badjuju
12-17-2009, 03:44 PM
Hey guys,
I'm fairly new to EDH, but I just found out we have a weekly tournament at the MTG place I usually go to. The format is duels only with a regular banlist and there is always a cash prize. The guys that play there aren't top notch (the majority of them anyways) so I figured I'd pick the strongest possible deck to just deal with anything and everything.
I stole this deck idea from some French EDH tournaments and snatched the list off of salvation. There are a few questionable cards, but for the most part this list is almost there.
VENDILLION CLIQUE
// Lands
1 [10E] Terramorphic Expanse
1 [ON] Flooded Strand
1 [ON] Polluted Delta
1 [MI] Bad River
1 [MOR] Mutavault
19 [P3] Island
1 [MR] Seat of the Synod
1 [MM] Dust Bowl
1 [TE] Wasteland
1 [AQ] Strip Mine
1 [IA] Ice Floe
1 [DK] Maze of Ith
1 [MI] Flood Plain
1 [FUT] Tolaria West
1 [CNF] Reliquary Tower
1 [ON] Riptide Laboratory
1 [TSP] Academy Ruins
1 [CHK] Boseiju, Who Shelters All
1 [TE] Ancient Tomb
1 [AL] Thawing Glaciers
1 [US] Tolarian Academy
// Creatures
1 [FD] Trinket Mage
1 [FUT] Vedalken AEthermage
1 [ALA] Tezzeret the Seeker
1 [FNM] Willbender
1 [UL] Palinchron
1 [TSP] Draining Whelk
1 [ON] Arcanis the Omnipotent
1 [TSP] Teferi, Mage of Zhalfir
1 [LRW] Sower of Temptation
1 [SOK] Sakashima the Impostor
1 [EVE] Glen Elendra Archmage
1 [LRW] Mistbind Clique
1 [FUT] Venser, Shaper Savant
1 [TSP] Vesuvan Shapeshifter
// Spells
1 [TE] Time Warp
1 Umezawa's Jitte
1 [US] Stroke of Genius
1 [RAV] Tunnel Vision
1 [MR] Extraplanar Lens
1 [FD] Crucible of Worlds
1 [MR] Isochron Scepter
1 [M10] Pithing Needle
1 [CHK] Sensei's Divining Top
1 [TE] Sapphire Medallion
1 [A] Sol Ring
1 [HPB] Mana Crypt
1 [SH] Evacuation
1 [MM] Bribery
1 [UD] Treachery
1 [FD] Vedalken Shackles
1 [GP] Repeal
1 [FNM] Fact or Fiction
1 [MR] Thirst for Knowledge
1 [VI] Impulse
1 [OD] Standstill
1 [10E] Telling Time
1 [6E] Mystical Tutor
1 [CST] Brainstorm
1 [TSP] Ancestral Vision
1 [TSP] Careful Consideration
1 [CS] Commandeer
1 [CHK] Hinder
1 [AL] Force of Will
1 [FUT] Pact of Negation
1 [6E] Desertion
1 [ARE] Dismiss
1 [DS] Last Word
1 [LRW] Cryptic Command
1 [ARE] Rewind
1 [MOR] Sage's Dousing
1 [EVE] Dream Fracture
1 [UL] Opportunity
1 [FNM] Forbid
1 [LG] Mana Drain
1 [RAV] Remand
1 [US] Power Sink
1 [FD] Condescend
1 [BD] Counterspell
1 [FUT] Delay
1 [SH] Mana Leak
So the general idea (no pun intended) is that you never cast a spell on your turn unless it's utterly broken or you have to. The deck wins by flashing in Vendillion Clique at an appropriate time (most often your opponent's EOT 3) and beat for the easy 21 points of general damage. Sitting behind your wall of counterspells for 7 turns seems like an extremely efficient strategy of just winning the game. There's also a combo kill by using Clique + Tunnel Vision, but it shouldn't be relied upon.
