BGH
01-29-2010, 07:38 AM
while i was reading some posts in the "most broken general" thread i saw, that some of you wanted to see a list of lady broken. so i searched for mine and now i will show it to you:
general: azami, lady of the scrolls (surprise)
1 Tolaria West
1 Tolarian Academy
1 Reliquary Tower
1 Oboro
1 Academy Ruins
1 Riptide Laboratory
1 Seat of Synode
1 Darksteel Citadel
1 Minamo, School at Waters Edge
23 Snow-Covered Island
1 Aphetto Alchemist
1 Etherium Sculptor
1 Magus of the Future
1 Trinket Mage
1 Vedalken AEthermage
1 Information Dealer
1 Sage of Fables
1 Fallowsage
1 Jushi Apprentice
1 Arcanis the Omnipotent
1 Riptide Director
1 Sage of Epityr
1 Inspired Sprite
1 Palinchron
1 Tidespout Tyrant
1 Ertai, Wizard Adept
1 Willbender
1 Patron Wizard
1 Venser, Shaper Savant
1 Voidmage Husher
1 Voidmage Prodigy
1 Stonybrook Banneret
1 Riptide Chronologist
1 Fatespinner
1 Oboro Breezecaller
1 Fatestitcher
1 Rimewind Taskmage
1 Filigree Sages
1 Candelabra of Tawnos
1 Voltaic Key
1 Senseis Divining Top
1 Helm of Awakening
1 Gauntlet of Power
1 Extraplanar Lens
1 Thousand-Year Elixir
1 Diviners Wand
1 Scroll Rack
1 Grim Monolith
1 Chrome Mox
1 Mox Diamond
1 Lotus Petal
1 Eye of Ramos
1 Mana Vault
1 Sol Ring
1 Mana Crypt
1 Sapphire Medallion
1 Mystical Tutor
1 Long-Term Plans
1 Personal Tutor
1 Fabricate
1 Parallel Thoughts
1 Temrpoal Cascade
1 Braingeyser
1 Stroke of the Genius
1 Distant Melody
1 Thought Reflections
1 Timetwister (if you don't have this, it's no problem! i have none, too. you may play flux as good card draw)
1 Time Spiral
1 Windfall
1 Relearn
1 Future Sight
1 High Tide
1 Turnabout
1 Minds Desire
1 Brain Freeze
1 Tezzeret the Seeker
1 Mind over Matter
how to play:
the most important difference to other azami dacks is, that mine has much more wizards (28 or something in this direction). they are played instead of the card draw normally is played. many people think, that they got to play cards like compulsive research, thirst for knowledge and so on, but why? the best card draw in your deck ist you general! so add more wizards, that make her run like hell! i had only chosen wizards with a needful ability, so they fit in perfectly, when i try to get my combo(s) online and if they are not needed, they just draw a card! the other thing is, that i don't play any counter (ok some dudes may do it). thats 'cause in most lists are just a view of them and they don't make a difference in most cases. you want to kill as quick as possible!
this may be turn 3! i just did it one time! but normally it would be around turn 4-6.
there is one thing you ever got to remind: after you played azami, never play a land as long as you can draw, 'cause you mostly try to get the academy on the board! it makes a giant amount of mana and makes it easier to set up!
so how to play? the first turns you are just casting your wizards down from your hand, 'till you get azami. with the amazing card draw she's giving to you, you try to get any of your combos online. that's it! i will now give a short list of the combos, but i got to say, that this may not be complete in any way! in some games i still find new combos.
filigree sages + candelabra of tawnos + tolarian academy (5 mana producing) or extraplanar lens/gauntlet of power/high tide (at least 2 of them or 4+ islands)
pure and simple: your mana pool will never be empty. you tap academy for 5, untap it with cadelabra, having 4 mana in pool, for 3 you untap candelabra and so you can kill then with stroke or braingeyser, but in a 4 player game you need to draw your deck and set the following combo to kill 'em all at once!
sdt + helm of awakening/etherium sculptor + future sight/magus of the future -> brain freeze
with this combo you may draw all cards in your library. this also means you play a spell (sdt) for each card you draw, so why don't freeze your opponent(s). if you play a 4 player game, drawing your library once won't be enough, so just play your academy (remember: never play a land as long as you got the chance to draw academy!) and all artifacts + the infinite mana combo. then you may use timetwister/temporal cascade (it makes no difference, you got enough mana) to reset your library doing this over and over again 'till your your storm count is big enough! to do it for ever you need to play relearn on the reseter after drawing the new library, but mostly you only need to do it once, thats enough to kill with storm.
tidespout tyrant + tolarian academy + candelabra of tawnos (+ etherium sculptor/helm of awakening)
this makes even an infinite amount of mana, but needs to play one spell each time your cadelabra becomes taped, to bounce it, play it again, use it again.
azami + mind over matter (+ thought reflections/fallowsage/tolarian academy(oboro)
this gives you the option to draw your deck by discarding a card, untaping azami, taping her for a card and so on. with thought reflctions/fallowsage you may draw 2 cards for discarding 1 and never forget: you can untap academy just by discarding a land from your hand and you may bounce oboro by it's own ability to get an "free" untap!
tolarian academy + palinchron + 11 mana
you may play palinchron, untap all lands and bounce it to get infinite storm count. with 12 mana you may make infinite mana!
tidespout tyrant + 2 artifacts with cost 0
this gives you even a infinite storm count, by playing on artifact, than the other to bounce the 1st and so on. makes infinite mana while you are doing this.
there are still some small combos, like the inspired sprit, that untaps whenever you play a wizard to give you an additional card or the 1000 year elixir, that gives you the possibility to use your wizards tap-abilitys the turn you played them. just try a bit and you will find many nice things.
