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TheG
09-10-2011, 06:45 AM
After sometime playing Ulamog, a day a tried Kozilek in the same deck i was using to support Ulamog. Result was unbelivable, without any adjustment to the deck, playing the general was a lot faster (despite 1cc difference), drawing 4 card olso if the general was countered/destroyed made me play him another time easly, and the 2 turn clock was extraordinary. So i decided di change permanently general and i came up with a new deck for Kozi, without all the overcosted drawing spell, relying on general's drawing ability mostly. This modification opened slots to more removals and soft lock spells balancing the deck to fight against Control & Agrro Deck without relying only on general's tempo.

- The List -


Manabase - 38
1 Springjack Pasture
1 Eldrazi Temple
1 Blinkmoth Well
1 Buried Ruin
1 Cloudpost
1 Crystal Vein
1 Darksteel Citadel
1 Deserted Temple
1 Dust Bowl
1 Maze of Shadows
1 Mikokoro, Center of the Sea
1 Hall of the Bandit Lord
1 Ghost Quarter
1 Ghost Town
1 Glimmerpost
1 Blasted Landscape
1 Eye of Ugin
1 Homeward Path
1 Maze of Ith
1 Temple of the False God
1 Ancient Tomb
1 Miren, the Moaning Well
1 Mishra's Workshop
1 Mystifying Maze
1 Phyrexia's Core
1 Reliquary Tower
1 Rishadan Port
1 Strip Mine
1 Tectonic Edge
1 Tower of the Magistrate
1 Urza's Mine
1 High Market
1 Urza's Power Plant
1 Unstable Frontier
1 Urza's Tower
1 Winding Canyons
1 Vesuva
1 Wasteland

Mana Rocks - 16
1 Mana Crypt
1 Everflowing Chalice
1 Sol Ring
1 Mana Vault
1 Grim Monolith
1 Doubling Cube
1 Basalt Monolith
1 Worn Powerstone
1 Palladium Myr
1 Ventifact Bottle
1 Ur-Golem's Eye
1 Sisay's Ring
1 Thran Dynamo
1 Blinkmoth Urn
1 Gilded Lotus
1 Dreamstone Hedron

Removals - 11
1 Brittle Effigy
1 Nevinyrral's Disk
1 Lux Cannon
1 Predator, Flagship
1 Amulet of Unmaking
1 Steel Hellkite
1 Duplicant
1 Karn Liberated
1 All Is Dust
1 Spine of Ish Sah
1 Ulamog, the Infinite Gyre

Denial & Self Protection - 9
1 Defense Grid
1 Wand of Denial
1 Mana Web
1 Forcefield
1 Jester's Cap
1 Jester's Mask
1 Mishra's Helix
1 Ring of Immortals
1 Darksteel Forge

Draw & Tutor - 8
1 Sensei's Divining Top
1 Expedition Map
1 Temporal Aperture
1 Crystal Ball
1 Memory Jar
1 Mind's Eye
1 Kuldotha Forgemaster
1 Planar Portal

HasteIzer - 5
1 Swiftfoot Boots
1 Lightning Greaves
1 Strider Harness
1 Sword of Vengeance
1 Akroma's Memorial

Untappers - 4
1 Voltaic Key
1 Sands of Time
1 Clock of Omens
1 Unwinding Clock

Recursion - 3
1 Myr Welder
1 Arcbound Reclaimer
1 Crucible of Worlds

Doublers - 2
1 Rings of Brighthearth
1 Mirrorworks

Alternative Wincon - 2
1 Blightsteel Colossus
1 Grafted Exoskeleton

Bouncers - 1
1 Erratic Portal

Commander - 1
1 Kozilek, Butcher of Truth

I would insert a little Proliferate toolbox with Contagion Engine and Kyren Toy to maximize proliferate targets but i don't know what move out.
The deck is set up to fight against control decks in a duel and goes under Aggro decks right now if doesn't play the general in early turns (about 5th turn, that's the average) . Moreover i would have some tips to modify the shell for multiplayer games of which i'm not so expert.

Thx for reading and, if u do, for answering.

