Brad Herbig
07-14-2009, 05:42 PM
"Livin' the Dream"
General:
Intet, the Dreamer
Creatures:
Tidespout Tyrant
Kiki-Jiki, Mirror Breaker
Pestermite
Bogardan Hellkite
Sundering Titan
Aeon Chronicler
Teferi, Mage of Zhalfir
Simic Sky Swallower
Body Double
Keiga, the Tide Star
Woodfall Primus
Venser, Shaper Savant
Seedborn Muse
Vendillion Clique
Sower of Temptation
Gilded Drake
Trinket Mage
Draining Whelk
Mystic Snake
Indrik Stomphowler
Krosan Tusker
Izzet Chronarch
Eternal Witness
Genesis
Duplicant
Solemn Simulacrum
Sorceries:
Tooth and Nail
Obliterate
Insurrection
Wildfire
Molten Disaster
Bribery
Banefire
Time Stretch
Fathom Trawl
Primal Command
Regrowth
Kodama's Reach
Explosive Vegetation
Instants:
Cryptic Command
Pact of Negation
Hinder
Desertion
Fact or Fiction
Spin into Myth
Capsize
Mystical Tutor
Wild Ricochet
Reiterate
Krosan Grip
Harrow
Planeswalkers:
Jace Beleren
Enchantments:
Thought Reflection
Mana Reflection
Take Possession
Artifacts:
Crystal Shard
Mind's Eye
Crucible of Worlds
Nevinyrral's Disk
Tormod's Crypt
Sensei's Divining Top
Sol Ring
Coalition Relic
Darksteel Ingot
Izzet Signet
Simic Signet
Gruul Signet
Lands:
Strip Mine
Wasteland
Ghost Quarter
Academy Ruins
Tolaria West
Vesuva
Riptide Laboratory
Winding Canyons
Yavimaya Hollow
Skarrg, the Rage Pits
Lonely Sandbar
Forgotten Cave
Tranquil Thicket
Faerie Conclave
Treetop Village
Ghitu Encampment
Simic Growth Chamber
Izzet Boilerworks
Gruul Turf
Vivid Creek
Flooded Strand
Polluted Delta
Volcanic Island
Tropical Island
Taiga
Steam Vents
Breeding Pool
Stomping Ground
Island
Mountain
Forest
Snow-covered Island
Snow-covered Mountain
Snow-covered Forest
I've been playing this deck for a few weeks now. It's a very bomby deck that has a ton of cool interactions/combos, such as:
Crystal Shard + Gilded Drake
Crystal Shard + Draining Welk
Crystal Shard + CitP Abilities in general
Kiki-Jiki + Pestermite
Time Stretch + Wild Ricochet
etc...
The deck seems to run pretty well, and the only cards that I am not always happy with are the manlands (I feel like they should be cut, but I don't know for what [not basics, I'm trying to keep it true Highlander]) and Fathom Trawl, which is just in there now as a replacement for Gifts Ungiven after it was banned.
Any comments/suggestions you might have would be appreciated.
General:
Intet, the Dreamer
Creatures:
Tidespout Tyrant
Kiki-Jiki, Mirror Breaker
Pestermite
Bogardan Hellkite
Sundering Titan
Aeon Chronicler
Teferi, Mage of Zhalfir
Simic Sky Swallower
Body Double
Keiga, the Tide Star
Woodfall Primus
Venser, Shaper Savant
Seedborn Muse
Vendillion Clique
Sower of Temptation
Gilded Drake
Trinket Mage
Draining Whelk
Mystic Snake
Indrik Stomphowler
Krosan Tusker
Izzet Chronarch
Eternal Witness
Genesis
Duplicant
Solemn Simulacrum
Sorceries:
Tooth and Nail
Obliterate
Insurrection
Wildfire
Molten Disaster
Bribery
Banefire
Time Stretch
Fathom Trawl
Primal Command
Regrowth
Kodama's Reach
Explosive Vegetation
Instants:
Cryptic Command
Pact of Negation
Hinder
Desertion
Fact or Fiction
Spin into Myth
Capsize
Mystical Tutor
Wild Ricochet
Reiterate
Krosan Grip
Harrow
Planeswalkers:
Jace Beleren
Enchantments:
Thought Reflection
Mana Reflection
Take Possession
Artifacts:
Crystal Shard
Mind's Eye
Crucible of Worlds
Nevinyrral's Disk
Tormod's Crypt
Sensei's Divining Top
Sol Ring
Coalition Relic
Darksteel Ingot
Izzet Signet
Simic Signet
Gruul Signet
Lands:
Strip Mine
Wasteland
Ghost Quarter
Academy Ruins
Tolaria West
Vesuva
Riptide Laboratory
Winding Canyons
Yavimaya Hollow
Skarrg, the Rage Pits
Lonely Sandbar
Forgotten Cave
Tranquil Thicket
Faerie Conclave
Treetop Village
Ghitu Encampment
Simic Growth Chamber
Izzet Boilerworks
Gruul Turf
Vivid Creek
Flooded Strand
Polluted Delta
Volcanic Island
Tropical Island
Taiga
Steam Vents
Breeding Pool
Stomping Ground
Island
Mountain
Forest
Snow-covered Island
Snow-covered Mountain
Snow-covered Forest
I've been playing this deck for a few weeks now. It's a very bomby deck that has a ton of cool interactions/combos, such as:
Crystal Shard + Gilded Drake
Crystal Shard + Draining Welk
Crystal Shard + CitP Abilities in general
Kiki-Jiki + Pestermite
Time Stretch + Wild Ricochet
etc...
The deck seems to run pretty well, and the only cards that I am not always happy with are the manlands (I feel like they should be cut, but I don't know for what [not basics, I'm trying to keep it true Highlander]) and Fathom Trawl, which is just in there now as a replacement for Gifts Ungiven after it was banned.
Any comments/suggestions you might have would be appreciated.