Nabbydian
09-21-2011, 11:04 AM
[DECK] MODERN NINJAS
1.0 Introduction:
I have always have a soft spot for Ninjas, and was very excited to know WoTC developed this tribe in the Kamigawa block when i came back to the game last year.
As the Ninjas comes only in Blue & Black, these will be our key colors in a Ninja built, below is a mini-primer with a B/U Ninja Decklist.
2.0 Card Choices:
Ninjas: - The creatures call Ninjas
Higure, the Still Wind - Ninja Tutor allowing us to search NoDH for CA, Slitter to kill non-black creatures or Shinobi to bounce black creatures you cant kill with Slitter. Somemore Higure is able to make your Ninjas unblockable(including himself) for a very affordable 2 mana which can be utilise multiple times. Higure is also strong enough to stay out of Lightning bolt & Helix range.
Ink-Eyes, Servant of Oni - Win con. Critical to turning a losing game board around. Regneration is also useful here.
Mistblade Shinobi- Stall board & delay so the legendary Ninjas can join in the battle. Does a decent job of disruption opponent's tempo at a very low Ninjutsu cost
Ninja of the Deep Hours - Best card draw a ninja can possibly have @ a low Ninjutsu cost. Can come down on the second turn as long as you have an Ninja enabler on the first turn.
Throat Slitter - Doom blade on a ninja.
Ninjas enablers: - Ninjas Tech
Ornithopter - Evasion and free casting cost.
Signal Pest - Evasion and useful battlecry.
Zephyr Sprite - Evasion and supports Spellstutter Sprite's ability.
Spellstutter Sprite - Evasion and counterspell in one.
Vendilion Clique - Evasion, card manipulation and supports Spellstutter Sprite's ability.
Dimir Infiltrator - Evasion and useful transmute.
Equipments - Ninja's Tools
Mask of Riddles - Gives Evasion and useful card draw.
Ronin Warclub - Tailor made for Ninja Tech.
Loxodon Warhammer - Lifelink crucial in buying time before legends arrives.
Quietus Spike - Deathtouch on our 1/1, worth the trade-off everytime.
Whispersilk Cloak - Shroud and card draw.
Mask of Memory - Useful Card draw.
Sword of Feast and Famine
Sword of Body and Mind
Spells - Ninja's tricks
Distortion Strike - Tailor made for Ninjas.
Familiar's Ruse - Counter spells and 'recycle' our Ninja tech & Spellstutter or return Ornithopter at no cost.
Go for the throat - Remove creatures
Aether Tradewinds - Utility bounce spell.
Echoing Truth - Utility bounce spell.
Mana Leak - Cheap counterspell.
Spell Pierce - May be required to stop opponents' removal on our Ninjas.
Inquisition of Kozilek - Disrupt by discard.
Duress - Limited discard spell.
Thoughtseize - Disrupt by discard.
Land - Ninja's training ground
Creeping Tar Pit, Mutavault, Blinkmoth Nexus , Inkmoth Nexus - Evasion option when board stalls, mostly played during emergency purposes, when you really need to use Ninjutsu.
Minamo, School at Water's Edge - Useful because have a few legends in Clique, Higure and Ink-eyes.
Shizo, Death's Storehouse - Gives evasion to legends, good for Clique, Higure and Ink-eyes.
3.0 Decklist:
There are a few different variants available at the moment, we can either go for heavy hand disruption, counter-suite with Faeries or Mana Ramp with & without Erayo.
Possible Ninjas decks in the pipeline:
Modern Ninja - Sept 2011
//Creatures- Ninjas [10]:
2 Higure, the Still Wind
1 Ink-Eyes, Servant of Oni
3 Mistblade Shinobi
4 Ninja of the Deep Hours
//Creatures- Ninja Enablers [14]:
4 Ornithopter
4 Zephyr Sprite
4 Spellstutter Sprite
2 Vendilion Clique
//Spells [14]
4 Distortion Strike
4 Familiar's Ruse
4 Inquisition of Kozilek
2 Thoughtseize
//Lands [22]
1 Creeping Tar Pit
4 Drowned Catacombs
1 Minamo, School at Water's Edge
3 Mutavault
7 Island
6 Swamp
1.0 Introduction:
I have always have a soft spot for Ninjas, and was very excited to know WoTC developed this tribe in the Kamigawa block when i came back to the game last year.
