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juventus
12-14-2010, 03:07 PM
//General
Momir Vig, Simic Visionary

// Lands
Gaea's Cradle
Tropical Island
Yavimaya Coast
9 Forest
9 Island
Simic Growth Chamber
Flooded Grove
Breeding Pool
Wooded Foothills
Windswept Heath
Verdant Catacombs
Scalding Tarn
Misty Rainforest
Polluted Delta
Flooded Strand
Terramorphic Expanse
Evolving Wilds
Ancient Tomb
Reflecting Pool
Riptide Laboratory
Reliquary Tower
Tolaria West
Tranquil Thicket
Yavimaya Hollow
Lonely Sandbar

// Creatures
Eternal Witness
Wall of Blossoms
Trinket Mage
Lotus Cobra
Oracle of Mul Daya
Coiling Oracle
Mystic Snake
Solemn Simulacrum
Clone
Wistful Selkie
Wood Sage
Magus of the Future
Azami, Lady of Scrolls
Deranged Hermit
Elvish Visionary
Joraga Treespeaker
Priest of Titania
Thicket Elemental
Venser, Shaper Savant
Gilded Drake
Regal Force
Skyshroud Poacher
Memnarch
Drift of Phantasms
Tradewind Rider
Nullmage Shepherd
Zoologist

// Spells
Crystal Shard
Genesis Wave
Earthcraft
Mana Reflection
Mana Crypt
Lurking Predators
Sol Ring
Future Sight
Gilded Lotus
Coalition Relic
Expedition Map
Stroke of Genius
Braingeyser
Sensei's Divining Top
Bribery
Mind Spring
Jace, the Mind Sculptor
Volition Reins
Confiscate
Treachery
Thran Dynamo
Everflowing Chalice
Tidings
Exploration
Lightning Greaves
Cultivate
Kodama's Reach
Take Possession
Worn Powerstone
Harmonize
Skyshroud Claim

This is the most powerful non-infinite-combo deck I have seen yet in EDH. I'm thinking about cutting genesis wave since it is just too good. If you want to make the deck as broken as possible you can just add cards like time stretch, tidesprout tyrant, emrakul, cloudstone curio, cloud of faeries, mystical tutor, personal tutor, etc.

This deck abuses the partial paris rule since you just bottom all cards that are not lands or ramp. Once you have a sufficient mana advantage on your opponents you can make up the lost cards with one mind spring or tidings. You eventually get to a point where you genesis wave and can usually add around 20 permanents to your board and win easily from there.

I really enjoy playing this deck since there are lots of cool interactions between the cards in the deck. I would love to hear any suggestions for what to add or cut from the deck. Remember I'm putting a restriction on myself that I can't have any "infinite combos." Whatever that means.

TheArchitect
12-14-2010, 03:19 PM
I have a friend who plays a similar deck and in games with 3+ players if no one has a board wipe after he plays momir, Teferi, Mage of Zhalfir, and Seedborn Muse he usually wins. It basically gives you a turn for each player there is and it shuts out any instant speed spells that would wreck you.