BooleanLobster
08-10-2010, 11:20 PM
http://forums.mtgsalvation.com/showthread.php?t=260625
The tournament started on July 3rd and ended on August 10th. It had 28 players and a meta of people not constrained by budget but also not committed with an entry fee.
Top 8 was:
GW Survival
Death & Taxes
White Stax
Pro Bant
43 Lands
CounterTop Thopter
Faerie Stompy
5-color Zoo
I found out about the tournament approximately 1 hour before the deadline for deckcodes. I had just gotten back into Legacy and MWS, and GW Survival was the only deck I had on MWS that I felt comfortable with. I posted a deckcode, PM'd Cabal_Chan (the organizer) if it's ok to post a second, slightly late deckcode, and started tinkering. C_C came through, so I updated the deckcode to reflect my adjustments. Looked pretty good.
About 4 hours later, I read the last page of the GW Survival thread here on the source. Tao is evangelizing Vengevines, claiming they are way better than Iona-Retainers. He is *really* enthusiastic about them. I think for a minute and decide that he is right. My deck still has this fragile and unimpressive Iona-Retainers combo and this slow and awkward Squee engine. Well, shit. Over in the Tournament thread, C_C posts that he is extending the deadline indefinitely. Score! I manhandle my list to fit in as many Vengevines as my attorney will allow.
4 Savannah
4 Windswept Heath
3 Misty Rainforest
4 Forest
1 Plains
2 Wasteland
1 Maze of Ith
2 Horizon Canopy
1 Llanowar Elves
4 Noble Hierarch
1 Basking Rootwalla
4 Mother of Runes
2 Weathered Wayfarer
4 Tarmogoyf
2 Stoneforge Mystic
4 Qasali Pridemage
1 Kitchen Finks
1 Eternal Witness
1 Knight of the Reliquary
4 Vengevine
4 Swords to Plowshares
4 Survival of the Fittest
2 Umezawa's Jitte
Sideboard:
1 Enlightened Tutor
1 Tormod's Crypt
1 Wheel of Sun and Moon
1 Faerie Macabre
2 Oust
1 Kor Firewalker
1 Ethersworn Canonist
1 Thorn of Amethyst
1 Gaddock Teeg
1 Aura of Silence
3 Krosan Grip
1 Elspeth, Knight-Errant
Report:
Match 1: Ichorid
G1:
Keep 4 lands, Mother, Knight, Vengevine
Opponent mulls to 6 and opens with City of Brass, PImp (aw hell). I play land-Mother. He *draws*. He kept a hand with no dredgers (cursing himself for it). I curve out perfectly: 'Goyf, Knight, Survival, quad Vengevines.
G2:
Out: 2 Pridemage, Finks, E-Wit, Knight
In: 3 Gravehate, Teeg, E-Tutor
Keep 3 land, Jitte, Teeg, Pridemage, Noble
Opponent opens with City of Brass, Careful Study. I draw Wheel and open with land-Noble! He dredges, Cabal Therapies me naming Teeg! Then flashbacks naming Wheel. Oww. He is low on dredgers, having removed some for Ichorid. I curve out into an active Jitte on turn 3. I kill my own Noble to remove two Bridges, and his pressure peters out.
Match 2: BUG faerie-stuff
G1:
Keep 3 land, Noble, StP, Jitte, Vengevine
I open with land-Noble! Opponent opens Mutavault. i play T2 2/2 Knight (Forced). He Wastes my land. I Waste his Mutavault and cast Jitte (resolves). He plays Underground Sea and suspends Ancestral Visions. I cast Survival (resolves). He plays 'Goyf. I combo out for trip Vengevines.
G2: One benefit of singleton sideboards is that you always have *something* to swap.
Out: 1 Mystic, 1 Jitte - not an aggro mirror?
In: 1 Elspeth, 1 Teeg
Keep 2 land, Maze, Noble, Teeg, Goyf
He plays Bayou-pass. I open with land-Noble! He plays 'Goyf. I cast Teeg (resolves). I decline to swing into the 1/2 'Goyf, fearing spot removal that pumps it to 3/4. He counters a Pridemage with Spellstutter Sprite and keeps me stuck at 2 mana with Wastelands. I have 2 Vengevines stuck in hand, but pumped exalted Rootwalla goes the distance, mostly.
