RogueMTG
06-28-2010, 03:47 PM
First things first I suppose...
Main Deck
4x Tundra
1x Underground Sea
1x Scrubland
4x Flooded Strand
1x Polluted Delta
1x Marsh Flats
3x Mishra's Factory
2x Wasteland
1x Tolaria West
1x Karakas
2x Island
2x Plains
1x Eternal Dragon
4x Standstill
4x Brainstorm
2x Jace, The Mind Sculptor
4x Force of Will
3x Counterspell
3x Spell Snare
4x Swords to Plowshares
2x Path to Exile
3x Engineered Explosives
1x Wrath of God
1x Day of Judgment
1x Humility
2x Elspeth
2x Decree of Justice
Sideboard
3x Meddling Mage
3x Faerie Macabre
2x Negate
2x Spell Pierce
2x Relic of Progenitus
2x Preacher
1x Path to Exile
My list for the Saturday event was -1 Karakas/-1 T.West +1 Factory/+1 Waste, updated the manabase for Sunday after consulting with Konsultant.
Apologies are certainly going to be in order: I can't guarantee the validity of names/specific plays as these events were right after each other and things kind of slosh together when you play Landstill for 15 rounds with just a tiny bit of sleep in between. So I'm sorry so much of this is glossed over.
So, if I missed your name or spelled it wrong or messed up a 2-0 versus 2-1 or something just let me know!
Part I - Saturday 6/26/10:
We were 69 players which meant 7 rounds.
Round 1: Jesse Krieger with New Horizons: Win 2-0. (he top8s anyway)
Game 1: I draw more StPs than he draws dudes. Standstill puts me way ahead on cards, I think I eventually land a Jace and start locking his draws out, he scoops them up to save time.
Game 2: I believe I boarded -Humility + Path. He gets stuck on mana, I land an Elsepth.
Round 2: <name fail, sorry> with Rgb Goblins: Draw 1-1-1 (1-0-1)
Game 1: Aether Vial->Force->Aether Vial #2.
It's not typically for Goblins, but I sided Preacher's in because he took a while when SBing so I gamble that he was trying to get out most if not all of his creature removal, also I saw Taiga game 1 but not Badlands.
Game 2: Epic 40 minute affair, all action, one of my favorite games played to date. I have EE to start the game which slows him down a bit and lets me build up some mana to work with using Eternal Dragon. He keeps playing Goblins but I keep killing them, Standstills helping me match his Ringleaders. Sharpshooter wrecks my Decree Tokens. I manage to Stabilize at 1 Life, and live at it for about 10-15 turns by landing a Preacher and starting to bring the BEATS. I chain Standstills to go way up on cards, eventually I get there with Preacher + Factory beats. But we only have about 4 minutes for game 3.
Game 3: This starts off similarly to game 2, I slow down his early few plays and establish a mana base, but neither of us can get anything going before time is called.
Round 3: Scottie with G/B Eva Green: Win 2-0 (2-0-1)
Game 1: He starts off with a Thoughtsieze followed by a Hymn, and proceeds to wreck my manabase (after wrecking my hand) with wastelands. Lucky for me he has all disruption and no threats. I draw out of the mana screw and drop a Standstill. When he finally finds guys and breaks the Standstill I'm all set up to dominate the game and none of them live long enough to see an attack step.
Game 2: Scott makes a ballsy one-lander two thoughtsieze keep that just needs a green source to get rolling. It doesn't pay off. I survive the thougthseize's, get to four mana and cast Jace while he's on one Swamp. I use Jace to lock him out of any mana and eventually ultimate him ftw.
Round 4: Will Fisher (...I think) with Bant Survival: Lose 0-2 (2-1-1)
Game 1: Feels like I draw everything a turn late in this game, he drops Survival, I draw Snare the turn after, etc. After several turns of no answers to Survival and seeing no Standstills I am really far behind on cards and on the board. He V. Cliques me, sees the coast is clear and gets Iona on White, I don't draw Jace and scoop it up.
