marit
08-15-2011, 06:59 AM
So the closest format to modern that has existed was the old old extended that encompassed INV/7E and above. During this time, there was a GW "noobstax" hate deck running around on MODO. It was straight up GW and ran a very overlooked card, Root Maze This card makes it so fetchlands won't produce mana until 2 turns after they have been played. In addition it delays any pesky artifacts, and if affinity happens to be a deck then it hoses that too. Here are the main hate cards:
Ethersworn Cannonist
Gaddock Teeg
Leonin Arbiter
Root Maze
Suppression Field
Aven Mindcensor
Phyrexian Revoker
Trinisphere
Thorn of Amythest
Pretty self explanatory, all are good at what they do. The question is in what combination are they best?
The acceleration package also needs to be addressed. Should it run Green Sun's Zenith or Aether Vial? Or both maybe? I don't know, I prefer Zenith because of the Tool box, but there are equally valid arguments for Vial. Here is my current list:
GW Haters
4 Temple Garden
4 Brushland
4 Selesnya Sanctuary
4 Forest
4 Ghost Quarter
1 Plains
1 Dryad Arbor
4 Green Sun's Zenith
4 Root Maze
4 Suppression Field
3 Path to Exile
3 Sword of War and Peace
4 Noble Hierarch
4 Ethersworn Cannonist
4 Qasali Pridemage
4 Aven Mindcensor
3 Kitchen Finks
2 Mirran Crusader
1 Thrun, the Last Troll
1 Gaddock Teeg
1 Fauna Shaman
1 Eternal Witness
Sideboard
4 Phyrexian Revoker
4 Ethersworn Cannonist
3 Engineered Explosives
2 Mirran Crusader
1 Kitchen Finks
1 Gaddock Teeg
Specific Card Choices:
Dryad Arbor: Turns Green Sun's Zenith into a turn 1 mana accelerant, also can hold a sword if the need comes to it.
Ghost Quarter: An inclusion that slipped my mind, the deck has no real answer to 12 post, so this helps to slow them down. Also has great synergy with Leonin Arbiter a,d Aven Mindcensor.
Root Maze: I like this card a lot, it wrecks 3 color decks that rely on fetchlands, and can be very unsymmetrical. Combined with Aven Mindcensor, this can really cripple your opponent.
Green Sun's Zenith: This enables a toolbox approach with creatures, all the while acting as a turn 1 mana accelerant (turn 1 Zenith, X=0 for dryad arbor). Fetches Gaddock Teeg for hate, Fauna Shaman for utility, and Eternal Witness for brokeness.
Path to Exile: The deck needs some form of removal, this or Oblivion Ring work, I'm not sure which is better yet. Also has synergy with Aven Mindcensor and Leonin Arbiter.
Sword of War and Peace: This is my favorite sword, pro white and red will be very relevant in this format, and it is a very fast clock. There are arguments for the other swords, you can use what you think is best, but there probably should be some equipment. Did I mention it covers Mirran Crusader's blind spots, and is a 2-3 turn clock.
Noble Hierarch: The deck needs turn 1 acceleration, I think 8 is the magic number, and Hierarch performs that role perfectly, with an exalted bonus.
Birds of Paradise: The same as Hierarch, without exalted. Hierarch is better, but if you don't like the Zenith package Birds works as a second turn 1 accelerant.
Ęther Vial: Also a turn 1 accelerant, this can give you a nice speed boost, and work around counter spells. It has poor synergy with surpression field though, but is still a solid choice.
Ethersworn Cannonist: This card is just brutal. It puts a damper on any storm combo decks, and overall is just not a fun card to play against. Root Maze covers the decks with fetchlands, and Cannonist covers the ones with without. Still, might be a Sideboard card.
Qasali Pridemage: Pretty self explanatory, 2 for a 2/2 with exalted that has the bonus of blowing up pesky artifacts (especially Ęther Vial). I don't think I would run less than 3.
Aven Mindcensor: This card is just gravy. It hoses Dragonstorm, and is nasty vs fetchlands. Turn 1 accel turn 2 flash in Mindcensor in response to a fetch can be game breaking. Also, it flies!
