NilsH
08-20-2011, 05:03 PM
Work in progress: I'll post card by card analysis in the near future.
Main Plan: Deny people their mana, to stump their threats. Try to make the LD as asymmetrical as possible by using artifact mana. Kill with General or random big beater.
General
1 Numot, the Devastator
Land
1 Volcanic Island
1 Tundra
1 Plateau
1 Steam Vents
1 Sacred Foundry
1 Hallowed Fountain
5 Island
5 Mountain
3 Plains
1 Scalding Tarn
1 Wooded Foothills
1 Arid Mesa
1 Marsh Flats
1 Polluted Delta
1 Bloodstained Mire
1 Flooded Strand
1 Windswept Heath
1 Misty Rainforest
1 Izzet Boilerworks
1 Azorius Chancery
1 Boros Garrison
1 Flagstones of Trokair
1 Darksteel Citadel
1 Command Tower
1 Academy Ruins
35
ArtifactMana
1 Mox Diamond
1 Mox Opal
1 Mana Crypt
1 Sol Ring
1 Mana Vault
1 Grim Monolith
1 Mind Stone
1 Fellwar Stone
1 Talisman of Progress
1 Everflowing Chalice
1 Boros Signet
1 Azorius Signet
1 Izzet Signet
1 Fieldmist Borderpost
1 Basalt Monolith
1 Darksteel Ingot
1 Manalith
1 Khalni Gem
1 Thran Dynamo
1 Gilded Lotus
20
Planeswalkers
1 Jace Beleren
1 Jace, the Mind Sculptor
1 Ajani Vengeant
1 Venser, the Sojourner
1 Tezzeret the Seeker
1 Gideon Jura
6
ManaDenial
1 Land Equilibrium
1 Armageddon
1 Wildfire
1 Catastrophe
1 Boom/Bust
1 Destructive Force
1 Devastation
1 Decree of Annihilation
8
CreatureKill
1 Pendrell Mists
1 Propaganda
1 Ghostly Prison
1 Contagion Engine
4
Draw
1 Sensei's Diving Top
1 Rhystic Study
1 Timetwister
1 Wheel of Fortune
1 Windfall
1 Fact or Fiction
1 Mind's Eye
7
Misc Artifacts
1 Lightning Greaves
1 Swiftfoot Boots
1 Voltaic Key
1 Crucible of Worlds
1 Rings of Brighthearth
1 Sculpting Steel
1 Unwinding Clock
7
Creatures
1 Phyrexian Metamorph
1 Consecrated Sphinx
1 Steel Hellkite
1 Sphinx of Uthuun
1 Sundering Titan
1 Sun Titan
1 Hoard-Smelter Dragon
7
The Rest
1 Land Tax
1 Recoup
1 Muddle the Mixture
1 Mana Drain
1 Fabricate
5
Card Interactions:
Sensei's Diving Top + Voltaic Key nets you 1 card (tap SDT to draw, untap with key in respons, tap SDT to draw -> DRAW, SDT on top, DRAW).
Muddle the Mixture can transmute for Boom .
Venser the Sojourner + Sphinx of Uthuun = Fact or Fiction each turn
Venser the Sojourner + Sundering Titan destroys up to 10 lands each turn. Remember the Titan trigger both when leaving and entering the battlefield. Remember you can target the same land multiple times to avoid killing your own lands.
Ring's of Brightheart + any Planeswalker - copy to PW ability is usally good.
Ring's of Brightheart + fetch nets you two lands if you pay 2 mana.
Ring's of Brightheart + General kills 4 lands for R4.
Basalt Monolith + Ring's of Brightheart generates infintie colorless mana. You need an untapped Basalt Monolith and 2 colorless to start the combo.
Basalt Monolith + Ring's of Brightheart + Voltaic Key can untap infinite number of artifacts. Which again could give you infinte colored mana if you control Signets, Ingot, Lotus or etc.
Basalt Monolith + Ring's of Brightheart + Voltaic Key + Contagion Engine can put infinite counters on any permanent. If you have any Planeswalkers you can use their ulimate.
Basalt Monolith + Ring's of Brightheart + Voltaic Key + Sensei's Diving Top is infinite draw (see interaction with key and SDT).
Some thoughts:
I would like some more fast beaters, to end the game quickly after a LD, and maybe some more draw. Considering cutting 1-2 lands and 1-2 artifact mana.
Here are some cards i consider:
Winter Orb is a card I strongely consider. It would be nice to have a way to tap it to make it asymmetrical.
Blood Moon , Back to Basic and Ruination are all very good versus non-basics, but might be a little dangerous in a tri-color build.
I don't have Ravages of War, but I would run it if I had it.
Fault Line is an instant boardwipe, and for most part i doesn't kill my guys.
Swirwling is a cheap boardwipe that doesn't kill my guys.
Power Artifact combos with Monoliths, but I don't have any way to make good use of infinite colorless mana.
Wild Ricochet Fun card. Randomly awesome
Desertion Very good to steal general etc. But hopefully I will crush their mana before they get to play anything scary.
Seat of the Synod , Great Furnace and Ancient Den helps to achive metalcraft, and works with Unwinding Clock; but their are also more vulnerable than basics.
