BackDr0p
08-04-2009, 04:07 PM
GENERAL THRAXIMUNDAR
So here is the list:
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
1 [TSP] Academy Ruins
1 [B] Badlands
1 [EVE] Cascade Bluffs
1 [MM] Dust Bowl
1 [ON] Flooded Strand
1 [DIS] Ghost Quarter
1 [MR] Great Furnace
5 [UG] Island
1 [UG] Mountain
1 [ON] Polluted Delta
1 [MM] Rishadan Port
1 [MR] Seat of the Synod
1 [10E] Shivan Reef
1 [GP] Steam Vents
1 [AT] Strip Mine
1 [SHM] Sunken Ruins
3 [UG] Swamp
1 [M10] Terramorphic Expanse
1 [AL] Thawing Glaciers
1 [FUT] Tolaria West
1 [US] Tolarian Academy
1 [OV] Underground River
1 [A] Underground Sea
1 [MR] Vault of Whispers
1 [TSP] Vesuva
1 [U] Volcanic Island
1 [REW] Wasteland
1 [RAV] Watery Grave
1 [ON] Wooded Foothills
// Creatures
1 [RAV] Dark Confidant
1 [TO] Grim Lavamancer
1 [FD] Trinket Mage
1 [FUT] Vedalken AEthermage
1 [MOR] Vendilion Clique
// Spells
1 [TSP] Ancestral Vision
1 [MM] Brainstorm
1 [MM] Bribery
1 [FNM] Capsize
1 [TO] Chainer's Edict
1 [MR] Chrome Mox
1 [FUT] Coalition Relic
1 [A] Control Magic
1 [MM] Counterspell
1 [CFX] Countersquall
1 [10E] Crucible of Worlds
1 [PLC] Damnation
1 [U] Demonic Tutor
1 [TE] Diabolic Edict
1 [RAV] Dimir Signet
1 [OV] Dissipate
1 [FD] Engineered Explosives
1 [MM] Eye of Ramos
1 [AP] Fire/Ice
1 [EX] Forbid
1 [AL] Force of Will
1 [MR] Gilded Lotus
1 [UL] Grim Monolith
1 [CHK] Hinder
1 [10E] Hurkyl's Recall
1 [P3] Imperial Seal
1 [VI] Impulse
1 [IA] Incinerate
1 [MR] Isochron Scepter
1 [GP] Izzet Signet
1 [R] Lightning Bolt
1 [AL] Lim-Dul's Vault
1 [HPB] Mana Crypt
1 [LG] Mana Drain
1 [A] Mana Vault
1 [8E] Merchant Scroll
1 [R] Mind Twist
1 [SH] Mox Diamond
1 [MI] Mystical Tutor
1 [M10] Negate
1 [FUT] Pact of Negation
1 [SOK] Pithing Needle
1 [LRW] Ponder
1 [IA] Pyroblast
1 [GP] Repeal
1 [PS] Rushing River
1 [TE] Sapphire Medallion
1 [CHK] Sensei's Divining Top
1 [U] Sol Ring
1 [PS] Terminate
1 [ALA] Tezzeret the Seeker
1 [MR] Thirst for Knowledge
1 [LRW] Thoughtseize
1 [UD] Thran Dynamo
1 [DK] Tormod's Crypt
1 [VI] Vampiric Tutor
1 [US] Voltaic Key
1 [B] Winter Orb
1 [TSP] Wipe Away
// Sideboard
SB: 1 [ARB] Thraximundar
I feel that the deck runs out of steam, if the game is drawn out. Although it is very control-ish, it relies on tempo to win.
It also has a hard time dealing w/ aggro. I would like to add more sweepers but, nothing apart from Damnation makes the cut. Evacuation seems like a decent addition and fits into my tempo oriented build.
My general on it's own can deal w/ creatures when they are played one ay a time. However, against "Rofellos.dec" it really gets out of hand.
