Davmeister84
04-05-2010, 01:54 PM
Only 28 people due to the Easter holiday, but still a competitive field.
The list:
4x Tarmogoyf
4x Knight of the Reliquary
4x Noble Hierarch
4x Dark Confidant
3x Kitchen Finks
2x Qasali Pridemage
1x Eternal Witness
1x Progenitus
4x Swords to Plowshares
2x Maelstrom Pulse
2x Engineered Explosives
1x Pernicious Deed
3x Natural Order
1x Worm Harvest
3x Bayou
2x Savannah
1x Scrubland
2x Forest
1x Swamp
1x Plains
3x Verdant Catacombs
3x Windswept Heath
3x Wasteland
1x Volrath's Stronghold
1x Maze of Ith
1x Secluded Steppe
1x Tranquil Thicket
1x Oran-Rief, the Vastwood
SB:
3x Choke
2x Ravenous Trap
1x Bojuka Bog
2x Deathmark
2x Oblivion Ring
3x Thorn of Amethyst
2x Krosan Grip
Round 1: Mystic Bant w/Thopter Combo(1-0, 2-1)
Game 1: I keep a 2 lander with a Wasteland on the hope of knocking off a turn 1 dual and recovering faster since I have more lands. I don't see another for 5/6 turns, multiple Dazes kill my answers and he takes it.
Game 2: Things go according to plan until he Runed Halos my Kitchen Finks which would have been lethal. But I beat him down with more threats when I land Bob and I outdraw him.
Game 3: Fast beats, Explosives keeps his board wiped.
Boarded in Deathmarks and O-Rings.
Round 2: RB Gobbos (1-1, 3-3)
Game 1: I get a decent start that doesn't have enough followup, my one threat gets Weirded and he eventually takes me out.
Game 2: Turn 1 Hierarch allows me to handle his Wasteland on turn 1, I follow up with Goyf and Confidant and he scoops it up quickly.
Game 3: Mull to 6, keep a 3 lander with 3 answers, but Port keeps me off mana too long and he takes it.
Boarded in O-Rings.
Round 3: UW Control (2-1, 5-3)
Game 1: I keep a 1 land, Hierarch hand because of good drops with Goyf and Pridemage, but he Swords it. Fortunately, he's got no pressure on me and, despite no lands over the next four turns, I come back to take it. Twice he played out 2 Baneslayers and they ate Pulses since I had a Maze to keep one locked.
Game 2: Double Finks, backed by an Oran-Rief, go the distance. WoG is not so great there.
Boarded in Grips and Deathmarks.
Round 4: Merfolk (3-1, 7-3)
Game 1: He starts off with Wasteland and Aether Vial, but sees no additional lands for a while. Two beefy Knights take it for me, especially after I topdeck a Deed and clear the board of his two LoA and Vials.
Game 2: His first few turns are Wasteland, Mutavault, Wasteland, Wasteland. Fortunately, I've got lots of fetches for all my basics and a Wasteland for his Mutavault. He Forces my Knight, leaving Natural Order unmolested.
Boarded in O-Rings.
Round 5: Mono Green Chalice (3-1-1, 7-3)
We intentional draw since we are 5th and 6th, so even if the 7 pointers win we've got good enough breakers to make T8 anyways.
Quarterfinals: Merfolk (4-1-1, 9-3)
Game 1: This is a very rough game. Maze saves my bacon against a Vendilion Clique and he eventually misplays, allowing me to blow his only blocker with an Explosives and swing for lethal.
Game 2: Better game for me, he gets mana flooded and my dudes are too big for him to handle.
Boarded in O-Rings
Semifinals: RB Gobbos (5-1-1, 11-4, same guy as before)
Game 1: I start off well, but he stabilizes with a Banneret, a Wort, and a Warren Weirding. I might have been able to make it anyways, but he fetches up a Sharpshooter and demolishes my Worm token army and Hierarchs.
Game 2: Fast beats and some well placed Wastelands keep him down while I swing away.
Game 3: He keeps a risky hand of one land and 2 Vials, hoping they go the distance. I get off a Hierarch and follow it up with a Pulse on his Vials and he scoops it up.
Boarded in O-Rings.
Finals: Mono Green Chalice (6-1-1, 13-5, same guy as before)
Game 1: He has to mull to 6, but is on the play and gets the nuts draw of turn 1 Hierarch, turn 2 Trinisphere, turn 3 Natural Order. I scoop it up.
Game 2: Better start for me. Hierarch goes into Goyf and Confidant, followed by Knight. I Pulse both our Goyfs away, Deathmark a Viper, and swing for the win.
Game 3: He has to mull to 6 and has a rocky start. Turn 1 Forest for him, followed by missing a turn 2 land but dropping a Hierarch. I Swords the Hierarch, which gives me the edge as he misses land for the next two turns and I take the match.
Boarded in Deathmarks.
Mox Ruby for my trouble after a long day, but a solid outing!
Props:
Mono Green Chalice player for the draw into T8 and a hella fun finals matchup.
Deathmark for being awesome.
Slops:
Choke for being such a bad sideboard card.
