PDA

View Full Version : [Report] Team SPOD @ German Legacy Champs 2008



diffy
09-03-2008, 09:24 AM
There And Back Again – A Tale Of Epic Suckery

On August 31st, the German Legacy Championships 2008 were held as a side event of the German Champs. Team SPOD had planned to be present in full force and it actually worked: for the first time since ages the entire Team SPOD (accompanied by two other guys to easy gas money) was to rock an event… or at least that was the plan.

Friday
Hanover – the choice of location for this year’s Champs could hardly have been worse for us… a 450km road trip through half of Germany awaited us.
We all wanted to enjoy the trip and therefore planned to drive up to Hanover on Saturday, sleep in a youth hostel and then play the Champs full of energy the following day - less driving each day = less stressful trip.
As we planned to start off sadistically early on Saturday (yup, getting up at 9am is that hard after 2 months of holidays), the two guys not directly from Karlsurhe, Daniel ‘Adan’ Scherer and Felix ‘Brehn’ Andraschko, crash at my place. After picking them up from the local store, we get some Chinese fast food and head for my place where it immediately shows that Adan has Asian (Taiwanese?) relatives and that I am simply too skilful for my own good: Brehn is the only one outing himself as mono-European as he's not able to eat with chopsticks.
To kick start the evening (and annoy Daniel ‘I only listen to House’ Scherer) I put on some random German Metal (i.e. Die Apokalyptischen Reiter ( http://fr.youtube.com/results?search_query=Die+Apokalyptischen+Reiter&search_type=&aq=f )) and we shuffle up some decks. We’re all more or less set on our choices: Adan is going to play Ugw Balanced Threshold, Brehn is going to play I have 95-5 against the format.deck (aka. Fetchland Tendrils) and I am pretty sure that I’m going to play a 5c Loam Control variant of my own making but not yet sure on the exact list.
I play some games against Adan who hideously annoys me with always hitting one of his 2 Oblivion Rings with Counterbalance for my Intuitions (even blind) or Force of Will for Worm Harvest, nevertheless the matchup is a beating. I talk a little with Brehn over the choices and make some random changes. At around 1am Adan goes into pussy ‘I am soo[…]o tired’ mode and goes to bed. I put on some Avantasia (http://fr.youtube.com/results?search_query=avantasia+the+scarecrow&search_type=&aq=-1&oq=) (Album: the Scarecrow) and continue fiddling around with the list together with Brehn, exchanging some random cards, throwing in random 1offs until we’re 1 slot off a list that pleases us both more or less. At 3:30am we decide to get some sleep too, just before falling asleep I realize that I had made myself some Chinese instant noodle-soup some 3+ hours ago… oh well, it’s fried noodles for breakfast then.

Saturday

I wake up at 9am and quickly head for the bathroom: a cold (!) shower is still the best way to get that sleepiness out of you.
We quickly gobble down stuff for breakfast (fried noodles for the win!), at 9:20 Thomas ‘Don’t you dare put my last name into your report’ rings and picks us up in his new BWM 3-series (gosh that guy is such a car-nazi). We go and pick up Harrald ‘Locutus’ Herrlich who has (as always) overslept. To the sound of Children of Bodom (http://fr.youtube.com/results?search_query=Children+of+Bodom&search_type=&aq=f) we head off to meet the remaining Nerds: Stefan ‘spirit of the wretch’ Czolk, Marius ‘Chefkoch’ Laber, Manuel ‘derheiler’ Heiler and Christian ‘MasterC’ Seybolt will be the ones accompanying us on our journey… we definitively have the cooler car though.


http://i243.photobucket.com/albums/ff222/Der_imaginaere_Freund/DIF.jpg
Snapshot taken at out very first stop – that sexy motherfucker is your very own Clemens Wolff aka. diffy.

(excuse the lousy quality of the pics – I cropped them too much)

I have the bad luck to be the smallest and therefore have to sit in the middle of the back row but after the first stop I sneak myself onto another position and enjoy the day from there on.
Notable events: we stop at a Burger King because Stefan ‘I’m soo[…]o drunk’ Czolk says that he feels sick of hunger – the guys get some fast food (I refuse to eat that garbage) and shortly after Stefan complains that he feels sick again – due to the food.


