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Guevera59
06-22-2009, 03:36 PM
I need some help, this is my first EDH deck that I actually care to spend time on and I would appreciate some suggestions/land:spell ratio etc.

General: Zur the Enchanter

Lands//33
01 Adarkar Waste
02 Arcane Sanctum
03 Bloodstained Mire
04 City of Brass
05 Crumbling Necropolis
06 Dust Bowl
07 Faerie Conclave
08 Flooded Strand
09 Forsaken City
10 Grand Coliseum
11 Lonely Sandbar
12 Mishra's Factory
13 Mystic Gate
14 Polluted Delta
15 Reflecting Pool
16 River of Tears
17 Rupture Spire
18 Scrubland
19 Seaside Citadel
20 Secluded Steppe
21 Sunken Ruins
22 Tolaria West
23 Tundra
24 Underground River
25 Underground Sea
26 Vivid Creek
27 Vivid Meadow
28 Vivid Marsh
29 Island
30 Island
31 Island
32 Swamp
33 Plains

Creatures//8
34 Architects of Will
35 Dimir Cutpurse
36 Elspeth, Knight Errant
37 Eternal Dragon
38 Mulldrifter
39 Ophidian
40 Sanctum Plowbeast
41 Shadowmage Infiltrator

Counterspells//20
42 Broken Ambitions
43 Cancel
44 Condescend
45 Convolute
46 Counterspell
47 Cryptic Command
48 Delay
49 Dissipate
50 Forbid
51 Force of Will
52 Force Spike
53 Hinder
54 Mana Leak
55 Memory Lapse
56 Negate
57 Pact of Negation
58 Power Sink
59 Rewind
60 Sage's Dowsing
61 Syncopate

Enchantments//17
62 Aura of Silence
63 Compulsion
64 Daybreak Coronet
65 Engineered Plague
66 Island Sanctuary
67 Moat
68 Oblivion Ring
69 Pemmin's Aura
70 Phyrexian Arena
71 Prison Term
72 Sleeper's Robe
73 Solitary Confinement
74 Standstill
75 Stasis
76 Threads of Disloyalty
77 Words of Worship

Other Spells//22
78 Ancestral Vision
79 Brainstorm
80 Coalition Relic
81 Demonic Tutor
82 Diabolic Tutor
83 EE
84 Enlightened Tutor
85 Esper Charm
86 Fact or Fiction
87 Mind Stone
88 Obelisk of Esper
89 Oona's Grace
90 Path to Exile
91 Ponder
92 Replensih
93 Retether
94 SDT
95 Slaughter Pact
96 StP
97 Terror
98 Tidings
99 Vindicate

AngryTroll
06-22-2009, 03:48 PM
Looks like a pretty solid start!

I run 41 land and 6 artifact mana sources (for five color: Sol Ring, UB and UW Talisman, UR and UG Signets, and Darksteel Ingot). Chris (Volt) runs 40 land and 7 mana artifacts (Fellwar Stone in addition to Sol Ring, Talisman, and Signets).

Volrath's Stronghold and Kor Haven are on color, and probably worth running. Crucible is another bomb.

I see a Daybreak Coronet, but no Steel of the Godhead? Also, Necropotence is awesome, if difficult to cast without Zur.

Faerie Trickery should make the list- it's another remove from the game counterspell for Life from the Loam, Magister Sphynx, and friends.

Treachery is awesome. I really like Desertion and Dismiss for counterspells, as well, but Cryptic Command is better than Dismiss.

With Zur, Lightning Greaves are pretty awesome. They won't be a dead draw-just slap Zur into play. On the other hand, you don't need them to make Zur awesome.

Looks like a solid list, although pretty light on land. If my first hand doesn't have three land in it, I use the free mulligan every time. If the second hand of seven doesn't have three land, then it's time to think. EDH tends to be pretty slow, so making those land drops will make up for missing out on some spells early because you drew land instead of spells.

THEchubbymuffin
06-22-2009, 04:59 PM
Necropotence is awesome, if difficult to cast without Zur.


Danger of cool things. Mindslaver > You if you have a Necro.

Guevera59
06-22-2009, 05:51 PM
Is Mindslaver a common play?

AngryTroll
06-22-2009, 09:23 PM
Danger of cool things. Mindslaver > You if you have a Necro.

You're worried about Cool Things.

I feel like this will never happen. Plus, if you swing with Zur into Necropotence and draw up to seven cards, you have a pretty good chance of countering it. Zur costs 4, then 6, then 8, and finally 10. Mindslaver costs 10.

CUB3X
01-22-2010, 03:10 AM
Two cards that should be auto includes in a Zur deck,

Diplomatic Immunity
Vanishing/Flickerform

Cesarius
01-23-2010, 10:48 AM
Necropotence + Empyrial Armor sounds like funtimes to me. You'd need something that gives you no maximum hand size to succesfully pull this off though.

Mayk0l
01-23-2010, 11:04 AM
Are you going to play Zur as a fun deck or as a competitive one?
Because A) it's a really powerful deck, you're going to be hated out by your EDH group and B) the deck plays out the same way every single time.

So, it's strong but extremely boring. Not really a fundeck.


EDIT: Also, needs moar Diplomatic Immunity