Main Plan: Deny people their mana, to stump their threats. Try to make the LD as asymmetrical as possible by using artifact mana. Kill with General or random big beater.
General
1 Numot, the Devastator
Land
1 Volcanic Island
1 Tundra
1 Plateau
1 Steam Vents
1 Sacred Foundry
1 Hallowed Fountain
5 Island
5 Mountain
3 Plains
1 Scalding Tarn
1 Wooded Foothills
1 Arid Mesa
1 Marsh Flats
1 Polluted Delta
1 Bloodstained Mire
1 Flooded Strand
1 Windswept Heath
1 Misty Rainforest
1 Izzet Boilerworks
1 Azorius Chancery
1 Boros Garrison
1 Flagstones of Trokair
1 Darksteel Citadel
1 Command Tower
1 Academy Ruins
35
ArtifactMana
1 Mox Diamond
1 Mox Opal
1 Mana Crypt
1 Sol Ring
1 Mana Vault
1 Grim Monolith
1 Mind Stone
1 Fellwar Stone
1 Talisman of Progress
1 Everflowing Chalice
1 Boros Signet
1 Azorius Signet
1 Izzet Signet
1 Fieldmist Borderpost
1 Basalt Monolith
1 Darksteel Ingot
1 Manalith
1 Khalni Gem
1 Thran Dynamo
1 Gilded Lotus
20
Planeswalkers
1 Jace Beleren
1 Jace, the Mind Sculptor
1 Ajani Vengeant
1 Venser, the Sojourner
1 Tezzeret the Seeker
1 Gideon Jura
6
ManaDenial
1 Land Equilibrium
1 Armageddon
1 Wildfire
1 Catastrophe
1 Boom/Bust
1 Destructive Force
1 Devastation
1 Decree of Annihilation
8
CreatureKill
1 Pendrell Mists
1 Propaganda
1 Ghostly Prison
1 Contagion Engine
4
Draw
1 Sensei's Diving Top
1 Rhystic Study
1 Timetwister
1 Wheel of Fortune
1 Windfall
1 Fact or Fiction
1 Mind's Eye
7
Misc Artifacts
1 Lightning Greaves
1 Swiftfoot Boots
1 Voltaic Key
1 Crucible of Worlds
1 Rings of Brighthearth
1 Sculpting Steel
1 Unwinding Clock
7
Creatures
1 Phyrexian Metamorph
1 Consecrated Sphinx
1 Steel Hellkite
1 Sphinx of Uthuun
1 Sundering Titan
1 Sun Titan
1 Hoard-Smelter Dragon
7
The Rest
1 Land Tax
1 Recoup
1 Muddle the Mixture
1 Mana Drain
1 Fabricate
5
Card Interactions:
Sensei's Diving Top + Voltaic Key nets you 1 card (tap SDT to draw, untap with key in respons, tap SDT to draw -> DRAW, SDT on top, DRAW).
Muddle the Mixture can transmute for Boom .
Venser the Sojourner + Sphinx of Uthuun = Fact or Fiction each turn
Venser the Sojourner + Sundering Titan destroys up to 10 lands each turn. Remember the Titan trigger both when leaving and entering the battlefield. Remember you can target the same land multiple times to avoid killing your own lands.
Ring's of Brightheart + any Planeswalker - copy to PW ability is usally good.
Ring's of Brightheart + fetch nets you two lands if you pay 2 mana.
Ring's of Brightheart + General kills 4 lands for R4.
Basalt Monolith + Ring's of Brightheart generates infintie colorless mana. You need an untapped Basalt Monolith and 2 colorless to start the combo.
Basalt Monolith + Ring's of Brightheart + Voltaic Key can untap infinite number of artifacts. Which again could give you infinte colored mana if you control Signets, Ingot, Lotus or etc.
Basalt Monolith + Ring's of Brightheart + Voltaic Key + Contagion Engine can put infinite counters on any permanent. If you have any Planeswalkers you can use their ulimate.
Basalt Monolith + Ring's of Brightheart + Voltaic Key + Sensei's Diving Top is infinite draw (see interaction with key and SDT).
Some thoughts:
I would like some more fast beaters, to end the game quickly after a LD, and maybe some more draw. Considering cutting 1-2 lands and 1-2 artifact mana.
Here are some cards i consider:
Winter Orb is a card I strongely consider. It would be nice to have a way to tap it to make it asymmetrical.
Blood Moon , Back to Basic and Ruination are all very good versus non-basics, but might be a little dangerous in a tri-color build.
I don't have Ravages of War, but I would run it if I had it.
Fault Line is an instant boardwipe, and for most part i doesn't kill my guys.
Swirwling is a cheap boardwipe that doesn't kill my guys.
Power Artifact combos with Monoliths, but I don't have any way to make good use of infinite colorless mana.
Wild Ricochet Fun card. Randomly awesome
Desertion Very good to steal general etc. But hopefully I will crush their mana before they get to play anything scary.
Seat of the Synod , Great Furnace and Ancient Den helps to achive metalcraft, and works with Unwinding Clock; but their are also more vulnerable than basics.