Lemnear
08-13-2011, 04:00 PM
The moment Modern was first time mentioned our team (The Raping Sextoys) was toying with the idea of step into the format next to vintage and legacy. With the recent addition of Glimmerpost to the mix of posts this deck was more than just viable in my opinion. I tested 2 special colors to work with the Posts: Blue and Green.
While Blue offers cards like Gifts and Trinket Mage that come into mind. Trinket mage is a strong toolbox for SB and MB (Brittle Effigy, Relic of Progenitus, Chalice, Map, etc.) and is a nice blocker. Gifts is pure cardadvantage and enables to fix mana with piles like (cloudpost/vesuva/glimmerpost/Map) or fetch the bullies lategame. Green is great mana advantage via Sylvan scying, reap and sow, primeval titan and ancient stirrings but I felt uneasy to dedicate so much space to mana in a deck that already"out-manas" any other deck. Both splashes showed me that to make it possible to actually play those cards a minimum of 10 colored sources are a must-have in this deck and tutoring for those is imo a waste. So I strongly considered to play without color that made my teammates wanna brainwash me, still believing blue or green was the way to go. I reconfigurated the whole deck and crushed all those CAW-versions (not banned that time), Zoo, junk, etc. with it.
I handed the testing-list, named Power of the Post, to my testing partner and he had a blast playing it. We tweaked it again after the recent announcements this week and the elimination of some matchups, adjusted the development name for more splash-damage (^^), presenting you....
TRS - The Power
4 Cloudpost
4 Glimmerpost
4 Vesuva
2 Eye of Ugin
5 Islands
1 Academy Ruins
4 Eldrazi Temple
1 Emrakul, the Aeons Torn
2 Kozilek, Butcher of Truth
4 Expedition Map
4 All Is Dust
4 Solemn Simulacrum
4 Mind Stone
1 Ulamog, the Infinite Gyre
4 Serum Powder
4 Wurmcoil Engine
4 Steel Hellkite
4 Batterskull
SB: 4 Relic of Progenitus
SB: 4 Chalice of the Void
SB: 4 Lodestone Golem
SB: 3 Oblivion Stone
This list might smack you in da face, so I'll explain the choices piece by piece. The special features of the mana base are the eldrazi temple . The Temples are some kind of posts for eldrazis and All is Dust to fire off earlier. Eye of Ugin is a no brainer. Academy ruins is insurance and an excuse to run blue lol. This may vary if I adjust the sideboard that is still in development.
The 4 Eldrazi, bury your opponent under ca, finish the game in one swing or are silver bullets. Map and Mindstone work well together if you start with double posts and stone is rock solid manaadvantage and carddraw. So is Solemn ... to run this efficiently I feel that 3 basics to fetch are enough. All is Dust is a one sides sweeper often cheaper than it's printed 7 due to the temples.
We brainstormed a lot about Trinishphere versus chalice in the main deck ... for this list I suggested the sphere main to slow down opponents development instead of a blindsided Chalice even if it is a supreme option versus combo and zoo. Edit 1
Serum Powder is team-teck ... I developed the use of it for fixing hands in deck with lots of 4-off's such as Legacy Belcher (the deck is insane with powder and seething songs!) and now this one ... a starting grip without access to 2 posts is not acceptable and the blue dust helps a lot. In addition to that it is a turn 2-3 mana accelerator. Do not underestimate this card!
the final 2 playsets are dedicated to all those predicted aggro decks ... wurmcoil is near unraceable and even if destoyed it creates cardaadvantage being a turn 4 play! Batterskull seems odd here but if you realize that you'll often drop him turn 3 and be easily able to bounce and replay it with all the mana you have available, these often so clunky equip becomes a wall impossible to overcome. Those 8 lifelinking dudes are your life insurance! We've tested Karn Liberated this 4 of those slots but the colorless double-vindicate never felt like adding pressure to the opponent and was cut.
Sideboard is still a construction area ... don't give too much about it now.
