Media314r8
10-26-2009, 12:03 PM
Ran the following list to a 4-1-1 finish yesterday and a prize split in the top 8 single-elim:
4 Sea Drake
4 Trinket Mage
4 Weatherseed Faeries (metagame call - lots of zoo and goblins running around, and all of the thresh lists were tempo, canadian, and/or red splash- these slots were originaly 1 mulldrifter, 3 silkbind faerie)
4 Sower of Temptation
3 Mulldrifter
4 Sword of Fire and Ice
4 Chalice of the void
4 Force of Will
1 Engineered Explosives
4 Mox Diamond
1 Seat of the Synod
1 Vault of Whispers
1 Academy Ruins
4 Ancient Tomb
4 City of Traitors
13 Island
SB:
3 Silent arbiter
3 Misdirection
2 Engineered Explosives
3 Relic of Progenitus
1 Tormod's Crypt
3 Pithing Needle
Round 1 vs Tom with Zoo (thoctars, no knights)
He wins the die roll and leads with a T1 ape. I make a chalice at 1 with tomb and pass, he makes a pridemage and swings 3, I make a sofi with tomb and pass. He makes a woolly thoctar and passes. I make a sea drake, return island and tomb, play tomb, equip, and pass. He untaps, nukes my chalice with pridemage, and paths my drake. I take a bunch of damage from ape and woolly, and my hand full of lands and I head to game two. (I did 8 damage to myself with tomb this game, as I drew nothing but lands but had to keep the T1 chalice, t3 equipped drake hand... pridemage and a bad draw conspired to make this a very depressing game 1)
Boards: -4 sower -3 mulldrifter -1 sea drake, +3 silent arbiter +3 misdirection +2 EE
I lead with a trinket mage, and he makes a 2/2 wild nacatl, then bolts me the following turn in response to a chalice at one, but only has a horizon canopy, thus the kitten stares at my mage until he drops a pridemage to answer my sword. (still on only two lands, however) The kitten swings for 3, and I make a second mage fetching EE, and equip the first. He is still stuck on canopy and tiaga, and makes a sylvan library. (I presume he didn't notice I could make more than just blue mana with mox diamond) I EE for two and blow it before he can pridemage my artifacts, and a mage carries a SoFI into the red zone to find me a chalice at two. I put EE back on top of my library with ruins, and am ready to answer anything at this point. We go to game 3.
We both make lands turn one, and his turn two he makes a pridemage. I draw and drop a mox diamond, play a second land, play weatherseed faerie in lieu of the mage I had planned on playing. I hold back the mage for a misdirection in hand, swing with faerie, and play a silent arbiter to hold the fort. He makes a grim lavanmancer and a goyf, but I have a sword to stick on my faerie on offense while arbiter plays D. He swings in with goyf a few times 'threatening' with lavamancer pings, witch my arbiter has protection from, so I call his bluff each time. Eventually, he starts sending burn and pings to my dome, but with me at 5 and only two cards in his grave, I misdirect his bolt at his lavamancer to allow my Faerie with SoFI to brng home the W
Matches 1-0, Games 2-1.
Round 2 vs Matt (Kojiro) with 4c loam homebrew
This game went much like my first against zoo, where I kept a 3 land, 1 mox hand, and drew like shit. My Chalcie for one didn't affect his deck as much as I had hoped for, as I've not know Matt to play a deck without thoughteize, swords, and brainstorm. He has two goyfs and a knight, I have sower, SoFI and drake, he has removal (I think I saw deed or pulse this game). I force a DD for 3 and still manage to lose the game as T2 goyf, T3 goyf, T4 Knight races Drake pretty well.