As the Ninjas comes only in Blue & Black, these will be our key colors in a Ninja built, below is a mini-primer with a B/U Ninja Decklist.
2.0 Card Choices:
Ninjas: - The creatures call Ninjas
Higure, the Still Wind - Ninja Tutor allowing us to search NoDH for CA, Slitter to kill non-black creatures or Shinobi to bounce black creatures you cant kill with Slitter. Somemore Higure is able to make your Ninjas unblockable(including himself) for a very affordable 2 mana which can be utilise multiple times. Higure is also strong enough to stay out of Lightning bolt & Helix range.
Ink-Eyes, Servant of Oni - Win con. Critical to turning a losing game board around. Regneration is also useful here.
Mistblade Shinobi- Stall board & delay so the legendary Ninjas can join in the battle. Does a decent job of disruption opponent's tempo at a very low Ninjutsu cost
Ninja of the Deep Hours - Best card draw a ninja can possibly have @ a low Ninjutsu cost. Can come down on the second turn as long as you have an Ninja enabler on the first turn.
Throat Slitter - Doom blade on a ninja.
Ninjas enablers: - Ninjas Tech
Ornithopter - Evasion and free casting cost.
Signal Pest - Evasion and useful battlecry.
Zephyr Sprite - Evasion and supports Spellstutter Sprite's ability.
Spellstutter Sprite - Evasion and counterspell in one.
Vendilion Clique - Evasion, card manipulation and supports Spellstutter Sprite's ability.
Dimir Infiltrator - Evasion and useful transmute.
Equipments - Ninja's Tools
Mask of Riddles - Gives Evasion and useful card draw.
Ronin Warclub - Tailor made for Ninja Tech.
Loxodon Warhammer - Lifelink crucial in buying time before legends arrives.
Quietus Spike - Deathtouch on our 1/1, worth the trade-off everytime.
Whispersilk Cloak - Shroud and card draw.
Mask of Memory - Useful Card draw.
Sword of Feast and Famine
Sword of Body and Mind
Spells - Ninja's tricks
Distortion Strike - Tailor made for Ninjas.
Familiar's Ruse - Counter spells and 'recycle' our Ninja tech & Spellstutter or return Ornithopter at no cost.
Go for the throat - Remove creatures
Aether Tradewinds - Utility bounce spell.
Echoing Truth - Utility bounce spell.
Mana Leak - Cheap counterspell.
Spell Pierce - May be required to stop opponents' removal on our Ninjas.
Inquisition of Kozilek - Disrupt by discard.
Duress - Limited discard spell.
Thoughtseize - Disrupt by discard.
Land - Ninja's training ground
Creeping Tar Pit, Mutavault, Blinkmoth Nexus , Inkmoth Nexus - Evasion option when board stalls, mostly played during emergency purposes, when you really need to use Ninjutsu.
Minamo, School at Water's Edge - Useful because have a few legends in Clique, Higure and Ink-eyes.
Shizo, Death's Storehouse - Gives evasion to legends, good for Clique, Higure and Ink-eyes.
3.0 Decklist:
There are a few different variants available at the moment, we can either go for heavy hand disruption, counter-suite with Faeries or Mana Ramp with & without Erayo.
Possible Ninjas decks in the pipeline:
Modern Ninja - Sept 2011
//Creatures- Ninjas [10]:
2 Higure, the Still Wind
1 Ink-Eyes, Servant of Oni
3 Mistblade Shinobi
4 Ninja of the Deep Hours
//Creatures- Ninja Enablers [14]:
4 Ornithopter
4 Zephyr Sprite
4 Spellstutter Sprite
2 Vendilion Clique
//Spells [14]
4 Distortion Strike
4 Familiar's Ruse
4 Inquisition of Kozilek
2 Thoughtseize
//Lands [22]
1 Creeping Tar Pit
4 Drowned Catacombs
1 Minamo, School at Water's Edge
3 Mutavault
7 Island
6 Swamp