A few cards worth considering (and that I've seen discussed):
[B]+Voidmage Husher
+Gilded Drake
+Snap
+Complicate
+Vision Charm
+Capsize
+Sunder
+Forbid
+Meloku, the Clouded Mirror
I feel like all of these have a possible place in the deck, especially Vision Charm, Husher, and Meloku.
Here's what I'm not sure about:
-Willbender
-Arcanis the Omnipotent
-Sakashima the Imposter
-Vesuvan Shapeshifter
-Palinchron
-Draining Whelk
Unless there's some amazing combo I'm missing with the copy creatures, I don't see them being all that amazing or effective. Arcanis, while awesome, is totally unnecessary. Willbender leaves is Vesuvan Shapeshifter leaves...I just don't like the cards in a pure permission shell. I'm also not sure if I'm lacking ways to deal with creatures. I think one guy runs an Isamaru deck which can get out of hand if I let him continually play guys. That's why I think Meloku and Capsize would be great additions to the deck. Palinchron....I just don't see why. Top creatures in this deck are the ones that offer insane utility (like Teferi). Sure it's free beats, but do we need it?
Here's another streamlined list I found:
CLIQUE V2
1 Vedalken AEthermage
1 Trinket Mage
1 Venser, Shaper Savant
1 Sower of Temptation
1 Mistbind Clique
1 Glen Elendra Archmage
1 Teferi, Mage of Zhalfir
1 Chrome Mox
1 Tormod's Crypt
1 Sensei's Divining Top
1 Pithing Needle
1 AEther Spellbomb
1 Grim Monolith
1 Sapphire Medallion
1 Mind Stone
1 Umezawa's Jitte
1 Isochron Scepter
1 Coldsteel Heart
1 Sky Diamond
1 Vedalken Shackles
1 Pact of Negation
1 Condescend
1 Power Sink
1 Mana Leak
1 Remand
1 Impulse
1 Memory Lapse
1 Counterspell
1 Mana Drain
1 Sage's Dousing
1 Hinder
1 Forbid
1 Rewind
1 Dismiss
1 Last Word
1 Cryptic Command
1 Force of Will
1 Desertion
1 Brainstorm
1 Telling Time
1 Lat-Nam
1 Thirst for Knowledge
1 Stroke of Genius
1 Fact or Fiction
1 Opportunity
1 Vision Charm
1 Repeal
1 Boomerang
1 Capsize
1 Spin into Myth
1 Sunder
1 Evacuation
1 Mystical Tutor
1 Intuition
1 Ancestral Vision
1 Standstill
1 Jace Beleren
1 Control Magic
1 Treachery
1 Tunnel Vision
18 Island
1 Flooded Strand
1 Misty Rainforest
1 Scalding Tarn
1 Terramorphic Expanse
1 Polluted Delta
1 Thawing Glaciers
1 Seat of the Synod
1 Riptide Laboratory
1 Academy Ruins
1 Boseiju, Who Shelters All
1 Tolaria West
1 Ancient Tomb
1 Faerie Conclave
1 Mutavault
1 Ice Floe
1 Maze of Ith
1 Dust Bowl
1 Wasteland
1 Strip Mine
1 Library of Alexandria
1 Tolarian Academy
This list looks more tuned, as it has more artifact acceleration to keep up with the artifact decks in the format. I'm not sure about Jace, but he could be pretty good. Will need to try him out - how have your guys' results been with him? And I'd still also like to fit in Meloku and Voidmage Husher somewhere unless I'm totally crazy and they're bad cards in here.
Lastly, the end goal is that I just want to crush everything. I hear that some of the current top EDH generals are Rofellos, Erayo, GAAIV, and any general with U in it (namely Clique/Azami/Arcum/Sharuum). I figured that running Clique would allow me semi-fast games without the need to combo off and a pretty linear, easy draw-go playstyle. Let me know if I am way off base lol.
