bruizar
09-09-2010, 03:05 PM
posted this over at themanadrain, my usual hideout.
MYR MADNESS
Land 18
4 Wasteland
4 Rishadan Port
4 Ancient Tomb
3 City of Traitors
1 Ancient Den
1 Great Furnace
1 Seat of the Synod
1 Tree of Tales
1 Vault of Whispers
Artifact Mana 10
1 Mox Opal
4 Metalworker
2 Grim Monolith
3 Palladium Myr
Disruption 14
4 Tangle Wire
4 Chalice of the Void
3 Trinisphere
3 Engineered Explosives
Combo 22
4 Coretapper
4 Myr galvanizer
3 Sculpting Steel
2 Voltaic Key
3 Rings of Brightheart
3 Magistrate's Scepter
3 Staff of Domination
Sideboard
x All is Dust
x Umezawa´s Jitte
x Ensnaring Bridge
x Relic of Progenitus / Tormod's Crypt
x Contagion Clasp
x Engineered Explosives
x Crucible of Worlds?
SCARS OF MIRRODIN PICTURES
http://sales.starcitygames.com/cardscans/MAG_SOM/MyrGalvanizer.jpghttp://sales.starcitygames.com/cardscans/MAG_SOM/PalladiumMyr.jpg
CARD EXPLANATION
Mox Opal - No card disadvantage and helps power Sunburst for Engineered Explosives
Metalworker - Leads to lots of mana. Combos with Staff of Domination to draw deck, take turns and beat your opponent to a pulp.
Grim Monolith - Efficient acceleration that can be played with Ancient Tomb or City of Traitors. Untaps with Voltaic Key.
Palladium Myr - More mana fixing, but also an infinite mana combo with Myr Galvanizer
Tangle Wire - Early disuption. Myr Galvanizer untaps your dudes for 1 mana, so try to tap as many myr as you can.
Chalice of the Void - Most of our relevant spells cost 3 mana. You can safely put this on 0 or 1, try to play atleast 1 coretapper or an energy chamber before playing it for 2. Don't play it for 3.
Trinisphere - Slows the game down, buys you time to assemble. Assymetrical due to mana fixers and lands.
Engineered Explosives - Dodges Counter Balance and resets the board.
Coretapper - These can alter Chalice of The Void, Engineered Explosives or sideboard Umezawa's Jitte. Primary use is adding counters to Magistrate's Scepter to take infinite turns.
Myr Galvanizer - Untaps coretapper for extra charge counters on magistrate's scepter. These also Untap Palladium Myr. If you have 2 Galvanizers and a Palladium Myr, you have infinite mana. If you have 2 Galvanizers and a Coretapper, you will be able to take infinite turns with Magistrate's Scepter.
Sculpting Steel - Sculpting Steel helps you combo quicker. It acts as Myr Galvanizer 5-7 or as Coretapper 5-7. Can also copy a Tangle Wire to stall the game more.
Voltaic Key - Voltaic Key can untap Grim Monolith, Palladium Myr, Coretapper and Myr Galvanizer. Chalice on one disables Voltaic Key, but I predict it is still good enough to run.
Rings of Brightheart - These are here to copy the effects of Coretapper, Magistrate's Scepter, Voltaic Key, Thousand Year Elixir and Staff of Domination.
Magistrate's Scepter - Gives you infinite turns when you combo out. Can also slow roll into extra turns (And therefore draws)
Staff of Domination - Gives you infinite mana, life, entire deck in hand, thus also turns and a gigantic army to attack with.
REMOVED
Energy Chamber - These help your Magistrate's Scepter, Chalice of The Void, Umezawa's Jitte or Engineered Explosives. It can also be used to make your Myrs a little beefier so that you can block creatures and live. Probably too slow but I can't play more coretappers
Thousand-Year Elixir - This can give you hasty creatures and untap a creature to add mana or get extra charge counters
Candelabra of Tawnos - A test to see if I can use it with Rishadan Ports to disrupt my opponent more. Also untaps City of Traitors and Ancient Tomb. This is on the chopping block.
