Curby
08-11-2008, 04:11 AM
As before (http://mtgthesource.com/forums/showthread.php?t=10528), but with 35 players and 5 swiss rounds (without a top-X cut). It's pretty impressive that after losing half a dozen people to GP Denver, we've still got a crowd. Go Albuquerque Legacy meta!
I decided to give the discard deck another round. I couldn't find any Infests, and used the vastly inferior Echoing Decay instead.
My friend came with his homebrew green aggro deck. We had tested it the night before, and tightened it up a bit. As for me:
Curby's Slower Discard, With a Shitty Sideboard
18 Swamp (+1)
4 Dark Ritual
4 Thoughtseize
4 Hymn to Tourach
3 Duress
3 Cabal Therapy
3 Ostracize
0 Raven's Crime (-2)
4 The Rack
3 Tombstalker
3 Hypnotic Specter
3 Reanimate
3 Augur of Skulls
3 Nezumi Shortfang (+1)
2 Umezawa's Jitte
Side:
4 Engineered Plague
4 Leyline of the Void
3 Pithing Needle (-1)
2 Extirpate
0 Reanimate (-1)
0 Infest (Ugh)
2 Echoing Decay (+2)
Round 1 vs Br Janky Reanimator
Game 1: This is historically a bad matchup (at least game 1) but he's not working with an optimized deck and the Rack effects take it home.
Sided: -1 Ostracize, -3 Reanimate, +4 Leyline of the Void (In hindsight, I should have taken out a Duress. Since his reanimate effects are useless, the key is to get him to drop his critters so he can't hard-cast them. Idiot move #1.)
Game 2: I mull to 5 to find a Leyline, and he scoops. I convince him to try it out, and get careless, allowing him to cast a fattie off a Ritual. Idiot moves #2 to refuse the scoop, #3 to play like shit. I'm down to 11 when I win.
After the match, I show him that I have Reanimates too, and he tells me he doesn't have any. Ouch!
1-0, 2-0
Round 2 vs Scoop-guy playing Br Mix of Good Cards
This is the guy that concedes a lot, from Round 5 last time.
Game 1: Great, fast aggro. He's got Lavamancers, Bobs, Tops, Yixlid Jailers, Bolts, Terminates, etc. A Reanimated Bob takes me to 10 but gives me the tools to take him to 0.
Sided: +3 Engineered Plague (Bob, Lavamancer, Jailer are all */1 wizards), +2 Extirpate, -5 one-ofs
Game 2: How anti-climactic. My notes show me going from 20 to 12, with him staying at 20. Then it ends with a note "Jitte on Hippie," so I guess he scooped at 20.
It turned out that he had some wacky combo based around Draco as an additional win condition. *shrug*
2-0, 4-0
Round 3 vs my friend with homebrew green aggro
Ok, so I beat green aggro in Round 2 last time, so I know it's possible. And this deck is even less optimized cause he's working with a limited card set. All the same, it's green aggro, and I don't like that.
Game 1: I'm not nearly fast enough, and he's at 14 from Rack damage when i go from 11 to 3 in one attack. Ok, next game. Where are my Infests?
Sided: Here I make another series of idiot moves (#lots). First of all, I know he's got a decent contingent of Elves so I add +4 Plagues. The problem is he's got mostly */2 and bigger Elves, so a singleton Plague will do nothing and the chances of finding more than 1 before I die are pretty close to zero. Then because he has Regrowth I pull in two Extirpates to hopefully play tricks with the Artifact destruction I know he'll bring in. Then I add the Decays, hoping to kill his stuff. What do I take out? A smattering of one-ofs like before, except that I need the threats to tie up the ground game this time. Doh!
Game 2: He's got 3x Whirling Dervish, 3x Compost, and 4x Seal of Cleansing in the side, so I know this is going to hurt. He drops a top-decked Dervish, but I'm able to play Jitte. I'm planning on equipping and swinging in next turn and killing the then-2/2 Dervish, but he top-decks a Seal of Cleansing, and there goes my chances. He wins at 17 life with a growing, now-unstoppable clock.
My hope when piloting Discard at the Inquisitive is to lucksack out of the aggro-ridden initial rounds to compete with the control and combo decks that fill the upper tables. With a 2-1 record, I'm thrown back to the world of aggro rogue decks, which is exactly where I don't want to be.
2-1, 4-2
Round 4 vs BW Hybrid Mana Symbol Aggro
Game 1: My Thoughtseize reveals that he has a bunch of 4-drops (Blind Hunter, Ghost Council, Angel of Despair, etc.) and no acceleration, and I'm practically jumping with joy. He gets out a Mourning Thrull, but a Reanimated Ghost Council and Tombstalker kill the Thrull and its controller in short order.
Sided: Nothing.
Game 2: When the deck works, it works. Dark Ritual into Thoughtseize pulling Swords and Therapy nailing dual Edge of the Divinity (I burn for 1). Turn 2 Hymn to Tourach grab his other non-land cards. Turn 3 sees a Rack-Rat, and turn 4 sees a Tombstalker. He scoops at 14 life.
