Ninjadoom
12-03-2009, 05:41 AM
GW Bombs aka Little Kid Deck is deck where the gameplan is to play out some mana acceleration, then use the mana to play game breaking cards. It is in some way similar to Bant aggro but instead of blue it plays bombs. Due to the decks multitude of bombs it has really good matchups against the blue decks, since they only have so many counters.
I have played this deck for a few months now, and it has placed me top 4 in the danish eternal rating.
Ok then, on to the list: (sorry for not putting the cards in tags i donīt know how)
Creatures:
4 Tarmogoyf
3 Knight of the Reliquary
3 Baneslayer Angel
4 Eternal Witness
4 Qasali Pridemage
4 Birds of Paradise
4 Noble Hierarch
(26)
Removal:
4 Swords to Plowshards
1 Path to Exile
(5)
Equipment:
2 Umezawas Jitte
2 Sword of Fire and Ice
(4)
Planeswalkers:
2 Garruk Wildspeaker
2 Elspeth, Knight Errant
(4)
Lands:
2 Savannah
1 Dryad Arbor
1 Wasteland
1 Oran-Rief, the Vastwood
2 Wooded Foothills
4 Windswept Heath
4 Forest
2 Plains
3 Horizon Canopy
1 Tropical Island
(21)
Total cards: 60
Sideboard:
1 Path to Exile
1 Relic of Progenitus
2 Tormods Crypt
1 Dueling Grounds
1 Energy Flux
1 Back to Basics
2 Krosan Grip
2 Enlightend Tutor
2 Choke
1 Aura of Silence
1 Umezawas Jitte
Total cards: 15
Lets talk a little about the individual cards:
Creatures:
Tarmogoyf: While not the a very big creture in deck (you have only 5 instans and no sorcerys and 6 fetchlands), he is still a very good creature and if nothing else can block the opponet's tarmogoyf.
Eternal Witness: The best man (woman) in the deck. If you play the blue decks she gives you the bomb they just countered and vs zoo she picks up Sword to Plowshards. Very good.
Baneslayer Angel: A recent addition to the deck (used to be Troll Ascetic), she is the very definition of a bomb, and can win you games it looked like you would loose only a moment ago. However she is 5 mana, but since this deck plays 29 mana sources (and 3 Knight of the Reliquary), you will get to 5 mana pretty fast. However she is a recent addition so maybe 3 is 1 too many.
Qasali Pridemage: Can destroy the opponets Jitte, counterbalance, standstill and vial. Plus exalted is good even in legacy. Even then if your opponent plays with no targets for them to destroy you sideboard them out.
Knight of the Reliquary: The weakest link. He can get big fast, plus he accelerates you (you can sac a tapped land and get an untapped land), but he sometimes seems underwhelming since he is not that big if you havnīt used his own ablility first. Even then i found them better than Kitchen Finks and Troll Ascetic.
Birds of Paradise: You need mana fast, so we need 8 1 mana accelerators. The bird is good at attacking with Sword of Fire and Ice and Umezawas Jitte (if you have exalted or there is a counter on already).
Noble Hierarch: Can make the 3 colors of mana you need plus he has exalted.
Equipment:
To really turn your cretures in to bombs we need some equipment, and since the deck runs so much mana you can often attack with the Jitte and then equip a blocker.
Umezawas Jitte: A really good equipment, but you donīt want to draw more then 1 so we only play 2 main. In the matchups were it is very good we sideboard 1 more.
Sword of Fire and Ice: Also a really good equipment it could also be Sword of Light and Shadow. However i donīt own any Sword of Light and Shadow so i havenīt tried them.
Planeswalkers:
The Planeswalkers are always very impressive even on their own, and they can often win a game for you with minimal support from other cards.
Garruk Wildspeaker: Most of the times he just makes a lot of beasts which your opponent has to deal with, or if you have a few creatures down already he can make an overrun FTW.
Elspeth, Knight Errant: Played mostly as an eqiupment that gives +3/+3 and flying, however donīt understemate her ablity to make a chump blocker each turn (or someting to sacrifice to smokestack).
Lands:
6 fetch. You really need fetch land to make youīr knights huge, and they are fetch lands.
3 Horizon Canopy. The deck runs 29 mana surces, so sometimes you have too many, this card turns the extra lands in to cards.
2 Savannah: You donīt want to many non-basics, and this deck is rarely color screwed, so you only play 2.
2 Plains: This is the right number. You need 2 but 3 would be too many.
4 Forest. I would like to play more of these, so i am not sure if i should cut some the utility lands.
Tropical Island: You have blue in the board, and while you mana creaturs can pay the mana, sometimes you donīt have them and so we need to play this land.