The opening post will be steadily updated from now on ... a different approach to 12-post ... looking forward to outside impressions.
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Edit 1: Adjusted the maindeck/Sideboard: Removed Trinisphere due to underperformance facing the actual development. Shifted Steel Hellkite to mainboard and Lodestone to the SB
Edit 2: Islands considered a bad thing because of Meerfolk ... needs adjustment (at least I don't give a fuck about the kind of basics). Hellkite too clunky versus swarm and a victim to the common dismember
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Example Matches:
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versus Big Zoo (14.08.2011 as Lemnear on Cockatrice)
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He wins the dice-roll and I keep a decent hand of Steel Hellkite, double Powder, Glimmerpost, Cloudpost, All is Dust and Ulamog
He starts with first turn Fetch for Temple Garden and plays Nacatl. I draw the Spaghetti Monster and lay down a Cloupost. He fetches gain, searching for a Sacred Foundry, sending his Nacatl for 3 damage followed by a Tarmogyf. Bad news. Draw the second cloudpost and play it. He bashes for 4 and ships the turn back. I lay a vesuva and play Hellkite that is pathed to exile. Knight of the Reliquary follows. Facing death I play Glimmerpost and All is Dust. He plays Baneslayer to finish me off but I can counter with a Emrakul, time walk and play my Ulamog for his Baneslayer ... that is more than enough.
1-0
Board Oblivion Stone for Solemns
My starting Grip is 2x Cloupost, Glimmerpost, Emrakul, Batterskull, Vesuva, All is Dust. The Shitzz! He plays Misty Rainforest,go. I play the Claoud only to see it Ghost Quatered in my upkeep, play second one, eot get hit by Lightning Bolt. He plays second fetch and pass back ... good for me. a glimmerpost enters the battlefield for 2 life, play map. He plays Helix eot and mana ... very strange, I eot map for cloudpost. I play skull and wurm the following turns .... both threads that carry the game away ... he tries to come back with Knight of the Reliquary but the female Knight meets the Tentacle monster a turn later ... no resistance ... don't expect any filthy jokes here ^^
2-0
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Special thanks to my whole team and my mate Jo
While Blue offers cards like Gifts and Trinket Mage that come into mind. Trinket mage is a strong toolbox for SB and MB (Brittle Effigy, Relic of Progenitus, Chalice, Map, etc.) and is a nice blocker. Gifts is pure cardadvantage and enables to fix mana with piles like (cloudpost/vesuva/glimmerpost/Map) or fetch the bullies lategame. Green is great mana advantage via Sylvan scying, reap and sow, primeval titan and ancient stirrings but I felt uneasy to dedicate so much space to mana in a deck that already"out-manas" any other deck. Both splashes showed me that to make it possible to actually play those cards a minimum of 10 colored sources are a must-have in this deck and tutoring for those is imo a waste. So I strongly considered to play without color that made my teammates wanna brainwash me, still believing blue or green was the way to go. I reconfigurated the whole deck and crushed all those CAW-versions (not banned that time), Zoo, junk, etc. with it.
I handed the testing-list, named Power of the Post, to my testing partner and he had a blast playing it. We tweaked it again after the recent announcements this week and the elimination of some matchups, adjusted the development name for more splash-damage (^^), presenting you....
TRS - The Power
4 Cloudpost
4 Glimmerpost
4 Vesuva
2 Eye of Ugin
5 Islands
1 Academy Ruins
4 Eldrazi Temple
1 Emrakul, the Aeons Torn
2 Kozilek, Butcher of Truth
4 Expedition Map
4 All Is Dust
4 Solemn Simulacrum
4 Mind Stone
1 Ulamog, the Infinite Gyre
4 Serum Powder
4 Wurmcoil Engine
4 Steel Hellkite
4 Batterskull
SB: 4 Relic of Progenitus
SB: 4 Chalice of the Void
SB: 4 Lodestone Golem
SB: 3 Oblivion Stone
This list might smack you in da face, so I'll explain the choices piece by piece. The special features of the mana base are the eldrazi temple . The Temples are some kind of posts for eldrazis and All is Dust to fire off earlier. Eye of Ugin is a no brainer. Academy ruins is insurance and an excuse to run blue lol. This may vary if I adjust the sideboard that is still in development.