Opponent shows his hand of 2 Extirpate, Grip, Relic, E-Wit, Force
Match 3: CounterTop-Thopter
G1:
Keep 3 land, Noble, Jitte, Survival, Knight
I open with land-Noble! He counters / swords / EE's all my creatures and I run out of gas. I draw Survival and pass (I don't recall why). He gets active CB, but taps out for Jace TMS and starts fatesealing on himself. (It turns out later that he shuffled away a Moat favoring Jace. I would've scooped to Moat + CB.) I take this opportunity to resolve Survival. He plays Pithing Needle, and in response, I survival Pridemage into Vengies into Witness, threatening to Venge him to death. On my turn I draw a creature, which guarantees the Elementals. I cast Witness. He e-tutors his Moat and Forces, but the 1 life puts him in range of my hasty uncounterable 'Vines.
G2:
Out: 2 Mystic, 2 Jitte, 1 Mother, 1 Finks
In: Teeg, Aura, 2 Grip, Elspeth, Thorn – I wasn't sure he was creatureless, so I kept in StP
Keep 2 land, 'Goyf, Survival, 2 StP, Vengie
Draw Noble - I open with land-Noble! I cast 0/1 Goyf (Counterspelled). My Survival is pre-emptively Pithing Noodled, but with nothing else to do I cast it anyway. He misses a land drop so I waste his white source (this wins the game). We play draw-go for a while - I have 3 dead StP in hand.
I get to 4 mana and cast Vengie (Forced). Elspeth resolves. I cast another Vengie with potential Noble backup – but it resolves, so I keep Noble in hand and just beat for 8 per turn. He is stuck on 1UU with a grip full of white cards.
Match 4: Stax
G1:
Keep land, StP, Noble, Wayfarer, 'Goyf, Vengie, Maze
Opponent opens with Mox Diamond, land, Chalice @ 1 (I'm boned)
He quickly puts down a Smokestack, and soon a Crucible as well. I scoop
G2:
Out: 2 M, 2 Jitte, 2 Mother
In: 1 Elspeth, 3 Grips, 1 Aura, 1 Teeg
Keep 2 land, 2 Noble, 2 Vengie, Rootwalla
I open with land-noble! He plays Trinisphere. I play land-Noble! Chalice @ 2 misses. I cast Elspeth. He plays Ghostly Prison and Wastes a land. I bash for 6 while sandbagging a land. Opponent goes to 6 on Tomb for a second Ghostly Prison, but I have that 4th mana source in hand.
G3:
Keep Forest, Elf, Noble, Teeg, Vengie, StP, Mother (Not happy about this hand: fast Trinisphere would've hurt. Fast Chalice @ 1 would've murdered me)
Opponent opens with Mox Mox Wasteland pass (PHEW) (later I realize he was hoping to nab a Fetchland with Aven Mindcensor)
I open with basic land-Noble! He plays Wasteland and Prison. I Fetch a basic and play Teeg and Elf. He plays a second Prison. I play Vengie and bash for 5 every turn, spending all my mana for the prisons. Opponent does nothing relevant and dies.
Match 5: Eldariel with Faerie Stompy (presumably – then confirmed)
ID into Top 8.
Top 8: CounterTop Thopter again
G1:
Keep 2 land, Wayfarer, Elf, StP, Vengie, Mystic
I open with land-Elf! I cast Mystic and Wayfarer. He StP's Mystic when I Jquip and swing, then EE's away the rest. Nothing else I do sticks, and I scoop to Jace TMS + RoflThopter + Shackles.
G2:
Out: 1 Mystic, 1 Jitte, 4 StP, 1 Maze (Decklists have been revealed - he IS creatureless)
In: Thorn, Teeg, Elspeth, Aura, 3 Grip
I keep 2 land, 2 Mother, Grip, Pridemage, Vengevine
I open with Mother (resolves). Pridemage meets EOT E-Tutor for Pithing Noodle. He Noodles Pridemage. Wayfarer resolves. EE @ 1 hits Noodle, Wayfarer, Mother. 'Goyf and Mother resolve. He StP's Pridemage and Mother. I get to 4 mana and cast a Vengevine (resolves and connects). Opponent is at 4 and I have Grip in hand. He plays StP and Path. Survival resolves, but I have no creatures in hand. I draw a Noble and combo out for double Vengevines.
G3:
keep 3 land, Waste, Noble, Elf, Pridemage
I open with land-Noble! 'Goyf is countered. He plays Sword of the Meek. I play Pridemage (resolves). He StP's Pridemage when I swing, but I sac it to kill Sword and then E-Wit it back. He EOT E-Tutors Humility. I EOT Grip Humility, then hard-cast Angry Plants for the win.
