Valdez
04-12-2010, 04:46 PM
At first, this is no EDH, its a Hignlander Deck, build by the rules from http://www.highlandermagic.info/.
Its basicly a 4c control deck, with red for Helix, Domain and Spout.
The List:
// Lands
1 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
1 Arid Mesa
1 Bloodstained Mire
1 Flooded Strand
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Krosan Verge
1 Plains
1 Island
1 Forest
1 Savannah
1 Scrubland
1 Badlands
1 Bayou
1 Tropical Island
1 Tundra
1 Underground Sea
1 Volcanic Island
1 Breeding Pool
1 Godless Shrine
1 Hallowed Fountain
1 Watery Grave
//Utility Lands
1 Academy Ruins
1 Volrath's Stronghold
1 Celestial Colonnade
1 Creeping Tar Pit
1 Nantuko Monastery
1 Dust Bowl
1 Wasteland
1 Forbidden Orchard
1 Library of Alexandria
1 Lonely Sandbar
1 Secluded Steppe
1 Tranquil Thicket
1 Tolaria West
//Win Cons
1 Tezzeret the Seeker
1 Thopter Foundry
1 Sword of the Meek
1 Decree of Justice
1 Oath of Druids
1 Empyrial Archangel
1 Iona, Shield of Emeria
1 Sphinx of the Steel Wind
//Tutors, Draw & CQ
1 Demonic Tutor
1 Merchant Scroll
1 Sterling Grove
1 Tainted Pact
1 Mystical Teachings
1 Expedition Map
1 Crop Rotation
1 Tithe
1 Sylvan Scrying
1 Ancestral Vision
1 Lat-Nam's Legacy
1 Compulsive Research
1 Fact or Fiction
1 Brainstorm
1 Ponder
1 Impulse
1 Lim-Dul's Vault
1 Worldly Counsel
1 Sensei's Divining Top
1 Scroll Rack
1 Intuition
1 Gifts Ungiven
//Removal/Board Control
1 Slaughter Pact
1 Path to Exile
1 Swords to Plowshares
1 Lightning Helix
1 Firespout
1 Day of Judgment
1 Wrath of God
1 Damnation
1 Collective Restraint
1 Moat
//Counterspells
1 Pact of Negation
1 Evasive Action
1 Mana Drain
1 Counterspell
1 Hinder
1 Forbid
1 Absorb
1 Dissipate
1 Misdirection
1 Force of Will
//Bounce
1 Repeal
//Artifacthate/Enchantmenthate
1 Dismantling Blow
//Graveyardhate
1 Tormod's Crypt
//Multitaskers
1 Maelstrom Pulse
1 Vindicate
1 Pernicious Deed
1 Oblivion Stone
1 Jace, the Mind Sculptor
1 Shred Memory
1 Muddle the Mixture
1 Cryptic Command
1 Dromar's Charm
//Other Stuff
1 Regrowth
1 Life from the Loam
1 Pulse of the Fields
I've playtested a while and cut down from 108 to 104 cards, wich means, that I still need to cut down 4 cards.
Has anyone expirience with Oath, what would you cut, is Tezz + Thopter/foundry a good idea..?
Shall I play more removal..?
Should I play more real drawspells, like Opportunity or Allied Strategies ..?
CC2 softcounters (Delay, Mana Leak, Miscalculation, Remand) > cc3 (Dissipate, Absorb, Hinder) hardcounters..?
Its basicly a 4c control deck, with red for Helix, Domain and Spout.
The List:
// Lands
1 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
1 Arid Mesa
1 Bloodstained Mire
1 Flooded Strand
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Krosan Verge
1 Plains
1 Island
1 Forest
1 Savannah
1 Scrubland
1 Badlands
1 Bayou
1 Tropical Island
1 Tundra
1 Underground Sea
1 Volcanic Island
1 Breeding Pool
1 Godless Shrine
1 Hallowed Fountain
1 Watery Grave
//Utility Lands
1 Academy Ruins
1 Volrath's Stronghold
1 Celestial Colonnade
1 Creeping Tar Pit
1 Nantuko Monastery
1 Dust Bowl
1 Wasteland
1 Forbidden Orchard
1 Library of Alexandria
1 Lonely Sandbar
1 Secluded Steppe
1 Tranquil Thicket
1 Tolaria West
//Win Cons
1 Tezzeret the Seeker
1 Thopter Foundry
1 Sword of the Meek
1 Decree of Justice
1 Oath of Druids
1 Empyrial Archangel
1 Iona, Shield of Emeria
1 Sphinx of the Steel Wind
//Tutors, Draw & CQ
1 Demonic Tutor
1 Merchant Scroll
1 Sterling Grove
1 Tainted Pact
1 Mystical Teachings
1 Expedition Map
1 Crop Rotation
1 Tithe
1 Sylvan Scrying
1 Ancestral Vision
1 Lat-Nam's Legacy
1 Compulsive Research
1 Fact or Fiction
1 Brainstorm
1 Ponder
1 Impulse
1 Lim-Dul's Vault
1 Worldly Counsel
1 Sensei's Divining Top
1 Scroll Rack
1 Intuition
1 Gifts Ungiven
//Removal/Board Control
1 Slaughter Pact
1 Path to Exile
1 Swords to Plowshares
1 Lightning Helix
1 Firespout
1 Day of Judgment
1 Wrath of God
1 Damnation
1 Collective Restraint
1 Moat
//Counterspells
1 Pact of Negation
1 Evasive Action
1 Mana Drain
1 Counterspell
1 Hinder
1 Forbid
1 Absorb
1 Dissipate
1 Misdirection
1 Force of Will
//Bounce
1 Repeal
//Artifacthate/Enchantmenthate
1 Dismantling Blow
//Graveyardhate
1 Tormod's Crypt
//Multitaskers
1 Maelstrom Pulse
1 Vindicate
1 Pernicious Deed
1 Oblivion Stone
1 Jace, the Mind Sculptor
1 Shred Memory
1 Muddle the Mixture
1 Cryptic Command
1 Dromar's Charm
//Other Stuff
1 Regrowth
1 Life from the Loam
1 Pulse of the Fields
I've playtested a while and cut down from 108 to 104 cards, wich means, that I still need to cut down 4 cards.
Has anyone expirience with Oath, what would you cut, is Tezz + Thopter/foundry a good idea..?
Shall I play more removal..?
Should I play more real drawspells, like Opportunity or Allied Strategies ..?
CC2 softcounters (Delay, Mana Leak, Miscalculation, Remand) > cc3 (Dissipate, Absorb, Hinder) hardcounters..?