Spartacvs
01-04-2011, 11:51 PM
Hello all,
My name is Sean and I live and play in Tokyo.
I play in 3 legacy tournaments a week at Tomoharu Saitou's card store. (google "mtg hareruya" translate and click "link on the left column, then select the 3rd option "ya clear blog" you can see the top decklist from all the tourneys we play here)
I took 2nd in a 51 player Tournament on January 3rd, 2011 with this
"Beautiful Counter Burn"
Planeswalkers(4)
4 Jace, the Mind Sculptor(WWK)
Enchantments(4)
4 Counterbalance(CS)
Artifacts(4)
4 Sensei's Divining Top(CHK)
Creatures(4)
4 Tarmogoyf(FUT)
Sorceries(2)
2 Ponder(MPR)
Instants(20)
4 Brainstorm(CST)
4 Swords to Plowshares(DD:EvT)
4 Force of Will(AL)
4 Punishing Fire(ZEN)
4 Counterspell(DD:JvC)
Lands(22)
1 Island(UNH)
1 Tropical Island(REV)
2 Tundra(REV)
4 Volcanic Island(REV)
2 Polluted Delta(ONS)
2 Flooded Strand(ONS)
2 Scalding Tarn(ZEN)
2 Misty Rainforest(ZEN)
2 Cascade Bluffs(EVE)
4 Grove of the Burnwillows(FUT)
Sideboard(15)
4 Divert(OD)
4 Engineered Explosives(FD)
3 Firespout(SDM)
2 Forbid(EX)
2 Krosan Grip(TSP)
The entry fee was 1000yen and the prize was a box of Scars and 1 English pack of Legends
I went 5-1 losing in round 5 to the only other person who was 4-0 and I won the last round
R1 (2-0)
I have the decklist(pretty close) because he 4-1'd a box tourney just like this on Dec 30th
G1 I get CB lock and counter 3 malestrom pulse and then he plays P. Deed after he deeds I drop Jace and fateseal him out
G2 he mulls to 6 and I make him Thought Seize himself and discard his only other spell in hand, A maelstrom Pulse (I love a Divert)
/ "GB Smallpox"
4 "Swamp / Swamp (UNH)"
1 "Forest / Forest (UNH)"
3 "Bayou (3ED)"
1 "Scrubland (3ED)"
4 Verdant Catacombs (ZEN)"
3 Marsh Flats (ZEN)"
4 Treetop Village (10E)"
1 Twilight Mire (EVE)"
1 Urborg, Tomb of Yawgmoth (PLC)"
1 Volrath's Stronghold (STH)"
- Land (23) -
4 Tarmogoyf (FUT)"
4 Dark Confidant (RAV)"
3 Eternal Witness (5DN)"
3 Kitchen Finks (SHM)"
- Creature (14) -
4 Thoughtseize (LRW)"
4 "Hymn to Tourach (FEM)"
4 Smallpox (TSP)"
3 Duress (M10)"
3 Smother (ONS)"
3 Maelstrom Pulse (ARB)"
2 Umezawa's Jitte (BOK)"
- Spell (23) -
4 Tormod's Crypt (CHR)"
3 Extirpate (PLC)"
3 Pernicious Deed (APC)"
1 Duress (M10)"
1 Smother (ONS)"
1 Maelstrom Pulse (ARB)"
1 Umezawa's Jitte (BOK)"
1 Kitchen Finks (SHM)"
- Sideboard (15) -
R2 Thopter Foundry/Sword of the Meek Combo
2-1
G1 he has the nutz and he apparently plays more than 2 Thopter Foundry ( I counter the first 2)
G2 he resolves Zero Spells
G3 He resolves a t1 Relic of Progenitus... thats it
After this match I'm just pumped as ever about my choice of deck and being about to completely lock opponents out.
R3 B/R/W Reanimator(2-1)
His deck is pretty Japanese crazy with Solitary Confinement/Squee Goblin Nabob and Undead Gladiator but his fattys of choice were pretty standard (Iona, Terrastadon) but I did see some less obvious choices Thraximundar! and Angel of Despair and Bloodmoon
G2 I lose to this
him: swamp, go. me: Island, go. Him: eot entomb for Angel of Despair!! untap, reanimate .... I play my fetch and get tundra to deal with the angel but i never get a 2nd land after that. I could have won easily if i had led with my fetch land instead :<.
g1,g3 were easy wins. He gets iona into play and says white so i play jace and bounce it. he reanimates terrastodon and kills my jace and a land but i drop goyf and then he cant attck with his 9/9 i drop another goyf and pass then i swing in with one goyf and 4 mana up he blocks with his 9/9 and i double punishing fire(goyf was 5/6).