Top 4: Stax again
G1:
Keep 3 land, E-Wit, Pridemage, 'Goyf, Survival
I play Survival. He passes with 3 mana up, threatening Aven Mindcensor (I don't realize what exactly, but I can tell something is up). I cast Pridemage and pass. EOT Aven – in response I Survival an extra Mystic into a 'Goyf. He plays Trinisphere and uses Wasteland. I try a Fetch, but it whiffs. He plays a second Trinisphere and we trade beats. I get a third land and play Finks. He plays second Aven. I feel I am winning this race at the moment, but a Magus of the Tabernacle would ruin me. He plays chalice @ 2. I play E-Wit for a land. He plays Magus, I think for a while but there's no way. I scoop.
G2:
Out: 4 Mother, Finks, Maze
In: Teeg, Aura, 3 Grip, Elspeth
I mull and keep Wayfarer, Windswept Heath, Survival, Witness, StP, Aura (I figure Wayfarer can pull me out if this gets ugly.)
I fetch a Basic Plains and play Wayfarer. He plays a land and passes. I draw a Savannah and play Survival. He Wastes the Savannah. I pass. He plays a land and Hanna's Custody. I Wayfarer up 2 Savannahs, draw Noble and play it. I will be *set* for Survival mana. He plays Magus, I pay for my critters, Wayfarer up another land and StP Magus in his draw step. He plays Smokestack. I'm at 5 mana, so flop into trip Sevens and he folds.
G3:
I take out 1 Mystic for Finks on a whim.
I keep 3 land, Rootwalla, Jitte, Knight, Vengevine
He plays Mishra's Factory and passes. I topdeck Noble, turning my modest hand into a perfect hand. I open with land-Noble! He never sees white mana. He plays his artifacts. I play a 3/3 for 3 and a 4/3 for 4 and beatdown for the win.
Top 2: Death & Taxes
G1:
Keep 3 land, StP, 'Goyf, E-Wit, Survival
I open with land-pass. He plays vial, I play Survival. He Wastes my Savannah. I play land-Noble. He EOT Vials in Mother, but I StP it. He uses Rishadan Port on my Savannah, but in response I pitch E-Wit for Vengevine. Then in my main phase I cheat my 4/3 in and get Rootwalla and Mother. He Vials out Jotun Grunt EOT. He StP's Mother and Vengevine. He plays SoLaS, and then I EOT pitch 'Goyf for triple 'Vines and E-Wit (recycled courtesy of Grunt) and go off in my turn.
G2:
Out: Finks, E-Wit, 1 Wayfarer
In: 2 Oust, Elspeth
I mull and keep Plains, Mother, 2 Pridemage, Mystic, Rootwalla (This is strong if I get my mana, and I'm on the draw. Going to 5 seems less likely to pan out.)
He plays Plains-pass. I draw 'Goyf and play Mother. He EOT E-Tutors Wheel of Sun and Moon, and then casts it. I draw Noble (damn) and pass. He plays Port (uh-oh) and Stoneforge Mystic for Jitte (double uh-oh). I draw Pridemage (damn) and pass. He plays Jitte and passes. I draw Savannah and go LAND-NOBLE!
He Jquips. He doesn't have the StP or else he could charge Jitte. I play Pridemage and Wayfarer. He swings and dies, then O-Rings Mother post-combat. He sees a total of 4 creatures this game. I take over quickly, and eventually finish with a pro-white 4/4 Basking Rootwalla.
Props:
Land-Noble!
Combo pieces that can attack for damage
Tao – cool deck
Slops:
Stoneforge Mystic - This card is very slow. I'll cut it even if I keep the Jittes.
Kitchen Finks - This deck is GW Aggro with an "Oops, I win!" set-up. Why am I playing a 3/2 for 3?
Maze of Ith - This deck is Aggro! What the hell was I thinking?
Part of manhandling my list included cutting Aether Vial. Wow, I'm dumb.
Other thoughts:
I didn't get much mileage out of Knight of the Reliquary, but that's my own fault for running only 2 Horizon Canopy and 2 Wastelands.
Jitte should be in the sideboard. Wayfarer too, maybe. Wayfarer is not an aggro card, but I've been happy with him nonetheless.