Any help is appreciated!
I'm fairly new to EDH, but I just found out we have a weekly tournament at the MTG place I usually go to. The format is duels only with a regular banlist and there is always a cash prize. The guys that play there aren't top notch (the majority of them anyways) so I figured I'd pick the strongest possible deck to just deal with anything and everything.
I stole this deck idea from some French EDH tournaments and snatched the list off of salvation. There are a few questionable cards, but for the most part this list is almost there.
VENDILLION CLIQUE
// Lands
1 [10E] Terramorphic Expanse
1 [ON] Flooded Strand
1 [ON] Polluted Delta
1 [MI] Bad River
1 [MOR] Mutavault
19 [P3] Island
1 [MR] Seat of the Synod
1 [MM] Dust Bowl
1 [TE] Wasteland
1 [AQ] Strip Mine
1 [IA] Ice Floe
1 [DK] Maze of Ith
1 [MI] Flood Plain
1 [FUT] Tolaria West
1 [CNF] Reliquary Tower
1 [ON] Riptide Laboratory
1 [TSP] Academy Ruins
1 [CHK] Boseiju, Who Shelters All
1 [TE] Ancient Tomb
1 [AL] Thawing Glaciers
1 [US] Tolarian Academy
// Creatures
1 [FD] Trinket Mage
1 [FUT] Vedalken AEthermage
1 [ALA] Tezzeret the Seeker
1 [FNM] Willbender
1 [UL] Palinchron
1 [TSP] Draining Whelk
1 [ON] Arcanis the Omnipotent
1 [TSP] Teferi, Mage of Zhalfir
1 [LRW] Sower of Temptation
1 [SOK] Sakashima the Impostor
1 [EVE] Glen Elendra Archmage
1 [LRW] Mistbind Clique
1 [FUT] Venser, Shaper Savant
1 [TSP] Vesuvan Shapeshifter
// Spells
1 [TE] Time Warp
1 Umezawa's Jitte
1 [US] Stroke of Genius
1 [RAV] Tunnel Vision
1 [MR] Extraplanar Lens
1 [FD] Crucible of Worlds
1 [MR] Isochron Scepter
1 [M10] Pithing Needle
1 [CHK] Sensei's Divining Top
1 [TE] Sapphire Medallion
1 [A] Sol Ring
1 [HPB] Mana Crypt
1 [SH] Evacuation
1 [MM] Bribery
1 [UD] Treachery
1 [FD] Vedalken Shackles
1 [GP] Repeal
1 [FNM] Fact or Fiction
1 [MR] Thirst for Knowledge
1 [VI] Impulse
1 [OD] Standstill
1 [10E] Telling Time
1 [6E] Mystical Tutor
1 [CST] Brainstorm
1 [TSP] Ancestral Vision
1 [TSP] Careful Consideration
1 [CS] Commandeer
1 [CHK] Hinder
1 [AL] Force of Will
1 [FUT] Pact of Negation
1 [6E] Desertion
1 [ARE] Dismiss
1 [DS] Last Word
1 [LRW] Cryptic Command
1 [ARE] Rewind
1 [MOR] Sage's Dousing
1 [EVE] Dream Fracture
1 [UL] Opportunity
1 [FNM] Forbid
1 [LG] Mana Drain
1 [RAV] Remand
1 [US] Power Sink
1 [FD] Condescend
1 [BD] Counterspell
1 [FUT] Delay
1 [SH] Mana Leak
So the general idea (no pun intended) is that you never cast a spell on your turn unless it's utterly broken or you have to. The deck wins by flashing in Vendillion Clique at an appropriate time (most often your opponent's EOT 3) and beat for the easy 21 points of general damage. Sitting behind your wall of counterspells for 7 turns seems like an extremely efficient strategy of just winning the game. There's also a combo kill by using Clique + Tunnel Vision, but it shouldn't be relied upon.