Random photo from that particular stop:
http://i243.photobucket.com/albums/ff222/Der_imaginaere_Freund/MoarNerds.jpg
The two guys in the very back, from left to right are Thomas (brownT-Shirt) and Harrald (long hair, black shirt), the ‘pirate with a kilt’ is Stefan, the bold guy with kilt is Marius. At your very right: Christian.


From there onwards the trip is relatively unspectacular with the exception of me spotting a sign leading to a ‘Mega Fuck-Party’ (rough translation) on the way out of the Drive-in… no. comment.
Some long hours later we finally arrive at Hildesheim where we’re bound to stay for the night – in a so-called Youth Hostel. They charge us 30E which is amazingly much (almost $50!) for such a lousy place but we don’t really have a choice as Hanover itself is booked out due to a larger Athletics competition being held there.


http://i243.photobucket.com/albums/ff222/Der_imaginaere_Freund/YouthHostel.jpg
Picture taken in the room of the Hostel – back in my days they called that kind of room ‘prison cell’ and you only had one bed in there… On your left: Harrald, the other guy is Thomas.


After settling down, Marius and Stefan continue their trip: they combined the Legacy Champs with going to a random Folk-Punk-Party organized by two random girls they met on a festival. The rest of us start some testing and/or Highlander playing – I take bitter revenge for the random/lucky losses Adan inflicted me the night before and utterly crush him 7-0.


http://i243.photobucket.com/albums/ff222/Der_imaginaere_Freund/HeilerInsiAdanHarrald.jpg
<- A Nerd has to do what a Nerd has to do – no matter time or place. On the left side of the table: Adan and Harrald, on the right side: Thomas and Heiler.


Meanwhile Brehn (FT) got slaughtered by Christian playing Dragon Stompy 4-6 preboard and 0-4 postboard, I complain that it is too cold in the north of Germany (which it is) and go get some food together with Harrald, Thomas and Adan. We head down the road to get to town, turn right and walk for seemingly endless hours (5+km) to find a supermarket only to find out that the other group, which turned right, found a supermarket only 150m from the Youth Hostel… the trip did have some curiosity-value though as we spotted an interesting sign warning us of retards – I guess you can never enough be aware of retards:


http://i243.photobucket.com/albums/ff222/Der_imaginaere_Freund/Behinderte.jpg


After having eaten (well, kinda), we start testing anew: I play some games against SPOD’s Aggro Loam version with 8 maindeck Moons and get raped – Moons + clock + wastelands = too much for the experimental list to handle. I manage to pull out 2 games out of ten though and should have won another 1-2 based solely on the inclusion of Hull Breach to the wishboard – having to kill one’s own stuff only to get rid of that opposing Moon is no good news.
After that I do some testing against Dragon Stompy and slaughter the deck to my surprise – a final score of 5-1 speaks for the deck’s resilience to Moon effects: Moons + big guys are simply not enough to stop the juggernaut.
Right before going to bed (at around 1am) we find out that the event starts an hour earlier than we expected – we try to contact Stefan and Marius but fail to do so… maybe Thomas will have to make two trips to get us all to the event-site since the two other nerds have our second car.

diffy
09-03-2008, 09:24 AM
Damn that Char-limitation!

Sunday

Goddamit, 7am is even earlier than 9am, gladly the nerds made it back on time so that at least we don’t have a chaotic morning.
On the site I meet a bunch of people (a total of 146 players end up signing in for the Legacy event) and acquire the last few missing cards for my Loam control pile – this is what Team SPOD (and the other guys in the car) ended up playing:

SPOD:
Harrald Herrlich – Survival Goblins
Thomas ****** – 8Moon Aggro Loam
Stefan Czolk – Rifter
Marius Laber – Severance Belcher feat. Gifts
Daniel Scherer – NQG/w (his report can be found here (http://mtgthesource.com/forums/showthread.php?t=10958))
Clemens Wolff – 5c Loam
Non-SPOD:
Christian Seybolt – Dragon Stompy
Felix Andraschko – Fetchland Tendrils

