Greenpoe
05-09-2010, 03:11 AM
This a budget, casual deck made for FFA and 1v1.
4 City of Brass
4 Gemstone Mine
4 Thran Quarry
4 Gemstone Caverns
3 Archeological Dig
3 Winged Sliver
4 Muscle Sliver
4 Sinew Sliver
4 Plated Sliver
4 Frenzy Sliver
4 Heart Sliver
4 Sidewinder Sliver
2 Two headed Sliver
1 Worship
2 Final Fortune
4 Demonic Consultation
3 Unstable Mutation
I know Demonic Consultation is banned in Legacy, but that's ok. It holds the deck together. Worship is nice because in my casual group, not much artifact/enchant destruction is used, so if I can't win, I can tutor up Worship with Demonic Consultation to stall until I can win. Final Fortune is obviously there to take out the last player who survives. I know creature enchants are generally recommended against because of the 2-for-1 trade, but its worked well so far, because its a lightning bolt, then a shock the turn after. I fits well when Final Fortune'ing into the victory. Since the deck is 5 color, are there any staples I could throw in?
If I need more creature kill, I could replace the Unstable Mutations or Final Fortunes with StP or PtE. Final Fortune works well in multiplayer, but I'm not sure if its win-more or not.
4 City of Brass
4 Gemstone Mine
4 Thran Quarry
4 Gemstone Caverns
3 Archeological Dig
3 Winged Sliver
4 Muscle Sliver
4 Sinew Sliver
4 Plated Sliver
4 Frenzy Sliver
4 Heart Sliver
4 Sidewinder Sliver
2 Two headed Sliver
1 Worship
2 Final Fortune
4 Demonic Consultation
3 Unstable Mutation
I know Demonic Consultation is banned in Legacy, but that's ok. It holds the deck together. Worship is nice because in my casual group, not much artifact/enchant destruction is used, so if I can't win, I can tutor up Worship with Demonic Consultation to stall until I can win. Final Fortune is obviously there to take out the last player who survives. I know creature enchants are generally recommended against because of the 2-for-1 trade, but its worked well so far, because its a lightning bolt, then a shock the turn after. I fits well when Final Fortune'ing into the victory. Since the deck is 5 color, are there any staples I could throw in?
If I need more creature kill, I could replace the Unstable Mutations or Final Fortunes with StP or PtE. Final Fortune works well in multiplayer, but I'm not sure if its win-more or not.