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94teen
12-27-2009, 05:53 PM
General: Sasaya, Orochi Ascendant

42 Snow-Covered Forest
Bazaar of Baghdad
Scrying Sheets
Dark Depths
Mouth of Ronom
Terrain Generator
Mikokoro, Center of the Sea
Reliquary Tower
Deserted Temple
Slippery Karst
Blasted Landscape
Tranquil Thicket
Vesuva
Gargoyle Castle
Dustbowl

Land Search
Expedition Map
Sylvan Scrying
Into the North
Sprouting Vines
Journeyer's Kite
Yavimaya Elder
Krosan Tusker
Life from the Loam
Journey of Discovery
Reap and Sow
Armillary Sphere
Seek the Horizon
Recross the Paths

Card draw and Filtering
Tower of Fortunes
Sylvan Library
Harmonzie
Scroll of Origins
Magus of the Library
Nantuko Cultivator

Recursion
Nostalgic Dreams
Restock
Eternal Witness
Woodland Guidance

Tutors
Summoner's Pact
Primal Command
Worldly Tutor

Miscellaneous Removal and Utility
Woodfall Primus
Acidic Slime
Desert Twister
Krosan Grip
Staff of Domination
Evolution Charm
Oracle of Mul Daya
Rings of Brighthearth

Winning the Game
Verdeloth the Ancient
Ant Queen
Orochi Hatchery
Nemata, Grove Guardian
Kamahl, Fist of Krosa
Eldrazi Monument
Centaur Glade
Myr Matrix
Sprout Swarm



I'm really trying to make the deck less "flip sasaya asap and drop a bomb" and moreso monogreen controllish/tempo until I can flip sasaya and "combo" out a ton of card advantage in one turn. Flipping sasaya on turn 3 every time is great, but it means sasaya gets killed when every other player gets a turn. here are some things I'm consdering to start playing the control role a little better:

Oblivion Stone
Nevinyrral's Disk
Sensei's Divining Top
Rude Awakening
Icy Manipulator-esque effects


Besides this, here are a few considerations of mine:

The nonbasics are pretty important to the deck; namely the Scrying Sheets/Deserted Temple synergy. I'm thinking that some combination of Crop Rotation and Scapeshift. If I add those, though, I'd be interested in fitting a Crucible into the deck.

Other land search I could add are Gaea's Bounty and Mulch, both of which would be okay, especially since they add lands to your hand. I just think they're not quite as powerful as tutors even if they dump the lands into play.

once you start going off, you tend to fill up your hand with lands, so Savage Conception could be effectively another Centaur Garden; but I think that's a little unnecessary.