The silliest tech in the world versus Goblins has got to be Qasali Ambusher. Eat it, Lackey!
The tournament started on July 3rd and ended on August 10th. It had 28 players and a meta of people not constrained by budget but also not committed with an entry fee.
Top 8 was:
GW Survival
Death & Taxes
White Stax
Pro Bant
43 Lands
CounterTop Thopter
Faerie Stompy
5-color Zoo
I found out about the tournament approximately 1 hour before the deadline for deckcodes. I had just gotten back into Legacy and MWS, and GW Survival was the only deck I had on MWS that I felt comfortable with. I posted a deckcode, PM'd Cabal_Chan (the organizer) if it's ok to post a second, slightly late deckcode, and started tinkering. C_C came through, so I updated the deckcode to reflect my adjustments. Looked pretty good.
About 4 hours later, I read the last page of the GW Survival thread here on the source. Tao is evangelizing Vengevines, claiming they are way better than Iona-Retainers. He is *really* enthusiastic about them. I think for a minute and decide that he is right. My deck still has this fragile and unimpressive Iona-Retainers combo and this slow and awkward Squee engine. Well, shit. Over in the Tournament thread, C_C posts that he is extending the deadline indefinitely. Score! I manhandle my list to fit in as many Vengevines as my attorney will allow.
4 Savannah
4 Windswept Heath
3 Misty Rainforest
4 Forest
1 Plains
2 Wasteland
1 Maze of Ith
2 Horizon Canopy
1 Llanowar Elves
4 Noble Hierarch
1 Basking Rootwalla
4 Mother of Runes
2 Weathered Wayfarer
4 Tarmogoyf
2 Stoneforge Mystic
4 Qasali Pridemage
1 Kitchen Finks
1 Eternal Witness
1 Knight of the Reliquary
4 Vengevine
4 Swords to Plowshares
4 Survival of the Fittest
2 Umezawa's Jitte
Sideboard:
1 Enlightened Tutor
1 Tormod's Crypt
1 Wheel of Sun and Moon
1 Faerie Macabre
2 Oust
1 Kor Firewalker
1 Ethersworn Canonist
1 Thorn of Amethyst
1 Gaddock Teeg
1 Aura of Silence
3 Krosan Grip
1 Elspeth, Knight-Errant
Report:
Match 1: Ichorid
G1:
Keep 4 lands, Mother, Knight, Vengevine
Opponent mulls to 6 and opens with City of Brass, PImp (aw hell). I play land-Mother. He *draws*. He kept a hand with no dredgers (cursing himself for it). I curve out perfectly: 'Goyf, Knight, Survival, quad Vengevines.
G2:
Out: 2 Pridemage, Finks, E-Wit, Knight
In: 3 Gravehate, Teeg, E-Tutor
Keep 3 land, Jitte, Teeg, Pridemage, Noble
Opponent opens with City of Brass, Careful Study. I draw Wheel and open with land-Noble! He dredges, Cabal Therapies me naming Teeg! Then flashbacks naming Wheel. Oww. He is low on dredgers, having removed some for Ichorid. I curve out into an active Jitte on turn 3. I kill my own Noble to remove two Bridges, and his pressure peters out.
Match 2: BUG faerie-stuff
G1:
Keep 3 land, Noble, StP, Jitte, Vengevine
I open with land-Noble! Opponent opens Mutavault. i play T2 2/2 Knight (Forced). He Wastes my land. I Waste his Mutavault and cast Jitte (resolves). He plays Underground Sea and suspends Ancestral Visions. I cast Survival (resolves). He plays 'Goyf. I combo out for trip Vengevines.
G2: One benefit of singleton sideboards is that you always have *something* to swap.
Out: 1 Mystic, 1 Jitte - not an aggro mirror?
In: 1 Elspeth, 1 Teeg
Keep 2 land, Maze, Noble, Teeg, Goyf
He plays Bayou-pass. I open with land-Noble! He plays 'Goyf. I cast Teeg (resolves). I decline to swing into the 1/2 'Goyf, fearing spot removal that pumps it to 3/4. He counters a Pridemage with Spellstutter Sprite and keeps me stuck at 2 mana with Wastelands. I have 2 Vengevines stuck in hand, but pumped exalted Rootwalla goes the distance, mostly.
