lorddotm
01-04-2011, 08:07 AM
General: Glissa, the Traitor
01 Maze of Ith
02 Mystifying Maze
03 Phyrexian Tower
04 Strip Mine
05 Tectonic Edge
06 Wasteland
07 Vesuva
08 Volrath’s Stronghold
09 Reliquary Tower
10 Bojuka Bog
11 Polluted Delta
12 Bloodstained Mire
13 Verdant Catacomb
14 Wooded Foothills
15 Windswept Heath
16 Misty Rainforest
17 Marsh Flats
18 Terramorphic Expanse
19 Evolving Wilds
20 Jund Panorama
21 Overgrown Tomb
22 Bayou
23 Tainted Wood
24 Twilight Mire
25 Golgari Rot Farm
26 Forest
27 Forest
28 Forest
29 Forest
30 Forest
31 Forest
32 Forest
33 Swamp
34 Swamp
35 Swamp
36 Swamp
37 Swamp
38 Wood Elves
39 Eternal Witness
40 Sarkura Tribe Elder
41 Yavimaya Elder
42 Krosan Tusker
43 Acidic Slime
44 Shriekmaw
45 Fleshbag Marauder
46 Fertilid
47 Puppeteer Clique
48 Duplicant
49 Solemn Simulacrum
50 Sylvok Replica
51 Mindslaver
52 Mimic Vat
53 Oblivion Stone
54 Mind’s Eye
55 Crucible of Worlds
56 Sensei’s Divining Top
57 Eternity Vessel
58 Sculpting Steel
59 Vedalken Orrary
60 Sol Ring
61 Darksteel Ingot
62 Sword of Fire and Ice
63 Thornbite Staff
64 Argentum Armour
65 Lightning Greeves
66 Jester’s Cap
67 Culling Dais
68 Mishra’s Bauble
69 Urza’s Bauble
70 Executioner’s Capsule
71 Expedition Map
72 Nihil Spellbomb
73 Horizon Spellbomb
74 Dreamstone Hedron
75 Wayfarer’s Bauble
76 Pernicious Deed
77 All is Dust
78 Damnation
79 Beseech the Queen
80 Demonic Tutor
81 Vampiric Tutor
82 Diabolic Tutor
83 Primal Command
84 Cultivate
85 Kodama’s Reach
86 Exploration
87 Regrowth
88 Restock
89 Life from the Loam
90 Profane Command
91 Beacon of Unrest
92 Genesis Wave
93 Mirri’s Guile
94 Sylvan Library
95 Promise of Power
96 Phyrexian Arena
97 Liliana Vess
98 Sorin Markov
99 Garruk WIldspeaker
I want to start this by saying that I absolutely hate creatures. The only creature that I can stand playing are small utility creatures. I realize that Avatar of Woe and those guy would be insane in this deck, but I just don't like them. I chose Glissa because she is a small utility creature, and I can use her absurd ability to win without creatures. The main win condition of this deck is Mindslaver (to Mindslaver, and hopefully win with their deck... I know, it is kind of loose). Eternal Witness, Volrath's Stronghold and Phyrexian Tower/Culling Dais set up a nice recursion engine as well. Life from the Loam is run to protect that engine, plus getting artifacts into the graveyard isn't a horrible side effect.
Now to talk about the artifact with which to abuse with my general. A few of them (like Mindslaver and the free baubles) are very obvious, but a few others are a little more complicated. Capsule is just a straight up machine gun when Glissa is out, it is very fair. Jester's Cap and Dreamstone Hedron might need the most explaining. Jester's Cap is an additional win con in the late (very late) game, by removing all their threats, or just decking them (every time this happens, that player will be forced to sign my Jester's Cap). Hedron is the insane in this format (in my opinion). It does everything you would want it to do, and it is positively unfair with Orrery (you can wait until the end of a player's turn to either draw three or drop some heat). Speaking of Orrery, this card is pretty insane after a Wrath of God.
The reason that I have so many rampant growth effects and 37 lands (granted one of them is a Maze of Ith...) is because I have never understood how people can play with less than 40% lands. In 60 and 40 card decks, this is the norm, but in EDH I see so many people cheating on lands, missing land drops can keep you out of the game in this format. The ramp cards are to take advantage of the usually low land counts of decks and power ahead of them in the early game, while not missing land drops in the late game. When everyone at the table has extremely powerful spells, being the one to play them first and then play more of them in a turn than anyone else is a huge advantage. I firmly believe that lands are the most powerful cards in EDH (one of my friends made a land EDH deck, it is almost unbeatable in multiplayer).
One last thing, why isn't Sorrin banned? He is absolutely insane. He kills faster than Jace, and never even has to go ultimate. Honestly, please answer that question for me.
