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Damnosus
12-28-2010, 06:36 PM
I was just looking for some advice on a couple of card choices for my Thraximundar EDH deck. Keep in mind that it is geared towards multiplayer (unlike Mr. Cook's list) and that I want to make it pretty competitive.

Here is the current decklist:

General (1):
1x Thraximundar

Creatures (21):
1x Gilded Drake
1x Fleshbag Marauder
1x Trinket Mage
1x Pestermite
1x Viashino Heretic
1x Dimir House Guard
1x Glen Elendra Archmage
1x Solemn Simulacrum
1x Kagemaro, First to Suffer
1x Body Double
1x Mulldrifter
1x Mnemonic Wall
1x Kiki-Jiki, Mirrorbreaker
1x Izzet Chronarch
1x Draining Whelk
1x Duplicant
1x Steel Hellkite
1x Wurmcoil Engine
1x Palinchron
1x Nicol Bolas
1x Ulamog, the Infinite Gyre

Sorceries (9):
1x Yawgmoth's Will
1x Demonic Tutor
1x Damnation
1x Diabolic Tutor
1x Rite of Replication
1x Beacon of Unrest
1x Time Warp
1x Cruel Ultimatum
1x Decree of Pain

Instants (9):
1x Pact of Negation
1x Vampiric Tutor
1x Mana Drain
1x Capsize
1x Hinder
1x Makeshift Mannequin
1x Fact or Fiction
1x Cryptic Commandt
1x Time Stop

Enchantments (5):
1x Phyrexian Reclamation
1x Phyrexian Arena
1x Rhystic Study
1x No Mercy
1x Sneak Attack

Planeswalkers (3):
1x Jace, the Mind Sculptor
1x Liliana Vess
1x Nicol Bolas, Planeswalker

Non-Creature Artifacts (14):
1x Tormod's Crypt
1x Sensei’s Divining Top
1x Expedition Map
1x Sol Ring
1x Lightning Greaves
1x Dimir Signet
1x Izzet Signet
1x Oblivion Stone
1x Darksteel Ingot
1x Crucible of Worlds
1x Thran Dynamo
1x Tawnos’s Coffin
1x Gilded Lotus
1x Mind’s Eye

Lands (38):
4x Island
3x Swamp
1x Mountain
1x Underground Sea
1x Volcanic Island
1x Badlands
1x Watery Grave
1x Steam Vents
1x Blood Crypts
1x Dimir Aqueducts
1x Izzet Boilerworks
1x Rakdos Carnarium
1x Polluted Delta
1x Bloodstained Mire
1x Scalding Tarn
1x Evolving Wilds
1x Sunken Ruins
1x Cascade Bluffs
1x Crumbling Necropolis
1x Creeping Tar Pit
1x Cabal Coffers
1x Bojuka Bog
1x Shizo, Death’s Storehouse
1x Urborg, Tomb of Yawgmoth
1x Tolaria West
1x Spinerock Knoll
1x Miren, the Moaning Well
1x Vesuva
1x Reliquary Tower
1x Volrath’s Stronghold
1x Academy Ruins
1x Strip Mine
1x Wasteland

So question number one (this is sort of a two parter):

Should Mind's Eye be Future Sight? Mind's Eye can generate huge card advantage, but it is very mana intensive and quite often does nothing at all. Future Sight on the other hand does something the turn it enters play. I know it is more color intensive, but my mana base is pretty strong so I don't think it will be too much of an issue.

If I do change Mind's Eye to Future Sight, I might as well add the infinite draw combo with SDT+Etherium Sculptor/Helm of Awakening/Cloud Key-I would most likely use the Sculptor because he can easily be recurred in my deck/ he can always chump if necessary/it is one sided/it is cheap to play. If I add this combo, should I also add a storm card (Tendrils of Agony) to capitalize on it, or is having infinite draw enough to usually win without the storm aspect?

Question number two:

Should I swap Tawnos's Coffin with Mimic Vat? Vat is very versatile, but Coffin doesn't require the card to b dead, plus it can target opponent's creatures. Any thoughts?

Thanks for the help!