I bet you’re asking yourself something along the lines of “when will this godamn sonofabitch finally post that ‘5c blahblahohsoterificallyamazingblablah Loam blahblahblah’”, well here it is:

5c Seismic Assault
by Clemens Wolff



/// Maindeck (60 cards)

// Lands (14)
4 Wooded Foothills (http://magiccards.info/on/en/330.html)
2 Windswept Heath (http://magiccards.info/on/en/328.html)
1 Forest (http://magiccards.info/guru/en/1.html)
2 Taiga (http://magiccards.info/be/en/298.html)
1 Tropical Island (http://magiccards.info/be/en/299.html)
1 Volcanic Island (http://magiccards.info/be/en/302.html)
1 Bayou (http://magiccards.info/be/en/279.html)
1 Savannah (http://magiccards.info/be/en/293.html)
1 Plateau (http://magiccards.info/be/en/292.html)

// Acceleration (8)
4 Exploration (http://magiccards.info/us/en/250.html)
4 Mox Diamond (http://magiccards.info/sh/en/132.html)

// Utility Lands (14)
1 Glacial Chasm (http://magiccards.info/ia/en/331.html)
1 The Tabernacle at Pendrell Vale (http://magiccards.info/lg/en/252.html)
3 Maze of Ith (http://magiccards.info/dk/en/114.html)
1 Riftstone Portal (http://magiccards.info/ju/en/143.html)
1 Nantuko Monastery (http://magiccards.info/ju/en/142.html)
4 Wasteland (http://magiccards.info/tp/en/340.html)
1 Ghost Quarter (http://magiccards.info/di/en/173.html)
1 Volrath's Stronghold (http://magiccards.info/sh/en/137.html)
1 Academy Ruins (http://magiccards.info/ts/en/269.html)

// Card Advantage (3)
2 Tranquil Thicket (http://magiccards.info/on/en/326.html)
1 Forgotten Cave (http://magiccards.info/on/en/317.html)

// Engine (4)
3 Life from the Loam (http://magiccards.info/rav/en/172.html)
1 Crucible of Worlds (http://magiccards.info/5dn/en/114.html)

// Setup (7)
4 Burning Wish (http://magiccards.info/ju/en/83.html)
3 Intuition (http://magiccards.info/tp/en/70.html)

// Utility (7)
2 Eternal Witness (http://magiccards.info/5dn/en/86.html)
2 Engineered Explosives (http://magiccards.info/5dn/en/118.html)
1 Solitary Confinement (http://magiccards.info/ju/en/24.html)
1 Sensei's Divining Top (http://magiccards.info/chk/en/268.html)
1 Krosan Grip (http://magiccards.info/ts/en/202.html)

// Kill (3)
2 Seismic Assault (http://magiccards.info/ex/en/101.html)
1 Worm Harvest (http://magiccards.info/eve/en/131.html)

/// Sideboard (15 cards)
1 Life from the Loam (http://magiccards.info/rav/en/172.html)
1 Devastating Dreams (http://magiccards.info/tr/en/95.html)
1 Shattering Spree (http://magiccards.info/gp/en/75.html)
1 Reverent Silence (http://magiccards.info/ne/en/111.html)
1 Hull Breach (http://magiccards.info/ps/en/111.html)
1 Firebolt (http://magiccards.info/od/en/193.html)
1 Gamble (http://magiccards.info/us/en/188.html)
2 Enlightened Tutor (http://magiccards.info/mr/en/218.html)
1 Zuran Orb (http://magiccards.info/ia/en/325.html)
1 Tormod's Crypt (http://magiccards.info/dk/en/109.html)
1 Wheel of Sun and Moon (http://magiccards.info/shm/en/243.html)
1 Sacred Ground (http://magiccards.info/sh/en/112.html)
2 Krosan Grip (http://magiccards.info/ts/en/202.html)


And I bet you all waited for new Landstill tech...