Leonin Arbiter: Although not in my list, this card is definitely worth consideration. It synergizes well with Root Maze, delaying their fetchlands even longer. Also to note that if you play this deck on Magic Online, you need to click on Arbiter to pay :2:, and then fetch, or else you can not search your library. Lucky for you, many of your opponents will mess this up and they will Stone Rain themselves =D.
Kitchen Finks: This card is also nuts, and probably deserves 3-4 slots MD, with the last in the side. As a 3/2 it trades with relevant creatures, and gains 4 life. Great vs. Zoo and especially Burn.
Mirran Crusader: This card is starting to get a lot more respect that it deserves. The Pro Green and Black are very relevant, making it powerful against Zoo and The Rock. Add equipment and you have a very fast clock.
Phyrexian Revoker: This little robot probably deserves main deck spots, but I am still fiddling with mine. Shuts off half of Splintertwin, Vial, opposing equipment, and many other nasty nasties. And it holds a sword to boot!
Eternal Witness: Is straight up nuts, card advantage to the max. Also tutorable with Zenith, probably warrants more than 1 spot in the main deck, but testing needs to be done.
Gaddock Teeg: Also shuts off half of Splintertwin, shuts off Planeswalkers, Dragonstorm, Deathcloud, and other cards. Good in the main as a Zenith target, with 1-2 coming out of the board for extra disruption.
Fauna Shaman: This spot is debatable, but so far Fauna Shaman has been fine. A good late game Zenith target, it pitches Hierarchs for Witnesses or Crusaders or whatever creature you need.
Thrun, the Last Troll: A control hoser, also helps against removal heavy decks. This spot is debatable once again.
Surpression Field: Moved to the maindeck, this card wrecks the format. Shuts off Splintertwin, fetches, Melira combo, hampers vial, it's just not a card most decks want to see.
Engineered Explosives: This is a mini board sweeper that deals with tokens, and other pesky problems you can't get rid of. A good catchall that deserves consideration.
Chalice of the Void: This could be another Sideboard card. Our two drop slot is low, and Green Sun's Zenith gets around it anyways. Helps with the Living End matchup, so it's definitely worth considering.
Topics of Discussion:
What should the disruption package be?
Aether Vial, or Green Sun's Zenith?
Which utility creatures are best?
What is the best Sideboard?
Planeswalkers, yay or nay?
Ethersworn Cannonist
Gaddock Teeg
Leonin Arbiter
Root Maze
Suppression Field
Aven Mindcensor
Phyrexian Revoker
Trinisphere
Thorn of Amythest
Pretty self explanatory, all are good at what they do. The question is in what combination are they best?
The acceleration package also needs to be addressed. Should it run Green Sun's Zenith or Aether Vial? Or both maybe? I don't know, I prefer Zenith because of the Tool box, but there are equally valid arguments for Vial. Here is my current list:
GW Haters
4 Temple Garden
4 Brushland
4 Selesnya Sanctuary
4 Forest
4 Ghost Quarter
1 Plains
1 Dryad Arbor
4 Green Sun's Zenith
4 Root Maze
4 Suppression Field
3 Path to Exile
3 Sword of War and Peace
4 Noble Hierarch
4 Ethersworn Cannonist
4 Qasali Pridemage
4 Aven Mindcensor
3 Kitchen Finks
2 Mirran Crusader
1 Thrun, the Last Troll
1 Gaddock Teeg
1 Fauna Shaman
1 Eternal Witness
Sideboard
4 Phyrexian Revoker
4 Ethersworn Cannonist
3 Engineered Explosives
2 Mirran Crusader
1 Kitchen Finks
1 Gaddock Teeg
Specific Card Choices:
Dryad Arbor: Turns Green Sun's Zenith into a turn 1 mana accelerant, also can hold a sword if the need comes to it.
Ghost Quarter: An inclusion that slipped my mind, the deck has no real answer to 12 post, so this helps to slow them down. Also has great synergy with Leonin Arbiter a,d Aven Mindcensor.
Root Maze: I like this card a lot, it wrecks 3 color decks that rely on fetchlands, and can be very unsymmetrical. Combined with Aven Mindcensor, this can really cripple your opponent.