my last words:
i'm not sure, if this is the most broken general, but she is on a good way at all i think! so have fun, comboing your enemy(s) away!
general: azami, lady of the scrolls (surprise)
1 Tolaria West
1 Tolarian Academy
1 Reliquary Tower
1 Oboro
1 Academy Ruins
1 Riptide Laboratory
1 Seat of Synode
1 Darksteel Citadel
1 Minamo, School at Waters Edge
23 Snow-Covered Island
1 Aphetto Alchemist
1 Etherium Sculptor
1 Magus of the Future
1 Trinket Mage
1 Vedalken AEthermage
1 Information Dealer
1 Sage of Fables
1 Fallowsage
1 Jushi Apprentice
1 Arcanis the Omnipotent
1 Riptide Director
1 Sage of Epityr
1 Inspired Sprite
1 Palinchron
1 Tidespout Tyrant
1 Ertai, Wizard Adept
1 Willbender
1 Patron Wizard
1 Venser, Shaper Savant
1 Voidmage Husher
1 Voidmage Prodigy
1 Stonybrook Banneret
1 Riptide Chronologist
1 Fatespinner
1 Oboro Breezecaller
1 Fatestitcher
1 Rimewind Taskmage
1 Filigree Sages
1 Candelabra of Tawnos
1 Voltaic Key
1 Senseis Divining Top
1 Helm of Awakening
1 Gauntlet of Power
1 Extraplanar Lens
1 Thousand-Year Elixir
1 Diviners Wand
1 Scroll Rack
1 Grim Monolith
1 Chrome Mox
1 Mox Diamond
1 Lotus Petal
1 Eye of Ramos
1 Mana Vault
1 Sol Ring
1 Mana Crypt
1 Sapphire Medallion
1 Mystical Tutor
1 Long-Term Plans
1 Personal Tutor
1 Fabricate
1 Parallel Thoughts
1 Temrpoal Cascade
1 Braingeyser
1 Stroke of the Genius
1 Distant Melody
1 Thought Reflections
1 Timetwister (if you don't have this, it's no problem! i have none, too. you may play flux as good card draw)
1 Time Spiral
1 Windfall
1 Relearn
1 Future Sight
1 High Tide
1 Turnabout
1 Minds Desire
1 Brain Freeze
1 Tezzeret the Seeker
1 Mind over Matter
how to play:
the most important difference to other azami dacks is, that mine has much more wizards (28 or something in this direction). they are played instead of the card draw normally is played. many people think, that they got to play cards like compulsive research, thirst for knowledge and so on, but why? the best card draw in your deck ist you general! so add more wizards, that make her run like hell! i had only chosen wizards with a needful ability, so they fit in perfectly, when i try to get my combo(s) online and if they are not needed, they just draw a card! the other thing is, that i don't play any counter (ok some dudes may do it). thats 'cause in most lists are just a view of them and they don't make a difference in most cases. you want to kill as quick as possible!
this may be turn 3! i just did it one time! but normally it would be around turn 4-6.
there is one thing you ever got to remind: after you played azami, never play a land as long as you can draw, 'cause you mostly try to get the academy on the board! it makes a giant amount of mana and makes it easier to set up!
so how to play? the first turns you are just casting your wizards down from your hand, 'till you get azami. with the amazing card draw she's giving to you, you try to get any of your combos online. that's it! i will now give a short list of the combos, but i got to say, that this may not be complete in any way! in some games i still find new combos.
filigree sages + candelabra of tawnos + tolarian academy (5 mana producing) or extraplanar lens/gauntlet of power/high tide (at least 2 of them or 4+ islands)
pure and simple: your mana pool will never be empty. you tap academy for 5, untap it with cadelabra, having 4 mana in pool, for 3 you untap candelabra and so you can kill then with stroke or braingeyser, but in a 4 player game you need to draw your deck and set the following combo to kill 'em all at once!
sdt + helm of awakening/etherium sculptor + future sight/magus of the future -> brain freeze
with this combo you may draw all cards in your library. this also means you play a spell (sdt) for each card you draw, so why don't freeze your opponent(s). if you play a 4 player game, drawing your library once won't be enough, so just play your academy (remember: never play a land as long as you got the chance to draw academy!) and all artifacts + the infinite mana combo. then you may use timetwister/temporal cascade (it makes no difference, you got enough mana) to reset your library doing this over and over again 'till your your storm count is big enough! to do it for ever you need to play relearn on the reseter after drawing the new library, but mostly you only need to do it once, thats enough to kill with storm.
tidespout tyrant + tolarian academy + candelabra of tawnos (+ etherium sculptor/helm of awakening)
this makes even an infinite amount of mana, but needs to play one spell each time your cadelabra becomes taped, to bounce it, play it again, use it again.
azami + mind over matter (+ thought reflections/fallowsage/tolarian academy(oboro)
this gives you the option to draw your deck by discarding a card, untaping azami, taping her for a card and so on. with thought reflctions/fallowsage you may draw 2 cards for discarding 1 and never forget: you can untap academy just by discarding a land from your hand and you may bounce oboro by it's own ability to get an "free" untap!
tolarian academy + palinchron + 11 mana
you may play palinchron, untap all lands and bounce it to get infinite storm count. with 12 mana you may make infinite mana!
tidespout tyrant + 2 artifacts with cost 0
this gives you even a infinite storm count, by playing on artifact, than the other to bounce the 1st and so on. makes infinite mana while you are doing this.
there are still some small combos, like the inspired sprit, that untaps whenever you play a wizard to give you an additional card or the 1000 year elixir, that gives you the possibility to use your wizards tap-abilitys the turn you played them. just try a bit and you will find many nice things.
my last words:
i'm not sure, if this is the most broken general, but she is on a good way at all i think! so have fun, comboing your enemy(s) away!