View Full Version : [Deck] UB Polymorph

11-19-2011, 11:58 AM
Hi guys, i want to port on Modern a rogue deck from the past standard block: UB Polymorph.

Bans have taken bitterblossom, the best token production spell / 2 win con, the deck had...Moreover the 2 best cantrips of the format are gone, but this deck can face off this problem multipluing copies of 2 card combo with similar card.

At now the deck can have a t4 protected emrakul, sometimes with haste. = HUGE PROBLEM for the opponent


// Lands
4 [SOM] Darkslick Shores
4 [ZEN] Swamp (4a)
4 [ZEN] Island (3a)

4 [MBS] Inkmoth Nexus
4 [MOR] Mutavault

// Accelleration
4 [FD] Pentad Prism

// Creatures
2 [ROE] Emrakul, the Aeons Torn

// Cantrips
4 [NPH] Gitaxian Probe
4 [FD] Serum Visions
4 [10E] Telling Time
4 [ROE] See Beyond

// Protection
4 [ZEN] Spell Pierce
1 [GP] Repeal
4 [LRW] Thoughtseize

3 [CMD] Lightning Greaves

// Business
2 [MR] Proteus Staff
4 [M10] Polymorph


Among Standard list with a W splash for Raise the Alarm i prefer using manlands (adding :1: mana over :3::u: of polymorph for the combo) to avoid sorcery-speed removals till the combo is up.

The increment of the manacost to "go off" has necessitated something to boost mana. Unfortunately Dark ritual isn't reprinted yet, so a 2 counters Petad Prism can boost enough to have a t3 unprotected Polymorph or a t4 protected one.

Protection side of the deck it's an hybrid to avoid counterspells on Polymorph, mass removals, with a mono repeal to deal with a strategic engeneered explosives @0 ready to crush our manlands... at now Denial with Ghost quarter is still unprotected.

G. Probe act as an half protection, looking at op hand can speed up combo by 1 turn.

The choice of 3 Lighting Greaves it's called by the danger of permanent-based destroy/exile/tap effects and mass removlas.
Infact the best quality of greaves for emrakul is HASTE, that doesn't leave 1 turn to the opponent to deal with him; however vesus Splinter twin cards Pestermite / Deceiver Exarch the only answer we have is 'Size

Thx for reading, i'm waiting for your replies :D

03-26-2012, 09:30 PM
After a while, i decided to rebuild this deck with a controlish approach.
I found that having 6 "copy" of each combo piece is enough to have the combo ready on turn 4-5, but the deck needs to reach turn 5 and seal the game.

The most common approach for Polimorph decks is the "token" one.. so an aggro with a minor ephasis of combo for istawin.

I prefer keep the waters calm and set up my game to the final play.. so this is the brand new list:

Control Polimorph
// Lands
5 [ZEN] Island (3a)
3 [ZEN] Swamp (4a)
4 [SOM] Darkslick Shores
2 [RAV] Watery Grave
2 [M12] Drowned Catacomb
2 [DS] Blinkmoth Nexus
4 [MOR] Mutavault
// Gamenders
2 [ROE] Emrakul, the Aeons Torn
// Counters
3 [ZEN] Spell Pierce
2 [WWK] Dispel
3 [RAV] Remand
// Discard
4 [ROE] Inquisition of Kozilek
2 [M10] Duress
2 [LRW] Thoughtseize
// Cantrips
3 [FD] Serum Visions
3 [9E] Sleight of Hand
4 [ROE] See Beyond
// Catch All
3 [DDF] Echoing Truth
1 [10E] Crucible of Worlds
// Business
2 [MR] Proteus Staff
4 [M10] Polymorph

06-13-2012, 07:21 PM
I don't think avoiding sorcery speed removal is a good argument against Raise the Alarm. The spell produces 2 tokens so unless you take a Pulse, you are still coming out on top. I also think Silence is a great replacement for Thoughtseize. I would also consider Isochron Scepter along with Silence and Path to Exile and give this deck some serious locks to enable Emrakul. Also, Beckon Apparition is a versatile way to add +1 to Polymorph and avoid Sorcery removal.

06-14-2012, 06:56 PM
Why not use those enchantment/creature spells like Wind Zendikon or Corrupted Zendikon