Game 2: I board in some of the GY hate, I don't remember what I took out. He has an early survival, I have the snare this time, but he has a second one. I draw Faerie Macabre's to pop his Iona, Retainers and Squee, effectively shutting down Survival (to a point), but I know he has Teeg in hand as he just survivaled for it. On his turn he drops Kira->Teeg->Meddling Mage on Swords. My only out is double path (no Karakas in the deck at this point), I start drawing beautiful cards, that I can't do anything with. He finds a weenie to chuck to Survival for Rafiq, and that's enough for me to pick em up.
Round 5: Dan Signorini with Team America (sort of, New Horizons -W +B is how I described it): Lose 0-2 (2-2-1) (he also Top8s)
Game 1: I keep a basic Island, Brainstorm, Brainstorm, good stuff hand. Brainstorm into 3 White cards twice, lose pretty quickly with no mana to cast removal.
Game 2: Mulligan into a similar hand to game 1, except with Waste + Factory, figure it's worth another shot. Another horrible idea, he stifles my waste on his land and I get rolled.
So those were a bummer two rounds. Time to win out for top 16!
Round 6: <another name fail, sorry again> with Countertop Progenitus: Win 2-1 (3-2-1)
This whole match is sketchy in my mind except for the last game, which I think was a game 3.
Game 1: I believe I keep one-lander double brainstorm hand (It worked so well the previous match). It costs me when I BS into nothing and he rolls me over.
Game 2: I keep a solid normal hand (yay mana!). I save EE's for CB and clear out all of his creatures with my other removal. With his back against the wall he's forced to go for NO sacing Tarmogoyf unprotected, I have the Counterspell.
Game 3: While the game plan for me is pretty simple (I would play against CB+Progenitus all day if I could) the games are still taking a while, my opponent is taking a long time on seemingly simple or obvious plays from my point of view.
There is little action in this game except for him playing creatures and me killing them. He's clearly nerve racked a little bit, but we get past the 5 minute mark and I ask him to play a little faster and he plays the Trygon predator he was agonizing over. I untap and Wrath away his board. Obviously frustrated, he gets angry that I "rushed him" into the Wrath (of course I had no idea what he was thinking about) but there's not much I can say so I just smash with Elsepth and close up the win in turns.
Round 7: Darron with Mono-Blue Merfolk: Win 2-1 (4-2-1)
Game 1: I mull to five on the play! Sweeet! My hand is basic Plans, Factory, EE, Swords, something else. I pull a sick read and drop the EE @ 1 on turn one mentioning that I hope he's either Merfolk or Goblins or that was a horrible play. He plays Island... go. (And admits he was, in-fact, merfolk, woot.) The EE play buys me turns to get out of mana screw. I have Snare for his Adept, and draw removal for all of his guys, we come to a really awkward part of the game. We both have only lands on board and no hands at all.Topdeck war! He draws Dazes + Islands, I draw Jace, Jace finds me Standstill, Brainstorms every turn under Standstill let me pull this one out on Mishra beats.
I board out 3 FoW for 2 Preacher and 1 Path, this matchup is all about card advantage and killing Lord of Atlantis.
Game 2: I think we both keep our hands, or both mulligan once, not sure. He has the Vial+Standstill start, and I don't have enough gas to keep up.
Game 3: I snap keep the Basic Plains + Preacher hand. He has turn 1 cursecatcher, I have turn 1 EE for 1. Eventually he drops a Vial which telegraphs Stifle like crazy, I wait to blow it until I have Counterspell ready for his Stifle. I have Snare for his Jitte, and drop my Preacher, we get the oracle wording and he says it doesn't sound so bad. Building his board of Curse catcher, Reejerey, Reejerey, LoA. I blow the EE and counterspell his Stifle, then I Preach him before attackers and get a Reejerey, He swings with the other Reejerey, I Swords his Lord and block his Reejerey with Mine, leaving him with an empty board. On my turn I untap, drop Standstill, and bring the Preacher beats. Preacher locks him out of the game. He has 1 or two cards to my full grip, Standstill, Preacher board when time gets called.
I hose everything he does in turns but cannot kill him. Lucky for me Daron is awesome and he graciously offered the concession as I got paired down and he doesn't have a chance at Top16 one way or the other.
I'm wiped out after 7 rounds and head to my buddy Travy's place to crash for the night...
