EGarrett
10-12-2011, 03:42 PM
This is a deck I've been playing and tinkering with over the last few years. It's quite competitive while also being complex and fun to play.
2 Summer Bloom
4 Exploration
4 Rites of Flourishing
2 Seal of Primordium
3 Enlightened Tutor
1 Crop Rotation
3 Life from the Loam
4 Crucible of Worlds
4 Zuran Orb
3 Constant Mists
4 Glacial Chasm
1 Emrakul, the Aeons Torn
4 Savannah
3 Forest
4 Windswept Heath
3 Horizon Canopy
3 Wasteland
2 Kabira Crossroads
4 Pirahna Marsh
1 Bojuka Bog
1 Treetop Village
SIDEBOARD:
4 Pithing Needle
3 Treetop Village
1 Nantuko Monastery
2 Ray of Revelation
2 Krosan Grip
2 Crop Rotation
1 Summer Bloom
Alright. The deck is nearly mono-green and contains no creature kill. The basic idea of it is to exploit the synergy of Glacial Chasm, Constant Mists and Zuran Orb with Crucible of Worlds and Life from the Loam to make it extremely difficult for the opponent to lower your life total. Once you stabilize, you exploit your ability to bring tons of land into and out of play by sacrificing and recurring Pirahna Marsh over and over until your opponent is hopefully dead.
The deck tends to play pretty consistently, but it also uses Horizon Canopy recursion for repeated draws, along with Enlightened Tutor and Crop Rotation to smooth its draws further. It tends to do very well against aggro decks, and against control, recurring Bojuka Bog and Wastelands can be devastating. Emrakul the Aeons Torn is also a "secret weapon" that provides infinite graveyard recursion (just keep your important lands in play instead of in the graveyard when dredging Life from the Loam in case you hit Emrakul)...and he can also be hard-cast in order to bash the opponent over the head in a pinch. The single Treetop Village can also be recurred as an immortal 3/3 trampler if needed.
The sideboard is pretty generalized. Against non-damage decks you can swap out the Kabira Crossroads, Constant Mists and Glacial Chasms for 3 more Treetop Villages and the Nantuko Monastery (because you can't have 5 Treetop Villages in your deck), along with the Krosan Grips (counterspell-resistant) and Ray of Revelations (discard-resistant) and the Crop Rotations add more consistency if needed. The Pithing Needles help protect against Pernicious Deed, Nevinyrral's Disk and the like, and the single Summer Bloom is just filler and can be anything you want.
For weaknesses, the deck has some vulnerabilities against graveyard-hate, but very often the opponent gets confused by what you're doing and doesn't know exactly how to stop you. Since the deck uses lands, buyback spells, and artifacts in different ways to fuel its defense, it can be quite resilient against any single line of disruption (very few decks have discard or counters AND graveyard hate AND landkill etc etc).
Overall, it takes some practice to play, since it requires so many choices and thought into what you play, what lands you sac, when you dredge from the loam, how often you pay the upkeep on Glacial Chasm instead of saccing it to Zuran Orb and using one of your land drops to get it back into play and so on. But I find it really fun and competitive and tends to catch people by surprise.
2 Summer Bloom
4 Exploration
4 Rites of Flourishing
2 Seal of Primordium
3 Enlightened Tutor
1 Crop Rotation
3 Life from the Loam
4 Crucible of Worlds
4 Zuran Orb
3 Constant Mists
4 Glacial Chasm
1 Emrakul, the Aeons Torn
4 Savannah
3 Forest
4 Windswept Heath
3 Horizon Canopy
3 Wasteland
2 Kabira Crossroads
4 Pirahna Marsh
1 Bojuka Bog
1 Treetop Village
SIDEBOARD:
4 Pithing Needle
3 Treetop Village
1 Nantuko Monastery
2 Ray of Revelation
2 Krosan Grip
2 Crop Rotation
1 Summer Bloom
Alright. The deck is nearly mono-green and contains no creature kill. The basic idea of it is to exploit the synergy of Glacial Chasm, Constant Mists and Zuran Orb with Crucible of Worlds and Life from the Loam to make it extremely difficult for the opponent to lower your life total. Once you stabilize, you exploit your ability to bring tons of land into and out of play by sacrificing and recurring Pirahna Marsh over and over until your opponent is hopefully dead.
The deck tends to play pretty consistently, but it also uses Horizon Canopy recursion for repeated draws, along with Enlightened Tutor and Crop Rotation to smooth its draws further. It tends to do very well against aggro decks, and against control, recurring Bojuka Bog and Wastelands can be devastating. Emrakul the Aeons Torn is also a "secret weapon" that provides infinite graveyard recursion (just keep your important lands in play instead of in the graveyard when dredging Life from the Loam in case you hit Emrakul)...and he can also be hard-cast in order to bash the opponent over the head in a pinch. The single Treetop Village can also be recurred as an immortal 3/3 trampler if needed.
The sideboard is pretty generalized. Against non-damage decks you can swap out the Kabira Crossroads, Constant Mists and Glacial Chasms for 3 more Treetop Villages and the Nantuko Monastery (because you can't have 5 Treetop Villages in your deck), along with the Krosan Grips (counterspell-resistant) and Ray of Revelations (discard-resistant) and the Crop Rotations add more consistency if needed. The Pithing Needles help protect against Pernicious Deed, Nevinyrral's Disk and the like, and the single Summer Bloom is just filler and can be anything you want.
For weaknesses, the deck has some vulnerabilities against graveyard-hate, but very often the opponent gets confused by what you're doing and doesn't know exactly how to stop you. Since the deck uses lands, buyback spells, and artifacts in different ways to fuel its defense, it can be quite resilient against any single line of disruption (very few decks have discard or counters AND graveyard hate AND landkill etc etc).
Overall, it takes some practice to play, since it requires so many choices and thought into what you play, what lands you sac, when you dredge from the loam, how often you pay the upkeep on Glacial Chasm instead of saccing it to Zuran Orb and using one of your land drops to get it back into play and so on. But I find it really fun and competitive and tends to catch people by surprise.