Opponent shows his hand of 2 Extirpate, Grip, Relic, E-Wit, Force
Match 3: CounterTop-Thopter
G1:
Keep 3 land, Noble, Jitte, Survival, Knight
I open with land-Noble! He counters / swords / EE's all my creatures and I run out of gas. I draw Survival and pass (I don't recall why). He gets active CB, but taps out for Jace TMS and starts fatesealing on himself. (It turns out later that he shuffled away a Moat favoring Jace. I would've scooped to Moat + CB.) I take this opportunity to resolve Survival. He plays Pithing Needle, and in response, I survival Pridemage into Vengies into Witness, threatening to Venge him to death. On my turn I draw a creature, which guarantees the Elementals. I cast Witness. He e-tutors his Moat and Forces, but the 1 life puts him in range of my hasty uncounterable 'Vines.
G2:
Out: 2 Mystic, 2 Jitte, 1 Mother, 1 Finks
In: Teeg, Aura, 2 Grip, Elspeth, Thorn – I wasn't sure he was creatureless, so I kept in StP
Keep 2 land, 'Goyf, Survival, 2 StP, Vengie
Draw Noble - I open with land-Noble! I cast 0/1 Goyf (Counterspelled). My Survival is pre-emptively Pithing Noodled, but with nothing else to do I cast it anyway. He misses a land drop so I waste his white source (this wins the game). We play draw-go for a while - I have 3 dead StP in hand.
I get to 4 mana and cast Vengie (Forced). Elspeth resolves. I cast another Vengie with potential Noble backup – but it resolves, so I keep Noble in hand and just beat for 8 per turn. He is stuck on 1UU with a grip full of white cards.
Match 4: Stax
G1:
Keep land, StP, Noble, Wayfarer, 'Goyf, Vengie, Maze
Opponent opens with Mox Diamond, land, Chalice @ 1 (I'm boned)
He quickly puts down a Smokestack, and soon a Crucible as well. I scoop
G2:
Out: 2 M, 2 Jitte, 2 Mother
In: 1 Elspeth, 3 Grips, 1 Aura, 1 Teeg
Keep 2 land, 2 Noble, 2 Vengie, Rootwalla
I open with land-noble! He plays Trinisphere. I play land-Noble! Chalice @ 2 misses. I cast Elspeth. He plays Ghostly Prison and Wastes a land. I bash for 6 while sandbagging a land. Opponent goes to 6 on Tomb for a second Ghostly Prison, but I have that 4th mana source in hand.
G3:
Keep Forest, Elf, Noble, Teeg, Vengie, StP, Mother (Not happy about this hand: fast Trinisphere would've hurt. Fast Chalice @ 1 would've murdered me)
Opponent opens with Mox Mox Wasteland pass (PHEW) (later I realize he was hoping to nab a Fetchland with Aven Mindcensor)
I open with basic land-Noble! He plays Wasteland and Prison. I Fetch a basic and play Teeg and Elf. He plays a second Prison. I play Vengie and bash for 5 every turn, spending all my mana for the prisons. Opponent does nothing relevant and dies.
Match 5: Eldariel with Faerie Stompy (presumably – then confirmed)
ID into Top 8.
Top 8: CounterTop Thopter again
G1:
Keep 2 land, Wayfarer, Elf, StP, Vengie, Mystic
I open with land-Elf! I cast Mystic and Wayfarer. He StP's Mystic when I Jquip and swing, then EE's away the rest. Nothing else I do sticks, and I scoop to Jace TMS + RoflThopter + Shackles.
G2:
Out: 1 Mystic, 1 Jitte, 4 StP, 1 Maze (Decklists have been revealed - he IS creatureless)
In: Thorn, Teeg, Elspeth, Aura, 3 Grip
I keep 2 land, 2 Mother, Grip, Pridemage, Vengevine
I open with Mother (resolves). Pridemage meets EOT E-Tutor for Pithing Noodle. He Noodles Pridemage. Wayfarer resolves. EE @ 1 hits Noodle, Wayfarer, Mother. 'Goyf and Mother resolve. He StP's Pridemage and Mother. I get to 4 mana and cast a Vengevine (resolves and connects). Opponent is at 4 and I have Grip in hand. He plays StP and Path. Survival resolves, but I have no creatures in hand. I draw a Noble and combo out for double Vengevines.
G3:
keep 3 land, Waste, Noble, Elf, Pridemage
I open with land-Noble! 'Goyf is countered. He plays Sword of the Meek. I play Pridemage (resolves). He StP's Pridemage when I swing, but I sac it to kill Sword and then E-Wit it back. He EOT E-Tutors Humility. I EOT Grip Humility, then hard-cast Angry Plants for the win.
