Clown of Tresserhorn
01-07-2011, 07:36 PM
So, R/G is one of my favorite combinations and I'm bored to death smashing with Sharuum. Here's the list:
General:
Wort, the Raidmother
Spells:
Rampant Growth
Cultivate
Kodama's Reach
Deep Reconnaissance
Explosive Vegetation
Skyshroud Claim
Sylvan Scrying
Reap and Sow
Nature's Lore
Primal Growth
Sakura-Tribe Elder
Overgrown Battlement
Acidic Slime
Oracle of Mul-Daya
Eternal Witness
Terastodon
Kiki-Jiki Mirror Breaker
Inferno Titan
Avenger of Zendikar
Vexing Shusher
Siege Gang Commander
Goblin Marshall
Verdant Force
Dragon Broodmother
Deranged Hermit
Master of the Wild Hunt
Harmonize
Wheel of Fortune
Collective Unconscious
Plow Under
Desert Twister
Fissure
Mwonvuli Acid-Moss
Aftershock
Spontaneous Generation
Goblin Offensive
One-Dozen Eyes
Tooth and Nail
Insurrection
Crush of Wurms
Primal Command
Fork
Reiterate
Wild Ricochet
Early Harvest
Banefire
Rolling Thunder
Comet Storm
Regrowth
Restock
Nostalgic Dreams
Garruk Wildspeaker
Ancient Grudge
Artifact Mutation
Slice in Twain
Krosan Grip
Hull Breach
Skullclamp
Mana Reflection
Sylvan Library
Lands:
Kher Keep
Boseiju, Who Shelters All
Gaea's Cradle
Taiga
Stomping Ground
Fire-lit Thicket
22 Forest
11 Mountain
Anyone else play this general? I feel like I'm missing some key bombs. So far it runs good, except my group usually targets me first since all their decks are basically poo. I feel like this deck is lacking some focus. 100 cards is not enough. I want more ramp (Wayfarer's Bauble, Keeper of progenitus, Search for Tomorrow, Frenzied Tilling). I want more LD (Mold Shambler, Blood Moon, Lava Flow, Rain of Salt). I want more Removal (Flame-tongue Kavu, Cerebral Eruption, Helm of possessionm, Bogardan hellkite). I want more Draw (Regal Force, Momentous Fall). Thoughts?
Bob
General:
Wort, the Raidmother
Spells:
Rampant Growth
Cultivate
Kodama's Reach
Deep Reconnaissance
Explosive Vegetation
Skyshroud Claim
Sylvan Scrying
Reap and Sow
Nature's Lore
Primal Growth
Sakura-Tribe Elder
Overgrown Battlement
Acidic Slime
Oracle of Mul-Daya
Eternal Witness
Terastodon
Kiki-Jiki Mirror Breaker
Inferno Titan
Avenger of Zendikar
Vexing Shusher
Siege Gang Commander
Goblin Marshall
Verdant Force
Dragon Broodmother
Deranged Hermit
Master of the Wild Hunt
Harmonize
Wheel of Fortune
Collective Unconscious
Plow Under
Desert Twister
Fissure
Mwonvuli Acid-Moss
Aftershock
Spontaneous Generation
Goblin Offensive
One-Dozen Eyes
Tooth and Nail
Insurrection
Crush of Wurms
Primal Command
Fork
Reiterate
Wild Ricochet
Early Harvest
Banefire
Rolling Thunder
Comet Storm
Regrowth
Restock
Nostalgic Dreams
Garruk Wildspeaker
Ancient Grudge
Artifact Mutation
Slice in Twain
Krosan Grip
Hull Breach
Skullclamp
Mana Reflection
Sylvan Library
Lands:
Kher Keep
Boseiju, Who Shelters All
Gaea's Cradle
Taiga
Stomping Ground
Fire-lit Thicket
22 Forest
11 Mountain
Anyone else play this general? I feel like I'm missing some key bombs. So far it runs good, except my group usually targets me first since all their decks are basically poo. I feel like this deck is lacking some focus. 100 cards is not enough. I want more ramp (Wayfarer's Bauble, Keeper of progenitus, Search for Tomorrow, Frenzied Tilling). I want more LD (Mold Shambler, Blood Moon, Lava Flow, Rain of Salt). I want more Removal (Flame-tongue Kavu, Cerebral Eruption, Helm of possessionm, Bogardan hellkite). I want more Draw (Regal Force, Momentous Fall). Thoughts?
Bob