01 Maze of Ith
02 Mystifying Maze
03 Phyrexian Tower
04 Strip Mine
05 Tectonic Edge
06 Wasteland
07 Vesuva
08 Volrath’s Stronghold
09 Reliquary Tower
10 Bojuka Bog
11 Polluted Delta
12 Bloodstained Mire
13 Verdant Catacomb
14 Wooded Foothills
15 Windswept Heath
16 Misty Rainforest
17 Marsh Flats
18 Terramorphic Expanse
19 Evolving Wilds
20 Jund Panorama
21 Overgrown Tomb
22 Bayou
23 Tainted Wood
24 Twilight Mire
25 Golgari Rot Farm
26 Forest
27 Forest
28 Forest
29 Forest
30 Forest
31 Forest
32 Forest
33 Swamp
34 Swamp
35 Swamp
36 Swamp
37 Swamp
38 Wood Elves
39 Eternal Witness
40 Sarkura Tribe Elder
41 Yavimaya Elder
42 Krosan Tusker
43 Acidic Slime
44 Shriekmaw
45 Fleshbag Marauder
46 Fertilid
47 Puppeteer Clique
48 Duplicant
49 Solemn Simulacrum
50 Sylvok Replica
51 Mindslaver
52 Mimic Vat
53 Oblivion Stone
54 Mind’s Eye
55 Crucible of Worlds
56 Sensei’s Divining Top
57 Eternity Vessel
58 Sculpting Steel
59 Vedalken Orrary
60 Sol Ring
61 Darksteel Ingot
62 Sword of Fire and Ice
63 Thornbite Staff
64 Argentum Armour
65 Lightning Greeves
66 Jester’s Cap
67 Culling Dais
68 Mishra’s Bauble
69 Urza’s Bauble
70 Executioner’s Capsule
71 Expedition Map
72 Nihil Spellbomb
73 Horizon Spellbomb
74 Dreamstone Hedron
75 Wayfarer’s Bauble
76 Pernicious Deed
77 All is Dust
78 Damnation
79 Beseech the Queen
80 Demonic Tutor
81 Vampiric Tutor
82 Diabolic Tutor
83 Primal Command
84 Cultivate
85 Kodama’s Reach
86 Exploration
87 Regrowth
88 Restock
89 Life from the Loam
90 Profane Command
91 Beacon of Unrest
92 Genesis Wave
93 Mirri’s Guile
94 Sylvan Library
95 Promise of Power
96 Phyrexian Arena
97 Liliana Vess
98 Sorin Markov
99 Garruk WIldspeaker
I want to start this by saying that I absolutely hate creatures. The only creature that I can stand playing are small utility creatures. I realize that Avatar of Woe and those guy would be insane in this deck, but I just don't like them. I chose Glissa because she is a small utility creature, and I can use her absurd ability to win without creatures. The main win condition of this deck is Mindslaver (to Mindslaver, and hopefully win with their deck... I know, it is kind of loose). Eternal Witness, Volrath's Stronghold and Phyrexian Tower/Culling Dais set up a nice recursion engine as well. Life from the Loam is run to protect that engine, plus getting artifacts into the graveyard isn't a horrible side effect.
Now to talk about the artifact with which to abuse with my general. A few of them (like Mindslaver and the free baubles) are very obvious, but a few others are a little more complicated. Capsule is just a straight up machine gun when Glissa is out, it is very fair. Jester's Cap and Dreamstone Hedron might need the most explaining. Jester's Cap is an additional win con in the late (very late) game, by removing all their threats, or just decking them (every time this happens, that player will be forced to sign my Jester's Cap). Hedron is the insane in this format (in my opinion). It does everything you would want it to do, and it is positively unfair with Orrery (you can wait until the end of a player's turn to either draw three or drop some heat). Speaking of Orrery, this card is pretty insane after a Wrath of God.
The reason that I have so many rampant growth effects and 37 lands (granted one of them is a Maze of Ith...) is because I have never understood how people can play with less than 40% lands. In 60 and 40 card decks, this is the norm, but in EDH I see so many people cheating on lands, missing land drops can keep you out of the game in this format. The ramp cards are to take advantage of the usually low land counts of decks and power ahead of them in the early game, while not missing land drops in the late game. When everyone at the table has extremely powerful spells, being the one to play them first and then play more of them in a turn than anyone else is a huge advantage. I firmly believe that lands are the most powerful cards in EDH (one of my friends made a land EDH deck, it is almost unbeatable in multiplayer).
One last thing, why isn't Sorrin banned? He is absolutely insane. He kills faster than Jace, and never even has to go ultimate. Honestly, please answer that question for me.