Boards: -4 chalice (I never saw any 1cc spells while he was dredging loam, and having extra deed/pulse targets didn't seem to help, as chalice at 2 only kept him off goyf and his late game) +3 Relic, +1 Pithing needle
Game two I make an early trinket mage (fetching relic), followed by another mage fetching relic, but they eat it to a DD the turn I drop a SOFI before I equip. I have 7 in hand at this point, and recover with a weatherseed faerie - it nearly goes the distance before it eats it to a bruning-wished edict. I make a drake, return double land and island, play double land, make trinket mage fetching mox diamond, and pitch island to mox to play my weatherseed faeries, and have mana open for equips next turn should he DD. I think he either forgets faeries have pro-red, or forgot that I made a second mox to equip my SoFI wth, but he loams, makes a crusher, and DDs for some omscene number. I bin everything but my faeries, Sword, and two mox, and note that his life is at five. He extends the hand and we go to game three. (I did see swords and a thoughtseize this game, so I board -1 relic, +1 chalice, as the thoughtseize was wishable and I only saw one swords in all the dredging)
We both mull to six, but Matt accidentally draws seven, and puts the last back. If he were not a friend, never would I have let this fly, but I allow it. He plays no land and passes the turn, at which I raise an eyebrow, wondering if he would have kept should he have not know the top card. I make a city and a mox, weatherseed faerie. He draws, wastes, and passes. I play an island (last land in hand) and swing 2. He draws, pitches a second waste to mox diamond, and makes a maxe of ith. (this is the sketchy part, as I had yet to see a maze from him, and a maze, two waste hand is much more appealing than a wastex2 hand... and he would have played the maze T1 rather than missing a land drop had he opened with it. I can understand not signaling a waste, as it would incorage me to just play island, pitch city to mox, go. I highly suspect maze was the top card of his deck, and it literally won him this match) I don't see additional lands for a while, and he slowly sets up a loam engine. I eventually get land, and play a drake to accompany the faerie, but I'm still only swinging 2 a turn due to his maze. He DDs, and I have a sword for the faerie, and see all four of my forces, but only one flyer, which would have killed him thrice over had it not been for that pesky maze and their meddling pup named scooby doo. Also never saw a needle or a mae to find a needle that game. Misty, but it could have been worse - this could have been a unfair loss to someone I didn't know.
Matches 1-1, Games 3-3.
Round 3 vs Steven with Merfolk
He leads with vial, and I make a city and a mox for trinket mage, fetching EE. I then make a sword, and set EE at one. He finds a lord, but no boucne spells. I EE a cursecatcher and his vial, and SoFI his lord. In his defense, if he had dazed/forced my mage, I would have had to race his vial and more gys with a turn slower faerie.
Boards: -4 chalice -4 faeries, +2 EE +3 Pithing needle, +3 Silent Arbiter
Game two is another train wreck for him, as I have a god-draw. I force his first turn vial, and make a first turn sea drake. He makes a third turn cold-eyes selkie, which I sower. He lands a jitte the turn before I kill him, but I have a flying army, and drew two cards off his selkie, and it's not nearly enough to keep him alive.
Matches 2-1, Games 5-3.
Round 4 vs Jacob B (teammate) with UG Countertop (coatls, predators, sowers, and 2 shackles main)
Game one he plays top, go, I resolve a chalice at one, and he loses heart. I land a trinket mage, chalice at two, and sower a goyf. He makes a trygon as a blocker to stay alive, but I have a SoFI for the goyf to wield while killing it's maker.
Boards: -4 weatherseed faeries, +1 EE, +3 needle
He leads with island, go, I needle top. He makes a second Island, and the loneliest counterbalance ever. I make a mage fetching another needle, and resolve a chalice at 2. He forces the needle I fetched (which would have named shackles), and mage begins the beatdown. He makes a coatl, and then the insanity begins. I make a drake. He sowers drake, I sower his Coatl. He makes a predator (with not enough mana for shackles), I swing with his coatl, and he chumps with my drake. I sower his predator, and make a second drake, which he sowers. There were four sowers on the board at one point, and the game was stalled. He was on five mana with two propagandas and a shackles, with two untapped to use shackles. I hoped to all hopes that the complicated game state would keep him from realizing shackles was more productive than sower here. (while sowering a sower won't return your stolen creature as sower is still in play, burgling MY sowers with his shackles and chumping with them would have gotten him back his coatl and predator) I take a risk and pay fur to swing with his coatl into his untapped shackles, and he chumps with his sower! (as the drake sower had stolen already bit it) Epic win! I repeat this the following turn, and after disposing of his sowers, I decide to stop milking my luck, and use the EE I had recently drawn at 3 (go mox diamonds!) and destroy his two propagandas, shackles, and the two creatures I had burgled, allowing me to swing with both sowers without the propaganda effect. Jacob scoops them up and I tell him about the shackles. He's pretty upset about his misplay, but either way it worded out, at least one of us is in the running for top8 after the round. He DID fair much better than an everage thresh deck, considering both games were played with chalices set at one AND two!
Matches 3-1, Games 7-3.
Round 5 vs Jeremy with red splash ANT
He is on the play and makes a delta. I make a chalice at one to which he responds with mystical tutor for infernal. At this, I feel it safe to run out the other chalice in my hand at 0. I make a faerie and a drake, and then chalice at 2. We're off to game 2.
