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JeroenC
07-14-2009, 09:20 AM
// Lands
1 [TO] Tainted Peak
1 [R] Taiga
1 [TSP] Terramorphic Expanse
1 [ALA] Jund Panorama
1 [ALA] Savage Lands
1 [LRW] Vivid Crag
1 [PS] Terminal Moraine => Llanowar Elves
1 [RAV] Golgari Rot Farm
1 [SHM] Fire-Lit Thicket
1 [TSP] Fungal Reaches => Fyndhorn Elves
1 [LRW] Spinerock Knoll
1 [LRW] Vivid Grove
1 [TO] Tainted Wood
1 [LRW] Mosswort Bridge
1 [SHM] Graven Cairns
1 [EVE] Twilight Mire
1 [TSP] Molten Slagheap => Kodama's Reach
1 [DIS] Rakdos Carnarium
1 [SC] Temple of the False God
1 [LRW] Gilt-Leaf Palace
1 [TSP] Kher Keep
3 [IN] Forest (3)
5 [CST] Mountain (1)
9 [CST] Swamp (1)

// Creatures
1 [CFX] Charnelhoard Wurm
1 [ON] Symbiotic Wurm
1 [SHM] Woodfall Primus
1 [EVE] Creakwood Liege
1 [EVE] Deity of Scars
1 [10E] Kamahl, Pit Fighter
1 [MR] Reiver Demon
1 [JU] Genesis
1 [CS] Deepfire Elemental
1 [LRW] Dread
1 [CHK] Myojin of Night's Reach => Bituminous Blast
1 [ON] Undead Gladiator
1 [TSB] Faceless Butcher
1 [ON] Rorix Bladewing => Bloodbraid Elf
1 [ON] Visara the Dreadful
1 [BOK] Ink-Eyes, Servant of Oni => Overrun
1 [FD] Eternal Witness
1 [UL] Multani, Maro-Sorcerer
1 [SHM] Knollspine Dragon
1 [TSP] Bogardan Hellkite
1 [ALA] Spearbreaker Behemoth
1 [TSP] Greater Gargadon
1 [ALA] Broodmate Dragon
1 [ALA] Hellkite Overlord
1 [ALA] Feral Hydra => Vithian Renegades
1 [PY] Avatar of Woe
1 [MR] Duplicant
1 [LRW] Nath of the Gilt-Leaf => Sword of Light and Shadow
1 [LRW] Shriekmaw
1 [TSP] Kaervek the Merciless
1 [PRE] Gleancrawler => Harmonize
1 [CHK] Ryusei, the Falling Star
1 [LE] Bane of the Living
1 [DIS] Lyzolda, the Blood Witch
1 [FUT] Magus of the Abyss => Barter in Blood

// Spells
1 [TO] Dawn of the Dead
1 [RAV] Plague Boiler
1 [ARB] Terminate
1 [FUT] Coalition Relic
1 [TSP] Demonic Collusion
1 [LRW] Profane Command
1 [SC] Decree of Pain
1 [8E] Phyrexian Arena
1 [PS] Hull Breach
1 [PLC] Damnation
1 [MR] Loxodon Warhammer
1 [ALA] Violent Ultimatum
1 [AP] Pernicious Deed
1 [DS] Skullclamp
1 [FNM] Goblin Bombardment
1 [DS] Darksteel Ingot
1 [10E] Plague Wind
1 [TSP] Krosan Grip
1 [10E] Abundance
1 [IN] Void
1 [A] Demonic Tutor
1 [MR] Tooth and Nail
1 [MR] Gilded Lotus
1 [DS] Sword of Fire and Ice
1 [RAV] Golgari Germination
1 [ALA] Vicious Shadows

// Sideboard
SB: 1 [CS] Sek'Kuar, Deathkeeper

Right now, it's pretty much just Jund goodstuff which I don't like (it's too weak, too slow). I'd like a better cooperation with my general, so any tips are very much appreciated. Unfortunately, my budget is rather low, but still, fire away with suggestions.

Edit: I think the most important things right now is taking the black out of my deck a little bit, and adding a couple of sacrifice outlets. I'd love to be able to add overrun and other similar effects into this deck.

Bryant Cook
07-14-2009, 09:45 AM
Kresh, the Bloodbraided (http://www.mtgthesource.com/forums/showthread.php?t=13898)

I'm not saying to play my General. But they have similar goals of putting creatures in the graveyard and are the same colors. Take a look at my list and see if theres any cards you like. My latest list is at the bottom.

JeroenC
07-14-2009, 10:42 AM
Some questions:
-are the cascade cards really worth it? Seems like they wouldn't be worth it with a high curve like EDH's.
-Darigaaz's Charm? Is it really any good? Same for the Caldera.
-Why don't you run Hull Breach? I've always thought of it as pure awesome for RG.

I'll add some of the changes I'm already thinking of into the list on top.

Zach Tartell
07-14-2009, 10:51 AM
Some questions:
-are the cascade cards really worth it? Seems like they wouldn't be worth it with a high curve like EDH's.
-Darigaaz's Charm? Is it really any good? Same for the Caldera.
-Why don't you run Hull Breach? I've always thought of it as pure awesome for RG.

I'll add some of the changes I'm already thinking of into the list on top.


Cascade is always absurd, as long as you aren't running counterspells. Play Blast and Elf. You'll thank us.
The Caldera can fix your mana. Which is important more often than not. And if you don't want to miss a land drop then wait until it's the last card in your hand. Look at it like a Gemstone Mine that won't die after the third turn. But Karoos too. Whatever. Play it.
The charm is trash.
Hull Breach should probably be in there, yeah.

JeroenC
07-14-2009, 11:05 AM
Already ordered the cascade cards from my local dealer. They'll be in there by Friday. ;) I didn't really doubt it, but I just wanted to put my soul at ease.
About the Caldera: well, I'll think about it, but I don't think I'll play it. I'd never play the Mine either, I'm almost always tapped out.

Bryant Cook
07-14-2009, 11:56 AM
Don't listen to Zach on the Charm. It's actually insanely good. Giving an additional plus three on Kresh can end games with General damage. It's a removal spell and can recur a utility creature for problematic cards. I agree that Hullbreach is good, but I'm unsure of what I would cut for it.

JeroenC
07-14-2009, 12:00 PM
From your list, I'd probably say Ancient Grudge. Same function, same mana cost. Grudge just has different other functions (flashback) than Breach (enchantment removal).

Bryant Cook
07-14-2009, 12:01 PM
From your list, I'd probably say Ancient Grudge. Same function, same mana cost. Grudge just has different other functions (flashback) than Breach (enchantment removal).

Grudge is Acidic Slime now. The bottom list is the newest.

JeroenC
07-14-2009, 12:18 PM
o rait
My bad.
Probably either Wheel of Fate, Jitte or Chandra. All of them are quite potent, but I don't think they are necessary to your deck. My 2 cents of course, I've never played your list, so I'm quite certain you know the exact ins and outs better.