ivanpei
05-03-2011, 09:37 PM
I was psyched up about going down to the Singapore GP for the Legacy Sideevent until I found out there wasn't one. But there will be EDH tournaments all weekend long and I'm planning to unleash my competitive streak on it. I'm playing UBW and I'm open to play any general. I generally avoid Zur and Sharuum as the Douche-bagness will usually lead to me being mass raped.
The format at the GP Sideevents will be multiplayer pods of 4, last man standing. I have a fully optimised Sharuum deck with Drain, Grims Tutor and Imperial Seal along with the Douche-bag combo components. Obviously, Sharuum is an obviously combo oriented general and I get mass raped straight away. What I want is to play a Low Key General in UBW so that I can lie low and explode suddenly to win the game.
I have the following choices:
Ertai, the Corrupt (My english Alternate Art Foil might give away the deck's power level, but at least I will lose in style)
Dromar, the Banisher (Pretty friendly General, screams useless and people usually leave it alone)
Merieke Ri Berit (Not friendly, everyone kills it)
Sens Triplets (Same as Merieke)
So it's basically Ertai vs Dromar. Ertai is crazy powerful once my token engine gets going and it can protect me while combo-ing off. I plan to play a Token + Combo deck which concentrates on pumping out tokens to block early game and then late game using the Tokens to feed Ertai and protect the combo finish.
I'm playing all the usual Token Generators:
Elspeth 1.0
Elspeth 2.0
Bitterblossom
Martial Coup
Decree of Justice
Grave Titan
Myr Battlesphere
Wurmcoil Engine (Not sure if he really counts)
with a bunch of CIP creatures like Mulldrifter, Venser, Solemn, Duplicant, Shriekmaw etc that sac to Ertai.
Also playing the following "Good" Tutors:
Demonic Tutor
Vampiric Tutor
Mystical Tutor
Imperial Seal
Grim Tutor
Mystical Teachings
Not too many, just enough to find the combo components when I need em. As you can see, the deck is not balls to the wall combo. It's a pretty balanced deck with dudes as another aggro approach. What I want to brainstorm are combos that are competitive yet contain components that are not Dead when drawn without other components. I've come up with 2 so far that gels very well with my current deck:
Palinchron + Minion Reflector- 2 Card infinite dudes + infinite mana. Palinchron is big, bad and free so it's always good to draw it. Minion Reflector is busted with all the CIP creatures I run. Double Mulldrifting/Solemning/Gravetitaning/Myr Battlesphering is fun.
Sakashima/ Capsize + Mnemonic Wall + Timestretch- Each of these cards are excellent on their own with the combo being recurring bounce/copy on Mnemonic Wall, returning Timestretch for infinite turns. What I love about this combo is that all you need is a single tutor to start the Chain ie;
Demonic tutor (Or tutor into Demonic tutor with your topdeck tutor to avoid card disadvantage) into Mnemonic Wall. Cast the wall, return Demonic. Use Demonic for Sakashima. Next turn Sakashima copying Mnemonic, returning tutor. Cast Tutor for Time Stretch. Next turn, Stretch and infinite Turns ensue by bouncing Sakashima and recasting her copying Mnemonic and then Time Stretching on the following turn.
Some combos I don't run because the components are useless and give away my combo straight away, ie;
Future Sight, Top, Helm of Awakening/Cloud Key combo, Brain Freeze (Too many Crap cards like Helm/Key/Freeze, Future Sight most likely to be blown up straight away)
Helm of Obedience - Leyline of the Void- Kills just 1 guy, both components pretty obvious tells and crap when drawn without the other.
Tidespout Tyrant - Crypt / Sol Ring/ Mana Vault- 1cc Artifact- Brain Freeze/Clone effect/Any CIP dude (if you have a signet/artifact that produces coloured mana on the table)- Tidespout Tyrant has a huge bullseye on it's head and the combo needs too many components. Pretty hard to pull off but 1 slot isn't too much to sacrifice since I play Sol Ring, Crypt (don't play Vault, card is bad) and a ton of CIP creatures and artifact mana.