R4 vs Zoo 2-0
Dont waste counters on sylvan library board out forces and a ponder for firespout and forbid easy wins
R5 (1-2)
I win G1 off CB lock and get bloodmoon'd G2(nasty card there). G3 I keep a one lander with two brainstorm and a top. I play t1 top and i draw top on turn 2. I pop top to try to draw a land and i draw a 3rd top!! i then try to brainstorm but i get spell pierced. t3 i try to brainstorm again and he counterspells me then untaps and plays needle on top TT. I was never in this game and I die to trinket mage and Vendillion Clique
He won the tourney and opened Karakas from his Legends booster
Naoki Kurokawa / "UR Trinket Contrrol" 6-0
4 Scalding Tarn (ZEN)"
2 Misty Rainforest (ZEN)"
2 "Volcanic Island (3ED)"
9 Island (UNH)"
3 Mountain (USG)"
1 Seat of the Synod (MRD)"
1 Academy Ruins (TSP)"
- Land (23) -
3 Trinket Mage (5DN)"
2 Vendilion Clique (MOR)"
- Creature (5) -
4 "Force of Will (ALL)"
4 Spell Snare (DIS)"
2 Counterspell (TMP)"
4 Brainstorm (5ED)"
4 Lightning Bolt (M10)"
2 Fire//Ice (APC)"
2 Blood Moon (8ED)"
2 Engineered Explosives (5DN)"
1 Sensei's Divining Top (CHK)"
1 Pithing Needle (SOK)"
1 Meekstone (4ED)"
1 Isochron Scepter (MRD)"
1 Vedalken Shackles (5DN)"
3 Jace, the Mind Sculptor (WWK)"
- Spell (32) -
1 Engineered Explosives (5DN)"
1 Pithing Needle (SOK)"
1 Chalice of the Void (MRD)"
1 Relic of Progenitus (ALA)"
2 Tormod's Crypt (CHR)"
3 Spell Pierce (ZEN)"
3 Red Elemental Blast (4ED)"
1 Ancient Grudge (TSP)"
2 Firespout (SHM)"
- Sideboard (15) -
R6 I will get 2nd(1st if my last opp loses this round) if i win this match and 8 packs instead of 3 so we play it out
BUGw Tempo
2-0
He played Heiarchs, Bobs, Swords, Daze , FoW's, Brainstorms, Ponders, Stifles, Goyfs
Punishing Fire just killed everything he played. I board in Diverts over FoW's but he never plays anything for me to use 'em on(he boarded out his FoW's too.
Card Choices
Punishing Fire/ Grove of the Burnwillows means a few things
Merfolk is a Good Matchup(unlike traditional CB list)
Planeswalkers you opponents play are not going to live
Your Goyf is better than their Goyf
INEVITABILITY in the control MU's
Forbids out of the SB are very good
No Daze/Snare/Pierce 4 Counterspell
Counterspell is awesome and whe you dont care if vial resolves t1 and survival is banned i think it's the best right now.
22 Lands(more than usual CB but this is a control deck that puts all of that extra mana to good use with DI shocks)
Punishing Fire late game means a few adjustments
4 Grove of the Burnwillows We want all 4 because we want it every game and people play wastelands in Legacy. Also having 2 out can be very important in sided games when people bring in extirpate and you need to always leave one up if you have punishing fire in your GY and dont have CB with a 1 on top
we still want 18 sources of blue so we cant cast UU spells on t2
4 Volcanic Island(Punishing Fire is the only red spell but we need lots of red)
1 Island(when you dont know what you are playing against t1 on the play fetch island is pretty safe so you play around stifle and wasteland)
1 Tropical Island(for Goyfs, only need one because of the 4 Groves, I even side it out vs submerge)
2 Tundra(for swords and we need more than one in case of wasteland)
2 Cascade Bluffs(this was the card that finally made the mana work, before this late game i would get into situations where I needed more red so that I could maximize my Punishing Fire effectiveness. As an added bonus to giving awesome late game red mana production you can play t1 grove top t2 bluffs CB)
4 Swords to Plowshares
Swords is the best and this deck makes better use of it than most since you can re-buy P. Fires
No Vendillion Clique
the last thing this deck needs is another threat. this deck has 3 ways to win 4 Jace, Goyfs, and DI Punishing Fires
Ponder is better(than preodain) in the last two spots to play with since ponder into counterbalance is so good since you can set up the blowout"blind" CB flip
This was the third box tournament I've ran this list and I went x-1-1 Id'ing into the top 8(top 8 is for prize purposes only, top 8s are not played out) the other 2 times since only 1st place really mattered and I had taken a loss RD 4.
All in all, I am really happy with this list and dredge is the only match-up I don't want to face. If you like control decks I suggest giving this one a try at your next tourney.
