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TheG
10-19-2011, 08:48 PM
Hello everyone! Recent ban of Cloudpost meant the death of old 12post>Eldrazi deck.
For a while i tried to resume it from the grave with a new Ramp to Forest - to Scapeshift - to Urzatron - to Eldrazi Build (http://www.mtgthesource.com/forums/showthread.php?21781-Deck-Green-Urzatron-(formerly-12-Post)&p=591028#post591028) but it wasn't satisfying at all.

So i reivented the deck as a near brainless Artifact Ramp deck. here the list:

// Lands
2 [WWK] Eye of Ugin
4 [M12] Buried Ruin
4 [8E] Urza's Mine
4 [8E] Urza's Tower
4 [9E] Urza's Power Plant
4 [ROE] Eldrazi Temple

// Creatures
4 [SOM] Palladium Myr
2 [ROE] Kozilek, Butcher of Truth
2 [ROE] Emrakul, the Aeons Torn
2 [ROE] Ulamog, the Infinite Gyre

// Spells
4 [WWK] Everflowing Chalice
4 [ZEN] Expedition Map
3 [MR] Lightning Greaves
4 [10E] Mind Stone
4 [9E] Ur-Golem's Eye
3 [ROE] Dreamstone Hedron
4 [ROE] All Is Dust
2 [ROE] Skittering Invasion

Gameplan is simple. Ramp into an Eldrazi. Expedition map serves to find missing piece of Urzatron or Eye of Ugin, this one to find an Eldrazi if we didn't draw it before. Lightning Greaves help mana ramp (Palladium Myr) and win-cons both. Mind's stone fetches with a card when it's no longer necessary. Last but not le least, Eldrazi temple well supports Eldrazi titans and the other eldrazi' spells as All is Dust (a-simmetrical removal) and Skittering Invasion, good card against aggro decks and also a mana accelerator, if needed .The rest is simply mana ramp.

The deck "as it is" casts an Eldrazi on his T4 @70%

Pros
+ No Manascrew
+ Multiple ways to make mana (Urzatron/Temple+Ugin/Artifacts)
Cons
- No interaction (defence/offence) with opponent
- Low draw & tutoring

What do you think about? Does it have any chances? Some advice to make it better?
Thx for reading :)