Before you start tearing the list apart, give me some time to defend some of my choices:
The list is a merge between Christian Schäfer’s TPL (link (http://www.deckcheck.net/deck.php?id=17258)) and traditional CAL lists (link (http://www.deckcheck.net/deck.php?id=16582)). I started with Chris Schäfer’s list but found that it just scooped badly to non-Basic hate which is never a good thing when going into any large event. I then implemented some elements from the traditional CAL lists, most notably Seismic Assault which also speeded up the kill speed of the deck. The first draft (found here (http://docs.google.com/Doc?id=dgbs8px8_16cv8w7gc9&hl=en)) was more aggressive but the atrocious manabase made it way too inconsistent. I eventually cut all the black elements sans Volrath’s Stronghold which greatly improved the manabase but also reduced the power of the deck: Dark Confidant is simply amazing in Legacy and even more so here.
The random Krosan Grip was included because I needed more sideboard slots. Also, it is actually quite decent in the main as it’s never fully dead and always a good draw against hate.
The random Sensei’s Divining Top was included to improve your opening seven: hands that don’t have either Exploration or Mox Diamond don’t really do anything until turn3 which is just not acceptable – SdT fixes this as it is another nice early game play which does at least virtually speed you up.
The 1off Worm Harvest is one of the strongest slots in the deck: it is an amazing wincondition as, unlike Assault, you don’t have to spend resources to get it going (i.e. Tutor it up or recur it via Witness). It is also quite a good draw when you don’t have Loam going as with so many lands in the deck you’re quite likely to support it just using your normal draws. Another plus for Worm Harvest is that it’s a wincondition that can win games on its own, even out of a bad situation: just make some chump-blockers early, retrace the thing every turn until you grow an army to counter-attack. I opted against playing more than one copy because without acceleration you don’t want to see it early.
The Crucible in the main is there for Intuition stacks and Extirpate resilience.
Feel free to tear apart the deck now.

On to the report:

Round 1 vs. Bernhard ‘Muradin’ Klinger with UWb Cunning Landstill, carbon copy of Hausmann’s list

This simply is a good matchup: I get Loam going, Waste some lands, play some lands, get a wincondition going, Muradin scoops soon after, there’s just not much he can do.

1:0

-1 Engineered Explosives
-1 Glacial Chasm
-1 Solitary Confinement
+2 Krosan Grip (against Leyline)
+1 Firebolt

He mulligans once and gets a Leyline in his opening grip, but this isn’t the real problem: four turns later he lands an Ajani, ramps it up, plays Crucible followed by Dust Bowl for my Maze of Ith… I die of an Avatar token.

1:1

-1 The Tabernacle at Pendrell Vale
-1 Exploration
+1 Engineered Explosives
+1 Hull Breach

He gets a Leyline going which I handle, he beats me with a Factory, I get some engine going, time is called.

0-0-1 (1:1)

Round 2 vs. Jan Klare with GWB Aggro Rock

There is just nothing one can do against the juggernaut (preboard): I get Loam + Wasteland + Ghost Quarter going (after stalling with Intuition for Loam + double Maze), he scoops soon after.

1:0

-1 Solitary Confinement
-1 Engineered Explosives
-1 Nantuko Monastery
+2 Krosan Grip
+1 Hull Breach

He gets double Leyline plus Tormod’s Crypt as hate which I simply play through using Burning Wish (for Reverent Silence) and baits (to force him to use Crypt). He eventually gets some heavy beating going (double Tarmogoyf + Tombstalker). I stall with Glacial Chasm and Witness but don’t have a way to sustain the lock, from activating SdT I know that my next draw is Intuition which seals the game but my opponent has a Smother for his Birds to grow his Goyfs to swing in for lethal.

1:1

-1 Eternal Witness
+1 Solitary Confinement (not having seen Krosan Grip in g2)

I get an early engine going, he has Extirpate for my Loams which I play around using Burning Wish. I get a quick Worm Harvest-engine going and make more and more tokens which swing first for 4, then for 8. He buys some time with Pernicious Deed and I finish the game with Seismic Assault.

2:1

So despite facing Extirpates (4), Leyline of the Void (4) and Tormod’s Crypt (3) the deck can still pull of a win and keep its engines going – amazing!

