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View Full Version : [Deck] Kuldotha Red



boneclub24
02-01-2012, 09:54 AM
This is my most recent build of the deck. It's running pretty consistently, with some really explosive starts.

Artifacts: 12
4 Signal Pest
4 Memnite
4 Ornithopter

Spells: 17
4 Kuldotha Rebirth
4 Lightning Bolt
4 Shrapnel Blast
4 Goblin Grenade
1 Devastating Summons

Other Guys: 11
4 Goblin Bushwhacker
4 Goblin Guide
3 Goblin Wardriver

Mana: 20
4 Simian Spirit Guide
4 Darksteel Citadel
11 Mountain
1 Teetering Peaks

DragoFireheart
02-02-2012, 07:22 AM
These Red-Artifact Kuldotha decks are stupidly fast.

How has the Devastating Summons been treating you? Seems sorta random in this deck compared to the Goblin-Artifacts you got going on. Have you considered having Mox Opals to power out your guys faster?

boneclub24
02-04-2012, 02:27 PM
I didn't actually think about Opal. It's probably better than Spirit Guide.

I've been liking Summons as well, but if I add Opal I'll probably cut it for the 4th Wardriver.

264505
02-05-2012, 12:35 AM
I didn't actually think about Opal. It's probably better than Spirit Guide.

I've been liking Summons as well, but if I add Opal I'll probably cut it for the 4th Wardriver.

IDK if Opal will be active enough with only 20 artifacts.

boneclub24
02-05-2012, 01:42 AM
That's true I suppose.

I'm really lost as to a direction to take this deck.

SpikeyMikey
02-06-2012, 03:11 PM
That's true I suppose.

I'm really lost as to a direction to take this deck.

Needz moar Contested War Zone. The more battlecry you can get in the first 2-3 turns, the better. Ideally, you want to win turn 3/4 every game.