Volt
05-11-2009, 01:35 PM
Lands
Island
Snow-Covered Island
Plains
Forest
Swamp
Bloodstained Mire
Flooded Strand
Polluted Delta
Windswept Heath
Wooded Foothills
Barren Moore
Lonely Sandbar
Secluded Steppe
Tranquil Thicket
Bayou
Savannah
Scrubland
Tropical Island
Tundra
Underground Sea
Volcanic Island
Breeding Pool
Hallowed Fountain
Watery Grave
Adarkar Wastes
Underground River
Yavimaya Coast
Azorius Chancery
Dimir Aqueduct
Simic Growth Chamber
City of Brass
Exotic Orchard
Mirrodin's Core
Reflecting Pool
Kor Haven
Nantuko Monastery <--- The only manland worth running, imo
Strip Mine
Terramorphic Expanse
Tolaria West
Volrath's Stronghold
Artifact Mana
Darksteel Ingot
Dimir Signet
Fellwar Stone
Sol Ring
Talisman of Dominance
Talisman of Progress
Critters
Cromat
Draining Whelk
Eternal Witness
Etched Oracle
Faerie Macabre
Magister Sphinx
Morphling
Shriekmaw
Tombstalker
Countermagic
Counterspell
Countersquall
Cryptic Command
Desertion
Dismiss
Dissipate
Faerie Trickery
Hinder
Mana Leak
Muddle the MIxture
Negate
Pact of Negation
Rewind
Voidslime
Tutors & Draw
Brainstorm
Demonic Tutor
Eladamri's Call
Gifts Ungiven
Impulse
Intuition
Ponder
Mystical Tutor
Opportunity
Sensei's Divining Top
Sylvan Library
Tainted Pact
Vampiric Tutor
Charms
Bant Charm
Esper Charm
Spot Removal
Condemn
Dismantling Blow
Mortify
Path to Exile
Putrefy
Sword to Plowshares
Treachery
Vindicate
Sweepers
Damnation
Hallowed Burial
Rout
Wrath of God
Other Good Stuff
Decree of Justice
Life from the Loam
Regrowth
That's the deck as it currently stands. If I owned a Mana Drain, it would be in there for sure.
I'm not sure about Cromat as my general. I think I might prefer Horde of Notions, despite all the tricks you can do with Cromat. Horde has haste. I was running Child of Alara as my general for a long time, but I eventually realized that I almost never needed the additional control element provided by Child. I usually just wanted a good beater that I could bring in once I had control of the board. (And yes, before anyone asks, you may allow your general to go the graveyard when it dies. The RFG thing is optional.)
The following cards are on the chopping block, pending suitable replacements:
Adarkar Waste
Underground River
Yavimaya Coast
Kor Haven
Impulse
Voidslime
Here's my "Maybe" pile:
Rupture Spire
Vivid Creek
Wasteland
Mirage fetch lands
Akroma's Vengeance
Austere Command
Pernicious Deed
Spelljack
Decree of Pain
Innocent Blood
Forbid
Force of Will
Venser, Shaper Savant
Swerve
Ancestral Vision
Bribery
Control Magic
Sower of Temptation
Tarmogoyf
Gigapede
Mind Twist <--- Much better in 1v1
Banefire
Rude Awakening <--- Much better in regular Highlander
Cruel Ultimatum
Garruk Wildspeaker
Liliana Vess
Krosan Grip
Mystical Teachings
Mulldrifter
Night's Whisper
Any other suggestions? I'm sure I'm missing a few cool ideas.
Island
Snow-Covered Island
Plains
Forest
Swamp
Bloodstained Mire
Flooded Strand
Polluted Delta
Windswept Heath
Wooded Foothills
Barren Moore
Lonely Sandbar
Secluded Steppe
Tranquil Thicket
Bayou
Savannah
Scrubland
Tropical Island
Tundra
Underground Sea
Volcanic Island
Breeding Pool
Hallowed Fountain
Watery Grave
Adarkar Wastes
Underground River
Yavimaya Coast
Azorius Chancery
Dimir Aqueduct
Simic Growth Chamber
City of Brass
Exotic Orchard
Mirrodin's Core
Reflecting Pool
Kor Haven
Nantuko Monastery <--- The only manland worth running, imo
Strip Mine
Terramorphic Expanse
Tolaria West
Volrath's Stronghold
Artifact Mana
Darksteel Ingot
Dimir Signet
Fellwar Stone
Sol Ring
Talisman of Dominance
Talisman of Progress
Critters
Cromat
Draining Whelk
Eternal Witness
Etched Oracle
Faerie Macabre
Magister Sphinx
Morphling
Shriekmaw
Tombstalker
Countermagic
Counterspell
Countersquall
Cryptic Command
Desertion
Dismiss
Dissipate
Faerie Trickery
Hinder
Mana Leak
Muddle the MIxture
Negate
Pact of Negation
Rewind
Voidslime
Tutors & Draw
Brainstorm
Demonic Tutor
Eladamri's Call
Gifts Ungiven
Impulse
Intuition
Ponder
Mystical Tutor
Opportunity
Sensei's Divining Top
Sylvan Library
Tainted Pact
Vampiric Tutor
Charms
Bant Charm
Esper Charm
Spot Removal
Condemn
Dismantling Blow
Mortify
Path to Exile
Putrefy
Sword to Plowshares
Treachery
Vindicate
Sweepers
Damnation
Hallowed Burial
Rout
Wrath of God
Other Good Stuff
Decree of Justice
Life from the Loam
Regrowth
That's the deck as it currently stands. If I owned a Mana Drain, it would be in there for sure.
I'm not sure about Cromat as my general. I think I might prefer Horde of Notions, despite all the tricks you can do with Cromat. Horde has haste. I was running Child of Alara as my general for a long time, but I eventually realized that I almost never needed the additional control element provided by Child. I usually just wanted a good beater that I could bring in once I had control of the board. (And yes, before anyone asks, you may allow your general to go the graveyard when it dies. The RFG thing is optional.)
The following cards are on the chopping block, pending suitable replacements:
Adarkar Waste
Underground River
Yavimaya Coast
Kor Haven
Impulse
Voidslime
Here's my "Maybe" pile:
Rupture Spire
Vivid Creek
Wasteland
Mirage fetch lands
Akroma's Vengeance
Austere Command
Pernicious Deed
Spelljack
Decree of Pain
Innocent Blood
Forbid
Force of Will
Venser, Shaper Savant
Swerve
Ancestral Vision
Bribery
Control Magic
Sower of Temptation
Tarmogoyf
Gigapede
Mind Twist <--- Much better in 1v1
Banefire
Rude Awakening <--- Much better in regular Highlander
Cruel Ultimatum
Garruk Wildspeaker
Liliana Vess
Krosan Grip
Mystical Teachings
Mulldrifter
Night's Whisper
Any other suggestions? I'm sure I'm missing a few cool ideas.