1-0-1 (3:2)

Round 3 vs. Martin Schreiber with UWB Fish

This is one of the Karlsruhe regulars so I know what he’s playing. Although he’s not the greatest player ever (read: pretty novice), Fish is a terribly bad matchup for me since he has access to maindeck Meddling Mages and Jotun Grunts as well as sideboard CounterTop + Faerie Macabre.

In game 1 he gets a turn2 Meddling Mage on Life from the Loam, a t3 Mage on Tarmogoyf (wtf?). I Burning Wish for Firebolt – he just plays another Meddling Mage naming Firebolt… I try another Burning Wish (aiming to get Devastating Dreams) but he has the Force. D’oh.

0:1

-1 Solitary Confinement (too hard to maintain)
-1 Nantuko Monastery
+1 Firebolt
+1 Hull Breach (he plays a risky manabase mainly relying on Chrome Moxen for mana)

He gets a semi-early Dark Confidant which draws him into Meddling Mage (naming Loam) and Jotun Grunt (which I stall using Maze of Ith until it dies). Meanwhile I destroy his manabase, wish for Shattering Spree (to get rid of those pesky Chrome Moxen), play a Tabernacle and see him cringe. He eventually recovers with another two Jotun Grunts but can’t find a way to handle Maze so that he can’t abuse the tempo he gains of disrupting my Loam engine. I eventually find a Seismic Assault and kill him in one turn.

1:1

A few turns into the last game time is called, we draw – I’m pretty happy with the draw as the matchup is just that bad… and he didn’t even see Counterbalance in the second game.

1-0-2 (4:3)

Round 4 vs. Jannik Ahrens with Uw Dreadstill

Game one goes really quick: he has an early Dreadnought, a Force for my Intuition and a Stifle for my Engineered Explosives.

0:1

-1 Solitary Confinement (too hard to maintain in the face of Counterbalance)
-1 The Tabernacle at Pendrell Vale
-1 Ghost Quarter
-1 Wasteland
+2 Krosan Grip
+1 Hull Breach
+1 Firebolt (for his Mages)

He has a non-basic heavy draw – I disrupt his manabase early, get my engines going, destroy his Nought via Burning Wish -> Shattering Spree and beat him down quickly with Monastery.

1:1

He draws into more disruption than in the last game but I have Firebolt to kill two subsequent Meddling Mages after they beat me down to 14. I eventually force him into topdeck mode and have the game in control with him not having any relevant permanents. He subsequently draws into Dreadnought + Stifle and Brainstorms. After thinking 3 minutes about which cards to stack back he eventually passes the turn. I use Academy Ruins to get Explosives back, he Forces, I pass… he draws… Wasteland. For my Maze of Ith. Thank you sir, I just needed that.

1:2

Bleh – randomly loosing out of the superior situation sucks badly. The deck needs something to end the game quicker after having taken control of the game.

1-1-2 (5:5)

Round 5 vs. Julian ‘The Pirate’ Brüggeman with UWb Cunning Landstill, carbon copy of my list

He does nothing but play Plains for the first two turns while I assemble Loam + Waste. He scoops to prevent me from gaining knowledge what he plays. I put him on MWC.

1:0

-1 Solitary Confinement
-1 Glacial Chasm
+2 Krosan Grip (proactive boarding against possible hate)

I get a quick start with Exploration and Mox, power out Burning Wish (Force), and Intuition (Force). He misses a land drop after a Brainstorm so I take the opportunity to screw him (waste his third land), resolve Witness getting back Intuition which resolves. Although he has Extirpate for my Loam I have Burning Wish to get it back, Witness and a Nantuko Monastery take him down quickly from there on with him not being able to recover from my manadenial.

2:0

2-1-2 (7:5)

Round 6 vs. Alf Maron with White Stax

The first game was hilarious: I lead with Exploration + Mox Diamond, he gets a first turn Crucible of Worlds. Shortly after I get a Loam engine going and start Wasting + Ghost Quartering his lands to keep him off Armageddon or Chalice mana. He eventually finds another Mox Diamond and casts a Magus of the Tabernacle which beats me down to 10. Meanwhile I found a Burning Wish for Shattering Spree to own his board. He eventually manages to recover and tries to tempo-play his Magus for the win using Armageddon to stall my lands – he didn’t quite realize that I can recover in a single turn though thanks to double Exploration… drop a Tabernacle, see him cringe and his Magus die. I reveal a Seismic Assault, he scoops.