3-1, 6-2
Round 5 vs Mono-Black Control, a.k.a. I Laugh at Discard
And I thought fast aggro was my worst enemy.
Game 1: Two Phyrexian Arenas hit the field, giving him the land and Tendrils, Corrupts, and Consume Spirits he needs to laugh at Racks all day long.
Sided: +2 Extirpate, +2 Echoing Decay, -4 something
Game 2: Oh boy, oh boy, I'm going first and I have Extirpate and Duress in my hand! I Duress to find him without an Arena, and he topdecks and plays arena on his third turn. I battle valiantly but his deck shines off the topdeck, and doubly so when he outdraws me 2-1.
3-2, 6-4
Top 4 from Swiss
1st: 8-year-old playing Elves (round 2 last time (http://mtgthesource.com/forums/showthread.php?p=257364)) (5-0)
2nd: Gw land destruction (round 1 before (http://mtgthesource.com/forums/showthread.php?t=10332)) (4-1)
3nd: BUW Swans control/combo (4-1)
4th: MBC from round 5 (4-1)
7th: me (3-2)
8th: my friend who slaughtered me in round 3 (3-2)
Lessons learned
Tonight I wrote down every card I saw, which helped with Therapy. I also wrote down creature types, which helped me decide whether or not to use Plague. Turns out some decks that don't look like tribal decks still are!
However, just because a deck has Tribal flavors doesn't mean Plague is the right card. Even if I had drawn it in round 3, it would have done nothing.
Playing a deck with a known-bad sideboard is as bad as it seems. Infest could have killed that Dervish and a host of other weenies!
Last time I noticed that I was mulling a lot due to manascrew. I added a land and it seemed to help a lot. Mr. Obvious states the obvious.
I still suck at sideboarding.
Augur is again underwhelming. The lost turn before discard is a very real problem, and despite the ability to wear Jitte like a pro, finding the mana to Equip and Regenerate is impossible in the early game.
Conclusion
I've now lost soundly to a combo deck (last week), a control deck, and an aggro deck. The combo and aggro losses I can attribute to poor play, unoptimized sideboards, and the like, but the control match shook me up. Good decks don't have silver bullets against them, and when they topdeck a Phyrexian Arena and win the game with it, you know there's a problem. Can these problems be solved without losing the flavor of the deck?:frown:
Let's say I have 3-4 Infests and 4 Plagues in the side and I'm paired against a fast aggro tribal deck. What do I take out? Often I might need to side in 12 cards, but I need both Discard and Threats to actually win the game after taking care of their creatures.
Thanks for reading!
I decided to give the discard deck another round. I couldn't find any Infests, and used the vastly inferior Echoing Decay instead.
My friend came with his homebrew green aggro deck. We had tested it the night before, and tightened it up a bit. As for me:
Curby's Slower Discard, With a Shitty Sideboard
18 Swamp (+1)
4 Dark Ritual
4 Thoughtseize
4 Hymn to Tourach
3 Duress
3 Cabal Therapy
3 Ostracize
0 Raven's Crime (-2)
4 The Rack
3 Tombstalker
3 Hypnotic Specter
3 Reanimate
3 Augur of Skulls
3 Nezumi Shortfang (+1)
2 Umezawa's Jitte
Side:
4 Engineered Plague
4 Leyline of the Void
3 Pithing Needle (-1)
2 Extirpate
0 Reanimate (-1)
0 Infest (Ugh)
2 Echoing Decay (+2)
Round 1 vs Br Janky Reanimator
Game 1: This is historically a bad matchup (at least game 1) but he's not working with an optimized deck and the Rack effects take it home.
Sided: -1 Ostracize, -3 Reanimate, +4 Leyline of the Void (In hindsight, I should have taken out a Duress. Since his reanimate effects are useless, the key is to get him to drop his critters so he can't hard-cast them. Idiot move #1.)
Game 2: I mull to 5 to find a Leyline, and he scoops. I convince him to try it out, and get careless, allowing him to cast a fattie off a Ritual. Idiot moves #2 to refuse the scoop, #3 to play like shit. I'm down to 11 when I win.
After the match, I show him that I have Reanimates too, and he tells me he doesn't have any. Ouch!
1-0, 2-0
Round 2 vs Scoop-guy playing Br Mix of Good Cards
This is the guy that concedes a lot, from Round 5 last time.
Game 1: Great, fast aggro. He's got Lavamancers, Bobs, Tops, Yixlid Jailers, Bolts, Terminates, etc. A Reanimated Bob takes me to 10 but gives me the tools to take him to 0.
Sided: +3 Engineered Plague (Bob, Lavamancer, Jailer are all */1 wizards), +2 Extirpate, -5 one-ofs
Game 2: How anti-climactic. My notes show me going from 20 to 12, with him staying at 20. Then it ends with a note "Jitte on Hippie," so I guess he scooped at 20.
