mmmetaphor
10-21-2010, 04:30 PM
Hello all. This is a break down of my multiplayer EDH deck that I have a ton o fun playing. Feed back is welcome and encouraged. I will try to keep it updated as I make periodic changes. I chose Wrexial for several reasons. He's blue/black and those are some of my favorite colors to play along with his cool ability to steal spells from graveyards. This ability is powerful but not completely broken and allows for each game to vary greatly depending on opponents. I've chosen to play my version of Wrexial as a control variant and not focus on milling cards into opponents graveyards as some other builds do.
Anyway, here's the deck...
General
1 Wrexial, the Risen Deep
Creatures
1 Sphinx of Magosi
1 Stormtide Leviathan
1 Sakashima the Impostor
1 Platinum Angel
1 Avatar of Woe
1 Dimir Doppelganger
1 Dominating Licid
1 Solemn Simulacrum
1 Ghastlord of Fugue
1 Teferi, Mage of Zhalfir
1 Mindleech Mass
Enchantments
1 Future Sight
1 Phyrexian Arena
1 Treachery
1 Leyline of Anticipation
1 Telepathy
Sorcery
1 All is Dust
1 Damnation
1 Decree of Pain
1 Bribery
1 Acquire
1 Time Stretch
1 Rite of Replication
1 Demonic Tutor
1 Diabolic Tutor
1 Merchant Scroll
1 Relearn
1 Call to Mind
1 Fabricate
Instants
1 Hinder
1 Forbid
1 Cryptic Command
1 Rewind
1 Pact of Negation
1 Force of Will
1 Desertion
1 Commandeer
1 Traumatic Vision
1 Time Stop
1 Mystical Tutor
1 Vampiric Tutor
1 Impulse
1 Fact or Fiction
1 Stroke of Genius
1 Opportunity
1 Spin into Myth
1 Mystical Teachings
1 Evacuation
1 Lim-Dul's Vault
1 Memory Plunder
1 Capsize
1 Twincast
Artifacts
1 Expedition Map
1 Sensei's Divining Top
1 Nevinyrral's Disk
1 Oblivion Stone
1 Mirror Universe
1 Dimir Signet
1 Darksteel Ingot
1 Talisman of Dominance
1 Gilded Lotus
1 Sol Ring
1 Coalition Relic
1 Nihil Spellbomb
1 Mind's Eye
Land
4 Swamp
10 Island
1 Wasteland
1 Strip Mine
1 Tectonic Edge
1 Dust Bowl
1 Academy Ruins
1 Shizo, Death's Storehouse
1 Urborg, Tomb of Yawgmoth
1 Polluted Delta
1 Tolaria West
1 Reliquary Tower
1 Bojuka Bog
1 Dreadship Reef
1 Darkslick Shores
1 Drowned Catacomb
1 Underground River
1 Watery Grave
1 Vesuva
1 Sunken Ruins
1 Dimir Aqueduct
1 Thawing Glaciers
Good cards that are currently "On the bench" but remain on the radar and may yet be included in future updates:
1 Time Warp
1 Myojin of Night's Reach
1 Thirst for Knowledge Overall artifact count woud need to go up to include this
1 Knowledge Exploitation Slightly to mana intesive for my tastes, even in EDH
1 Mindbreak Trap
1 Crucible of Worlds This is banned in most play groups but I'll gladly sub it in if its ever allowed.
1 Spelljack Would like to find a spot for this in the maindeck somewhere, haven't tersted it alot yet.
1 Draining Whelk
1 Exsanguinate Seems broken in multi
1 Recall
1 Blatant Thievery Great card but pretty much makes the entire table target you...
1 Reins of Power Really need to find a spot for this in the main deck.. can be absolutely game breaking in multi
1 Wipe Away
Wishlist.. cards I don't own but would include if I had:
1 Mana Drain
1 Underground Sea
And that's about it. General strategy is to mana ramp, sweep the board and drop Wrexial. If they don't have swamps/islands, totur up Urborg or Stormtide Leviathan. The deck seems to fair well in 1v1 and multiplayer... in multiplayer the key is to lay low, play defensively and protect yourself while building up mana and resources. Politics is key, as it is during all multiplayer games regardless of the deck you're piloting.