Malchar
10-22-2011, 02:24 PM
I've always been intrigued by colorless edh decks. Kozilek is easily one of the best colorless generals. The card advantage and annihilator are great for playing a control style, even in a multiplayer game. My current list is untested, but as soon as I assemble it, I will post my results. This is designed for multiplayer with about 3 or 4 players. The game plan is to ramp into a card advantage generator and then play a control shell. The main win condition is the general. I try to maximize the utility of each card individually, so I generally shy away from playing combos.

kozilek, butcher of truth

//utility (3)
mindslaver
erratic portal
relic of progenitus

//protection (8)
crucible of worlds
darksteel forge
eternity vessel
nim deathmantle
platinum angel
lightning greaves
silent arbiter
null brooch

//removal (18)
argentum armor
all is dust
sandstone deadfall
lux cannon
spine of ish sah
steel hellkite
duplicant
amulet of unmaking
aladdin's ring
brittle effigy
predator, flagship
ulamog, the infinite gyre
karn liberated
avarice totem
gauntlets of chaos
pit trap
tower of calamities
jester's mask

//card selection (4)
mangara's tome
planar portal
sensei's divining top
skyship weatherlight

//card advantage (12)
serum tank
mask of memory
smokestack
mind's eye
book of rass
farsight mask
temporal aperture
memory jar
mirrorworks
rings of brighthearth
junk diver
scarecrone

//acceleration (16)
metalworker
palladium myr
dreamstone hedron
grim monolith
mana vault
sol ring
thran dynamo
sisay's ring
ur-golem's eye
worn powerstone
everflowing chalice
cloud key
doubling cube
voltaic key
clock of omens
unwinding clock

//land (38)
//acceleration land (14)
ancient tomb
blasted landscape
crystal vein
cloudpost
glimmerpost
gemstone caverns
eldrazi temple
zoetic cavern
scorched ruins
urza's mine
urza's power plant
urza's tower
lotus vale

//card advantage land (15)
urza's factory
desert
tower of the magistrate
maze of shadows
mystifying maze
reliquary tower
eye of ugin
buried ruin
ghost quarter
dust bowl
petrified field
quicksand
rath's edge
tectonic edge
strip mine
wasteland

//utility land (9)
blinkmoth well
darksteel citadel
deserted temple
ghost town
homeward path
miren, the moaning well
rishadan port
winding canyons
hall of the bandit lord

Notes: I've chosen to avoid using static orb + clock of omens since static orb is very bad on its own in this deck, and I have very limited ways to tutor for specific cards.
I would use forcefield instead of silent arbiter, but I don't have forcefield. Another choice is crawlspace.
I would also use mana crypt instead of something, but I don't have that either.
Nim deathmantle is particularly useful against things like jokulhaups. A similar card that's also useful is tawnos's coffin.
Null brooch is somewhat costly, but it offers a unique ability for colorless decks.
Argentum armor is perhaps the best "removal spell" available to any colorless deck. The only problem is running enough creatures to power it.
Junk diver + scarecrone is a nice little engine for recurring artifacts.

Other cards considered but not in the deck:
It that betrays - Fun ability, but you usually just steal land until you get to the point where you would win the game anyway. In multiplayer if someone dies they take their stuff with them anyway.
Artisan of kozilek - I don't really have enough bomb creatures to make this worthwhile.
Portcullis - I might experiment with this later. As it stands, it seems rather conditional and narrow.
Mimic vat - Rather good, but dependent on the opponents. None of my creatures have useful enter battlefield/dies triggers.
Masticore - It would be good against a weenie deck. I might experiment with this if I need more answers to swarm strategies.
Karn, silver golem - An alternate win-condition. Not sure if I need it.
Blightsteel colossus - Same as above. Also a liability against bribery.
Mishra's helix - Not sure how useful this would be. If I have mana, I could just cast my general and try to win.
Possessed portal - I don't think I can capitalize on this and actually stay alive through it.
Sorcerer's strongbox - Colorless ancestral recall seems good, but my general provides CA and I already have a number of reusable CA engines.
Tower of fortunes - Very costly, and the general provides a similar effect.