Wasteland: Due to the Knight of the Reliquaryīs in this deck it is good to have some suport lands, sometimes you need an answer to the opponets Academy Ruins or Volrath's Stronghold. Sometimes it is just a random wasteland that wins you the game.
Dryad Arbor: Can be fetched if you have equipment but no creatures, plus it can chump block. If you play aginst zoo and they attack with a Tarmogoyf, (maybe bluffing a lightning bolt) you can double block with the land and your own Tarmogoyf. However this is a tap land (sort of) and it dies to mass removal.
Oran-Rief, the Vastwood: A recent additon, can be fetched with the knights, i am not sure if this or Dryad Arbor has to be cut.
Sideboard
Path to exile: There are many creature decks like zoo, were you really need that extra path, also when playing decks without basics you can swap it for Swords to Plowshards
Relic of progenitus: Since you use your own graveyard you really donīt want relic, however there are matchups were the relic is really devastating suchs as Tempo thresh and loam, and of course ichorid.
Tormods Crypt: Mostly for Ichorid and reanimator
Dueling grounds: Good versus the tribal decks suchs as goblins, merfolk and elves. Also versus ichorid.
Energy Flux: Versus stax and affinity.
Back to Basics: Versus landstill, affinity threshold and lots of other decks
Krosan Grip: Stax, Counterbalance, and survival.
Enlightend Tutor: For the matchups were you sideboard cards are strong, and they donīt have counters for them, like ichorid, goblins and affnity
Choke: Threshold, and other monoblue decks.
Aura of Silence: Enchantress (and combo)
Umezawas Jitte: Versus aggro decks.
There are no sideboard versus combo, the reason is that you will just have to accept the fact that you will loose to the deck, so donīt play it in a combo heavy meta. I would run Moat over Dueling grounds if i had it.
The decks strenght is it's ability to withstand distruption, both in the form discard and counters, since you have so many impressive cards, and mana denial is also not very good vs a deck with 29 mana surces, and many basics (tempo thresh can sometimes do it). It is a fun, not overly complicated deck to play were you just keep on playing bombs.
I will now list the matchups as i see them for the current decks to beat:
Merfolk
A solid matchup, they have a hard time distrupting your mana, and while you can't win if they have the nuts, you just keep playing impressive cards until they die. Around 60 % in your favor.
Sideboard +1 path to exile +1 dueling grounds +1 umezawas jitte - 1 Knight of the Reliquary -2 Baneslayer angels. (don't bring in choke, it is not good enough)
Zoo
A good matchup, they can sometimes be to fast for you, and grim lavemancer is really good, and if they have Qasali they can even answer your Jitte, however if you manage to stabilze fast then you play Baneslayer angel, or elspeth, or equipment and the game should end fast then. Ca 65% in your favor
Sideboard +1 path to exile +1 umezawas jitte - 1 Knight of the Reliquary -1 Baneslayer angels. If it is 5 colur zoo sometimes you can bring in back to basics.
Countertop
The deck is desinged with this matchup in mind. You have many bombs that they must answer fast or die, plus you run a main deck answer to Counter Balance, and the Counter Balance top lock is not that good since you have so many bombs at 3, 4 and 5.
sideboard: Depending on the build vs the typical UG Countertop i would board in the following. +2 Choke +1 Back to basics +2 Krosan Grip -1 path - 3 Knight of the reliquary - 1 Baneslayer Angel. Around 70 %
ANT
You are going to lose this matchup, there is nothing you can do about it, even if you play sideboard cards (like cannonist or Rule of Law) you will still lose. So donīt bother. Around 2%
Vial Goblins
If you can get to the midgame, you should be in good shape to win with Jitte, Sword of Fire and Ice, Baneslayer Angel or Elspeth. Around 60%
Sideboard -3 Knight of the Reliquary -1 Baneslayer Angel +1 Path+1 Umezawas Jitte +1 Dueling Grounds +1 Enlightend Tutor
Tempo Thresh
I have only played versus the red version, and it is an ok matchup, around 50%, they can be very fast but if they don't bring down a creature fast or if they do and you exile it then you win, otherwise they are just to fast for you.
Sideboard+1 relic +1 path to exile +1 choke- 1 swords to plowshards -2 Qasali Pridemage
All in all a powerfull deck that thrives in a combo hostile environment, since it has good matchups versus the decks that can beat combo, and it scoops only to combo itself.
