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Peruzo
01-02-2012, 10:41 PM
Hello guys. Iīd really appreciate your feedback on this deck. Iīve had some success on mtgo 2 man, harder to translate to daily events due to time constraints:

This is the list Iīm running at the moment:

4x Scalding Tarn
4x Misty Rainforest
3x Steam Vents
2x Breeding Pool
1x Hallowed Fountain
1x Academy Ruins
1x Forest
1x Mountain
7x Island

4x Snapcaster Mage
4x Tarmogoyf
3x Vendilion Clique
2x Vedalken Shackles
3x Engineered Explosives
1x Firespout
4x Lightning Bolt
3x Spell Snare
4x Remand
4x Cryptic Command
4x Thirst for Knowledge

SB:

4x Blood Moon (Biggest reason to run Red over White and PTE's, besides Lightning Bolt reach)
3x Spell pierce (Combo, Control)
2x Surgical Extraction (Combo, GY hate)
2x Combust (Twin)
3x Timely Reinforcements (Aggro, burn. Untested yet, should work out)
1x Firespout (zoo)

Please let me know your thoughts, and If someone tells me how to link the cards to show the images that would be helpful also.

Regards

Shawn
01-04-2012, 03:22 PM
Here's a list from MTGO that some people have been playing (it's less controlly than yours, though):

RUG Delver
by alesway
1 Batterskull
4 Delver of Secrets
3 Snapcaster Mage
2 Spellstutter Sprite
4 Tarmogoyf
2 Burst Lightning
2 Cryptic Command
2 Deprive
4 Lightning Bolt
4 Mana Leak
3 Vendilion Clique
2 Flame Slash
4 Serum Visions
2 Sleight of Hand
1 Forest
5 Island
1 Mountain
1 Breeding Pool
1 Flooded Grove
1 Hinterland Harbor
4 Misty Rainforest
2 Scalding Tarn
1 Steam Vents
1 Stomping Ground
3 Sulfur Falls

2 Relic of Progenitus
2 Kitchen Finks
2 Combust
2 Echoing Truth
2 Krosan Grip
2 Negate
3 Firespout

Blood Moon seems pretty sweet, especially with all the Tron that has been running around the daily events recently.

Peruzo
01-04-2012, 07:29 PM
Thatīs a fine list, but as you say the approach is different. Besides the powerful artifacts to control the board, two cards make the difference. One is remand, which I think is critical for this deck to perform, by giving you the tempo to find the cards to sweep the board and nullify the threats, or giving you your own threat. The other massively underplayed card is Thirst for Knowledge. Before the bannings it was absolutely insane to get back two punishing fires, making the thirst more like a recall. Now itīs a little harder, but itīs still very good, you can dump the artifacts you donīt need game 1 (Shackles vs combo, or empty board + full hand) or the extra cards you donīt need game 2 (extra Blood Moon growing your goyf). Itīs not rare to flashback Thirst once or twice getting way ahead in cards to seal the game.

Another thing : 4x Cryptic Command, 4x Snapcaster Mage :smile:

Regards