Main Deck
4x Tundra
1x Underground Sea
1x Scrubland
4x Flooded Strand
1x Polluted Delta
1x Marsh Flats
3x Mishra's Factory
2x Wasteland
1x Tolaria West
1x Karakas
2x Island
2x Plains
1x Eternal Dragon
4x Standstill
4x Brainstorm
2x Jace, The Mind Sculptor
4x Force of Will
3x Counterspell
3x Spell Snare
4x Swords to Plowshares
2x Path to Exile
3x Engineered Explosives
1x Wrath of God
1x Day of Judgment
1x Humility
2x Elspeth
2x Decree of Justice
Sideboard
3x Meddling Mage
3x Faerie Macabre
2x Negate
2x Spell Pierce
2x Relic of Progenitus
2x Preacher
1x Path to Exile
My list for the Saturday event was -1 Karakas/-1 T.West +1 Factory/+1 Waste, updated the manabase for Sunday after consulting with Konsultant.
Apologies are certainly going to be in order: I can't guarantee the validity of names/specific plays as these events were right after each other and things kind of slosh together when you play Landstill for 15 rounds with just a tiny bit of sleep in between. So I'm sorry so much of this is glossed over.
So, if I missed your name or spelled it wrong or messed up a 2-0 versus 2-1 or something just let me know!
Part I - Saturday 6/26/10:
We were 69 players which meant 7 rounds.
Round 1: Jesse Krieger with New Horizons: Win 2-0. (he top8s anyway)
Game 1: I draw more StPs than he draws dudes. Standstill puts me way ahead on cards, I think I eventually land a Jace and start locking his draws out, he scoops them up to save time.
Game 2: I believe I boarded -Humility + Path. He gets stuck on mana, I land an Elsepth.
Round 2: <name fail, sorry> with Rgb Goblins: Draw 1-1-1 (1-0-1)
Game 1: Aether Vial->Force->Aether Vial #2.
It's not typically for Goblins, but I sided Preacher's in because he took a while when SBing so I gamble that he was trying to get out most if not all of his creature removal, also I saw Taiga game 1 but not Badlands.
Game 2: Epic 40 minute affair, all action, one of my favorite games played to date. I have EE to start the game which slows him down a bit and lets me build up some mana to work with using Eternal Dragon. He keeps playing Goblins but I keep killing them, Standstills helping me match his Ringleaders. Sharpshooter wrecks my Decree Tokens. I manage to Stabilize at 1 Life, and live at it for about 10-15 turns by landing a Preacher and starting to bring the BEATS. I chain Standstills to go way up on cards, eventually I get there with Preacher + Factory beats. But we only have about 4 minutes for game 3.
Game 3: This starts off similarly to game 2, I slow down his early few plays and establish a mana base, but neither of us can get anything going before time is called.
Round 3: Scottie with G/B Eva Green: Win 2-0 (2-0-1)
Game 1: He starts off with a Thoughtsieze followed by a Hymn, and proceeds to wreck my manabase (after wrecking my hand) with wastelands. Lucky for me he has all disruption and no threats. I draw out of the mana screw and drop a Standstill. When he finally finds guys and breaks the Standstill I'm all set up to dominate the game and none of them live long enough to see an attack step.
Game 2: Scott makes a ballsy one-lander two thoughtsieze keep that just needs a green source to get rolling. It doesn't pay off. I survive the thougthseize's, get to four mana and cast Jace while he's on one Swamp. I use Jace to lock him out of any mana and eventually ultimate him ftw.
Round 4: Will Fisher (...I think) with Bant Survival: Lose 0-2 (2-1-1)
Game 1: Feels like I draw everything a turn late in this game, he drops Survival, I draw Snare the turn after, etc. After several turns of no answers to Survival and seeing no Standstills I am really far behind on cards and on the board. He V. Cliques me, sees the coast is clear and gets Iona on White, I don't draw Jace and scoop it up.