The 4 Eldrazi, bury your opponent under ca, finish the game in one swing or are silver bullets. Map and Mindstone work well together if you start with double posts and stone is rock solid manaadvantage and carddraw. So is Solemn ... to run this efficiently I feel that 3 basics to fetch are enough. All is Dust is a one sides sweeper often cheaper than it's printed 7 due to the temples.
We brainstormed a lot about Trinishphere versus chalice in the main deck ... for this list I suggested the sphere main to slow down opponents development instead of a blindsided Chalice even if it is a supreme option versus combo and zoo. Edit 1
Serum Powder is team-teck ... I developed the use of it for fixing hands in deck with lots of 4-off's such as Legacy Belcher (the deck is insane with powder and seething songs!) and now this one ... a starting grip without access to 2 posts is not acceptable and the blue dust helps a lot. In addition to that it is a turn 2-3 mana accelerator. Do not underestimate this card!
the final 2 playsets are dedicated to all those predicted aggro decks ... wurmcoil is near unraceable and even if destoyed it creates cardaadvantage being a turn 4 play! Batterskull seems odd here but if you realize that you'll often drop him turn 3 and be easily able to bounce and replay it with all the mana you have available, these often so clunky equip becomes a wall impossible to overcome. Those 8 lifelinking dudes are your life insurance! We've tested Karn Liberated this 4 of those slots but the colorless double-vindicate never felt like adding pressure to the opponent and was cut.
Sideboard is still a construction area ... don't give too much about it now.
The opening post will be steadily updated from now on ... a different approach to 12-post ... looking forward to outside impressions.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Edit 1: Adjusted the maindeck/Sideboard: Removed Trinisphere due to underperformance facing the actual development. Shifted Steel Hellkite to mainboard and Lodestone to the SB
Edit 2: Islands considered a bad thing because of Meerfolk ... needs adjustment (at least I don't give a fuck about the kind of basics). Hellkite too clunky versus swarm and a victim to the common dismember
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Example Matches:
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
versus Big Zoo (14.08.2011 as Lemnear on Cockatrice)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
He wins the dice-roll and I keep a decent hand of Steel Hellkite, double Powder, Glimmerpost, Cloudpost, All is Dust and Ulamog
He starts with first turn Fetch for Temple Garden and plays Nacatl. I draw the Spaghetti Monster and lay down a Cloupost. He fetches gain, searching for a Sacred Foundry, sending his Nacatl for 3 damage followed by a Tarmogyf. Bad news. Draw the second cloudpost and play it. He bashes for 4 and ships the turn back. I lay a vesuva and play Hellkite that is pathed to exile. Knight of the Reliquary follows. Facing death I play Glimmerpost and All is Dust. He plays Baneslayer to finish me off but I can counter with a Emrakul, time walk and play my Ulamog for his Baneslayer ... that is more than enough.
1-0
Board Oblivion Stone for Solemns
My starting Grip is 2x Cloupost, Glimmerpost, Emrakul, Batterskull, Vesuva, All is Dust. The Shitzz! He plays Misty Rainforest,go. I play the Claoud only to see it Ghost Quatered in my upkeep, play second one, eot get hit by Lightning Bolt. He plays second fetch and pass back ... good for me. a glimmerpost enters the battlefield for 2 life, play map. He plays Helix eot and mana ... very strange, I eot map for cloudpost. I play skull and wurm the following turns .... both threads that carry the game away ... he tries to come back with Knight of the Reliquary but the female Knight meets the Tentacle monster a turn later ... no resistance ... don't expect any filthy jokes here ^^
2-0
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Special thanks to my whole team and my mate Jo