Green Sun's Zenith: This enables a toolbox approach with creatures, all the while acting as a turn 1 mana accelerant (turn 1 Zenith, X=0 for dryad arbor). Fetches Gaddock Teeg for hate, Fauna Shaman for utility, and Eternal Witness for brokeness.
Path to Exile: The deck needs some form of removal, this or Oblivion Ring work, I'm not sure which is better yet. Also has synergy with Aven Mindcensor and Leonin Arbiter.
Sword of War and Peace: This is my favorite sword, pro white and red will be very relevant in this format, and it is a very fast clock. There are arguments for the other swords, you can use what you think is best, but there probably should be some equipment. Did I mention it covers Mirran Crusader's blind spots, and is a 2-3 turn clock.
Noble Hierarch: The deck needs turn 1 acceleration, I think 8 is the magic number, and Hierarch performs that role perfectly, with an exalted bonus.
Birds of Paradise: The same as Hierarch, without exalted. Hierarch is better, but if you don't like the Zenith package Birds works as a second turn 1 accelerant.
Ęther Vial: Also a turn 1 accelerant, this can give you a nice speed boost, and work around counter spells. It has poor synergy with surpression field though, but is still a solid choice.
Ethersworn Cannonist: This card is just brutal. It puts a damper on any storm combo decks, and overall is just not a fun card to play against. Root Maze covers the decks with fetchlands, and Cannonist covers the ones with without. Still, might be a Sideboard card.
Qasali Pridemage: Pretty self explanatory, 2 for a 2/2 with exalted that has the bonus of blowing up pesky artifacts (especially Ęther Vial). I don't think I would run less than 3.
Aven Mindcensor: This card is just gravy. It hoses Dragonstorm, and is nasty vs fetchlands. Turn 1 accel turn 2 flash in Mindcensor in response to a fetch can be game breaking. Also, it flies!
Leonin Arbiter: Although not in my list, this card is definitely worth consideration. It synergizes well with Root Maze, delaying their fetchlands even longer. Also to note that if you play this deck on Magic Online, you need to click on Arbiter to pay :2:, and then fetch, or else you can not search your library. Lucky for you, many of your opponents will mess this up and they will Stone Rain themselves =D.
Kitchen Finks: This card is also nuts, and probably deserves 3-4 slots MD, with the last in the side. As a 3/2 it trades with relevant creatures, and gains 4 life. Great vs. Zoo and especially Burn.
Mirran Crusader: This card is starting to get a lot more respect that it deserves. The Pro Green and Black are very relevant, making it powerful against Zoo and The Rock. Add equipment and you have a very fast clock.
Phyrexian Revoker: This little robot probably deserves main deck spots, but I am still fiddling with mine. Shuts off half of Splintertwin, Vial, opposing equipment, and many other nasty nasties. And it holds a sword to boot!
Eternal Witness: Is straight up nuts, card advantage to the max. Also tutorable with Zenith, probably warrants more than 1 spot in the main deck, but testing needs to be done.
Gaddock Teeg: Also shuts off half of Splintertwin, shuts off Planeswalkers, Dragonstorm, Deathcloud, and other cards. Good in the main as a Zenith target, with 1-2 coming out of the board for extra disruption.
Fauna Shaman: This spot is debatable, but so far Fauna Shaman has been fine. A good late game Zenith target, it pitches Hierarchs for Witnesses or Crusaders or whatever creature you need.
Thrun, the Last Troll: A control hoser, also helps against removal heavy decks. This spot is debatable once again.
Surpression Field: Moved to the maindeck, this card wrecks the format. Shuts off Splintertwin, fetches, Melira combo, hampers vial, it's just not a card most decks want to see.
Engineered Explosives: This is a mini board sweeper that deals with tokens, and other pesky problems you can't get rid of. A good catchall that deserves consideration.
Chalice of the Void: This could be another Sideboard card. Our two drop slot is low, and Green Sun's Zenith gets around it anyways. Helps with the Living End matchup, so it's definitely worth considering.
Topics of Discussion:
What should the disruption package be?
Aether Vial, or Green Sun's Zenith?
Which utility creatures are best?
What is the best Sideboard?
Planeswalkers, yay or nay?