Thoughts and suggestions?
The format at the GP Sideevents will be multiplayer pods of 4, last man standing. I have a fully optimised Sharuum deck with Drain, Grims Tutor and Imperial Seal along with the Douche-bag combo components. Obviously, Sharuum is an obviously combo oriented general and I get mass raped straight away. What I want is to play a Low Key General in UBW so that I can lie low and explode suddenly to win the game.
I have the following choices:
Ertai, the Corrupt (My english Alternate Art Foil might give away the deck's power level, but at least I will lose in style)
Dromar, the Banisher (Pretty friendly General, screams useless and people usually leave it alone)
Merieke Ri Berit (Not friendly, everyone kills it)
Sens Triplets (Same as Merieke)
So it's basically Ertai vs Dromar. Ertai is crazy powerful once my token engine gets going and it can protect me while combo-ing off. I plan to play a Token + Combo deck which concentrates on pumping out tokens to block early game and then late game using the Tokens to feed Ertai and protect the combo finish.
I'm playing all the usual Token Generators:
Elspeth 1.0
Elspeth 2.0
Bitterblossom
Martial Coup
Decree of Justice
Grave Titan
Myr Battlesphere
Wurmcoil Engine (Not sure if he really counts)
with a bunch of CIP creatures like Mulldrifter, Venser, Solemn, Duplicant, Shriekmaw etc that sac to Ertai.
Also playing the following "Good" Tutors:
Demonic Tutor
Vampiric Tutor
Mystical Tutor
Imperial Seal
Grim Tutor
Mystical Teachings
Not too many, just enough to find the combo components when I need em. As you can see, the deck is not balls to the wall combo. It's a pretty balanced deck with dudes as another aggro approach. What I want to brainstorm are combos that are competitive yet contain components that are not Dead when drawn without other components. I've come up with 2 so far that gels very well with my current deck:
Palinchron + Minion Reflector- 2 Card infinite dudes + infinite mana. Palinchron is big, bad and free so it's always good to draw it. Minion Reflector is busted with all the CIP creatures I run. Double Mulldrifting/Solemning/Gravetitaning/Myr Battlesphering is fun.
Sakashima/ Capsize + Mnemonic Wall + Timestretch- Each of these cards are excellent on their own with the combo being recurring bounce/copy on Mnemonic Wall, returning Timestretch for infinite turns. What I love about this combo is that all you need is a single tutor to start the Chain ie;
Demonic tutor (Or tutor into Demonic tutor with your topdeck tutor to avoid card disadvantage) into Mnemonic Wall. Cast the wall, return Demonic. Use Demonic for Sakashima. Next turn Sakashima copying Mnemonic, returning tutor. Cast Tutor for Time Stretch. Next turn, Stretch and infinite Turns ensue by bouncing Sakashima and recasting her copying Mnemonic and then Time Stretching on the following turn.
Some combos I don't run because the components are useless and give away my combo straight away, ie;
Future Sight, Top, Helm of Awakening/Cloud Key combo, Brain Freeze (Too many Crap cards like Helm/Key/Freeze, Future Sight most likely to be blown up straight away)
Helm of Obedience - Leyline of the Void- Kills just 1 guy, both components pretty obvious tells and crap when drawn without the other.
Tidespout Tyrant - Crypt / Sol Ring/ Mana Vault- 1cc Artifact- Brain Freeze/Clone effect/Any CIP dude (if you have a signet/artifact that produces coloured mana on the table)- Tidespout Tyrant has a huge bullseye on it's head and the combo needs too many components. Pretty hard to pull off but 1 slot isn't too much to sacrifice since I play Sol Ring, Crypt (don't play Vault, card is bad) and a ton of CIP creatures and artifact mana.
Thoughts and suggestions?