Zach Tartell
05-04-2009, 05:49 PM
As this list stands, it's 104 cards. I need help choosing what to cut. Here are some thoughts:
Profane Command seems a little weak, perhaps. I don't always have enough creatures to get a creature out of it. But, at the same time, it's a bomb late game (what with the killing of opponents and/or swinging of armies).
I'm unsure about the Signets and Talismans, but the Portland folk tell me that 4 mana turn 3 is fairly solid. I'ma try 'em out.
Exalted Angel is clunky. She can start earning her worth turn 4, which is nice. She's also my only way to gain life (that doesn't have one of the most restrictive mana costs ever).
Glen Elendra Arch Mage is unfortunate in that it makes me tap out early (or devote a large amount of resources in the mid-to-late game), but is an efficient blocker against ridiculous fatties and is a fairly savage 2-for-1. And he doesn't have to tap (like Ertai, whom I have considered).
Ajani is amazing against threat-light decks, and helps in control, but is fairly lack-luster otherwise. A 4-mana, sorcery Lightning Helix isn't great (but is a second way to gain a couple life points here or there), but he can defend himself from attackers (or, rather, attacker) and is... alright?
Wild Ricochet has been amazing... twice. I'm not sold on it (but it ended games, straight up) upon resolution.
Merchant Scroll finds me Pact or Force or Intuition or Gifts (in no particular order). It feels weak, though. Y'all have thoughts?
General:
1 [LRW] Horde of Notions
Lands:
1 [U] Scrubland
1 [R] Badlands
1 [R] Bayou
1 [B] Volcanic Island
1 [R] Tropical Island
1 [B] Underground Sea
1 [A] Savannah
1 [R] Taiga
1 [R] Plateau
1 [A] Tundra
1 [ON] Flooded Strand
1 [ON] Polluted Delta
1 [ON] Wooded Foothills
1 [ON] Windswept Heath
1 [ON] Bloodstained Mire
1 [5E] City of Brass
1 [CFX] Rupture Spire
1 [TSP] Calciform Pools
1 [LRW] Vivid Grove
1 [LRW] Vivid Meadow
1 [LRW] Vivid Creek
1 [PLC] Urborg, Tomb of Yawgmoth
1 [10E] Terramorphic Expanse
1 [TSP] Forest (1)
1 [10E] Island (3)
1 [7E] Swamp (3)
1 [BD] Mountain (2)
1 [4E] Plains (1)
1 [CS] Snow-Covered Mountain
1 [IA] Snow-Covered Swamp
1 [CS] Snow-Covered Forest
1 [IA] Snow-Covered Plains
1 [IA] Snow-Covered Island
1 [TE] Wasteland
1 [SH] Volrath's Stronghold
1 [OD] Cephalid Coliseum
1 [ON] Barren Moor
1 [ON] Lonely Sandbar
Mana:
1 [RAV] Life from the Loam
1 [TE] Harrow
1 [ON] Krosan Tusker
1 [DS] Darksteel Ingot
1 [MR] Talisman of Dominance
1 [MR] Talisman of Progress
1 [DIS] Simic Signet
1 [GP] Izzet Signet
Utility:
1 [ALA] Jund Charm
1 [OD] Coffin Purge
1 [FD] Eternal Witness
1 [U] Regrowth
1 [DK] Amnesia
1 [EVE] Raven's Crime
1 [IN] Dismantling Blow
1 [TSP] Krosan Grip
1 [LRW] Wild Ricochet
1 [ALA] Ajani Vengeant
Board Sweepers:
1 [AP] Desolation Giant
1 [LRW] Austere Command
1 [8E] Wrath of God
1 [PLC] Damnation
1 [ON] Akroma's Vengeance
1 [AP] Pernicious Deed
1 [FD] Engineered Explosives (eh. It's closer to a sweeper than a spot removal spell)
Counterspells:
1 [REW] Hinder
1 [IA] Counterspell
1 [AL] Arcane Denial (1)
1 [EVE] Dream Fracture
1 [AL] Force of Will
1 [FUT] Pact of Negation
1 [MOR] Negate
1 [DIS] Voidslime
1 [8E] Rewind
1 [TSP] Draining Whelk
1 [OV] Dissipate
1 [SOK] Overwhelming Intellect
1 [EVE] Glen Elendra Archmage
Tutors:
1 [TE] Intuition
1 [CHK] Gifts Ungiven
1 [8E] Merchant Scroll
1 [MI] Mystical Tutor
1 [TSP] Mystical Teachings
1 [U] Demonic Tutor
1 [OD] Tainted Pact
Spot Removal:
1 [OV] Swords to Plowshares
1 [ALA] Bant Charm
1 [RAV] Putrefy
1 [FNM] Chainer's Edict
1 [TE] Diabolic Edict
1 [LRW] Shriekmaw
1 [CFX] Path to Exile
1 [LRW] Chandra Nalaar (She's more spot removal than anything else.)
Card Quality/Quantity:
1 [FNM] Fact or Fiction
1 [LRW] Mulldrifter
1 [FD] Etched Oracle
1 [7E] Opportunity
1 [LG] Sylvan Library
1 [CHK] Sensei's Divining Top
Win Conditions:
1 [ON] Exalted Angel
1 [CFX] Nicol Bolas, Planeswalker
1 [SHM] Oona, Queen of the Fae
1 [ALA] Cruel Ultimatum
1 [SC] Decree of Justice
1 [LRW] Profane Command
I'd appreciate any insight you guys could offer me. Anyone else ever play 5c Control?
