AceofAllan
05-14-2009, 07:30 AM
My budget has never allowed for a multicolored manabase, and as a result, I make mono-colored decks. You all know that this basically means that nothing I play will ever be competitive in legacy, but this deck comes close.
I believe I have made a very solid and versatile deck on a modest budget. This deck has several ways to win, can often pull a win out of nowhere, usually takes the opponent by surprise, and it has a surprising tendency to beat control decks. I am a little iffy about the sideboard. I think it gives me the options I need, but perhaps there's room for improvement (that doesn't cost much). So here goes nothing.
Decklist
Utility spells:
2x Last Gasp
2x Terror
2x Dash Hopes
2x Hymn to Tourach
3x Urborg Justice
4x Dark Ritual
Combo Enabler:
2x Oversold Cemetery
Creatures:
4x Rotlung Reanimator
4x Cabal Archon
4x Dark Supplicant
4x Soldevi Adnate
3x Shepherd of Rot
3x Order of the Ebon Hand
1x Scion of Darkness
Lands:
2x Starlit Sanctum
18x Swamp
Sideboard:
2x Dash Hopes
2x Hymn to Tourach
2x Last Gasp
2x Sadistic Glee
2x Vile Deacon
1x Oversold Cemetery
4x Deathgreeter
Strategy
So there are three general ways to win. First, you can fetch the Scion and beat with a 6/6 and potentially three 2/2 zombies (it's amazing how common this is). Second is to use the Archon's ability coupled with Oversold Cemetery until judgment day. Third is to center around the Shepherd of Rot; doomsday scenario but even using the Archon just once for a 4 life lead. Most of the time you use a combination of all three though, and sometimes you just beat with a massive zombie/cleric army. Two reanimators will give you more zombies than you know what to do with.
The deck centers largely around abilities instead of spells, which is where it beats control. With an early Supplicant, every cleric you summon after the second becomes a must counter. Burn has trouble with the deck too, because you sacrifice any creature he targets (this works with bounce too). Always be willing to sac in response.
A side note: I think this is the only deck to make good use of Urborg Justice.
Card Choice
Most of the choices here should be self explanatory. I know the Order of the Ebon hand ought to be Withered Wretch so the deck has a better way to deal with graveyards. I just don't have any and this was the next best thing.
Anyway, Hymn, Terror, Last Gasp, and Urborg Justice all synergize by putting creatures in the opponents graveyard for the Scion to take. Because of the supplicant, UJ is often a "You sacrifice three creatures and I get a fatty that reanimates your creatures" for just two black mana. Dash Hopes never counters anything, but once you get your enemy to 6-8 life, it only takes a few mana to sac enough clerics to finish him off. The Starlit Sanctum is there as a backup sac outlet when all I draw is Rotlungs and no Archons.
Soldevi Adnate is BEAUTIFUL in this deck. No one ever notices him sitting there. "He's tapped out, nothing he can do." Wrong. I have two mana waiting to pounce with a Dash Hopes, Urborg Justice, Last Gasp, Terror, or two sacs for an 8 life swing. Another point of versatility here: With Dark Rituals and Soldevi Adnate, there is a decently high chance that you can actually cast the Scion in the worst case scenarios.
Sideboard
Extra Last Gasps to replace Terror against artifact/black decks, or to add more creature kill if needed.
Extra Cemetery if you really need the combo.
Vile Deacons and Sadistic Glee are there when you need REALLY big attackers. These work very well with Starlit Sanctum as well.
Sometimes you need Hymn, sometimes you need Dash Hopes. Two of each in SB to replace the other for games 2/3. Let luck figure out what you need game one.
Deathgreeters. I gotta find something better for this. They aren't clerics, and I usually gain enough life from the Archon.
Let's say they have Swords to Plowshares for the Scion. Take him out for the Cemetery, leave the supplicants so they save the swords just in case.
What do you guys think? Give it a chance, it'll surprise you.
I believe I have made a very solid and versatile deck on a modest budget. This deck has several ways to win, can often pull a win out of nowhere, usually takes the opponent by surprise, and it has a surprising tendency to beat control decks. I am a little iffy about the sideboard. I think it gives me the options I need, but perhaps there's room for improvement (that doesn't cost much). So here goes nothing.
Decklist
Utility spells:
2x Last Gasp
2x Terror
2x Dash Hopes
2x Hymn to Tourach
3x Urborg Justice
4x Dark Ritual
Combo Enabler:
2x Oversold Cemetery
Creatures:
4x Rotlung Reanimator
4x Cabal Archon
4x Dark Supplicant
4x Soldevi Adnate
3x Shepherd of Rot
3x Order of the Ebon Hand
1x Scion of Darkness
Lands:
2x Starlit Sanctum
18x Swamp
Sideboard:
2x Dash Hopes
2x Hymn to Tourach
2x Last Gasp
2x Sadistic Glee
2x Vile Deacon
1x Oversold Cemetery
4x Deathgreeter
Strategy
So there are three general ways to win. First, you can fetch the Scion and beat with a 6/6 and potentially three 2/2 zombies (it's amazing how common this is). Second is to use the Archon's ability coupled with Oversold Cemetery until judgment day. Third is to center around the Shepherd of Rot; doomsday scenario but even using the Archon just once for a 4 life lead. Most of the time you use a combination of all three though, and sometimes you just beat with a massive zombie/cleric army. Two reanimators will give you more zombies than you know what to do with.
The deck centers largely around abilities instead of spells, which is where it beats control. With an early Supplicant, every cleric you summon after the second becomes a must counter. Burn has trouble with the deck too, because you sacrifice any creature he targets (this works with bounce too). Always be willing to sac in response.
A side note: I think this is the only deck to make good use of Urborg Justice.
Card Choice
Most of the choices here should be self explanatory. I know the Order of the Ebon hand ought to be Withered Wretch so the deck has a better way to deal with graveyards. I just don't have any and this was the next best thing.
Anyway, Hymn, Terror, Last Gasp, and Urborg Justice all synergize by putting creatures in the opponents graveyard for the Scion to take. Because of the supplicant, UJ is often a "You sacrifice three creatures and I get a fatty that reanimates your creatures" for just two black mana. Dash Hopes never counters anything, but once you get your enemy to 6-8 life, it only takes a few mana to sac enough clerics to finish him off. The Starlit Sanctum is there as a backup sac outlet when all I draw is Rotlungs and no Archons.
Soldevi Adnate is BEAUTIFUL in this deck. No one ever notices him sitting there. "He's tapped out, nothing he can do." Wrong. I have two mana waiting to pounce with a Dash Hopes, Urborg Justice, Last Gasp, Terror, or two sacs for an 8 life swing. Another point of versatility here: With Dark Rituals and Soldevi Adnate, there is a decently high chance that you can actually cast the Scion in the worst case scenarios.
Sideboard
Extra Last Gasps to replace Terror against artifact/black decks, or to add more creature kill if needed.
Extra Cemetery if you really need the combo.
Vile Deacons and Sadistic Glee are there when you need REALLY big attackers. These work very well with Starlit Sanctum as well.
Sometimes you need Hymn, sometimes you need Dash Hopes. Two of each in SB to replace the other for games 2/3. Let luck figure out what you need game one.
Deathgreeters. I gotta find something better for this. They aren't clerics, and I usually gain enough life from the Archon.
Let's say they have Swords to Plowshares for the Scion. Take him out for the Cemetery, leave the supplicants so they save the swords just in case.
What do you guys think? Give it a chance, it'll surprise you.