My manabase, for choking out on me when it makes no sense!
The list:
4x Tarmogoyf
4x Knight of the Reliquary
4x Noble Hierarch
4x Dark Confidant
3x Kitchen Finks
2x Qasali Pridemage
1x Eternal Witness
1x Progenitus
4x Swords to Plowshares
2x Maelstrom Pulse
2x Engineered Explosives
1x Pernicious Deed
3x Natural Order
1x Worm Harvest
3x Bayou
2x Savannah
1x Scrubland
2x Forest
1x Swamp
1x Plains
3x Verdant Catacombs
3x Windswept Heath
3x Wasteland
1x Volrath's Stronghold
1x Maze of Ith
1x Secluded Steppe
1x Tranquil Thicket
1x Oran-Rief, the Vastwood
SB:
3x Choke
2x Ravenous Trap
1x Bojuka Bog
2x Deathmark
2x Oblivion Ring
3x Thorn of Amethyst
2x Krosan Grip
Round 1: Mystic Bant w/Thopter Combo(1-0, 2-1)
Game 1: I keep a 2 lander with a Wasteland on the hope of knocking off a turn 1 dual and recovering faster since I have more lands. I don't see another for 5/6 turns, multiple Dazes kill my answers and he takes it.
Game 2: Things go according to plan until he Runed Halos my Kitchen Finks which would have been lethal. But I beat him down with more threats when I land Bob and I outdraw him.
Game 3: Fast beats, Explosives keeps his board wiped.
Boarded in Deathmarks and O-Rings.
Round 2: RB Gobbos (1-1, 3-3)
Game 1: I get a decent start that doesn't have enough followup, my one threat gets Weirded and he eventually takes me out.
Game 2: Turn 1 Hierarch allows me to handle his Wasteland on turn 1, I follow up with Goyf and Confidant and he scoops it up quickly.
Game 3: Mull to 6, keep a 3 lander with 3 answers, but Port keeps me off mana too long and he takes it.
Boarded in O-Rings.
Round 3: UW Control (2-1, 5-3)
Game 1: I keep a 1 land, Hierarch hand because of good drops with Goyf and Pridemage, but he Swords it. Fortunately, he's got no pressure on me and, despite no lands over the next four turns, I come back to take it. Twice he played out 2 Baneslayers and they ate Pulses since I had a Maze to keep one locked.
Game 2: Double Finks, backed by an Oran-Rief, go the distance. WoG is not so great there.
Boarded in Grips and Deathmarks.
Round 4: Merfolk (3-1, 7-3)
Game 1: He starts off with Wasteland and Aether Vial, but sees no additional lands for a while. Two beefy Knights take it for me, especially after I topdeck a Deed and clear the board of his two LoA and Vials.
Game 2: His first few turns are Wasteland, Mutavault, Wasteland, Wasteland. Fortunately, I've got lots of fetches for all my basics and a Wasteland for his Mutavault. He Forces my Knight, leaving Natural Order unmolested.
Boarded in O-Rings.
Round 5: Mono Green Chalice (3-1-1, 7-3)
We intentional draw since we are 5th and 6th, so even if the 7 pointers win we've got good enough breakers to make T8 anyways.
Quarterfinals: Merfolk (4-1-1, 9-3)
Game 1: This is a very rough game. Maze saves my bacon against a Vendilion Clique and he eventually misplays, allowing me to blow his only blocker with an Explosives and swing for lethal.
Game 2: Better game for me, he gets mana flooded and my dudes are too big for him to handle.
Boarded in O-Rings
Semifinals: RB Gobbos (5-1-1, 11-4, same guy as before)
Game 1: I start off well, but he stabilizes with a Banneret, a Wort, and a Warren Weirding. I might have been able to make it anyways, but he fetches up a Sharpshooter and demolishes my Worm token army and Hierarchs.
Game 2: Fast beats and some well placed Wastelands keep him down while I swing away.
Game 3: He keeps a risky hand of one land and 2 Vials, hoping they go the distance. I get off a Hierarch and follow it up with a Pulse on his Vials and he scoops it up.
Boarded in O-Rings.
Finals: Mono Green Chalice (6-1-1, 13-5, same guy as before)
Game 1: He has to mull to 6, but is on the play and gets the nuts draw of turn 1 Hierarch, turn 2 Trinisphere, turn 3 Natural Order. I scoop it up.
Game 2: Better start for me. Hierarch goes into Goyf and Confidant, followed by Knight. I Pulse both our Goyfs away, Deathmark a Viper, and swing for the win.
Game 3: He has to mull to 6 and has a rocky start. Turn 1 Forest for him, followed by missing a turn 2 land but dropping a Hierarch. I Swords the Hierarch, which gives me the edge as he misses land for the next two turns and I take the match.
Boarded in Deathmarks.
Mox Ruby for my trouble after a long day, but a solid outing!
Props:
Mono Green Chalice player for the draw into T8 and a hella fun finals matchup.
Deathmark for being awesome.
Slops:
Choke for being such a bad sideboard card.
My manabase, for choking out on me when it makes no sense!