AcidFiend
03-29-2009, 10:54 PM
Hi,
I play War3 with my mates and wanted to create a deck based on the units for each race. These decks will only play against 'each other' therefore their power level can be pretty low. I have only fleshed out the 'Human' based deck so far. Any suggestions or decklists for other races appreciated!
Hero mechanics:
-Each Hero can cast one of his nominated spells per turn for without paying its mana cost
-Each deck contains 4 legends, to represent the 4 heroes of that race
-If a creature a Hero dealt damage to is put into a graveyard this turn, that Hero gets a +1/+1 counter
-When Heroes die, they are removed from game
-When a Hero is removed from game, during your upkeep you may pay its Revive cost (casting cost). If you do, it gains 4 Time Counters (Remove a time counter in your upkeep. When the last time counter is removed, put this card into play).
4 x Volunteer Militia / 3 x Militia's Pride (Peasants/Militia)
4 x Duergar Assailant (Riflemen)
4 x White Knight (Footmen)
2 x Cavalry Master (Knight)
4 x Flying Men (Gyrocopter)
2 x Armored Griffen (Gryphon)
1 x Castle (Castle)
1 x Auriok Siege Sled (Steam Tank)
1 x Ith, High Arcanist (Archmage)
1 x Water Elemental (Water Elemental)
1 x Unearthly Blizzard (Blizzard)
1 x Konda, Lord of Eiganjo (Mountain King)
2 x Thunderbolt (Thunderbolt)
<insert 'Paladin' card here>
2 x Healing Salve (Healing Light)
<insert 'Bloodmage card here>
1 x Shivan Phoenix (Phoenix)
1 x Flameshot (Flame Strike)
14 x Plains
3 x Mountain
3 x Island
3 x Terramorphic Expanse
2 x Coastal Tower
Thoughts? :smile:
I play War3 with my mates and wanted to create a deck based on the units for each race. These decks will only play against 'each other' therefore their power level can be pretty low. I have only fleshed out the 'Human' based deck so far. Any suggestions or decklists for other races appreciated!
Hero mechanics:
-Each Hero can cast one of his nominated spells per turn for without paying its mana cost
-Each deck contains 4 legends, to represent the 4 heroes of that race
-If a creature a Hero dealt damage to is put into a graveyard this turn, that Hero gets a +1/+1 counter
-When Heroes die, they are removed from game
-When a Hero is removed from game, during your upkeep you may pay its Revive cost (casting cost). If you do, it gains 4 Time Counters (Remove a time counter in your upkeep. When the last time counter is removed, put this card into play).
4 x Volunteer Militia / 3 x Militia's Pride (Peasants/Militia)
4 x Duergar Assailant (Riflemen)
4 x White Knight (Footmen)
2 x Cavalry Master (Knight)
4 x Flying Men (Gyrocopter)
2 x Armored Griffen (Gryphon)
1 x Castle (Castle)
1 x Auriok Siege Sled (Steam Tank)
1 x Ith, High Arcanist (Archmage)
1 x Water Elemental (Water Elemental)
1 x Unearthly Blizzard (Blizzard)
1 x Konda, Lord of Eiganjo (Mountain King)
2 x Thunderbolt (Thunderbolt)
<insert 'Paladin' card here>
2 x Healing Salve (Healing Light)
<insert 'Bloodmage card here>
1 x Shivan Phoenix (Phoenix)
1 x Flameshot (Flame Strike)
14 x Plains
3 x Mountain
3 x Island
3 x Terramorphic Expanse
2 x Coastal Tower
Thoughts? :smile: