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Phoenix Ignition
06-25-2011, 06:07 PM
I want to make an EDH deck for a FFA tournament so it has to not be immediately obvious that I'm a threat. I don't have most of my collection of cards so bought a recently released Commander deck with Mimeoplasm. I brought 1 legacy deck here so have some of the expensive cards I'd want, but not all of them.

Main things:

1. I want to use The Mimeoplasm as my commander
2. I want to be able to win multiple FFA games in one night without being "the bad guy" who uses storm combo or anything else intimidating.
3. I want the best Mimeoplasm 1 hit kill possible.

Here's my deck so far. I don't have the duals and fetches I want but hope to get them mailed here so I don't have to drop a ton of money on them.

Commander:
The Mimeoplasm

Lands:

8 Forest
7 Swamp
6 Island
1 Maze of Ith
1 Urborg, Tomb of Yawgmoth
1 Misty Rainforest
1 Tropical Island
1 Strip Mine
1 Volrath's Stronghold
1 Barren Moor
1 Tranquil Thicket
1 Lonely Sandbar
1 City of Brass
1 Jwar Isle Refuge
1 Command Tower
1 Wasteland
1 Tolaria West
1 Overgrown Tomb
1 The Tabernacle at Pendrell Vale
1 Twilight Mire
1 Minamo, School at Water's Edge

Creatures:

1 Fauna Shaman
1 Shriekmaw
1 Sakura-Tribe Elder
1 Mulldrifter
1 Yavimaya Elder
1 Oracle of Mul Daya
1 Eternal Witness
1 Phyrexian Devourer
1 Fleshbag Marauder
1 Coiling Oracle
1 Phyrexian Metamorph
1 Acidic Slime
1 Vorinclex, Voice of Hunger
1 Necrotic Ooze
1 Duplicant
1 Putrefax
1 Consecrated Sphinx
1 Stormtide Leviathan
1 Sheoldred, Whispering One
1 Steel Hellkite
1 Oona, Queen of the Fae
1 Lord of Extinction
1 Simic Sky Swallower
1 Triskelion
1 Kederekt Leviathan
1 Magus of the Bazaar
1 Palinchron

Other things:

1 Darksteel Ingot
1 Sol Ring
1 Lightning Greaves

1 Shred Memory
1 Life from the Loam
1 Frantic Search
1 Nostalgic Dreams
1 Memory Jar
1 Phyrexian Arena
1 Intuition
1 Fact or Fiction
1 Buried Alive
1 Sensei's Divining Top
1 Lim-Dul's Vault
1 Demonic Tutor
1 Tooth and Nail
1 Attunement
1 Survival of the Fittest

1 Krosan Grip
1 Beast Within
1 Maelstrom Pulse
1 Oblivion Stone
1 Life's Finale
1 Chainer's Edict
1 Putrefy
1 Proteus Staff

1 Beacon of Unrest
1 Praetor's Grasp
1 Profane Command

1 Dismiss
1 Spell Crumple
1 Mana Drain
1 Pact of Negation


The main combos right now with Mimeoplasm:

Putrefax + Lord of Extinction = Instant poison counter death
Necrotic Ooze + creature + trisk and devourer in graveyard = instant win

Also theres:
Tooth and Nail -> Palinchron + Witness -> Tooth and Nail -> Vorinclex + Metamorph Palinchron for infinite mana -> Metamorph Witness -> Tooth and Nail -> Oona instant win
(Thanks to Aardvark for that one)

Tammit67
06-25-2011, 09:45 PM
Triskelion + Lord of Extinction = Lots of damage from +1/+1 counters (possibly instant Commander damage death)

It has to be combat damage

Malchar
06-26-2011, 12:20 AM
Here are a few synergy ideas, not sure whether or not you want to use them:
etched oracle
fertilid
festercreep
sage of fables
spike weaver
triskelavus

TheAardvark
06-26-2011, 02:55 AM
Well, here is my current list, and I am taking it to a multiplayer event tomorrow.

GENERAL: The Mimeoplasm

CREATURES:
Avatar of Woe
Cairn Wanderer
Coffin Queen
Necrotic Ooze
Skithyrix, the Blight Dragon
Thought Gorger
Body Double
Consecrated Sphinx
Jin-Gitaxias, Core Augur
Magus of the Bazaar
Palinchron
Phyrexian Metamorph
Wonder
Brawn
Eternal Witness
Fauna Shaman
Indrik Stomphowler
Loaming Shaman
Oracle of Mul Daya
Primeval Titan
Riftsweeper
Sakura-Tribe Elder
Terastodon
Vorinclex, Voice of Hunger
Yavimaya Elder
Lich Lord of Unx
Lord of Extinction
Psychatog
Artisan of Kozilek
Duplicant
Solemn Simulacrum

SPELLS:
Beacon of Unrest
Buried Alive
Damnation
Demonic Tutor
Entomb
Life's Finale
Vampiric Tutor
Victimize
Careful Consideration
Fact or Fiction
Intuition
Read the Runes
Cultivate
Farseek
Gaea's Blessing
Kodama's Reach
Life from the Loam
Nostalgic Dreams
Regrowth
Tooth & Nail
Worldly Tutor

ENCHANTMENTS:
Attunement
Defense of the Heart
Greater Good
Survival of the Fittest
Pernicious Deed

ARTIFACTS:
Altar of Dementia
Lightning Greaves
Scroll Rack
Sensei's Divining Top
Sol Ring

LAND:
Bad River
Bayou
Bloodstained Mire
Breeding Pool
Command Tower
Drowned Catacomb
Flooded Grove
Flooded Strand
High Market
Misty Rainforest
Overgrown Tomb
Phyrexian Tower
Polluted Delta
Reflecting Pool
Reliquary Tower
Sunken Ruins
Tropical Island
Twilight Mire
Underground Sea
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Volrath's Stronghold
Watery Grave
Windswept Heath
Wooded Foothills
5x Forest
4x Swamp
3x Island

I didn't want to go the Dredge route for various reasons, and I have been tweaking the list to make it a bit more flexible. Two cards I know will be questioned are Riftsweeper and Gaea's Blessing. Riftsweeper is there so you can get something back that you have used with The Mimeoplasm or otherwise got RFG by an opponent or something. It's been solid, if not spectacular; it was better in an earlier build that contained Crystal Shard. Gaea's Blessing gives you outs to mass graveyard hate, which is common in my meta. You can Entomb (or Intuition, I guess, if you think the opponent will "fall" for it) for it, or have some form of instant speed card draw and dredge it off with Loam and such. It's been alternately spectacular and mediocre, but I expect tomorrow will be the real test. It was just a thought I had to try to mitigate nonsense like Crypt, Bazaar of Wonders (yes, really), Relic, etc.

Due to the lack of multiple combat step effects in these colors, you can't General Damage kill more than one person at a time, but doing it the first time is pretty easy early on, especially with Buried Alive: fetch up Skithyrix, Artisan (or Lord of Extinction if it will be larger by then), and Brawn, choose Skith and Artisan (or Lord) with The Mimeoplasm, and you'll trample through for enough poison more often than not. Some people use Putrefax, but I don't really care for it personally.

Oh, one more thing to note is that there is a table-killing combo through one card: Tooth & Nail. First, pull up Palinchron + Witness to get back Tooth, then Vorinclex + Metamorph (copying Palinchron), bounce/recast Palinchron a billion times, then return Metamorph and recast it and make it a Witness, getting Tooth back again and fetching up Lich Lord of Unx to mill everyone out. There are other things you can use instead of the Lich Lord, but I picked him because his second ability can be situationally useful, given your General.

Anyway, just some ideas. Enjoy.

Phoenix Ignition
06-26-2011, 02:57 AM
It has to be combat damage
Darn.


Here are a few synergy ideas, not sure whether or not you want to use them:
etched oracle
fertilid
festercreep
sage of fables
spike weaver
triskelavus


No, I'm really not looking to blow Mimeoplasm on removing things to possibly give me a basic land card tapped when I could cast him to win the game. I really just want to know if there are any better super powered creature combos that would win instantly.

EDIT:
Thanks for the deck list Aardvark, I've updated my current list with a few of your good card choices I forgot. I'm going to try to pick up that combo you speak of if I can, it looks like a fun combo and it is important to have a game winner like that.

I'm not a big fan of Gaea's Blessing on paper, but I hate being so graveyard dependent for all of my combo things. How do you plan on getting around grave hate if you don't get a Gaea's Blessing?

TheAardvark
06-26-2011, 11:22 AM
I'm not a big fan of Gaea's Blessing on paper, but I hate being so graveyard dependent for all of my combo things. How do you plan on getting around grave hate if you don't get a Gaea's Blessing?

Well, that is another reason I included Riftsweeper, although it isn't always a huge boon in that department. Perhaps more instant speed reanimation to bring Loaming Shaman into play in response or something. I didn't want all that much reanimation aside from The Mimeoplasm, but I can definitely see adding Makeshift Mannequin and Corpse Dance, although Corpse Dance doesn't always work out the way you want it.

As a side note, Attunement is insane. So good. I tried Breakthrough, but it didn't work out the way I want to, since I am not full up on Dredge cards and such. However, Attunement is terrific.

Damnosus
06-26-2011, 05:56 PM
I would consider a completely different strategy: go control/combo. Here is my list which is pretty competitive (not Oona/Arcum/Sharuum super holy crap competitive, but a little below).

http://essentialmagic.com//Decks/View.asp?ID=874370

TheAardvark
06-26-2011, 08:56 PM
Well, I won the event today, winning both tables, although it was pretty rough in the first one (recurring board sweeps, someone else playing The Mimeoplasm, etc.). I have definitely reversed my thoughts on Putrefax, as I totally forgot he had haste, which is something the deck needs very much since it's much easier to Tutor for than Greaves.

I also want a graveyard hate slot, which will be either Shred Memory (instant speed, tutors for other stuff) or Scavenging Ooze (instant speed, easily tutorable, gains life, which is sometimes helpful); most likely the Ooze because it is easier to find.

Riftsweeper and Blessing were both excellent today in the first game; the second game was much shorter and I never had reason/opportunity to use either. I am happy with those slots as they stand now.

The slots I am not too thrilled with are Pernicious Deed and Careful Consideration; Deed was never needed due to Damnation/Life's Finale and things like Stomphowler/Terastodon, and Careful Consideration was just mediocre all day. So, those will likely get the axe for Scavenging Ooze and Putrefax, at least for now.

TheAardvark
06-26-2011, 08:56 PM
Ditto.

Karhumies
07-06-2011, 11:44 AM
Some card ideas:

Inkwell Leviathan - Simic Sky Swallower #2
Death's Shadow & Phyrexian Dreadnought - nice T1 "plays"
Hunted Horror - T2 "hug" in multiplayer
Scion of Darkness & Krosan Tusker - Cycling big meat
Hermit Druid & Tainted Pact - Only if you cut away basics

militiaman89
07-07-2011, 11:19 PM
So I've had alot of success with skitherix and a fatty in a yard one shot kill and regeneration. Also late game all suns dawn has been fantastic gets back tutors and other things that are great tooth and nail should also be in the list, preators grasp is the nut high as it can grab a bomb from them and most of the time you will be in one of there colors or just to grab some artifact ramp, bribery and aquire are also great cards. If you have low enough casting things in your deck try triskelion phryexian devourer combo with necrotic ooze instant kill works great

Phoenix Ignition
07-08-2011, 02:00 PM
So what is the general consensus on poison creature, should we use Skithiryx , Putrefax, or both together? Putrefax has haste already meaning cheaper to play and get one insta-kill with, but Skithiryx has haste possibilities and has staying power.

Having giant stealable creatures on the field (who one shot you) isn't always the best thing since people like stealing things in EDH, but does anyone have any strong opinions on this?

Zach Tartell
07-08-2011, 02:59 PM
So what is the general consensus on poison creature, should we use Skithiryx , Putrefax, or both together? Putrefax has haste already meaning cheaper to play and get one insta-kill with, but Skithiryx has haste possibilities and has staying power.

Having giant stealable creatures on the field (who one shot you) isn't always the best thing since people like stealing things in EDH, but does anyone have any strong opinions on this?

If you're going for the poison kill definitely play both. And include that new hexproof-Greaves too. You're playing a TON of chaff though. If you're looking for competitive-ness cut:
-Refuges (CIPT sucks)
-Terramorphic (CIPT sucks)
-Yavimaya Elder (Reach or Cultivate are both WAY better than this guy)
-Shadomage Infiltrator (awful awful awful. Play a Thieving Magpie before you play him, but don't do that even)
-Graverobber (I know it's dope, but you can only reasonably flip him early game, when there isn't anything good to reanimate. And late game you'll never have enough mana to pull it out)
-Dark Hatchling (6 mana? In a competitive deck? For a terror?)
-Ideas Unbound (there are far more efficient ways to dump cards that don't promote card disadvantage. The ONLY time this is good is in top deck mode)
-Relic (you want to control what is in graveyards, not burn all of them. Definitely switch to Phyrexian Furnace or Scrabbling Claws or Crypt if you're really afraid)

I'm too lazy to go through the rest of the list. You need WAY more that one counterspell if you want to call your deck competitive. Even if it's just Manadrain/Force/Counterspell/Hinder/Desertion/Dissipate/Faerie Trickery.

I'll look over my roomie's list. I think the poison kill is good (don't cut it). And don't worry about Threaten or whatever; if you play even a little permission (or land a greaves/new greaves) you'll just kill the guy with steal effects.

Phoenix Ignition
07-08-2011, 03:40 PM
The only thing I disagree with you on is Elder. Getting enough creatures in the graveyard for Mimeoplasm tends to actually be a problem, and sometimes I have to cast him just for utility creatures like Shriekmaw.

I'll try to post a less clunky list when I have access to my actual collection in a month.

militiaman89
07-08-2011, 05:35 PM
For grave control shred memory is the best can remove key cards or transmutefor a demonic tutor or survival. Also some fun things with mimeoplasm is lord of extinction with a triskelion late game one shot kill or etched oracle remove counters draw lots of cards. And elder is good a a chump blocker and draws cards

militiaman89
07-12-2011, 06:14 AM
So what would be the beat artifact ramp for this deck

Phoenix Ignition
07-12-2011, 06:37 PM
Updated primer with better main deck, still need to get all the duals/fetches in here but the main body of the deck is looking better. Incorporating both Tooth and Nail combo and Necrotic Ooze combo.


So what would be the beat artifact ramp for this deck

I prefer just Sol Ring and Darksteel Ingot since DI can't die and Sol Ring is just damn powerful.

Fuzzy
07-12-2011, 07:12 PM
I can't see why there's no GSZ to act like the 3rd Survival, and the same goes to Hermit Druid being so awesome...

I would like to see more painlands in your list, and please, PLEASE, run one Shizo in your maindeck.

Phoenix Ignition
07-12-2011, 08:06 PM
I can't see why there's no GSZ to act like the 3rd Survival, and the same goes to Hermit Druid being so awesome...

I would like to see more painlands in your list, and please, PLEASE, run one Shizo in your maindeck.

GSZ to grab what, exactly? I didn't include it on purpose because it really doesn't seem to be worth it's slot, it could grab a decent array of utility, but doesn't really seem to make much of a difference on the game state.

Hermit Druid also just doesn't seem that necessary. It would go in the slot of some similar card like Buried Alive which doesn't need to get lucky to hit the things I want. Less than 10% of the time would it hit something that I wanted it to, and it also makes grave hate better against me by just throwing random extra cards in there.

If you suggest a card please suggest a card to replace as well.

Shizo is a good idea, I will add it.

Fuzzy
07-12-2011, 08:28 PM
GSZ to grab what, exactly? I didn't include it on purpose because it really doesn't seem to be worth it's slot, it could grab a decent array of utility, but doesn't really seem to make much of a difference on the game state.

Hermit Druid also just doesn't seem that necessary. It would go in the slot of some similar card like Buried Alive which doesn't need to get lucky to hit the things I want. Less than 10% of the time would it hit something that I wanted it to, and it also makes grave hate better against me by just throwing random extra cards in there.

If you suggest a card please suggest a card to replace as well.

Shizo is a good idea, I will add it.

GSZ can grab Fauna Shaman, Hermit Druid, possibly Dryad Arbor, Eternal Witness, Acidic Slime/Indrik Stompholer (In my list) and maybe a lategame bomb like Vorinclex or Lord of Extinction. Seems solid to me, and I would run it in the Dismiss place (Well, because that card sux)

The cheating part of Hermit Druid is: Run few basic lands. Seems obvious, but you will mill like 30 cards and still get a land for ramping the Mimeoplasm. I would cut maybe Memory Jar or Frantic Search to it.

Windux
07-31-2011, 07:23 AM
GENERAL: The Mimeoplasm

CREATURES:
Avatar of Woe
Coffin Queen
Necrotic Ooze
Skithyrix, the Blight Dragon
Thought Gorger
Body Double
Consecrated Sphinx
Jin-Gitaxias, Core Augur
Magus of the Bazaar
Palinchron
Phyrexian Metamorph
Wonder
Brawn
Eternal Witness
Fauna Shaman
Indrik Stomphowler
Loaming Shaman
Oracle of Mul Daya
Primeval Titan
Riftsweeper
Terastodon
Vorinclex, Voice of Hunger
Yavimaya Elder
Lich Lord of Unx
Lord of Extinction
Psychatog (Maybe get the cut?)
Artisan of Kozilek
Duplicant
Solemn Simulacrum
Scavenging Ooze
Putrefax

SPELLS:
All Sun's Dawn
Beacon of Unrest
Buried Alive
Damnation
Demonic Tutor
Entomb
Life's Finale
Vampiric Tutor
Victimize
Fact or Fiction
Intuition
Read the Runes
Cultivate
Farseek
Gaea's Blessing
Kodama's Reach
Life from the Loam
Nostalgic Dreams
Regrowth
Shred Memory
Tooth & Nail
Worldly Tutor
Green Sun's Zenith

ENCHANTMENTS:
Attunement
Defense of the Heart
Greater Good
Survival of the Fittest


ARTIFACTS:
Altar of Dementia
Swiftfood Boots
Lightning Greaves
Scroll Rack
Sensei's Divining Top
Sol Ring


LAND:
Bad River
Bayou
Bloodstained Mire
Breeding Pool
Boseju, Who Shelters All
Command Tower
Drowned Catacomb
Flooded Grove
Flooded Strand
Miren, the Moaning Well
Misty Rainforest
Overgrown Tomb
Phyrexian Tower
Polluted Delta
Reflecting Pool
Reliquary Tower
Sunken Ruins
Tropical Island
Twilight Mire
Underground Sea
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Volrath's Stronghold
Watery Grave
Windswept Heath
Wooded Foothills
5 Forest
3 Swamp
3 Island

-1 Card yet if I counted correctly

That's Awkward list, with minor changes.
I think Karn and Garruk Primal Hunter could be nice. But protecting themselve.

Hermit Druid +should be included, as well as Sylvan SCrying.
Sylvan Scrying can fetch us Miren or Boseju

Other Cards:
Birthing Pot - Survival/Shaman #3.
Genesis - Tutorable Recursion
Squee - Not neccesary if we have Genesis, we also have enough creatures who wants to be discarded
Dryad Arbor - GSZ acceleration, tutorable blocker, saccoutlet.
Natural Order - Searched Terastodon, Shaman (if we need a tutor for the combo), Vorinclex, Voice of Hunger, Titan, Lord
Creeping Tar Pit - Manlands are always good.
The Tabernacle at Pendrell Vale - Just for being awesome ;)
Triskelion - Sweeper with Lord. But otherwise: If we can get those 2 cards, we can get any other as well and win
Gaeas Cradle - Manaboost obv.
Maze of Ith - Just as an solution, but maybe not neccesary
Murmuring Bosk - Instead of a Forest. It's a better fetch then a Forest
Gargoyle Castle - With Loam a recurring beater
Rupture Spire - 5c land

For the more comboish-style:
Diabolic Intent
Rhystic Tutor
Tainted Pact

Also every nonbasic land makes Hermit Druid better.

Cards to cut: Life from the Loam, Gaeas Blessing, Psychatog...and I don't know ^^

Ajsmirnov
08-02-2011, 01:33 PM
You should not consider Squee and Murmuring Bosk - Mimeoplasm is UBG.

I'll post my list when will have time to type it )

How is All Sun's Dawn? Compared to Restock...

Windux
08-02-2011, 04:17 PM
I cutted the All Sun's Dawn, because Witness, Regrowth and Nostalgic Dreams are enough.

Krovikan Horror would be a good alternative to Squee. With Hermit Druid, Magus etc. it's even better, because you can recurr it every end of turn step.
That rocks in multiplayer games ;)

Discard Horror->get Brawn->Get Utility, eot get Horror. Mainphase 2 of an opponent discard Horror->Wonder->Utility, get Horror etc etc.
If you have enough mana of course ;)

neoryujin
08-05-2011, 06:19 AM
In the late game, wouldn't Praetor's Counsel be superior to All Sun's Dawn?

Another suggestion / alternatives:
Far Wanderings instead of Farseek / Cultivate.
Diabolic Servitude over Coffin Queen.

Oh, and I play Life from the Loam + Wasteland / Strip Mine in this deck as well ;p

Windux
08-05-2011, 02:36 PM
My newest decklist:
1 Avatar of Woe
1 Coffin Queen
1 Necrotic Ooze
1 Skithiryx, the Blight Dragon
1 Thought Gorger
1 Body Double
1 Consecrated Sphinx
1 Jin-Gitaxias, Core Augur
1 Magus of the Bazaar
1 Palinchron
1 Phyrexian Metamorph
1 Wonder
1 Brawn
1 Eternal Witness
1 Fauna Shaman
1 Indrik Stomphowler
1 Loaming Shaman
1 Oracle of Mul Daya
1 Primeval Titan
1 Terastodon
1 Vorinclex, Voice of Hunger
1 Yavimaya Elder
1 Lich Lord of Unx
1 Lord of Extinction
1 Artisan of Kozilek
1 Duplicant
1 Solemn Simulacrum
1 Scavenging Ooze
1 Putrefax
1 Beacon of Unrest
1 Buried Alive
1 Damnation
1 Demonic Tutor
1 Entomb
1 Life's Finale
1 Vampiric Tutor
1 Victimize
1 Fact or Fiction
1 Intuition
1 Read the Runes
1 Cultivate
1 Farseek
1 Kodama's Reach
1 Life from the Loam
1 Nostalgic Dreams
1 Regrowth
1 Shred Memory
1 Tooth and Nail
1 Green Sun's Zenith
1 Attunement
1 Defense of the Heart
1 Greater Good
1 Survival of the Fittest
1 Swiftfoot Boots
1 Lightning Greaves
1 Scroll Rack
1 Sensei's Divining Top
1 Sol Ring
1 Bad River
1 Bayou
1 Bloodstained Mire
1 Breeding Pool
1 Boseiju, Who Shelters All
1 Command Tower
1 Drowned Catacomb
1 Flooded Grove
1 Flooded Strand
1 Miren, the Moaning Well
1 Misty Rainforest
1 Overgrown Tomb
1 Phyrexian Tower
1 Polluted Delta
1 Reflecting Pool
1 Reliquary Tower
1 Sunken Ruins
1 Tropical Island
1 Twilight Mire
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volrath's Stronghold
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
2 Swamp
2 Island
1 Worldly Tutor
1 Gaea's Cradle
1 Rupture Spire
3 Forest
1 Genesis
1 Hermit Druid
1 Strip Mine
1 Dust Bowl
1 Sakura-Tribe Elder
SB: 1 The Mimeoplasm

The problem at Far Wanderings is, that it only searches one land in the early game, which is worse. To search threee lands in the lategame is only good, IF you come to the lategame :)

Coffin Queen vs. Diabolic Servitude: Fauna Shaman, SUrvival, Worldly Tutor all can tutor up it.
Servitude pro's:
You normaly play both cards late, so the 1cc more doesnt matter
No summoning sickness
Harder to get rid off.

With Beacon and Victimize we have two cards who reanimate very well, but maybe I try to fit it in.

Altar got the cut for Sakura Tribe-Elder to have a more powerful start.

Praetor's Counsel: Nostalgic Dreams get's back enough cards most of the time für just GG.
Anyway you can't play all of the cards you get back, just 2-3 until you win the game. Nostalgic Dreams does that as well. And 8 Mana are a lot!

Bazaar of Baghdad: I would play it, if I had the card. Just FYI. Magus of the Bazaar is great!

I never needed:
1 Consecrated Sphinx
1 Jin-Gitaxias, Core Augur
1 Duplicant

Necrotic Ooze is still in, because it can be like a better Witness: Fauna Shaman, Bazaar, Hermit Druid fixer or number #2.
I would say, that it would be better to play more cards, that Ooze can abuse.
Devourer+Trisk doesnt work due to the high cmc the deck has. You don't have enough cards to just kill one opponent without removing over half of your deck.

- Jin-Gitaxias / Sphinx
+ Far Wanderings or another tutor effect
Maybe Far Wanderings > Yavimaya Elder.

neoryujin
08-08-2011, 04:59 AM
...
The problem at Far Wanderings is, that it only searches one land in the early game, which is worse. To search threee lands in the lategame is only good, IF you come to the lategame :)


Really? This is a quite reasonable turn 4-play for me (making 7-8 mana at turn 5), considering Magus of the Bazaar, Hermit Druid (I play fewer basic lands), Dredge cards (Fetchable with Fauna Shaman / Survival of the Fittest: Stinkweed Imp, Golgari Grave Troll. Or else Life from the Loam), Jace's Archivist (great card. Recurring Windfall), Buried Alive, etc. Sakura Tribe Elder, Yavimaya Elder & co. helps speeding it up as well.

My build involves cards like Shared Trauma, Windborn Muse & Memory Jar as well, which made Threshold a no brainer.



Praetor's Counsel: Nostalgic Dreams get's back enough cards most of the time für just GG.
Anyway you can't play all of the cards you get back, just 2-3 until you win the game. Nostalgic Dreams does that as well. And 8 Mana are a lot!


Yes, only that Nostalgic Dreams is a card selection (trades card on your hand with cards in the graveyard), not a card advantage. But card selection is probably needed here as well (to switch utility spells in your graveyard with those uncastable fatties on your hand, which could be used by casting The Mimeoplasm. Delicious :)

Another tip (for one-on-one play, or in some multiplayer game):
Zur's Weirding --> locks your opponent quite well (the life loss is relatively minimal in a Commander game. And it could be compensated later on when your Mimeoplasm copies a Lifelink creature, if you play them, of course) And you'll have the option to either let your opponent pay 2 life to put your card to the graveyard (to become fuel for the Mimeoplasm or Threshold), or just replace your draw with your Dredge cards.

torgar
09-10-2011, 02:21 AM
Would Dread Return fit into this deck will all the mill/dredge draw/discard effects that get cards into the graveyard and the setup creatures like Magus, Fauna, Hermit, Simulacrum, Elder, Witness (especially! always trying to get her back in the yard), and Metamorph (to reset it). Throw in some manlands like Treetop or Factory to add to the 'creatures to sac' count than also work well with Loam.

neoryujin
09-10-2011, 04:20 AM
Would Dread Return fit into this deck will all the mill/dredge draw/discard effects that get cards into the graveyard and the setup creatures like Magus, Fauna, Hermit, Simulacrum, Elder, Witness (especially! always trying to get her back in the yard), and Metamorph (to reset it). Throw in some manlands like Treetop or Factory to add to the 'creatures to sac' count than also work well with Loam.

On paper, yes. It's just that (mass-)removal is running rampant in a commander game, so that sometimes you could barely maintain control of 3 creatures on your side, and if you did, oftentimes you probably would want to keep them, instead of trading / sacrificing them for one creature in your graveyard.

If you play a token deck, like Ghave, Guru of Spores, then Dread Return might be considerable. But I found Diabolic Servitude to be way more powerful than Dread Return, since it mostly returns to your hand (due to removals) and could be played over and over again.

By the way, have you guys seen the Innistrad spoiler lately?
(http://mtgsalvation.com/innistrad-spoiler.html)
Especially Mindshrieker & Mirror-Mad Phantasm, they looked like especially made for the Mimeoplasm, what do you think?

torgar
10-23-2011, 02:52 AM
The Setting: I play in this Commander league of about 9 people that play every two weeks on a regular basis. Points are awarded on kills and overall winner. We play a full season where everyone has to keep their Commanders throughout the season but can make any sort of changes to their deck list. I play a Mimeoplasm deck with several of the aforementioned combos.

The Plot: I've been victorious enough with these combos that I've become a complete target for meta-game hate (in the form of graveyard removal: Scavening Ooze, Bojuka Bog, etc.) and early alpha strikes from quicker decks if I appear to be vulnerable. I pilot the deck well enough for people to know to kill me before I have the time to set up. This has made it difficult to play since I find the deck needs its time to set up adequately and if I'm tutoring and fetching lands to play Tooth and Nail, I'm not establishing a sold defense... and I don't have the enough resources to set up a decent defense without expending my resources and leaving me top-decking for solutions.

The Deck List:

Combo/Kill:
Tooth and Nail
Palinchron
Vorinclex, Voice of Hunger
Lich Lord of Unx
Phyrexian Metamorph
Eternal Witness
Triskelion
Phyrexian Devourer
Necrotic Ooze
Skithiryx, Blight Dragon
Putrefax

Random Fatties (all these seem replaceable):
Mortivore
Avatar of Woe
Simic Sky Swallower
Inkwell Leviathan
Butcher of Malakir

Tutor/Recursion:
Demonic Tutor
Worldly Tutor
Vampiric Tutor
Regrowth
Nostalgic Dreams
Buried Alive

Set-up/Utility:
Sol Ring
Sakura Tribe-Elder
Riftsweeper
Oracle of Mul Daya
Kodama's Reach
Cultivate
Far Wanderings
Sylvan Scrying

Engine/Draw:
Genesis
Life from Loam
Hermit Druid (Korean altered art! woohoo)
Fauna Shaman
Krovikan Horror
Wonder
Sensei's Divining Top (one of these two has to go)
Sylvan Library (one of these two has to go)
Greater Good (not too impressed...)
Fact or Fiction

Control/Permission:
Oblivion Stone
Damnation
Pernicious Deed
Putrefy
Maelstrom Pulse (Echoing Truth seems strictly better here... since I face token & Splinter Twin combos)
Krosan Grip
Shriekmaw
Acidic Slime
Capsize
Submerge (seems cool to hide Commanders in response to shuffles but hasn't been working well)
Capsize
Mana Drain
Hinder
Spell Crumple
Deflection
Stifle

Special Lands:
Bosejiu, Who Shelters All
Volrath's Stronghold
Academy Ruins
Tolaria West
Reliquary Tower
Vesuva
Wasteland
Strip Mine
Tranquil Thicket
Lonely Sandbar
Barren Moor

The Base:
8 Forest
6 Island
4 Swamp
Overgrown Tomb
Bayou
Underground Sea
Llanowar Wastes
City of Brass
Commander Tower
Temple of the False God
Jwar Island Refuge
Misty Rainforest
Golgari Rotfarm
Dimir Aqueduct
Simic Growth Chamber


The Strategy:

I was thinking of using Fog effects to through early stages of the game to allow myself to weather the storm and identify aggressive enemy players to target with early poison kills Perhaps I could bide my time with a package like:
Fog, Constant Mists, Moment of Peace, Crucible of Worlds, (Exploration),


I've been considering adding cards that cause ridiculous advantage in larger FFA games like:
Mystic Remora, Mind's Eye (Sphinx is probably better though more vulnerable to hate)

Which is better Sylvan Library or Top? (I lean towards Top cause I like the flexibility to draw at instant speed but Sylvan might be stronger.)

Other thoughts: Rune-Scarred Demon, Sheoldred, The Whispering One, Snapcaster Mage

Ideas welcome.

neoryujin
10-24-2011, 10:14 AM
:) I know what you mean, about people ganging up on you, because The Mimeoplasm is a strong Commander, it won't be long until they found out.

This is what I think: instead of slowing down with Fog / Moments of Peace, etc., I would rather distract them by going aggro from the start (while milling them / you. In this way, they will have to search for answer to your early threats, instead of searching for graveyard removals. For example, they will be forced to play their Faerie Macabre instead of discarding it), or make it so that their graveyard removal becomes less effective.

Go Aggro:
- Mindshrieker: evasive, deals damage very fast (one Sol Ring or Sensei's Divining Top / Sylvan Library, and it gets ridiculous in Commander, where everyone plays explosive spells with higher cost), and help mill them or yourself.
- Splinterfright: aggro, also fuels itself fast (play more creatures & fetchlands to thin your deck)
- Troll Ascetic / Thrun, the Last Troll (not a bad copy target for the Mimeoplasm as well)
- Sword of Body and Mind, Trepanation Blade: Damage + Mill
etc.

Quick Recovery from graveyard removal:
- Play cards / creatures, where cards in ALL graveyard matter. Examples: Lord of Extinction, Bonehoard? (if you dare :), This would force them to remove each graveyard (play Morningtide), or play more graveyard removal spells, which would make their own deck worse.
- Play cards which make everyone discard or mill themselves. Examples: Mesmeric Orb, Liliana of the Veil, etc.
- Play more draw spells.

Just some thoughts of mine.

Seems Good
10-24-2011, 10:02 PM
I strongly recommend you (and anyone else that runs B/G among other colors) to run Primeval Titan and Cabal Coffers in addition to Urborg, Tomb of Yawgmoth . If titan resolves, you're going to have a fuckton of mana next turn/for the rest of the game. Trust me, that's fun regardless of what your strategy is.