INTERACTIONS
Rings of Brightheart makes Energy Chamber give Magistrate's Scepter 2 counters.
Rings of Brightheart makes Contagion Engine give 4 counters. (Or Contagion Clasp 2 Counters, also on Enchantress)
Rings of Brightheart makes Coretapper give 2 counters or 4 counters or 6 counters.
Rings of Brightheart gives 2 turns with Magistrate's Scepter
Myr Galvanizer Untaps Coretapper and Mutavault and Palladium Myr.
Myr Galvanizer is a Lord for Coretapper Mutavault and Palladium Myr.
Sculpting Steel can copy anything that will give you enough counters to take infinite turns, or copy Rings of Brightheart
Metalworker with Staff wins the game without giving the turn to your opponent (Sack coretappers and/or proliferate for an extra turn)
2x Myr Galvanizer and Palladium Myr is infinite mana
1x Myr Galvanizer, 1x Palladium Myr, 1x Sculpting Steel is infinite mana
2x Myr Galvanizer 2x Mutavault is infinite mana
1x Myr Galvanizer 1x Sculpting Steel 2x Mutavault is infinite mana
1x Metalworker, 1x Staff of Domination is infinite mana
Infinite mana can be sunk into Staff of Domination, Contagion Engine, Rishadan Port or Magistrate's Scepter
Myr Galvanizer + Coretapper + Rings of Brightheart + Magistrate's Scepter
Myr Galvanizer + Thousand Year Elixir + Coretapper + Magistrate's Scepter
Sculpting Steel + Coretapper + Thousand Year Elixir + Magistrate's Scepter
Etcetera, you get the idea, it doesn't really matter WHAT you draw, or WHAT they counter, you will achieve critical mass and combo out with any combination of spells.
OTHER CONSIDERATIONS
http://sales.starcitygames.com/cardscans/MAG5DA/energy_chamber.jpghttp://sales.starcitygames.com/cardscans/MAGLOR/thousand-year_elixir.jpg http://media.wizards.com/images/magic/tcg/products/scarsofmirrodin/40pe37exgy_en.jpg
MYR MADNESS
Land 18
4 Wasteland
4 Rishadan Port
4 Ancient Tomb
3 City of Traitors
1 Ancient Den
1 Great Furnace
1 Seat of the Synod
1 Tree of Tales
1 Vault of Whispers
Artifact Mana 10
1 Mox Opal
4 Metalworker
2 Grim Monolith
3 Palladium Myr
Disruption 14
4 Tangle Wire
4 Chalice of the Void
3 Trinisphere
3 Engineered Explosives
Combo 22
4 Coretapper
4 Myr galvanizer
3 Sculpting Steel
2 Voltaic Key
3 Rings of Brightheart
3 Magistrate's Scepter
3 Staff of Domination
Sideboard
x All is Dust
x Umezawa´s Jitte
x Ensnaring Bridge
x Relic of Progenitus / Tormod's Crypt
x Contagion Clasp
x Engineered Explosives
x Crucible of Worlds?
SCARS OF MIRRODIN PICTURES
http://sales.starcitygames.com/cardscans/MAG_SOM/MyrGalvanizer.jpghttp://sales.starcitygames.com/cardscans/MAG_SOM/PalladiumMyr.jpg
CARD EXPLANATION
Mox Opal - No card disadvantage and helps power Sunburst for Engineered Explosives
Metalworker - Leads to lots of mana. Combos with Staff of Domination to draw deck, take turns and beat your opponent to a pulp.
Grim Monolith - Efficient acceleration that can be played with Ancient Tomb or City of Traitors. Untaps with Voltaic Key.
Palladium Myr - More mana fixing, but also an infinite mana combo with Myr Galvanizer
Tangle Wire - Early disuption. Myr Galvanizer untaps your dudes for 1 mana, so try to tap as many myr as you can.
Chalice of the Void - Most of our relevant spells cost 3 mana. You can safely put this on 0 or 1, try to play atleast 1 coretapper or an energy chamber before playing it for 2. Don't play it for 3.
