badjuju
05-07-2009, 01:38 PM
Heya,
First off, let me say that this deck is extremely casual, so don't expect tons of money card to be put into it (ie, please don't suggest Jitte lol). What I'm going for here is a way to abuse the spellshaper creature type (tap, X mana, discard X card(s): effect). With this in mind, we're looking for cards that can be tossed into the graveyard for a benefit effect or can return from the graveyard - in other words, trying to turn the card disadvantage into an advantage.
The deck itself will probably be primarily red (since they have the spellshapers that actually deal damage), and probably host a secondary color as much-needed support. OR we can turn the deck into a toolbox, which I will explain later.
Some mechanics/cards that function well with the deck:
-Squee, Goblin Nabob (card disadvantage negation)
-Anger (in graveyard for haste)
-Firebolt (flashback)
-Fiery Temper (madness burn)
-Reckless Wurm (madness creatures)
-Firemane Angel (in graveyard for life-gain)
-Genesis (in graveyard for recursion)
-Flame Burst / [card]Pardic Firecat (growing burn damage)
-Pitchstone Wall (time buyer, burn doubler)
-Shard Phoenix (early pitch, late game finisher)
-Oversold Cemetery (recursion)
And these are just mainly red cards. I'm sure the other colors also have tons to offer, but the main idea is to best use the graveyard in conjunction with the spellshapers. And now, onto the meat...
Spellshapers come in a wide variety, but the strongest ones (in my opinion) are the red and green (ALTHOUGH, white carries a lot of solid stalling/token making and blue carries lots of powerful bouncers leading me to believe that a toolbox-type deck might work.) I'll list some of the noteworthy spellshapers:
Damage Spellshapers
-Kris Mage
-Arc Mage
-Overtaker
-Jaya Ballard, Task Mage
-Latulla, Keldon Overseer
-Jolrael, Empress of Beasts
Token Generating Spellshapers
-Silversmith
-Icatian Crier
-Cloud Seeder
-Skirk-Ridge Exhumer
-Goldmeadow Lookout
-Llanowar Mentor
Removal Spellshapers
-Plague Witch
-Mageta the Lion
-Notorious Assassin
-Avenger en-Dal
Various Toolbox Spellshapers
-Devout Witness
-Dawnstrider
-Waterfront Bouncer
-Alexi, Zephyr Mage
-Trickster Mage
-Undertaker
-Hammer Mage
-Seismic Mage
-Sophic Centaur
-Cho-Arrim Alchemist
Mana Spellshapers (both accelerating and fixing)
-Dreamscape Artist
-Silverglade Pathfinder
-Harvest Mage
-Greenseeker
-Llanowar Mentor
Ways to take the deck:
---------------------------
R/G Burn
Focus on the red-spellshapers and probably green for Genesis, mana acceleration spellshapers, and the Jolrael finisher. Can abuse the red cards like Shard Phoenix, Reckless Wurm, and Violent Eruption the best. In this way, you can just focus on two colors and run multiple copies of each spellshaper to improve consistency. You can also use cards like Moment's Peace and other green madness cards to boost creatures and buy time.
G/U Flashback
Because virtually every non-creature spell in the deck is a flashback (or dredge) card, you can be rest assured you'll have something to pitch that will net you some sort of an advantage. Where this deck differs greatly from Angry Spellshapers is that it doesn't rely on spellshaper activations to win the game. All you have to do is discard any of those flashback creature producing cards and you'll have a formidable army in no time. I made sure to include Beast Attack and Elephant Ambush for some combat tricks and EOT action. Deep Analysis is there to keep your flow going and Life from the Loam helps regain some of those lands lost by Dreamscape Artists or if your opponent has too much removal you can just go the dredge/flashback route. The actual spellshapers provide mana, prevent damage to you (Dawnstrider), or bounce opposing enemies (Alexi and Waterfront Bouncer).
G/W/U Stall
Looking at everything, all of the spellshapers are good except the black ones. Using Dreamscape Artist, Greenseeker, Harvest Mage, and Silverglade Pathfinder, you can pretty much set up your mana base however you want to. Mageta the Lion, Cho-Arrim Alchemist, Waterfront Bouncer, Alexi, Zephyr Mage, and Dawstrider can hold the ground against any army. Jolrael and Overtaker will be the finishers of choice. Other spells to include would be things like Moment's Peace, Circular Logic, Genesis, and other G/W/U spells that abuse the graveyard.
Prototype decklists...
Angry Spellshapers (ver.01)
Lands
7 Forest
11 Mountain
2 Barbarian Ring
2 Gruul Turf
Mana Creatures
3 Llanowar Mentor
4 Greenseeker
Damage Creatures
4 Arc Mage
4 Kris Mage
3 Jaya Ballard, Task Mage
1 Latulla, Keldon Overseer
Utility Creatures
3 Squee, Goblin Nabob
1 Genesis
Spells
3 Roar of the Wurm
4 Fiery Temper
4 Firebolt
4 Violent Eruption
Sideboard
4 Krosan Grip
2 Seismic Mage
2 Hammer Mage
3 Dawnstrider
4 Red Elemental Blast
Flashing Spellshapers
Creatures
4 Greenseeker
3 Dreamscape Artist
4 Waterfront Bouncer
2 Dawnstrider
2 Alexi, Zephyr Mage
1 Genesis
Spells
4 Roar of the Wurm
4 Beast Attack
4 Call of the Herd
4 Elephant Ambush
4 Deep Analysis
2 Life from the Loam
Lands
15 Forest
7 Island
Obvious problems with the deck:
Yes, I know this isn't a very powerful mechanic to begin with, and that without the proper setup the deck can't really get going. Keep in mind this is kitchen-table casuals, so I'll have time to build up before crap hits the fan.
