Offler
02-14-2010, 10:15 AM
I have one report from Highlander tournament in our city lately and the results are pretty same as for last years. 90 percent of all decks are Aggros. The best of them are based on Savannah Lions, Kird Ape or its newest cousin Steppe Lynx.
Report also says that those decks can kill in 4th turn while the late game is not much maintained. Globally very easy decks to play with creatures with good P/T in comparison to manacost while the late game is maintained with random token generator engine.
The color choice was mostly doublecolor.
One friend of mine was playing combo deck with reanimating, with really big bad creatures. I believe that he could have better results when he should play more crowd control spells, althought his common strategy with Wrath of God was too slow...
Yesteday we also play together, and he won most of time while having one strong creature against me, while his win condition was mostly Sneak attack and fact i played my counterspells quite poorly :D. Most of time i had no trouble beating elf based decks, or some other pure green agro decks, but i had no possibility to play against good agro deck.
Mainly i rely on infinite combos, but all sources of colored infinite mana are available with 4 mana sources in play. Accelerating early play is possible way how to ignite infinite mana earlier, but in such format it will still take too much time. Other way is to slow down opponent or lock him completely. Blue has in this part some really evil enchantments which may partially or totally block playing creature cards.
Lets say, how should look part of a monoblue deck which is mainly focused against such decks?
Report also says that those decks can kill in 4th turn while the late game is not much maintained. Globally very easy decks to play with creatures with good P/T in comparison to manacost while the late game is maintained with random token generator engine.
The color choice was mostly doublecolor.
One friend of mine was playing combo deck with reanimating, with really big bad creatures. I believe that he could have better results when he should play more crowd control spells, althought his common strategy with Wrath of God was too slow...
Yesteday we also play together, and he won most of time while having one strong creature against me, while his win condition was mostly Sneak attack and fact i played my counterspells quite poorly :D. Most of time i had no trouble beating elf based decks, or some other pure green agro decks, but i had no possibility to play against good agro deck.
Mainly i rely on infinite combos, but all sources of colored infinite mana are available with 4 mana sources in play. Accelerating early play is possible way how to ignite infinite mana earlier, but in such format it will still take too much time. Other way is to slow down opponent or lock him completely. Blue has in this part some really evil enchantments which may partially or totally block playing creature cards.
Lets say, how should look part of a monoblue deck which is mainly focused against such decks?