Anyway, here's the deck...
General
1 Wrexial, the Risen Deep
Creatures
1 Sphinx of Magosi
1 Stormtide Leviathan
1 Sakashima the Impostor
1 Platinum Angel
1 Avatar of Woe
1 Dimir Doppelganger
1 Dominating Licid
1 Solemn Simulacrum
1 Ghastlord of Fugue
1 Teferi, Mage of Zhalfir
1 Mindleech Mass
Enchantments
1 Future Sight
1 Phyrexian Arena
1 Treachery
1 Leyline of Anticipation
1 Telepathy
Sorcery
1 All is Dust
1 Damnation
1 Decree of Pain
1 Bribery
1 Acquire
1 Time Stretch
1 Rite of Replication
1 Demonic Tutor
1 Diabolic Tutor
1 Merchant Scroll
1 Relearn
1 Call to Mind
1 Fabricate
Instants
1 Hinder
1 Forbid
1 Cryptic Command
1 Rewind
1 Pact of Negation
1 Force of Will
1 Desertion
1 Commandeer
1 Traumatic Vision
1 Time Stop
1 Mystical Tutor
1 Vampiric Tutor
1 Impulse
1 Fact or Fiction
1 Stroke of Genius
1 Opportunity
1 Spin into Myth
1 Mystical Teachings
1 Evacuation
1 Lim-Dul's Vault
1 Memory Plunder
1 Capsize
1 Twincast
Artifacts
1 Expedition Map
1 Sensei's Divining Top
1 Nevinyrral's Disk
1 Oblivion Stone
1 Mirror Universe
1 Dimir Signet
1 Darksteel Ingot
1 Talisman of Dominance
1 Gilded Lotus
1 Sol Ring
1 Coalition Relic
1 Nihil Spellbomb
1 Mind's Eye
Land
4 Swamp
10 Island
1 Wasteland
1 Strip Mine
1 Tectonic Edge
1 Dust Bowl
1 Academy Ruins
1 Shizo, Death's Storehouse
1 Urborg, Tomb of Yawgmoth
1 Polluted Delta
1 Tolaria West
1 Reliquary Tower
1 Bojuka Bog
1 Dreadship Reef
1 Darkslick Shores
1 Drowned Catacomb
1 Underground River
1 Watery Grave
1 Vesuva
1 Sunken Ruins
1 Dimir Aqueduct
1 Thawing Glaciers
Good cards that are currently "On the bench" but remain on the radar and may yet be included in future updates:
1 Time Warp
1 Myojin of Night's Reach
1 Thirst for Knowledge Overall artifact count woud need to go up to include this
1 Knowledge Exploitation Slightly to mana intesive for my tastes, even in EDH
1 Mindbreak Trap
1 Crucible of Worlds This is banned in most play groups but I'll gladly sub it in if its ever allowed.
1 Spelljack Would like to find a spot for this in the maindeck somewhere, haven't tersted it alot yet.
1 Draining Whelk
1 Exsanguinate Seems broken in multi
1 Recall
1 Blatant Thievery Great card but pretty much makes the entire table target you...
1 Reins of Power Really need to find a spot for this in the main deck.. can be absolutely game breaking in multi
1 Wipe Away
Wishlist.. cards I don't own but would include if I had:
1 Mana Drain
1 Underground Sea
And that's about it. General strategy is to mana ramp, sweep the board and drop Wrexial. If they don't have swamps/islands, totur up Urborg or Stormtide Leviathan. The deck seems to fair well in 1v1 and multiplayer... in multiplayer the key is to lay low, play defensively and protect yourself while building up mana and resources. Politics is key, as it is during all multiplayer games regardless of the deck you're piloting.