Trinisphere - Slows the game down, buys you time to assemble. Assymetrical due to mana fixers and lands.
Engineered Explosives - Dodges Counter Balance and resets the board.
Coretapper - These can alter Chalice of The Void, Engineered Explosives or sideboard Umezawa's Jitte. Primary use is adding counters to Magistrate's Scepter to take infinite turns.
Myr Galvanizer - Untaps coretapper for extra charge counters on magistrate's scepter. These also Untap Palladium Myr. If you have 2 Galvanizers and a Palladium Myr, you have infinite mana. If you have 2 Galvanizers and a Coretapper, you will be able to take infinite turns with Magistrate's Scepter.
Sculpting Steel - Sculpting Steel helps you combo quicker. It acts as Myr Galvanizer 5-7 or as Coretapper 5-7. Can also copy a Tangle Wire to stall the game more.
Voltaic Key - Voltaic Key can untap Grim Monolith, Palladium Myr, Coretapper and Myr Galvanizer. Chalice on one disables Voltaic Key, but I predict it is still good enough to run.
Rings of Brightheart - These are here to copy the effects of Coretapper, Magistrate's Scepter, Voltaic Key, Thousand Year Elixir and Staff of Domination.
Magistrate's Scepter - Gives you infinite turns when you combo out. Can also slow roll into extra turns (And therefore draws)
Staff of Domination - Gives you infinite mana, life, entire deck in hand, thus also turns and a gigantic army to attack with.
REMOVED
Energy Chamber - These help your Magistrate's Scepter, Chalice of The Void, Umezawa's Jitte or Engineered Explosives. It can also be used to make your Myrs a little beefier so that you can block creatures and live. Probably too slow but I can't play more coretappers
Thousand-Year Elixir - This can give you hasty creatures and untap a creature to add mana or get extra charge counters
Candelabra of Tawnos - A test to see if I can use it with Rishadan Ports to disrupt my opponent more. Also untaps City of Traitors and Ancient Tomb. This is on the chopping block.
INTERACTIONS
Rings of Brightheart makes Energy Chamber give Magistrate's Scepter 2 counters.
Rings of Brightheart makes Contagion Engine give 4 counters. (Or Contagion Clasp 2 Counters, also on Enchantress)
Rings of Brightheart makes Coretapper give 2 counters or 4 counters or 6 counters.
Rings of Brightheart gives 2 turns with Magistrate's Scepter
Myr Galvanizer Untaps Coretapper and Mutavault and Palladium Myr.
Myr Galvanizer is a Lord for Coretapper Mutavault and Palladium Myr.
Sculpting Steel can copy anything that will give you enough counters to take infinite turns, or copy Rings of Brightheart
Metalworker with Staff wins the game without giving the turn to your opponent (Sack coretappers and/or proliferate for an extra turn)
2x Myr Galvanizer and Palladium Myr is infinite mana
1x Myr Galvanizer, 1x Palladium Myr, 1x Sculpting Steel is infinite mana
2x Myr Galvanizer 2x Mutavault is infinite mana
1x Myr Galvanizer 1x Sculpting Steel 2x Mutavault is infinite mana
1x Metalworker, 1x Staff of Domination is infinite mana
Infinite mana can be sunk into Staff of Domination, Contagion Engine, Rishadan Port or Magistrate's Scepter
Myr Galvanizer + Coretapper + Rings of Brightheart + Magistrate's Scepter
Myr Galvanizer + Thousand Year Elixir + Coretapper + Magistrate's Scepter
Sculpting Steel + Coretapper + Thousand Year Elixir + Magistrate's Scepter
Etcetera, you get the idea, it doesn't really matter WHAT you draw, or WHAT they counter, you will achieve critical mass and combo out with any combination of spells.
OTHER CONSIDERATIONS
http://sales.starcitygames.com/cardscans/MAG5DA/energy_chamber.jpghttp://sales.starcitygames.com/cardscans/MAGLOR/thousand-year_elixir.jpg http://media.wizards.com/images/magic/tcg/products/scarsofmirrodin/40pe37exgy_en.jpg