Profane Command seems a little weak, perhaps. I don't always have enough creatures to get a creature out of it. But, at the same time, it's a bomb late game (what with the killing of opponents and/or swinging of armies).
I'm unsure about the Signets and Talismans, but the Portland folk tell me that 4 mana turn 3 is fairly solid. I'ma try 'em out.
Exalted Angel is clunky. She can start earning her worth turn 4, which is nice. She's also my only way to gain life (that doesn't have one of the most restrictive mana costs ever).
Glen Elendra Arch Mage is unfortunate in that it makes me tap out early (or devote a large amount of resources in the mid-to-late game), but is an efficient blocker against ridiculous fatties and is a fairly savage 2-for-1. And he doesn't have to tap (like Ertai, whom I have considered).
Ajani is amazing against threat-light decks, and helps in control, but is fairly lack-luster otherwise. A 4-mana, sorcery Lightning Helix isn't great (but is a second way to gain a couple life points here or there), but he can defend himself from attackers (or, rather, attacker) and is... alright?
Wild Ricochet has been amazing... twice. I'm not sold on it (but it ended games, straight up) upon resolution.
Merchant Scroll finds me Pact or Force or Intuition or Gifts (in no particular order). It feels weak, though. Y'all have thoughts?
General:
1 [LRW] Horde of Notions
Lands:
1 [U] Scrubland
1 [R] Badlands
1 [R] Bayou
1 [B] Volcanic Island
1 [R] Tropical Island
1 [B] Underground Sea
1 [A] Savannah
1 [R] Taiga
1 [R] Plateau
1 [A] Tundra
1 [ON] Flooded Strand
1 [ON] Polluted Delta
1 [ON] Wooded Foothills
1 [ON] Windswept Heath
1 [ON] Bloodstained Mire
1 [5E] City of Brass
1 [CFX] Rupture Spire
1 [TSP] Calciform Pools
1 [LRW] Vivid Grove
1 [LRW] Vivid Meadow
1 [LRW] Vivid Creek
1 [PLC] Urborg, Tomb of Yawgmoth
1 [10E] Terramorphic Expanse
1 [TSP] Forest (1)
1 [10E] Island (3)
1 [7E] Swamp (3)
1 [BD] Mountain (2)
1 [4E] Plains (1)
1 [CS] Snow-Covered Mountain
1 [IA] Snow-Covered Swamp
1 [CS] Snow-Covered Forest
1 [IA] Snow-Covered Plains
1 [IA] Snow-Covered Island
1 [TE] Wasteland
1 [SH] Volrath's Stronghold
1 [OD] Cephalid Coliseum
1 [ON] Barren Moor
1 [ON] Lonely Sandbar
Mana:
1 [RAV] Life from the Loam
1 [TE] Harrow
1 [ON] Krosan Tusker
1 [DS] Darksteel Ingot
1 [MR] Talisman of Dominance
1 [MR] Talisman of Progress
1 [DIS] Simic Signet
1 [GP] Izzet Signet
Utility:
1 [ALA] Jund Charm
1 [OD] Coffin Purge
1 [FD] Eternal Witness
1 [U] Regrowth
1 [DK] Amnesia
1 [EVE] Raven's Crime
1 [IN] Dismantling Blow
1 [TSP] Krosan Grip
1 [LRW] Wild Ricochet
1 [ALA] Ajani Vengeant
Board Sweepers:
1 [AP] Desolation Giant
1 [LRW] Austere Command
1 [8E] Wrath of God
1 [PLC] Damnation
1 [ON] Akroma's Vengeance
1 [AP] Pernicious Deed
1 [FD] Engineered Explosives (eh. It's closer to a sweeper than a spot removal spell)
Counterspells:
1 [REW] Hinder
1 [IA] Counterspell
1 [AL] Arcane Denial (1)
1 [EVE] Dream Fracture
1 [AL] Force of Will
1 [FUT] Pact of Negation
1 [MOR] Negate
1 [DIS] Voidslime
1 [8E] Rewind
1 [TSP] Draining Whelk
1 [OV] Dissipate
1 [SOK] Overwhelming Intellect
1 [EVE] Glen Elendra Archmage
Tutors:
1 [TE] Intuition
1 [CHK] Gifts Ungiven
1 [8E] Merchant Scroll
1 [MI] Mystical Tutor
1 [TSP] Mystical Teachings
1 [U] Demonic Tutor
1 [OD] Tainted Pact
Spot Removal:
1 [OV] Swords to Plowshares
1 [ALA] Bant Charm
1 [RAV] Putrefy
1 [FNM] Chainer's Edict
1 [TE] Diabolic Edict
1 [LRW] Shriekmaw
1 [CFX] Path to Exile
1 [LRW] Chandra Nalaar (She's more spot removal than anything else.)
Card Quality/Quantity:
1 [FNM] Fact or Fiction
1 [LRW] Mulldrifter
1 [FD] Etched Oracle
1 [7E] Opportunity
1 [LG] Sylvan Library
1 [CHK] Sensei's Divining Top
Win Conditions:
1 [ON] Exalted Angel
1 [CFX] Nicol Bolas, Planeswalker
1 [SHM] Oona, Queen of the Fae
1 [ALA] Cruel Ultimatum
1 [SC] Decree of Justice
1 [LRW] Profane Command
I'd appreciate any insight you guys could offer me. Anyone else ever play 5c Control?