A few cards worth considering (and that I've seen discussed):
[B]+Voidmage Husher
+Gilded Drake
+Snap
+Complicate
+Vision Charm
+Capsize
+Sunder
+Forbid
+Meloku, the Clouded Mirror
I feel like all of these have a possible place in the deck, especially Vision Charm, Husher, and Meloku.
Here's what I'm not sure about:
-Willbender
-Arcanis the Omnipotent
-Sakashima the Imposter
-Vesuvan Shapeshifter
-Palinchron
-Draining Whelk
Unless there's some amazing combo I'm missing with the copy creatures, I don't see them being all that amazing or effective. Arcanis, while awesome, is totally unnecessary. Willbender leaves is Vesuvan Shapeshifter leaves...I just don't like the cards in a pure permission shell. I'm also not sure if I'm lacking ways to deal with creatures. I think one guy runs an Isamaru deck which can get out of hand if I let him continually play guys. That's why I think Meloku and Capsize would be great additions to the deck. Palinchron....I just don't see why. Top creatures in this deck are the ones that offer insane utility (like Teferi). Sure it's free beats, but do we need it?
Here's another streamlined list I found:
CLIQUE V2
1 Vedalken AEthermage
1 Trinket Mage
1 Venser, Shaper Savant
1 Sower of Temptation
1 Mistbind Clique
1 Glen Elendra Archmage
1 Teferi, Mage of Zhalfir
1 Chrome Mox
1 Tormod's Crypt
1 Sensei's Divining Top
1 Pithing Needle
1 AEther Spellbomb
1 Grim Monolith
1 Sapphire Medallion
1 Mind Stone
1 Umezawa's Jitte
1 Isochron Scepter
1 Coldsteel Heart
1 Sky Diamond
1 Vedalken Shackles
1 Pact of Negation
1 Condescend
1 Power Sink
1 Mana Leak
1 Remand
1 Impulse
1 Memory Lapse
1 Counterspell
1 Mana Drain
1 Sage's Dousing
1 Hinder
1 Forbid
1 Rewind
1 Dismiss
1 Last Word
1 Cryptic Command
1 Force of Will
1 Desertion
1 Brainstorm
1 Telling Time
1 Lat-Nam
1 Thirst for Knowledge
1 Stroke of Genius
1 Fact or Fiction
1 Opportunity
1 Vision Charm
1 Repeal
1 Boomerang
1 Capsize
1 Spin into Myth
1 Sunder
1 Evacuation
1 Mystical Tutor
1 Intuition
1 Ancestral Vision
1 Standstill
1 Jace Beleren
1 Control Magic
1 Treachery
1 Tunnel Vision
18 Island
1 Flooded Strand
1 Misty Rainforest
1 Scalding Tarn
1 Terramorphic Expanse
1 Polluted Delta
1 Thawing Glaciers
1 Seat of the Synod
1 Riptide Laboratory
1 Academy Ruins
1 Boseiju, Who Shelters All
1 Tolaria West
1 Ancient Tomb
1 Faerie Conclave
1 Mutavault
1 Ice Floe
1 Maze of Ith
1 Dust Bowl
1 Wasteland
1 Strip Mine
1 Library of Alexandria
1 Tolarian Academy
This list looks more tuned, as it has more artifact acceleration to keep up with the artifact decks in the format. I'm not sure about Jace, but he could be pretty good. Will need to try him out - how have your guys' results been with him? And I'd still also like to fit in Meloku and Voidmage Husher somewhere unless I'm totally crazy and they're bad cards in here.
Lastly, the end goal is that I just want to crush everything. I hear that some of the current top EDH generals are Rofellos, Erayo, GAAIV, and any general with U in it (namely Clique/Azami/Arcum/Sharuum). I figured that running Clique would allow me semi-fast games without the need to combo off and a pretty linear, easy draw-go playstyle. Let me know if I am way off base lol.
Any help is appreciated!