I would also like to fit in at least one or two artifact destruction spells.
Any suggestions?
So here is the list:
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
1 [TSP] Academy Ruins
1 [B] Badlands
1 [EVE] Cascade Bluffs
1 [MM] Dust Bowl
1 [ON] Flooded Strand
1 [DIS] Ghost Quarter
1 [MR] Great Furnace
5 [UG] Island
1 [UG] Mountain
1 [ON] Polluted Delta
1 [MM] Rishadan Port
1 [MR] Seat of the Synod
1 [10E] Shivan Reef
1 [GP] Steam Vents
1 [AT] Strip Mine
1 [SHM] Sunken Ruins
3 [UG] Swamp
1 [M10] Terramorphic Expanse
1 [AL] Thawing Glaciers
1 [FUT] Tolaria West
1 [US] Tolarian Academy
1 [OV] Underground River
1 [A] Underground Sea
1 [MR] Vault of Whispers
1 [TSP] Vesuva
1 [U] Volcanic Island
1 [REW] Wasteland
1 [RAV] Watery Grave
1 [ON] Wooded Foothills
// Creatures
1 [RAV] Dark Confidant
1 [TO] Grim Lavamancer
1 [FD] Trinket Mage
1 [FUT] Vedalken AEthermage
1 [MOR] Vendilion Clique
// Spells
1 [TSP] Ancestral Vision
1 [MM] Brainstorm
1 [MM] Bribery
1 [FNM] Capsize
1 [TO] Chainer's Edict
1 [MR] Chrome Mox
1 [FUT] Coalition Relic
1 [A] Control Magic
1 [MM] Counterspell
1 [CFX] Countersquall
1 [10E] Crucible of Worlds
1 [PLC] Damnation
1 [U] Demonic Tutor
1 [TE] Diabolic Edict
1 [RAV] Dimir Signet
1 [OV] Dissipate
1 [FD] Engineered Explosives
1 [MM] Eye of Ramos
1 [AP] Fire/Ice
1 [EX] Forbid
1 [AL] Force of Will
1 [MR] Gilded Lotus
1 [UL] Grim Monolith
1 [CHK] Hinder
1 [10E] Hurkyl's Recall
1 [P3] Imperial Seal
1 [VI] Impulse
1 [IA] Incinerate
1 [MR] Isochron Scepter
1 [GP] Izzet Signet
1 [R] Lightning Bolt
1 [AL] Lim-Dul's Vault
1 [HPB] Mana Crypt
1 [LG] Mana Drain
1 [A] Mana Vault
1 [8E] Merchant Scroll
1 [R] Mind Twist
1 [SH] Mox Diamond
1 [MI] Mystical Tutor
1 [M10] Negate
1 [FUT] Pact of Negation
1 [SOK] Pithing Needle
1 [LRW] Ponder
1 [IA] Pyroblast
1 [GP] Repeal
1 [PS] Rushing River
1 [TE] Sapphire Medallion
1 [CHK] Sensei's Divining Top
1 [U] Sol Ring
1 [PS] Terminate
1 [ALA] Tezzeret the Seeker
1 [MR] Thirst for Knowledge
1 [LRW] Thoughtseize
1 [UD] Thran Dynamo
1 [DK] Tormod's Crypt
1 [VI] Vampiric Tutor
1 [US] Voltaic Key
1 [B] Winter Orb
1 [TSP] Wipe Away
// Sideboard
SB: 1 [ARB] Thraximundar
I feel that the deck runs out of steam, if the game is drawn out. Although it is very control-ish, it relies on tempo to win.
It also has a hard time dealing w/ aggro. I would like to add more sweepers but, nothing apart from Damnation makes the cut. Evacuation seems like a decent addition and fits into my tempo oriented build.
My general on it's own can deal w/ creatures when they are played one ay a time. However, against "Rofellos.dec" it really gets out of hand.
I would also like to fit in at least one or two artifact destruction spells.
Any suggestions?