94teen
07-09-2010, 11:15 PM
So, resource denial is one of my favorite strategies in this game. I like to set up situations where I can build up incremental advantages with cards like Smokestack and Braids, Cabal Minion. Because of the huge amount of token and general damage in my metagame, I wanted to build something that could wrath multiple player's boards at the same time, while dealing with shrouded generals like Uril.
Savra is a great way to break the symmetry of cards like Barter in Blood, Smokestack, etc, and lets you keep the board clear. All that you need are mechanisms of fueling her abilities; some good sac outlets and recursive sources of creatures. This is what I came up wiith from my first draft; I've played it in two games so far, and have locked 3+ players out of the game each time, and then won 2 or 3 turns later by token beats. You can pretty easily wreck people's boards while maintaining your own, discard each players' hand, and continue developing your plan.
Savra, Queen of the Golgari
Decklist
Lands - 39
7 Forest
9 Swamp
Bayou
Overgrown Tomb
Verdant Catacombs
Tainted Wood
Twlight Mire
Reflecting Pool
Llanowar Wastes
Cabal Coffers
Urborg, Tomb of Yawgmoth
Vesuva
Deserted Temple
Gaea's Cradle
Wasteland
Tectonic Edge
Barren Moor
Tranquil Thicket
Dakmor Salvage
Khalni Garden
Phyrexian Tower
High Market
Volrath's Stronghold
Bojuka Bog
Dark Depths
Ramp
Seedguide Ash
Yavimaya Elder
Azusa, Lost but Seeking
Primeval Titan
Kodama's Reach
Explosive Vegetation
Reap and Sow
Garruk Wildspeaker
Black Market
Tutors
Beseech the Queen
Demonic Tutor
Realms Uncharted
Buried Alive
Survival of the Fittest
Fauna Shaman
Recursion
Oversold Cemetery
Life from the Loam
Crucible of Worlds
Genesis
Eternal Witness
Gleancrawler
Recursive Beats
Bloodghast
Nether Traitor
Krovikan Horror
Reassembling Skeleton
Grave-Shell Scarab
Shambling Shell
Ashen Ghoul
Vengevine
Tokens
Squirrel Nest
Worm Harvest
Necrogenesis
Ant Queen
Endrek Sahr, Master Breeder
Symbiotic Wurm
Mitotic Slime
Avenger of Zendikar
Creakwood Liege
Hand Disruption
Nath of the Gilt-Left
Sadistic Hypnotist
Mind Slash
Mindslicer
Utility
Vampire Hexmage
Viridian Zealot
Darkest Hour
Card Drawing
Phyrexian Arena
Skullclamp
Infernal Tribute
Removal
Pernicious Deed
Damnation
Barter in Blood
Deathcloud
Braid, Cabal Minion
Smokestack
Grave Pact
Butcher of Malakir
Helm of Posession
Phyrexian Plaguelord
Shriekmaw
Fleshbag Marauder
Here's some thoughts I have for the decklist:
I think it needs more swamps. Too often, Coffers is really bad. I'm thinking of cutting Dakmor Salvage and Dark depths for Swamps.
I'd like to add Carnage Altar and Myojin of Night's Reach, probably over Vengevine and Ashen Goul. Entomb would be a cool addition a a complement to Survival and Buried Alive as tutors for Bloodghast/Nether Traitor.
I'm hoping for a little more input, as I think there's significant room for improvement here. It's a cool idea though, and I think it has lots of potential.
Savra is a great way to break the symmetry of cards like Barter in Blood, Smokestack, etc, and lets you keep the board clear. All that you need are mechanisms of fueling her abilities; some good sac outlets and recursive sources of creatures. This is what I came up wiith from my first draft; I've played it in two games so far, and have locked 3+ players out of the game each time, and then won 2 or 3 turns later by token beats. You can pretty easily wreck people's boards while maintaining your own, discard each players' hand, and continue developing your plan.
Savra, Queen of the Golgari
Decklist
Lands - 39
7 Forest
9 Swamp
Bayou
Overgrown Tomb
Verdant Catacombs
Tainted Wood
Twlight Mire
Reflecting Pool
Llanowar Wastes
Cabal Coffers
Urborg, Tomb of Yawgmoth
Vesuva
Deserted Temple
Gaea's Cradle
Wasteland
Tectonic Edge
Barren Moor
Tranquil Thicket
Dakmor Salvage
Khalni Garden
Phyrexian Tower
High Market
Volrath's Stronghold
Bojuka Bog
Dark Depths
Ramp
Seedguide Ash
Yavimaya Elder
Azusa, Lost but Seeking
Primeval Titan
Kodama's Reach
Explosive Vegetation
Reap and Sow
Garruk Wildspeaker
Black Market
Tutors
Beseech the Queen
Demonic Tutor
Realms Uncharted
Buried Alive
Survival of the Fittest
Fauna Shaman
Recursion
Oversold Cemetery
Life from the Loam
Crucible of Worlds
Genesis
Eternal Witness
Gleancrawler
Recursive Beats
Bloodghast
Nether Traitor
Krovikan Horror
Reassembling Skeleton
Grave-Shell Scarab
Shambling Shell
Ashen Ghoul
Vengevine
Tokens
Squirrel Nest
Worm Harvest
Necrogenesis
Ant Queen
Endrek Sahr, Master Breeder
Symbiotic Wurm
Mitotic Slime
Avenger of Zendikar
Creakwood Liege
Hand Disruption
Nath of the Gilt-Left
Sadistic Hypnotist
Mind Slash
Mindslicer
Utility
Vampire Hexmage
Viridian Zealot
Darkest Hour
Card Drawing
Phyrexian Arena
Skullclamp
Infernal Tribute
Removal
Pernicious Deed
Damnation
Barter in Blood
Deathcloud
Braid, Cabal Minion
Smokestack
Grave Pact
Butcher of Malakir
Helm of Posession
Phyrexian Plaguelord
Shriekmaw
Fleshbag Marauder
Here's some thoughts I have for the decklist:
I think it needs more swamps. Too often, Coffers is really bad. I'm thinking of cutting Dakmor Salvage and Dark depths for Swamps.
I'd like to add Carnage Altar and Myojin of Night's Reach, probably over Vengevine and Ashen Goul. Entomb would be a cool addition a a complement to Survival and Buried Alive as tutors for Bloodghast/Nether Traitor.
I'm hoping for a little more input, as I think there's significant room for improvement here. It's a cool idea though, and I think it has lots of potential.