Cheers,
Sean
My name is Sean and I live and play in Tokyo.
I play in 3 legacy tournaments a week at Tomoharu Saitou's card store. (google "mtg hareruya" translate and click "link on the left column, then select the 3rd option "ya clear blog" you can see the top decklist from all the tourneys we play here)
I took 2nd in a 51 player Tournament on January 3rd, 2011 with this
"Beautiful Counter Burn"
Planeswalkers(4)
4 Jace, the Mind Sculptor(WWK)
Enchantments(4)
4 Counterbalance(CS)
Artifacts(4)
4 Sensei's Divining Top(CHK)
Creatures(4)
4 Tarmogoyf(FUT)
Sorceries(2)
2 Ponder(MPR)
Instants(20)
4 Brainstorm(CST)
4 Swords to Plowshares(DD:EvT)
4 Force of Will(AL)
4 Punishing Fire(ZEN)
4 Counterspell(DD:JvC)
Lands(22)
1 Island(UNH)
1 Tropical Island(REV)
2 Tundra(REV)
4 Volcanic Island(REV)
2 Polluted Delta(ONS)
2 Flooded Strand(ONS)
2 Scalding Tarn(ZEN)
2 Misty Rainforest(ZEN)
2 Cascade Bluffs(EVE)
4 Grove of the Burnwillows(FUT)
Sideboard(15)
4 Divert(OD)
4 Engineered Explosives(FD)
3 Firespout(SDM)
2 Forbid(EX)
2 Krosan Grip(TSP)
The entry fee was 1000yen and the prize was a box of Scars and 1 English pack of Legends
I went 5-1 losing in round 5 to the only other person who was 4-0 and I won the last round
R1 (2-0)
I have the decklist(pretty close) because he 4-1'd a box tourney just like this on Dec 30th
G1 I get CB lock and counter 3 malestrom pulse and then he plays P. Deed after he deeds I drop Jace and fateseal him out
G2 he mulls to 6 and I make him Thought Seize himself and discard his only other spell in hand, A maelstrom Pulse (I love a Divert)
/ "GB Smallpox"
4 "Swamp / Swamp (UNH)"
1 "Forest / Forest (UNH)"
3 "Bayou (3ED)"
1 "Scrubland (3ED)"
4 Verdant Catacombs (ZEN)"
3 Marsh Flats (ZEN)"
4 Treetop Village (10E)"
1 Twilight Mire (EVE)"
1 Urborg, Tomb of Yawgmoth (PLC)"
1 Volrath's Stronghold (STH)"
- Land (23) -
4 Tarmogoyf (FUT)"
4 Dark Confidant (RAV)"
3 Eternal Witness (5DN)"
3 Kitchen Finks (SHM)"
- Creature (14) -
4 Thoughtseize (LRW)"
4 "Hymn to Tourach (FEM)"
4 Smallpox (TSP)"
3 Duress (M10)"
3 Smother (ONS)"
3 Maelstrom Pulse (ARB)"
2 Umezawa's Jitte (BOK)"
- Spell (23) -
4 Tormod's Crypt (CHR)"
3 Extirpate (PLC)"
3 Pernicious Deed (APC)"
1 Duress (M10)"
1 Smother (ONS)"
1 Maelstrom Pulse (ARB)"
1 Umezawa's Jitte (BOK)"
1 Kitchen Finks (SHM)"
- Sideboard (15) -
R2 Thopter Foundry/Sword of the Meek Combo
2-1
G1 he has the nutz and he apparently plays more than 2 Thopter Foundry ( I counter the first 2)
G2 he resolves Zero Spells
G3 He resolves a t1 Relic of Progenitus... thats it
After this match I'm just pumped as ever about my choice of deck and being about to completely lock opponents out.
R3 B/R/W Reanimator(2-1)
His deck is pretty Japanese crazy with Solitary Confinement/Squee Goblin Nabob and Undead Gladiator but his fattys of choice were pretty standard (Iona, Terrastadon) but I did see some less obvious choices Thraximundar! and Angel of Despair and Bloodmoon
G2 I lose to this
him: swamp, go. me: Island, go. Him: eot entomb for Angel of Despair!! untap, reanimate .... I play my fetch and get tundra to deal with the angel but i never get a 2nd land after that. I could have won easily if i had led with my fetch land instead :<.
g1,g3 were easy wins. He gets iona into play and says white so i play jace and bounce it. he reanimates terrastodon and kills my jace and a land but i drop goyf and then he cant attck with his 9/9 i drop another goyf and pass then i swing in with one goyf and 4 mana up he blocks with his 9/9 and i double punishing fire(goyf was 5/6).
