4eak
10-11-2011, 11:20 PM
I'm going to start with a decklist:
// Color Smoothing Lands - 23
1 Swamp
2 Island
4 Verdant Catacombs
4 Misty Rainforest
4 Darkslick Shores
4 Watery Grave
4 Underground River
// Man-Lands - 16
4 Mutavault
4 Faerie Conclave
4 Spawning Pool
4 Creeping Tar Pit
// Utility Lands- 11
4 Halimar Depths
4 Reliquary Tower
3 Gemstone Caverns
// Spells - 10
4 Treasure Hunt
2 Zombie Infestation
4 Muddle the Mixture
// Sideboard
???
This deck has a very odd construction. It is clearly built around Treasure Hunt. Treasure Hunt, in this sort of build, is close to a Demonic tutor with draw X lands attached to it. You basically draw a ton of cards with Hunt, use Reliquary Tower to be able to save and leverage that CA over several turns, drop man-lands (not just as a 'plan-B' route), and drop Zombie Infestation to convert your card advantage into immediate board advantage.
Muddle the Mixture is an important addition, even if it looks clunky. You generally want to chain-Treasure Hunt. There is a huge disincentive to play non-Treasure Hunt spells, which is a strike against MtM. However, it is harder to actually open hands which have a Treasure Hunt or come back from a weak Treasure Hunt. Muddle the Mixture is almost always T-Hunt 5-8. It also picks up Zombie Infestation for you.
The man-land plan is better than you'd think. They make sweepers far less scary. They make the deck less one-dimensional.
peace,
4eak
// Color Smoothing Lands - 23
1 Swamp
2 Island
4 Verdant Catacombs
4 Misty Rainforest
4 Darkslick Shores
4 Watery Grave
4 Underground River
// Man-Lands - 16
4 Mutavault
4 Faerie Conclave
4 Spawning Pool
4 Creeping Tar Pit
// Utility Lands- 11
4 Halimar Depths
4 Reliquary Tower
3 Gemstone Caverns
// Spells - 10
4 Treasure Hunt
2 Zombie Infestation
4 Muddle the Mixture
// Sideboard
???
This deck has a very odd construction. It is clearly built around Treasure Hunt. Treasure Hunt, in this sort of build, is close to a Demonic tutor with draw X lands attached to it. You basically draw a ton of cards with Hunt, use Reliquary Tower to be able to save and leverage that CA over several turns, drop man-lands (not just as a 'plan-B' route), and drop Zombie Infestation to convert your card advantage into immediate board advantage.
Muddle the Mixture is an important addition, even if it looks clunky. You generally want to chain-Treasure Hunt. There is a huge disincentive to play non-Treasure Hunt spells, which is a strike against MtM. However, it is harder to actually open hands which have a Treasure Hunt or come back from a weak Treasure Hunt. Muddle the Mixture is almost always T-Hunt 5-8. It also picks up Zombie Infestation for you.
The man-land plan is better than you'd think. They make sweepers far less scary. They make the deck less one-dimensional.
peace,
4eak