Aethan
09-23-2008, 04:26 AM
Here's a deck I put together that I've been having a lot of fun playing. It's a mono-black horde deck that uses goblin rogues (with a few key additions), abuses prowl and rogue synergies. Thought I would share it. Any comments or suggestions are welcome.
Jon's Rogue Deck v1.4
18 Swamp
4 B Nightshade Stinger - Cheap Prowl / Token enabler
4 B Prickly Boggart - Cheap Prowl / Token enabler
4 B1 Frogtosser Banneret - Efficiency and haste.
4 B1 Oona's Blackguard - Pumps all following rogues and adds disruption
4 B1 Stinkdrinker Bandit (B3) - Pumps unblocked attackers
3 B1 Skeletal Changeling - Blocks fatties, counts as goblin and rogue
3 B2 Earwig Squad (BB3) - Bigger critter and more disruption
3 B3 Boggart Mob - Token generation, double synergy with Oona's
4 B Dark Ritual - Acceleration
4 B Fatal Blow - Removal (can't think of a better option except perhaps Death Stroke or Eyeblight's Ending)
3 2 Cloak and Dagger - Protect and pump vital critters
2 B2 Footbottom Feast - Reload key critters or recover from board wipe.
//Mana Curve
1 - 16
2 - 18
3 - 5
4 - 3
Card choices:
The Nightshade Stinger and Prickly Boggart are in as 1 drops and prowl enablers. The Boggart can become very nasty on his own when an Oona's, Stinkdrinker, and/or Cloak and Dagger are in play - this little guy has really come through in some otherwise difficult situations.
The Frogtosser Banneret is an excellent card. He reduces many prowl costs to a single B, he reduces hardcasting costs on most other cards in the deck, can attack as quickly as the 1 drops in the deck since he has haste and, with two in play, can make cloak and dagger free.
Oona's Blackguard - one of the MVP's of the deck. A flying critter that will often enable prowl, pumps all following rogues by 1/1, and gives pumped creatures a discard effect (very painful).
Stinkdrinker Bandit - often turns a swing of 5 per turn into a swing of 11 per turn, brutal when combined with fliers and Boggarts.
Skeletal Changeling - Counts as both a rogue and a goblin and can chump large, non-flying opposing creatures indefinitely.
Earwig Squad - Nasty when played for prowl, as it nearly always should be. Grabs key components out of the opponent's library. Can be very devastating against some decks. Indirectly lets you know what is in your opponent's hand.
Boggart Mob - If this guy doesn't get answered quickly it's often GG. Every time your Goblins hit your opponent you get another goblin, which can then hit your opponent next turn for another goblin, etc. With an Oona's in play these tokens come into play as 2/2's and cause your opponent to discard. With a Stinkdrinker in play they can frequently swing for 3. With both an Oona's and Stinkdrinker...
Fatal Blow - Removal that works on any critter without shroud or pro-black that my critters can block. Works on anything that Dark banishing would probably work on and some things that it won't (neither work on an Enforcer or Mongoose, but Fatal Blow will stop a Negator or Specter). Still not sure about this one.
Cloak and Dagger - +2/+0 and shroud for key creatures all for the low cost of 2 (or less with Frogtosser).
Footbottom Feast - Handy for those times you come up against a Wrath, Deed, Pyroclasm or other board wipe. Also good for reloading a key critter like an Oona's.
Jon's Rogue Deck v1.4
18 Swamp
4 B Nightshade Stinger - Cheap Prowl / Token enabler
4 B Prickly Boggart - Cheap Prowl / Token enabler
4 B1 Frogtosser Banneret - Efficiency and haste.
4 B1 Oona's Blackguard - Pumps all following rogues and adds disruption
4 B1 Stinkdrinker Bandit (B3) - Pumps unblocked attackers
3 B1 Skeletal Changeling - Blocks fatties, counts as goblin and rogue
3 B2 Earwig Squad (BB3) - Bigger critter and more disruption
3 B3 Boggart Mob - Token generation, double synergy with Oona's
4 B Dark Ritual - Acceleration
4 B Fatal Blow - Removal (can't think of a better option except perhaps Death Stroke or Eyeblight's Ending)
3 2 Cloak and Dagger - Protect and pump vital critters
2 B2 Footbottom Feast - Reload key critters or recover from board wipe.
//Mana Curve
1 - 16
2 - 18
3 - 5
4 - 3
Card choices:
The Nightshade Stinger and Prickly Boggart are in as 1 drops and prowl enablers. The Boggart can become very nasty on his own when an Oona's, Stinkdrinker, and/or Cloak and Dagger are in play - this little guy has really come through in some otherwise difficult situations.
The Frogtosser Banneret is an excellent card. He reduces many prowl costs to a single B, he reduces hardcasting costs on most other cards in the deck, can attack as quickly as the 1 drops in the deck since he has haste and, with two in play, can make cloak and dagger free.
Oona's Blackguard - one of the MVP's of the deck. A flying critter that will often enable prowl, pumps all following rogues by 1/1, and gives pumped creatures a discard effect (very painful).
Stinkdrinker Bandit - often turns a swing of 5 per turn into a swing of 11 per turn, brutal when combined with fliers and Boggarts.
Skeletal Changeling - Counts as both a rogue and a goblin and can chump large, non-flying opposing creatures indefinitely.
Earwig Squad - Nasty when played for prowl, as it nearly always should be. Grabs key components out of the opponent's library. Can be very devastating against some decks. Indirectly lets you know what is in your opponent's hand.
Boggart Mob - If this guy doesn't get answered quickly it's often GG. Every time your Goblins hit your opponent you get another goblin, which can then hit your opponent next turn for another goblin, etc. With an Oona's in play these tokens come into play as 2/2's and cause your opponent to discard. With a Stinkdrinker in play they can frequently swing for 3. With both an Oona's and Stinkdrinker...
Fatal Blow - Removal that works on any critter without shroud or pro-black that my critters can block. Works on anything that Dark banishing would probably work on and some things that it won't (neither work on an Enforcer or Mongoose, but Fatal Blow will stop a Negator or Specter). Still not sure about this one.
Cloak and Dagger - +2/+0 and shroud for key creatures all for the low cost of 2 (or less with Frogtosser).
Footbottom Feast - Handy for those times you come up against a Wrath, Deed, Pyroclasm or other board wipe. Also good for reloading a key critter like an Oona's.