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morgan_coke
09-03-2011, 06:53 PM
For an explanation of the title, say it out loud and think of the similarity to "Yogi the Bear".

I was looking at Modern and the predicted dominance of Cloudpost and (aggro or combo depending on your opinion) and was trying to think of something that would be good against everything when I decided to take a look at old Glare of Subdual lists. Which is when I remembered Yosei, the Morning Star and his awesome "screw you" ability.

Looking at the semi-transformative nature of the worlds winning ghazi-glare deck, it became obvious that the creature base needed some reworking, and that the deck could easily be designed to shift into several different, but largely similar configurations.

I started out by adding some creatures that benefited from being tapped, like Stonybrook Schoolmaster, Patrol Signaler, and Order of Whiteclay, then added some stuff that could tap them in addition to Glare, namely Sky Hussar and Springleaf Drum. Azorious Guildmage was added as defense against sweepers like Oblivion Stone and Planeswalkers and as a backup to Glare itself. Supply/Demand works excellently as both a tutor and a way to flood/lock down the board. Backup plans like recursion and Martyr were added next.

This is what the deck looks like now.

Lands - 23
4x Temple Garden
4x Hallowed Fountain
2x Emeria, the Sky Ruin
3x Vitu-Ghazi, the City Tree
2x Plains
3x Forest
1x Island
4x Misty Rainforest

Artifacts - 7
1x Behemoth Sledge
4x Springleaf Drum
2x Mortarpod

Enchantments - 3
3x Glare of Subdual

Sorceries - 4
4x Supply/Demand

Creatures - 23
3x Azorious Guildmage
3x Patrol Signaler
1x Pride of the Clouds
2x Meddling Mage
2x Qasali Pridemage
1x Selesnya Guildmage
4x Stonybrook Schoolmaster
1x Dauntless Escort
2x Sky Hussar
4x Yosei, the Morning Star

Sideboard
4x Martyr of Sands
3x Greater Good
1x Wheel of Sun and Moon
1x Ravenous Trap
2x Surgical Extraction
1x Gaddock Teeg
3x Ethersworn Canonist

I think this deck is poised to gain a TON from Innistad with Garruk3's abilities being almost tailor made for it, enabling you to chain Yosei sacrifices, spam wolf tokens, or use an overrun variant for the win. Liliana2's abilites also seem nicely suited for this, and there are several interesting cards for this deck in black.

As far as matchups go, 12-post variants are easy if they don't run All is Dust and hard if they do, as you can simply stall out their dudes with Glare/Guildmage and counter most of their removal with Dauntless Escort or Guildmage or prevent it with Meddling. AiD is a problem because to stop it you have to land two meddling mages, one naming Beast Within and a second naming AiD itself.

Aggro is slightly disadvantageous game 1, but pretty close overall, games 2 and 3 when Martyr comes in... every non-land, non-artifact card in the deck is at least partially white so... it's a lotta life for them to overcome even if they manage to get through the token swarm on the ground or the dragons in the sky.

For combo, you've got a lot of hatebears and a reasonable clock. If you were so inclined, and wanted to go into red, you could even run Splinter Twin alongside Sky Hussar as your own combo, but that does honestly seem a bit excessive.

Some other cards that I've looked at in here which you may or may not want to explore include: Contested War Zone, Crown of Convergence, Aven Mimeomancer, anything with Battle Cry, Wargate, Order of Whiteclay, Serra Ascendant (in conjunction with a Martyr/Proc Eos setup), Trinket Mage, and Finest Hour/exalted shenanigans.

Red and black both offer some interesting tools, Red gives you Kher Keep, Furystoke Giant and oodles of land destruction, while black gives you Hell's Caretaker, Tidehollow Sculler, Nezumi Bonereader, and oodles of graveyard hate.

The list I have here is still pretty new, and pretty far from optimized, but it does seem to perform so far. Also, I know Sky Hussar as a draw engine just looks funny, but it's surprisingly powerful. Don't knock it til u try it.