This deck could not have been made if it wasnīt for my good friend Bjørn (whom made the deck basicly) and Isak who have tested so many matchups with me.
I have played this deck for a few months now, and it has placed me top 4 in the danish eternal rating.
Ok then, on to the list: (sorry for not putting the cards in tags i donīt know how)
Creatures:
4 Tarmogoyf
3 Knight of the Reliquary
3 Baneslayer Angel
4 Eternal Witness
4 Qasali Pridemage
4 Birds of Paradise
4 Noble Hierarch
(26)
Removal:
4 Swords to Plowshards
1 Path to Exile
(5)
Equipment:
2 Umezawas Jitte
2 Sword of Fire and Ice
(4)
Planeswalkers:
2 Garruk Wildspeaker
2 Elspeth, Knight Errant
(4)
Lands:
2 Savannah
1 Dryad Arbor
1 Wasteland
1 Oran-Rief, the Vastwood
2 Wooded Foothills
4 Windswept Heath
4 Forest
2 Plains
3 Horizon Canopy
1 Tropical Island
(21)
Total cards: 60
Sideboard:
1 Path to Exile
1 Relic of Progenitus
2 Tormods Crypt
1 Dueling Grounds
1 Energy Flux
1 Back to Basics
2 Krosan Grip
2 Enlightend Tutor
2 Choke
1 Aura of Silence
1 Umezawas Jitte
Total cards: 15
Lets talk a little about the individual cards:
Creatures:
Tarmogoyf: While not the a very big creture in deck (you have only 5 instans and no sorcerys and 6 fetchlands), he is still a very good creature and if nothing else can block the opponet's tarmogoyf.
Eternal Witness: The best man (woman) in the deck. If you play the blue decks she gives you the bomb they just countered and vs zoo she picks up Sword to Plowshards. Very good.
Baneslayer Angel: A recent addition to the deck (used to be Troll Ascetic), she is the very definition of a bomb, and can win you games it looked like you would loose only a moment ago. However she is 5 mana, but since this deck plays 29 mana sources (and 3 Knight of the Reliquary), you will get to 5 mana pretty fast. However she is a recent addition so maybe 3 is 1 too many.
Qasali Pridemage: Can destroy the opponets Jitte, counterbalance, standstill and vial. Plus exalted is good even in legacy. Even then if your opponent plays with no targets for them to destroy you sideboard them out.
Knight of the Reliquary: The weakest link. He can get big fast, plus he accelerates you (you can sac a tapped land and get an untapped land), but he sometimes seems underwhelming since he is not that big if you havnīt used his own ablility first. Even then i found them better than Kitchen Finks and Troll Ascetic.
Birds of Paradise: You need mana fast, so we need 8 1 mana accelerators. The bird is good at attacking with Sword of Fire and Ice and Umezawas Jitte (if you have exalted or there is a counter on already).
Noble Hierarch: Can make the 3 colors of mana you need plus he has exalted.
Equipment:
To really turn your cretures in to bombs we need some equipment, and since the deck runs so much mana you can often attack with the Jitte and then equip a blocker.
Umezawas Jitte: A really good equipment, but you donīt want to draw more then 1 so we only play 2 main. In the matchups were it is very good we sideboard 1 more.
Sword of Fire and Ice: Also a really good equipment it could also be Sword of Light and Shadow. However i donīt own any Sword of Light and Shadow so i havenīt tried them.
Planeswalkers:
The Planeswalkers are always very impressive even on their own, and they can often win a game for you with minimal support from other cards.
Garruk Wildspeaker: Most of the times he just makes a lot of beasts which your opponent has to deal with, or if you have a few creatures down already he can make an overrun FTW.
Elspeth, Knight Errant: Played mostly as an eqiupment that gives +3/+3 and flying, however donīt understemate her ablity to make a chump blocker each turn (or someting to sacrifice to smokestack).
Lands:
6 fetch. You really need fetch land to make youīr knights huge, and they are fetch lands.
3 Horizon Canopy. The deck runs 29 mana surces, so sometimes you have too many, this card turns the extra lands in to cards.
2 Savannah: You donīt want to many non-basics, and this deck is rarely color screwed, so you only play 2.
2 Plains: This is the right number. You need 2 but 3 would be too many.
4 Forest. I would like to play more of these, so i am not sure if i should cut some the utility lands.
Tropical Island: You have blue in the board, and while you mana creaturs can pay the mana, sometimes you donīt have them and so we need to play this land.