Boards: -4 sower +3 misdirection, +1 Needle.
In my UB build, I play 4 top, and 4 duress MD, so I figure additional pseudo-disruption is better than a 4 mana wind drake, and needle can be fetched to neuter top, while I left EE in to clean up and LEDs that were lain turn one to evade my chalices. (obv popping EE@0 before I drop chalices)
Game two he mulls to six, and leads with land, thoughtseize and I pump the first and exile a mulldrifter to misdirect it back at him. He reveals Dark Rit, rite of flame, LED, AdNaues, and pitches the rite, then plays the LED. I make a Chalice at 1, Drake, Mage for chalice at 2.
Matches 4-1, Games 9-3.
Round 6 vs RRRRRRRRATZEL with Burn
We ID into the top8, but I feel the match is in my favor, despite the absence of jitte in the 75.
The top8 all agree to a prize split and we head over to Mongolian barbecue to celebrate.
Ending record: Matches 4-1-0, Games 9-3.
Props:
Audible from Goblins to FS with 4 MD weatherseed faeries. They were golden vs aggro loam and zoo, and would have been great against any of the other red decks in the room. Against combo, they had an extra power over silkbind. I would have appreciated silkbind's tap ability vs merfolk and counter-top, but I feel I have better matchups against blue decks than against red decks, so while I will likely default to 3 silkbind, 4th drifter, I think the weatherseeds are fine cards to keep with you should you ever need to make such a meta call.
Misdirection - saved my ass against burn, beating against combo's discard effects.
Silent arbiter - saying 'no' to aggro decks since 2003
SoFI
Mox Diamond and EE: BFFs 4evR
Mark (Morbid) for rocking the only landstill deck at the tournament... without disks :cry:
My team for (mostly) having positive records. (Jacob B went 4-2, Ruebs went 4-2, Steven went 4-2, and Mark (Morbid)went 2-2-2.... Harrison (arcoundravager2) went 1-2-3)
RRRRRRRRATZEL for top8ing with burn and Gus (yawg07) for top8ing with white weenie. I think there was all of 2 non-enchantress combo decks in the tournament.
Everyone at the tournament for coming out - it was a blast.
Cash tournaments!
BDs!
Slops:
Maze of ith - for realzies, fuck that card.
The THREATENER for no-showing.
FOUR enchantress decks at a 48 (?) man tournament.... seriously???
4 Sea Drake
4 Trinket Mage
4 Weatherseed Faeries (metagame call - lots of zoo and goblins running around, and all of the thresh lists were tempo, canadian, and/or red splash- these slots were originaly 1 mulldrifter, 3 silkbind faerie)
4 Sower of Temptation
3 Mulldrifter
4 Sword of Fire and Ice
4 Chalice of the void
4 Force of Will
1 Engineered Explosives
4 Mox Diamond
1 Seat of the Synod
1 Vault of Whispers
1 Academy Ruins
4 Ancient Tomb
4 City of Traitors
13 Island
SB:
3 Silent arbiter
3 Misdirection
2 Engineered Explosives
3 Relic of Progenitus
1 Tormod's Crypt
3 Pithing Needle
Round 1 vs Tom with Zoo (thoctars, no knights)
He wins the die roll and leads with a T1 ape. I make a chalice at 1 with tomb and pass, he makes a pridemage and swings 3, I make a sofi with tomb and pass. He makes a woolly thoctar and passes. I make a sea drake, return island and tomb, play tomb, equip, and pass. He untaps, nukes my chalice with pridemage, and paths my drake. I take a bunch of damage from ape and woolly, and my hand full of lands and I head to game two. (I did 8 damage to myself with tomb this game, as I drew nothing but lands but had to keep the T1 chalice, t3 equipped drake hand... pridemage and a bad draw conspired to make this a very depressing game 1)
Boards: -4 sower -3 mulldrifter -1 sea drake, +3 silent arbiter +3 misdirection +2 EE
I lead with a trinket mage, and he makes a 2/2 wild nacatl, then bolts me the following turn in response to a chalice at one, but only has a horizon canopy, thus the kitten stares at my mage until he drops a pridemage to answer my sword. (still on only two lands, however) The kitten swings for 3, and I make a second mage fetching EE, and equip the first. He is still stuck on canopy and tiaga, and makes a sylvan library. (I presume he didn't notice I could make more than just blue mana with mox diamond) I EE for two and blow it before he can pridemage my artifacts, and a mage carries a SoFI into the red zone to find me a chalice at two. I put EE back on top of my library with ruins, and am ready to answer anything at this point. We go to game 3.