It turned out that he had some wacky combo based around Draco as an additional win condition. *shrug*
2-0, 4-0
Round 3 vs my friend with homebrew green aggro
Ok, so I beat green aggro in Round 2 last time, so I know it's possible. And this deck is even less optimized cause he's working with a limited card set. All the same, it's green aggro, and I don't like that.
Game 1: I'm not nearly fast enough, and he's at 14 from Rack damage when i go from 11 to 3 in one attack. Ok, next game. Where are my Infests?
Sided: Here I make another series of idiot moves (#lots). First of all, I know he's got a decent contingent of Elves so I add +4 Plagues. The problem is he's got mostly */2 and bigger Elves, so a singleton Plague will do nothing and the chances of finding more than 1 before I die are pretty close to zero. Then because he has Regrowth I pull in two Extirpates to hopefully play tricks with the Artifact destruction I know he'll bring in. Then I add the Decays, hoping to kill his stuff. What do I take out? A smattering of one-ofs like before, except that I need the threats to tie up the ground game this time. Doh!
Game 2: He's got 3x Whirling Dervish, 3x Compost, and 4x Seal of Cleansing in the side, so I know this is going to hurt. He drops a top-decked Dervish, but I'm able to play Jitte. I'm planning on equipping and swinging in next turn and killing the then-2/2 Dervish, but he top-decks a Seal of Cleansing, and there goes my chances. He wins at 17 life with a growing, now-unstoppable clock.
My hope when piloting Discard at the Inquisitive is to lucksack out of the aggro-ridden initial rounds to compete with the control and combo decks that fill the upper tables. With a 2-1 record, I'm thrown back to the world of aggro rogue decks, which is exactly where I don't want to be.
2-1, 4-2
Round 4 vs BW Hybrid Mana Symbol Aggro
Game 1: My Thoughtseize reveals that he has a bunch of 4-drops (Blind Hunter, Ghost Council, Angel of Despair, etc.) and no acceleration, and I'm practically jumping with joy. He gets out a Mourning Thrull, but a Reanimated Ghost Council and Tombstalker kill the Thrull and its controller in short order.
Sided: Nothing.
Game 2: When the deck works, it works. Dark Ritual into Thoughtseize pulling Swords and Therapy nailing dual Edge of the Divinity (I burn for 1). Turn 2 Hymn to Tourach grab his other non-land cards. Turn 3 sees a Rack-Rat, and turn 4 sees a Tombstalker. He scoops at 14 life.
3-1, 6-2
Round 5 vs Mono-Black Control, a.k.a. I Laugh at Discard
And I thought fast aggro was my worst enemy.
Game 1: Two Phyrexian Arenas hit the field, giving him the land and Tendrils, Corrupts, and Consume Spirits he needs to laugh at Racks all day long.
Sided: +2 Extirpate, +2 Echoing Decay, -4 something
Game 2: Oh boy, oh boy, I'm going first and I have Extirpate and Duress in my hand! I Duress to find him without an Arena, and he topdecks and plays arena on his third turn. I battle valiantly but his deck shines off the topdeck, and doubly so when he outdraws me 2-1.
3-2, 6-4
Top 4 from Swiss
1st: 8-year-old playing Elves (round 2 last time (http://mtgthesource.com/forums/showthread.php?p=257364)) (5-0)
2nd: Gw land destruction (round 1 before (http://mtgthesource.com/forums/showthread.php?t=10332)) (4-1)
3nd: BUW Swans control/combo (4-1)
4th: MBC from round 5 (4-1)
7th: me (3-2)
8th: my friend who slaughtered me in round 3 (3-2)
Lessons learned
Tonight I wrote down every card I saw, which helped with Therapy. I also wrote down creature types, which helped me decide whether or not to use Plague. Turns out some decks that don't look like tribal decks still are!
However, just because a deck has Tribal flavors doesn't mean Plague is the right card. Even if I had drawn it in round 3, it would have done nothing.
Playing a deck with a known-bad sideboard is as bad as it seems. Infest could have killed that Dervish and a host of other weenies!
Last time I noticed that I was mulling a lot due to manascrew. I added a land and it seemed to help a lot. Mr. Obvious states the obvious.
I still suck at sideboarding.
Augur is again underwhelming. The lost turn before discard is a very real problem, and despite the ability to wear Jitte like a pro, finding the mana to Equip and Regenerate is impossible in the early game.
Conclusion
I've now lost soundly to a combo deck (last week), a control deck, and an aggro deck. The combo and aggro losses I can attribute to poor play, unoptimized sideboards, and the like, but the control match shook me up. Good decks don't have silver bullets against them, and when they topdeck a Phyrexian Arena and win the game with it, you know there's a problem. Can these problems be solved without losing the flavor of the deck?:frown:
Let's say I have 3-4 Infests and 4 Plagues in the side and I'm paired against a fast aggro tribal deck. What do I take out? Often I might need to side in 12 cards, but I need both Discard and Threats to actually win the game after taking care of their creatures.
Thanks for reading!