Wasteland: Due to the Knight of the Reliquaryīs in this deck it is good to have some suport lands, sometimes you need an answer to the opponets Academy Ruins or Volrath's Stronghold. Sometimes it is just a random wasteland that wins you the game.
Dryad Arbor: Can be fetched if you have equipment but no creatures, plus it can chump block. If you play aginst zoo and they attack with a Tarmogoyf, (maybe bluffing a lightning bolt) you can double block with the land and your own Tarmogoyf. However this is a tap land (sort of) and it dies to mass removal.
Oran-Rief, the Vastwood: A recent additon, can be fetched with the knights, i am not sure if this or Dryad Arbor has to be cut.
Sideboard
Path to exile: There are many creature decks like zoo, were you really need that extra path, also when playing decks without basics you can swap it for Swords to Plowshards
Relic of progenitus: Since you use your own graveyard you really donīt want relic, however there are matchups were the relic is really devastating suchs as Tempo thresh and loam, and of course ichorid.
Tormods Crypt: Mostly for Ichorid and reanimator
Dueling grounds: Good versus the tribal decks suchs as goblins, merfolk and elves. Also versus ichorid.
Energy Flux: Versus stax and affinity.
Back to Basics: Versus landstill, affinity threshold and lots of other decks
Krosan Grip: Stax, Counterbalance, and survival.
Enlightend Tutor: For the matchups were you sideboard cards are strong, and they donīt have counters for them, like ichorid, goblins and affnity
Choke: Threshold, and other monoblue decks.
Aura of Silence: Enchantress (and combo)
Umezawas Jitte: Versus aggro decks.
There are no sideboard versus combo, the reason is that you will just have to accept the fact that you will loose to the deck, so donīt play it in a combo heavy meta. I would run Moat over Dueling grounds if i had it.
The decks strenght is it's ability to withstand distruption, both in the form discard and counters, since you have so many impressive cards, and mana denial is also not very good vs a deck with 29 mana surces, and many basics (tempo thresh can sometimes do it). It is a fun, not overly complicated deck to play were you just keep on playing bombs.
I will now list the matchups as i see them for the current decks to beat:
Merfolk
A solid matchup, they have a hard time distrupting your mana, and while you can't win if they have the nuts, you just keep playing impressive cards until they die. Around 60 % in your favor.
Sideboard +1 path to exile +1 dueling grounds +1 umezawas jitte - 1 Knight of the Reliquary -2 Baneslayer angels. (don't bring in choke, it is not good enough)
Zoo
A good matchup, they can sometimes be to fast for you, and grim lavemancer is really good, and if they have Qasali they can even answer your Jitte, however if you manage to stabilze fast then you play Baneslayer angel, or elspeth, or equipment and the game should end fast then. Ca 65% in your favor
Sideboard +1 path to exile +1 umezawas jitte - 1 Knight of the Reliquary -1 Baneslayer angels. If it is 5 colur zoo sometimes you can bring in back to basics.
Countertop
The deck is desinged with this matchup in mind. You have many bombs that they must answer fast or die, plus you run a main deck answer to Counter Balance, and the Counter Balance top lock is not that good since you have so many bombs at 3, 4 and 5.
sideboard: Depending on the build vs the typical UG Countertop i would board in the following. +2 Choke +1 Back to basics +2 Krosan Grip -1 path - 3 Knight of the reliquary - 1 Baneslayer Angel. Around 70 %
ANT
You are going to lose this matchup, there is nothing you can do about it, even if you play sideboard cards (like cannonist or Rule of Law) you will still lose. So donīt bother. Around 2%
Vial Goblins
If you can get to the midgame, you should be in good shape to win with Jitte, Sword of Fire and Ice, Baneslayer Angel or Elspeth. Around 60%
Sideboard -3 Knight of the Reliquary -1 Baneslayer Angel +1 Path+1 Umezawas Jitte +1 Dueling Grounds +1 Enlightend Tutor
Tempo Thresh
I have only played versus the red version, and it is an ok matchup, around 50%, they can be very fast but if they don't bring down a creature fast or if they do and you exile it then you win, otherwise they are just to fast for you.
Sideboard+1 relic +1 path to exile +1 choke- 1 swords to plowshards -2 Qasali Pridemage
All in all a powerfull deck that thrives in a combo hostile environment, since it has good matchups versus the decks that can beat combo, and it scoops only to combo itself.
This deck could not have been made if it wasnīt for my good friend Bjørn (whom made the deck basicly) and Isak who have tested so many matchups with me.