Top 4: Stax again
G1:
Keep 3 land, E-Wit, Pridemage, 'Goyf, Survival
I play Survival. He passes with 3 mana up, threatening Aven Mindcensor (I don't realize what exactly, but I can tell something is up). I cast Pridemage and pass. EOT Aven – in response I Survival an extra Mystic into a 'Goyf. He plays Trinisphere and uses Wasteland. I try a Fetch, but it whiffs. He plays a second Trinisphere and we trade beats. I get a third land and play Finks. He plays second Aven. I feel I am winning this race at the moment, but a Magus of the Tabernacle would ruin me. He plays chalice @ 2. I play E-Wit for a land. He plays Magus, I think for a while but there's no way. I scoop.
G2:
Out: 4 Mother, Finks, Maze
In: Teeg, Aura, 3 Grip, Elspeth
I mull and keep Wayfarer, Windswept Heath, Survival, Witness, StP, Aura (I figure Wayfarer can pull me out if this gets ugly.)
I fetch a Basic Plains and play Wayfarer. He plays a land and passes. I draw a Savannah and play Survival. He Wastes the Savannah. I pass. He plays a land and Hanna's Custody. I Wayfarer up 2 Savannahs, draw Noble and play it. I will be *set* for Survival mana. He plays Magus, I pay for my critters, Wayfarer up another land and StP Magus in his draw step. He plays Smokestack. I'm at 5 mana, so flop into trip Sevens and he folds.
G3:
I take out 1 Mystic for Finks on a whim.
I keep 3 land, Rootwalla, Jitte, Knight, Vengevine
He plays Mishra's Factory and passes. I topdeck Noble, turning my modest hand into a perfect hand. I open with land-Noble! He never sees white mana. He plays his artifacts. I play a 3/3 for 3 and a 4/3 for 4 and beatdown for the win.
Top 2: Death & Taxes
G1:
Keep 3 land, StP, 'Goyf, E-Wit, Survival
I open with land-pass. He plays vial, I play Survival. He Wastes my Savannah. I play land-Noble. He EOT Vials in Mother, but I StP it. He uses Rishadan Port on my Savannah, but in response I pitch E-Wit for Vengevine. Then in my main phase I cheat my 4/3 in and get Rootwalla and Mother. He Vials out Jotun Grunt EOT. He StP's Mother and Vengevine. He plays SoLaS, and then I EOT pitch 'Goyf for triple 'Vines and E-Wit (recycled courtesy of Grunt) and go off in my turn.
G2:
Out: Finks, E-Wit, 1 Wayfarer
In: 2 Oust, Elspeth
I mull and keep Plains, Mother, 2 Pridemage, Mystic, Rootwalla (This is strong if I get my mana, and I'm on the draw. Going to 5 seems less likely to pan out.)
He plays Plains-pass. I draw 'Goyf and play Mother. He EOT E-Tutors Wheel of Sun and Moon, and then casts it. I draw Noble (damn) and pass. He plays Port (uh-oh) and Stoneforge Mystic for Jitte (double uh-oh). I draw Pridemage (damn) and pass. He plays Jitte and passes. I draw Savannah and go LAND-NOBLE!
He Jquips. He doesn't have the StP or else he could charge Jitte. I play Pridemage and Wayfarer. He swings and dies, then O-Rings Mother post-combat. He sees a total of 4 creatures this game. I take over quickly, and eventually finish with a pro-white 4/4 Basking Rootwalla.
Props:
Land-Noble!
Combo pieces that can attack for damage
Tao – cool deck
Slops:
Stoneforge Mystic - This card is very slow. I'll cut it even if I keep the Jittes.
Kitchen Finks - This deck is GW Aggro with an "Oops, I win!" set-up. Why am I playing a 3/2 for 3?
Maze of Ith - This deck is Aggro! What the hell was I thinking?
Part of manhandling my list included cutting Aether Vial. Wow, I'm dumb.
Other thoughts:
I didn't get much mileage out of Knight of the Reliquary, but that's my own fault for running only 2 Horizon Canopy and 2 Wastelands.
Jitte should be in the sideboard. Wayfarer too, maybe. Wayfarer is not an aggro card, but I've been happy with him nonetheless.
The silliest tech in the world versus Goblins has got to be Qasali Ambusher. Eat it, Lackey!