We both make lands turn one, and his turn two he makes a pridemage. I draw and drop a mox diamond, play a second land, play weatherseed faerie in lieu of the mage I had planned on playing. I hold back the mage for a misdirection in hand, swing with faerie, and play a silent arbiter to hold the fort. He makes a grim lavanmancer and a goyf, but I have a sword to stick on my faerie on offense while arbiter plays D. He swings in with goyf a few times 'threatening' with lavamancer pings, witch my arbiter has protection from, so I call his bluff each time. Eventually, he starts sending burn and pings to my dome, but with me at 5 and only two cards in his grave, I misdirect his bolt at his lavamancer to allow my Faerie with SoFI to brng home the W
Matches 1-0, Games 2-1.
Round 2 vs Matt (Kojiro) with 4c loam homebrew
This game went much like my first against zoo, where I kept a 3 land, 1 mox hand, and drew like shit. My Chalcie for one didn't affect his deck as much as I had hoped for, as I've not know Matt to play a deck without thoughteize, swords, and brainstorm. He has two goyfs and a knight, I have sower, SoFI and drake, he has removal (I think I saw deed or pulse this game). I force a DD for 3 and still manage to lose the game as T2 goyf, T3 goyf, T4 Knight races Drake pretty well.
Boards: -4 chalice (I never saw any 1cc spells while he was dredging loam, and having extra deed/pulse targets didn't seem to help, as chalice at 2 only kept him off goyf and his late game) +3 Relic, +1 Pithing needle
Game two I make an early trinket mage (fetching relic), followed by another mage fetching relic, but they eat it to a DD the turn I drop a SOFI before I equip. I have 7 in hand at this point, and recover with a weatherseed faerie - it nearly goes the distance before it eats it to a bruning-wished edict. I make a drake, return double land and island, play double land, make trinket mage fetching mox diamond, and pitch island to mox to play my weatherseed faeries, and have mana open for equips next turn should he DD. I think he either forgets faeries have pro-red, or forgot that I made a second mox to equip my SoFI wth, but he loams, makes a crusher, and DDs for some omscene number. I bin everything but my faeries, Sword, and two mox, and note that his life is at five. He extends the hand and we go to game three. (I did see swords and a thoughtseize this game, so I board -1 relic, +1 chalice, as the thoughtseize was wishable and I only saw one swords in all the dredging)
We both mull to six, but Matt accidentally draws seven, and puts the last back. If he were not a friend, never would I have let this fly, but I allow it. He plays no land and passes the turn, at which I raise an eyebrow, wondering if he would have kept should he have not know the top card. I make a city and a mox, weatherseed faerie. He draws, wastes, and passes. I play an island (last land in hand) and swing 2. He draws, pitches a second waste to mox diamond, and makes a maxe of ith. (this is the sketchy part, as I had yet to see a maze from him, and a maze, two waste hand is much more appealing than a wastex2 hand... and he would have played the maze T1 rather than missing a land drop had he opened with it. I can understand not signaling a waste, as it would incorage me to just play island, pitch city to mox, go. I highly suspect maze was the top card of his deck, and it literally won him this match) I don't see additional lands for a while, and he slowly sets up a loam engine. I eventually get land, and play a drake to accompany the faerie, but I'm still only swinging 2 a turn due to his maze. He DDs, and I have a sword for the faerie, and see all four of my forces, but only one flyer, which would have killed him thrice over had it not been for that pesky maze and their meddling pup named scooby doo. Also never saw a needle or a mae to find a needle that game. Misty, but it could have been worse - this could have been a unfair loss to someone I didn't know.
Matches 1-1, Games 3-3.
Round 3 vs Steven with Merfolk
He leads with vial, and I make a city and a mox for trinket mage, fetching EE. I then make a sword, and set EE at one. He finds a lord, but no boucne spells. I EE a cursecatcher and his vial, and SoFI his lord. In his defense, if he had dazed/forced my mage, I would have had to race his vial and more gys with a turn slower faerie.
Boards: -4 chalice -4 faeries, +2 EE +3 Pithing needle, +3 Silent Arbiter
Game two is another train wreck for him, as I have a god-draw. I force his first turn vial, and make a first turn sea drake. He makes a third turn cold-eyes selkie, which I sower. He lands a jitte the turn before I kill him, but I have a flying army, and drew two cards off his selkie, and it's not nearly enough to keep him alive.
Matches 2-1, Games 5-3.