1:0

-1 Solitary Confinement
-1 Seismic Assault
-1 Maze of Ith
-1 Glacial Chasm
-1 The Tabernacle at Pendrell Vale
-1 Worm Harvest (although good against Smokestack, this is a horrible card in this matchup due to Tabernacle and Propaganda effects)
+2 Krosan Grip
+1 Hull Breach
+2 Enlightened Tutor
+1 Sacred Ground

I resolve an early Enlightened Tutor for Sacred Ground and there’s simply nothing he can do from there on. His own Trinisphere somewhat hinders his development as I go crazy disrupting his manabase with the help of Crucible + Exploration. He eventually resolves a Jotun Grunt (which I didn’t see coming) which somewhat scares me but I am in that good a position that I just in on the following turn via Seismic Assault (brought back by Witness) getting him from 18 (he took damage from Ancient Tomb once) to 0 in one turn.

2:0

3-1-2 (9:5)

Round 7 vs. Andreas ‘God Dethroned’ Mücke with BWGr Rock Survival

Earlier the day it has turned out that we actually know each other from online testing and we have played this matchup like 50 times during the last week making me incredibly confident for this round: it has turned out to be an incredibly good matchup (80+%) for me.

My opening seven make me seriously cringe: the hand has loads of business (Exploration, Loam, Intuition) but only a single green source (Tranquil Thicket) for mana. The hand is slightly risky but nevertheless, you just can not mulligan such an otherwise godlike hand.
He leads with Birds of Paradise into second turn Doran, I get stuck on the single green mana I had to begin with. I perform some tricks (Ghost Quarter on Riftstone Portal) but his beat down just puts me on too tight a clock to get out of the mess.

0:1

-1 Solitary Confinement
-1 Exploration
-1 Eternal Witness
+1 Firebolt
+2 Krosan Grip

He gets a decent start with t1 Birds, t2 Birds + Survival, I Burning Wish for Devastating Dreams and annihilate his board in my third turn, he removes my Loam with Faerie Macabre in response – he struggles to recover for two turns but eventually finds some lands and goes nuts with Faerie Macabre + Genesis which totally locks me out of the game as I don’t have any solutions to the recursion. He eventually gets some beats but that’s really just a formality at that point.

0:2

Loosing good matchups sucks. Badly. I continue playing to not loose too much rating on the event.

3-2-2 (9:7)

Round 8 vs. Fabian Knoche with Uwbg Dreadnought Fish / Goodstuff

I get a totally busted hand: double Intuition, Mox Diamond, Exploration and three lands is about the most broken combination of cards you can get for your opening seven… due to this amazing hand the first game was over really quick: he gets an early Dreadnought which I try to handle with Explosives for which he has the Force… but he seems to not have any outs to Maze of Ith which proceeds to stall the game. He gets a Counterbalance online but doesn’t have the top so that I just ignore it (it never hit anything anyway as his curve is not focused enough). I eventually find Wastelands to decimate his manabase, in the meantime I take some damage from his Dark Confidant (as my other Maze of Ith has to stall his Tarmogoyf) but that’s not really tragic as I find Exploration and Ghost Quarter soon enough to get him land-less. After playing Tabernacle he asks me what my wincondition is, I reveal a Seismic Assault and he scoops.

1:0

-1 Solitary Confinement
-1 Exploration
-1 Nantuko Monastery
+2 Krosan Grip
+1 Hull Breach

The second game was even more hilarious than the first one: I stall him a little with a Maze of Ith, he stalls me with Extirpate on my Loams which I can ignore due to being able to recoup one with Burning Wish. He lands a Dark Confidant which reveals two subsequent Krosan Grips which he apparently boarded against the Seismic Assault I showed him in the first game so I just go for my ‘other’ wincondition… with the help of Mox Diamond and Loam I retrace it every other turn from turn 4 onwards which just puts him out of contention really quick. You just can’t beat Worms!

