TheG
09-10-2011, 06:45 AM
After sometime playing Ulamog, a day a tried Kozilek in the same deck i was using to support Ulamog. Result was unbelivable, without any adjustment to the deck, playing the general was a lot faster (despite 1cc difference), drawing 4 card olso if the general was countered/destroyed made me play him another time easly, and the 2 turn clock was extraordinary. So i decided di change permanently general and i came up with a new deck for Kozi, without all the overcosted drawing spell, relying on general's drawing ability mostly. This modification opened slots to more removals and soft lock spells balancing the deck to fight against Control & Agrro Deck without relying only on general's tempo.
- The List -
Manabase - 38
1 Springjack Pasture
1 Eldrazi Temple
1 Blinkmoth Well
1 Buried Ruin
1 Cloudpost
1 Crystal Vein
1 Darksteel Citadel
1 Deserted Temple
1 Dust Bowl
1 Maze of Shadows
1 Mikokoro, Center of the Sea
1 Hall of the Bandit Lord
1 Ghost Quarter
1 Ghost Town
1 Glimmerpost
1 Blasted Landscape
1 Eye of Ugin
1 Homeward Path
1 Maze of Ith
1 Temple of the False God
1 Ancient Tomb
1 Miren, the Moaning Well
1 Mishra's Workshop
1 Mystifying Maze
1 Phyrexia's Core
1 Reliquary Tower
1 Rishadan Port
1 Strip Mine
1 Tectonic Edge
1 Tower of the Magistrate
1 Urza's Mine
1 High Market
1 Urza's Power Plant
1 Unstable Frontier
1 Urza's Tower
1 Winding Canyons
1 Vesuva
1 Wasteland
Mana Rocks - 16
1 Mana Crypt
1 Everflowing Chalice
1 Sol Ring
1 Mana Vault
1 Grim Monolith
1 Doubling Cube
1 Basalt Monolith
1 Worn Powerstone
1 Palladium Myr
1 Ventifact Bottle
1 Ur-Golem's Eye
1 Sisay's Ring
1 Thran Dynamo
1 Blinkmoth Urn
1 Gilded Lotus
1 Dreamstone Hedron
Removals - 11
1 Brittle Effigy
1 Nevinyrral's Disk
1 Lux Cannon
1 Predator, Flagship
1 Amulet of Unmaking
1 Steel Hellkite
1 Duplicant
1 Karn Liberated
1 All Is Dust
1 Spine of Ish Sah
1 Ulamog, the Infinite Gyre
Denial & Self Protection - 9
1 Defense Grid
1 Wand of Denial
1 Mana Web
1 Forcefield
1 Jester's Cap
1 Jester's Mask
1 Mishra's Helix
1 Ring of Immortals
1 Darksteel Forge
Draw & Tutor - 8
1 Sensei's Divining Top
1 Expedition Map
1 Temporal Aperture
1 Crystal Ball
1 Memory Jar
1 Mind's Eye
1 Kuldotha Forgemaster
1 Planar Portal
HasteIzer - 5
1 Swiftfoot Boots
1 Lightning Greaves
1 Strider Harness
1 Sword of Vengeance
1 Akroma's Memorial
Untappers - 4
1 Voltaic Key
1 Sands of Time
1 Clock of Omens
1 Unwinding Clock
Recursion - 3
1 Myr Welder
1 Arcbound Reclaimer
1 Crucible of Worlds
Doublers - 2
1 Rings of Brighthearth
1 Mirrorworks
Alternative Wincon - 2
1 Blightsteel Colossus
1 Grafted Exoskeleton
Bouncers - 1
1 Erratic Portal
Commander - 1
1 Kozilek, Butcher of Truth
I would insert a little Proliferate toolbox with Contagion Engine and Kyren Toy to maximize proliferate targets but i don't know what move out.
The deck is set up to fight against control decks in a duel and goes under Aggro decks right now if doesn't play the general in early turns (about 5th turn, that's the average) . Moreover i would have some tips to modify the shell for multiplayer games of which i'm not so expert.
Thx for reading and, if u do, for answering.
- The List -
Manabase - 38
1 Springjack Pasture
1 Eldrazi Temple
1 Blinkmoth Well
1 Buried Ruin
1 Cloudpost
1 Crystal Vein
1 Darksteel Citadel
1 Deserted Temple
1 Dust Bowl
1 Maze of Shadows
1 Mikokoro, Center of the Sea
1 Hall of the Bandit Lord
1 Ghost Quarter
1 Ghost Town
1 Glimmerpost
1 Blasted Landscape
1 Eye of Ugin
1 Homeward Path
1 Maze of Ith
1 Temple of the False God
1 Ancient Tomb
1 Miren, the Moaning Well
1 Mishra's Workshop
1 Mystifying Maze
1 Phyrexia's Core
1 Reliquary Tower
1 Rishadan Port
1 Strip Mine
1 Tectonic Edge
1 Tower of the Magistrate
1 Urza's Mine
1 High Market
1 Urza's Power Plant
1 Unstable Frontier
1 Urza's Tower
1 Winding Canyons
1 Vesuva
1 Wasteland
Mana Rocks - 16
1 Mana Crypt
1 Everflowing Chalice
1 Sol Ring
1 Mana Vault
1 Grim Monolith
1 Doubling Cube
1 Basalt Monolith
1 Worn Powerstone
1 Palladium Myr
1 Ventifact Bottle
1 Ur-Golem's Eye
1 Sisay's Ring
1 Thran Dynamo
1 Blinkmoth Urn
1 Gilded Lotus
1 Dreamstone Hedron
Removals - 11
1 Brittle Effigy
1 Nevinyrral's Disk
1 Lux Cannon
1 Predator, Flagship
1 Amulet of Unmaking
1 Steel Hellkite
1 Duplicant
1 Karn Liberated
1 All Is Dust
1 Spine of Ish Sah
1 Ulamog, the Infinite Gyre
Denial & Self Protection - 9
1 Defense Grid
1 Wand of Denial
1 Mana Web
1 Forcefield
1 Jester's Cap
1 Jester's Mask
1 Mishra's Helix
1 Ring of Immortals
1 Darksteel Forge
Draw & Tutor - 8
1 Sensei's Divining Top
1 Expedition Map
1 Temporal Aperture
1 Crystal Ball
1 Memory Jar
1 Mind's Eye
1 Kuldotha Forgemaster
1 Planar Portal
HasteIzer - 5
1 Swiftfoot Boots
1 Lightning Greaves
1 Strider Harness
1 Sword of Vengeance
1 Akroma's Memorial
Untappers - 4
1 Voltaic Key
1 Sands of Time
1 Clock of Omens
1 Unwinding Clock
Recursion - 3
1 Myr Welder
1 Arcbound Reclaimer
1 Crucible of Worlds
Doublers - 2
1 Rings of Brighthearth
1 Mirrorworks
Alternative Wincon - 2
1 Blightsteel Colossus
1 Grafted Exoskeleton
Bouncers - 1
1 Erratic Portal
Commander - 1
1 Kozilek, Butcher of Truth
I would insert a little Proliferate toolbox with Contagion Engine and Kyren Toy to maximize proliferate targets but i don't know what move out.
The deck is set up to fight against control decks in a duel and goes under Aggro decks right now if doesn't play the general in early turns (about 5th turn, that's the average) . Moreover i would have some tips to modify the shell for multiplayer games of which i'm not so expert.
Thx for reading and, if u do, for answering.