Round 4 vs Jacob B (teammate) with UG Countertop (coatls, predators, sowers, and 2 shackles main)
Game one he plays top, go, I resolve a chalice at one, and he loses heart. I land a trinket mage, chalice at two, and sower a goyf. He makes a trygon as a blocker to stay alive, but I have a SoFI for the goyf to wield while killing it's maker.
Boards: -4 weatherseed faeries, +1 EE, +3 needle
He leads with island, go, I needle top. He makes a second Island, and the loneliest counterbalance ever. I make a mage fetching another needle, and resolve a chalice at 2. He forces the needle I fetched (which would have named shackles), and mage begins the beatdown. He makes a coatl, and then the insanity begins. I make a drake. He sowers drake, I sower his Coatl. He makes a predator (with not enough mana for shackles), I swing with his coatl, and he chumps with my drake. I sower his predator, and make a second drake, which he sowers. There were four sowers on the board at one point, and the game was stalled. He was on five mana with two propagandas and a shackles, with two untapped to use shackles. I hoped to all hopes that the complicated game state would keep him from realizing shackles was more productive than sower here. (while sowering a sower won't return your stolen creature as sower is still in play, burgling MY sowers with his shackles and chumping with them would have gotten him back his coatl and predator) I take a risk and pay fur to swing with his coatl into his untapped shackles, and he chumps with his sower! (as the drake sower had stolen already bit it) Epic win! I repeat this the following turn, and after disposing of his sowers, I decide to stop milking my luck, and use the EE I had recently drawn at 3 (go mox diamonds!) and destroy his two propagandas, shackles, and the two creatures I had burgled, allowing me to swing with both sowers without the propaganda effect. Jacob scoops them up and I tell him about the shackles. He's pretty upset about his misplay, but either way it worded out, at least one of us is in the running for top8 after the round. He DID fair much better than an everage thresh deck, considering both games were played with chalices set at one AND two!
Matches 3-1, Games 7-3.
Round 5 vs Jeremy with red splash ANT
He is on the play and makes a delta. I make a chalice at one to which he responds with mystical tutor for infernal. At this, I feel it safe to run out the other chalice in my hand at 0. I make a faerie and a drake, and then chalice at 2. We're off to game 2.
Boards: -4 sower +3 misdirection, +1 Needle.
In my UB build, I play 4 top, and 4 duress MD, so I figure additional pseudo-disruption is better than a 4 mana wind drake, and needle can be fetched to neuter top, while I left EE in to clean up and LEDs that were lain turn one to evade my chalices. (obv popping EE@0 before I drop chalices)
Game two he mulls to six, and leads with land, thoughtseize and I pump the first and exile a mulldrifter to misdirect it back at him. He reveals Dark Rit, rite of flame, LED, AdNaues, and pitches the rite, then plays the LED. I make a Chalice at 1, Drake, Mage for chalice at 2.
Matches 4-1, Games 9-3.
Round 6 vs RRRRRRRRATZEL with Burn
We ID into the top8, but I feel the match is in my favor, despite the absence of jitte in the 75.
The top8 all agree to a prize split and we head over to Mongolian barbecue to celebrate.
Ending record: Matches 4-1-0, Games 9-3.
Props:
Audible from Goblins to FS with 4 MD weatherseed faeries. They were golden vs aggro loam and zoo, and would have been great against any of the other red decks in the room. Against combo, they had an extra power over silkbind. I would have appreciated silkbind's tap ability vs merfolk and counter-top, but I feel I have better matchups against blue decks than against red decks, so while I will likely default to 3 silkbind, 4th drifter, I think the weatherseeds are fine cards to keep with you should you ever need to make such a meta call.
Misdirection - saved my ass against burn, beating against combo's discard effects.
Silent arbiter - saying 'no' to aggro decks since 2003
SoFI
Mox Diamond and EE: BFFs 4evR
Mark (Morbid) for rocking the only landstill deck at the tournament... without disks :cry:
My team for (mostly) having positive records. (Jacob B went 4-2, Ruebs went 4-2, Steven went 4-2, and Mark (Morbid)went 2-2-2.... Harrison (arcoundravager2) went 1-2-3)
RRRRRRRRATZEL for top8ing with burn and Gus (yawg07) for top8ing with white weenie. I think there was all of 2 non-enchantress combo decks in the tournament.
Everyone at the tournament for coming out - it was a blast.
Cash tournaments!
BDs!
Slops:
Maze of ith - for realzies, fuck that card.
The THREATENER for no-showing.
FOUR enchantress decks at a 48 (?) man tournament.... seriously???