2:0

4-2-2 (11:7)

I end up 36th right next to the Survival player from round 7 who lost his last round and have mixed feelings: on one side the deck performed incredibly well not loosing a single game to hate or anything showing that I have not completely lost my touch as a deckbuilder, but on the other hand, the two losses sucked badly: not top8ing due to one lucky break and due to loosing a highly favourable matchup is just not fun at all.

Overall Team SPOD performance on the event:

10th Daniel Scherer (UGw Gro): 6-2
36th Clemens Wolff (Loam): 4-2-2
53rd Harrald (Survival Goblins): 4-4
85th Heiler (Rock): 3-3drop
106th Thomas (Aggro Loam): 2-6
119th CZ (Rifter): 1-2-2drop
140th Laber (Gifted Severance Belcher): 0-3drop

Performance of the two other guys:

65th Andraschko (FT): 3-4-1
69th Christian (DStompy): 3-3drop

As for the deck, I was incredibly pleased with it – it has good matchups against about anything that isn’t combo and is a blast to play while rewarding the good players: just like that other SPOD deck (Not Quite Survival) the deck is very hard to pilot correctly, especially in the face of hate + clock. I would not change many slots but I do feel that the deck needs more winconditions: despite being a very fast player I went to time quite often and lost games because I gave the opponent too much time to recover.

Some possible changes after the event might include the addition of Countryside Crusher and Crop Rotation to speed up the deck while maintaining flexibility.

Possible changes:

-1 Solitary Confinement
-1 Seismic Assault
-1 Eternal Witness
-1 Sensei’s Divining Top
-1 Wasteland
-1 Savannah
+2 Crop Rotation
+3 Countryside Crusher
+2 Treetop Village

Confinement and Wasteland get the axe because Crop Rotation fulfils their job just as good, Top gets cut because with Crop Rotation you improve your earlygame. Witness gets cut because one is enough for most important Intuition stacks and because outside of Intuition piles she was horrible (too clunky) all day long. Assault gets cut because it is rather redundant with Countryside crusher.
Note that this brings the deck to 61 cards for test purposes.

If you don’t want to change the entire concept of the deck, do still apply following changes to the deck:

-1 Sensei’s Divining Top
-1 Solitary Confinement
-1 Savannah
-1 Wasteland
+2 Crop Rotation
+2 Treetop Village.

(explanation see above)

I’ll definitively continue working on the deck as it seems really promising: a land-based strategy is inherently strong in Legacy due to the sole presence of Landstill and other removal- or counter-heavy decks in the meta. If that list can now even win against dedicated hate consistently, even the better. The only truly bad/unwinnable matchup are combo decks of any sort but seeing as how combo continues to be on an all time low with Balance decks still keeping it out of the meta, you can easily get away with it.

As my tests proceed, I’ll keep this (http://docs.google.com/Doc?docid=dgbs8px8_17f4hm3wg9&hl=en) googledocs updated with the newest list.

Props:
Meeting people (i.e. putting faces to names)
My Deck
The awesome trip

Flops:
My performance
The trader on the site for being way too expensive and unfriendly

Feel free to comment on the deck / trip.
Thanks for reading,
Yours
Diffy.

Skeggi
09-03-2008, 09:54 AM
Nice report. Too bad you didn't end up higher. Is this (http://www.deckcheck.net/event.php?event=Deutsche+Legacymeisterschaft+2008) the top8?

diffy
09-03-2008, 10:01 AM
Is this (http://www.deckcheck.net/event.php?event=Deutsche+Legacymeisterschaft+2008) the top8?

Aye.

jazzykat
09-03-2008, 11:52 AM
More about the Mega Fuck Party please...

Great report, I used to work in Vienna. If I get another job there I will come up to one of your big events and get Jazzy "Oh so shitty drunk" Kat and eat Mc Donalds and not get sick (because I'm an American!!!).

