Captain_Morgan
06-11-2009, 03:03 AM
[/img]http://www.wizards.com/mtg/images/daily/features/42a_b7wqncgzja_EN.jpg
Okay so at first look it blows goat.
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=26776&type=card
Again, really vanilla.
It's a simple combo that by 4th turn removes creatures from the game.
Then there is also the rebel shell:
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=24563&type=card
Or the Mercenary:
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=24617&type=card[img]
What I am looking at right now is basically resolving an Unnatural Selection and then comboing through creature type hate. The Merc has protection from STP and most black removal, even placed into a rebel shell it's colorless to summons to the field. However, under M10 rules you cannot do any of the old combat tricks.
The main point as well is that it either could work through a tribal shell, however I'm at the theorizing stage on which direction to take it. Both take until 4th turn to get onto the board, which is probably too slow for tournament. So I'm rather torn over what direction to take with it.
Okay so at first look it blows goat.
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=26776&type=card
Again, really vanilla.
It's a simple combo that by 4th turn removes creatures from the game.
Then there is also the rebel shell:
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=24563&type=card
Or the Mercenary:
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=24617&type=card[img]
What I am looking at right now is basically resolving an Unnatural Selection and then comboing through creature type hate. The Merc has protection from STP and most black removal, even placed into a rebel shell it's colorless to summons to the field. However, under M10 rules you cannot do any of the old combat tricks.
The main point as well is that it either could work through a tribal shell, however I'm at the theorizing stage on which direction to take it. Both take until 4th turn to get onto the board, which is probably too slow for tournament. So I'm rather torn over what direction to take with it.