Thanks for tuning in, and looking forward to your guys' input!
First off, let me say that this deck is extremely casual, so don't expect tons of money card to be put into it (ie, please don't suggest Jitte lol). What I'm going for here is a way to abuse the spellshaper creature type (tap, X mana, discard X card(s): effect). With this in mind, we're looking for cards that can be tossed into the graveyard for a benefit effect or can return from the graveyard - in other words, trying to turn the card disadvantage into an advantage.
The deck itself will probably be primarily red (since they have the spellshapers that actually deal damage), and probably host a secondary color as much-needed support. OR we can turn the deck into a toolbox, which I will explain later.
Some mechanics/cards that function well with the deck:
-Squee, Goblin Nabob (card disadvantage negation)
-Anger (in graveyard for haste)
-Firebolt (flashback)
-Fiery Temper (madness burn)
-Reckless Wurm (madness creatures)
-Firemane Angel (in graveyard for life-gain)
-Genesis (in graveyard for recursion)
-Flame Burst / [card]Pardic Firecat (growing burn damage)
-Pitchstone Wall (time buyer, burn doubler)
-Shard Phoenix (early pitch, late game finisher)
-Oversold Cemetery (recursion)
And these are just mainly red cards. I'm sure the other colors also have tons to offer, but the main idea is to best use the graveyard in conjunction with the spellshapers. And now, onto the meat...
Spellshapers come in a wide variety, but the strongest ones (in my opinion) are the red and green (ALTHOUGH, white carries a lot of solid stalling/token making and blue carries lots of powerful bouncers leading me to believe that a toolbox-type deck might work.) I'll list some of the noteworthy spellshapers:
Damage Spellshapers
-Kris Mage
-Arc Mage
-Overtaker
-Jaya Ballard, Task Mage
-Latulla, Keldon Overseer
-Jolrael, Empress of Beasts
Token Generating Spellshapers
-Silversmith
-Icatian Crier
-Cloud Seeder
-Skirk-Ridge Exhumer
-Goldmeadow Lookout
-Llanowar Mentor
Removal Spellshapers
-Plague Witch
-Mageta the Lion
-Notorious Assassin
-Avenger en-Dal
Various Toolbox Spellshapers
-Devout Witness
-Dawnstrider
-Waterfront Bouncer
-Alexi, Zephyr Mage
-Trickster Mage
-Undertaker
-Hammer Mage
-Seismic Mage
-Sophic Centaur
-Cho-Arrim Alchemist
Mana Spellshapers (both accelerating and fixing)
-Dreamscape Artist
-Silverglade Pathfinder
-Harvest Mage
-Greenseeker
-Llanowar Mentor
Ways to take the deck:
---------------------------
R/G Burn
Focus on the red-spellshapers and probably green for Genesis, mana acceleration spellshapers, and the Jolrael finisher. Can abuse the red cards like Shard Phoenix, Reckless Wurm, and Violent Eruption the best. In this way, you can just focus on two colors and run multiple copies of each spellshaper to improve consistency. You can also use cards like Moment's Peace and other green madness cards to boost creatures and buy time.
G/U Flashback
Because virtually every non-creature spell in the deck is a flashback (or dredge) card, you can be rest assured you'll have something to pitch that will net you some sort of an advantage. Where this deck differs greatly from Angry Spellshapers is that it doesn't rely on spellshaper activations to win the game. All you have to do is discard any of those flashback creature producing cards and you'll have a formidable army in no time. I made sure to include Beast Attack and Elephant Ambush for some combat tricks and EOT action. Deep Analysis is there to keep your flow going and Life from the Loam helps regain some of those lands lost by Dreamscape Artists or if your opponent has too much removal you can just go the dredge/flashback route. The actual spellshapers provide mana, prevent damage to you (Dawnstrider), or bounce opposing enemies (Alexi and Waterfront Bouncer).
G/W/U Stall
Looking at everything, all of the spellshapers are good except the black ones. Using Dreamscape Artist, Greenseeker, Harvest Mage, and Silverglade Pathfinder, you can pretty much set up your mana base however you want to. Mageta the Lion, Cho-Arrim Alchemist, Waterfront Bouncer, Alexi, Zephyr Mage, and Dawstrider can hold the ground against any army. Jolrael and Overtaker will be the finishers of choice. Other spells to include would be things like Moment's Peace, Circular Logic, Genesis, and other G/W/U spells that abuse the graveyard.
Prototype decklists...
Angry Spellshapers (ver.01)
Lands
7 Forest
11 Mountain
2 Barbarian Ring
2 Gruul Turf
Mana Creatures
3 Llanowar Mentor
4 Greenseeker
Damage Creatures
4 Arc Mage
4 Kris Mage
3 Jaya Ballard, Task Mage
1 Latulla, Keldon Overseer
Utility Creatures
3 Squee, Goblin Nabob
1 Genesis
Spells
3 Roar of the Wurm
4 Fiery Temper
4 Firebolt
4 Violent Eruption
Sideboard
4 Krosan Grip
2 Seismic Mage
2 Hammer Mage
3 Dawnstrider
4 Red Elemental Blast
Flashing Spellshapers
Creatures
4 Greenseeker
3 Dreamscape Artist
4 Waterfront Bouncer
2 Dawnstrider
2 Alexi, Zephyr Mage
1 Genesis
Spells
4 Roar of the Wurm
4 Beast Attack
4 Call of the Herd
4 Elephant Ambush
4 Deep Analysis
2 Life from the Loam
Lands
15 Forest
7 Island
Obvious problems with the deck:
Yes, I know this isn't a very powerful mechanic to begin with, and that without the proper setup the deck can't really get going. Keep in mind this is kitchen-table casuals, so I'll have time to build up before crap hits the fan.
Thanks for tuning in, and looking forward to your guys' input!