Cool list, I assume the tabernacle is mandatory though?

spirit of the wretch
09-03-2008, 04:18 PM
Ok, as the title says team SPOD, I'll just sneak my report in here. Not the tourney report obviously (who does really care about these anyway?), but rather the epic story of the second part of our road trip.
Our great story starts when we (Marius and me) leave Hannover (and the rest of our crew) for Hesel which is a charming 250 km drive through complete wastelands. So we head for this party of two girls we only met two weeks earlier at a festival, which we don't know nothing about and know we would have to leave next morning at 6.30... sounds like a good plan? Yeah right!
So for these trip to make any sense we either need to get completly wasted or score at one of the girls =) We arrive and start the drinking. The hard way! To each beer we have a shot (btw, fuck american whisky! Tastes like rubbish) and soon the party is getting interessting. And by interessting I mean we're getting boozed. Around 0.00 Marius and I make the glorious plan to stop drinking and the one who is more sober the next moring has to drive. Yeah, this is a classic idea of two drunks in the middle of the night... But it seemed pretty reasonable at that moment =) Soon after this Marius passes out and I try to hit on a girl. Long story short: I fail, continue drinking (this also seemed reasonable at that time and fuck that stupid plan I mentioned earlier. I mean come on, I can't be the one to drive, right?) and soon it's 5.30 in the morning and the party is deteriorating. So I decide to get an hour of sleep before we leave, switch on my mobilephone to activate the alarm and receive a text mesage: We have to leave an hour earlier for the tourney... in other words: NOW! I'm pissed! In every meaning of the word! So I wake Marius up, who surprisingly is even more wasted than me despite the sleep and realize that I indeed have to be the one to drive. Worst idea ever! Drunk, without sleep, in the middle of the night, these aren't exactly the circumstances under which you want to drive two and a half hours...
To my great relieve we arrive at Hannover without any problems and I figure, as I can't get any sleep anyway I might as well continue drinking (yeah, don't question that logic!) and so I do. Then I play a tourney of magical cards and totally suck at it. Good trip anyway =)

Nihil Credo
09-03-2008, 07:30 PM
Any chance we'll get to see that 8-Moon Aggro Loam list? Is it something new or does it follow the basic AL structure (lands, moxes, creatures + assault + ddreams, wish+loam)?

Also, sick playlist.

@Stefan: Be honest, you and Marius were just wearing kilts so it was easier for you to have some fun with each other when you sneaked off.

spirit of the wretch
09-04-2008, 06:54 AM
To be honest, Marius was smart enough to bring normal trousers to change, while I nearly froze my balls that night (outdoor-party ftl...).

diffy
09-04-2008, 11:18 AM
Cool list, I assume the tabernacle is mandatory though?


The Tabernacle is actually more of an useful thing to have rather than a necessity. It improves some matchups (Goblins, Ichorid, EtW-Combo) and is always at least semi-useful supplementing the screw-plan, but on the other side the dis-synergy with Worm Harvest is often really annoying so that I could see one getting away with not playing it. I'd replace it with a Maze of Ith and see how that fares if budget is an issue for you.



Any chance we'll get to see that 8-Moon Aggro Loam list? Is it something new or does it follow the basic AL structure (lands, moxes, creatures + assault + ddreams, wish+loam)?


It's basically a traditional Aggro Loam list with the Stompy Manabase and 8 Moon effects crammed in. The deck still plays most of the traditional Aggro Loam elements (Burning Wish, Devastating Dreams, 12 fat guys) but no Chalice (slot issues) or Seimic Assault (because the manabase is horrible: the running gag in the team is that you actually play Moon in order to support the double Red of Crusher and Dreams).

Exact list to come when I reach the guy who threw it together (Harrald).



@Stefan: Be honest, you and Marius were just wearing kilts so it was easier for you to have some fun with each other when you sneaked off.

Wow I actually always thought that they wear that stuff because they're friggin' Pirates... but after reading this, all of a sudden, everything starts to make sense.

Mister Agent
09-14-2008, 11:39 PM
I personally think your version of intuition loam is probably more difficult to combat against with cunning landstill compared to aggro loam in my opinion. There is definitely a large influx of interaction between burning wish and intuition to actually make the deck operate like it does. Intuition definitely brings some resiliency and efficiency to LFTL decks.

Overall, I enjoyed reading your report Clemens.