R4 vs Zoo 2-0
Dont waste counters on sylvan library board out forces and a ponder for firespout and forbid easy wins
R5 (1-2)
I win G1 off CB lock and get bloodmoon'd G2(nasty card there). G3 I keep a one lander with two brainstorm and a top. I play t1 top and i draw top on turn 2. I pop top to try to draw a land and i draw a 3rd top!! i then try to brainstorm but i get spell pierced. t3 i try to brainstorm again and he counterspells me then untaps and plays needle on top TT. I was never in this game and I die to trinket mage and Vendillion Clique
He won the tourney and opened Karakas from his Legends booster
Naoki Kurokawa / "UR Trinket Contrrol" 6-0
4 Scalding Tarn (ZEN)"
2 Misty Rainforest (ZEN)"
2 "Volcanic Island (3ED)"
9 Island (UNH)"
3 Mountain (USG)"
1 Seat of the Synod (MRD)"
1 Academy Ruins (TSP)"
- Land (23) -
3 Trinket Mage (5DN)"
2 Vendilion Clique (MOR)"
- Creature (5) -
4 "Force of Will (ALL)"
4 Spell Snare (DIS)"
2 Counterspell (TMP)"
4 Brainstorm (5ED)"
4 Lightning Bolt (M10)"
2 Fire//Ice (APC)"
2 Blood Moon (8ED)"
2 Engineered Explosives (5DN)"
1 Sensei's Divining Top (CHK)"
1 Pithing Needle (SOK)"
1 Meekstone (4ED)"
1 Isochron Scepter (MRD)"
1 Vedalken Shackles (5DN)"
3 Jace, the Mind Sculptor (WWK)"
- Spell (32) -
1 Engineered Explosives (5DN)"
1 Pithing Needle (SOK)"
1 Chalice of the Void (MRD)"
1 Relic of Progenitus (ALA)"
2 Tormod's Crypt (CHR)"
3 Spell Pierce (ZEN)"
3 Red Elemental Blast (4ED)"
1 Ancient Grudge (TSP)"
2 Firespout (SHM)"
- Sideboard (15) -
R6 I will get 2nd(1st if my last opp loses this round) if i win this match and 8 packs instead of 3 so we play it out
BUGw Tempo
2-0
He played Heiarchs, Bobs, Swords, Daze , FoW's, Brainstorms, Ponders, Stifles, Goyfs
Punishing Fire just killed everything he played. I board in Diverts over FoW's but he never plays anything for me to use 'em on(he boarded out his FoW's too.
Card Choices
Punishing Fire/ Grove of the Burnwillows means a few things
Merfolk is a Good Matchup(unlike traditional CB list)
Planeswalkers you opponents play are not going to live
Your Goyf is better than their Goyf
INEVITABILITY in the control MU's
Forbids out of the SB are very good
No Daze/Snare/Pierce 4 Counterspell
Counterspell is awesome and whe you dont care if vial resolves t1 and survival is banned i think it's the best right now.
22 Lands(more than usual CB but this is a control deck that puts all of that extra mana to good use with DI shocks)
Punishing Fire late game means a few adjustments
4 Grove of the Burnwillows We want all 4 because we want it every game and people play wastelands in Legacy. Also having 2 out can be very important in sided games when people bring in extirpate and you need to always leave one up if you have punishing fire in your GY and dont have CB with a 1 on top
we still want 18 sources of blue so we cant cast UU spells on t2
4 Volcanic Island(Punishing Fire is the only red spell but we need lots of red)
1 Island(when you dont know what you are playing against t1 on the play fetch island is pretty safe so you play around stifle and wasteland)
1 Tropical Island(for Goyfs, only need one because of the 4 Groves, I even side it out vs submerge)
2 Tundra(for swords and we need more than one in case of wasteland)
2 Cascade Bluffs(this was the card that finally made the mana work, before this late game i would get into situations where I needed more red so that I could maximize my Punishing Fire effectiveness. As an added bonus to giving awesome late game red mana production you can play t1 grove top t2 bluffs CB)
4 Swords to Plowshares
Swords is the best and this deck makes better use of it than most since you can re-buy P. Fires
No Vendillion Clique
the last thing this deck needs is another threat. this deck has 3 ways to win 4 Jace, Goyfs, and DI Punishing Fires
Ponder is better(than preodain) in the last two spots to play with since ponder into counterbalance is so good since you can set up the blowout"blind" CB flip
This was the third box tournament I've ran this list and I went x-1-1 Id'ing into the top 8(top 8 is for prize purposes only, top 8s are not played out) the other 2 times since only 1st place really mattered and I had taken a loss RD 4.
All in all, I am really happy with this list and dredge is the only match-up I don't want to face. If you like control decks I suggest giving this one a try at your next tourney.
Cheers,
Sean