Game 2: I board in some of the GY hate, I don't remember what I took out. He has an early survival, I have the snare this time, but he has a second one. I draw Faerie Macabre's to pop his Iona, Retainers and Squee, effectively shutting down Survival (to a point), but I know he has Teeg in hand as he just survivaled for it. On his turn he drops Kira->Teeg->Meddling Mage on Swords. My only out is double path (no Karakas in the deck at this point), I start drawing beautiful cards, that I can't do anything with. He finds a weenie to chuck to Survival for Rafiq, and that's enough for me to pick em up.
Round 5: Dan Signorini with Team America (sort of, New Horizons -W +B is how I described it): Lose 0-2 (2-2-1) (he also Top8s)
Game 1: I keep a basic Island, Brainstorm, Brainstorm, good stuff hand. Brainstorm into 3 White cards twice, lose pretty quickly with no mana to cast removal.
Game 2: Mulligan into a similar hand to game 1, except with Waste + Factory, figure it's worth another shot. Another horrible idea, he stifles my waste on his land and I get rolled.
So those were a bummer two rounds. Time to win out for top 16!
Round 6: <another name fail, sorry again> with Countertop Progenitus: Win 2-1 (3-2-1)
This whole match is sketchy in my mind except for the last game, which I think was a game 3.
Game 1: I believe I keep one-lander double brainstorm hand (It worked so well the previous match). It costs me when I BS into nothing and he rolls me over.
Game 2: I keep a solid normal hand (yay mana!). I save EE's for CB and clear out all of his creatures with my other removal. With his back against the wall he's forced to go for NO sacing Tarmogoyf unprotected, I have the Counterspell.
Game 3: While the game plan for me is pretty simple (I would play against CB+Progenitus all day if I could) the games are still taking a while, my opponent is taking a long time on seemingly simple or obvious plays from my point of view.
There is little action in this game except for him playing creatures and me killing them. He's clearly nerve racked a little bit, but we get past the 5 minute mark and I ask him to play a little faster and he plays the Trygon predator he was agonizing over. I untap and Wrath away his board. Obviously frustrated, he gets angry that I "rushed him" into the Wrath (of course I had no idea what he was thinking about) but there's not much I can say so I just smash with Elsepth and close up the win in turns.
Round 7: Darron with Mono-Blue Merfolk: Win 2-1 (4-2-1)
Game 1: I mull to five on the play! Sweeet! My hand is basic Plans, Factory, EE, Swords, something else. I pull a sick read and drop the EE @ 1 on turn one mentioning that I hope he's either Merfolk or Goblins or that was a horrible play. He plays Island... go. (And admits he was, in-fact, merfolk, woot.) The EE play buys me turns to get out of mana screw. I have Snare for his Adept, and draw removal for all of his guys, we come to a really awkward part of the game. We both have only lands on board and no hands at all.Topdeck war! He draws Dazes + Islands, I draw Jace, Jace finds me Standstill, Brainstorms every turn under Standstill let me pull this one out on Mishra beats.
I board out 3 FoW for 2 Preacher and 1 Path, this matchup is all about card advantage and killing Lord of Atlantis.
Game 2: I think we both keep our hands, or both mulligan once, not sure. He has the Vial+Standstill start, and I don't have enough gas to keep up.
Game 3: I snap keep the Basic Plains + Preacher hand. He has turn 1 cursecatcher, I have turn 1 EE for 1. Eventually he drops a Vial which telegraphs Stifle like crazy, I wait to blow it until I have Counterspell ready for his Stifle. I have Snare for his Jitte, and drop my Preacher, we get the oracle wording and he says it doesn't sound so bad. Building his board of Curse catcher, Reejerey, Reejerey, LoA. I blow the EE and counterspell his Stifle, then I Preach him before attackers and get a Reejerey, He swings with the other Reejerey, I Swords his Lord and block his Reejerey with Mine, leaving him with an empty board. On my turn I untap, drop Standstill, and bring the Preacher beats. Preacher locks him out of the game. He has 1 or two cards to my full grip, Standstill, Preacher board when time gets called.
I hose everything he does in turns but cannot kill him. Lucky for me Daron is awesome and he graciously offered the concession as I got paired down and he doesn't have a chance at Top16 one way or the other.
I'm wiped out after 7 rounds and head to my buddy Travy's place to crash for the night...