(nameless one)
04-15-2012, 10:10 AM
Broken Jar aka Megrim/Jar used to be a Tempest/Urza block standard deck that ran the following combo:
Megrim + Memory Jar
The main purpose of the deck is to get Megrim online and active a series of Memory Jar to deal enough damage to the opponent. Arguably, this was the deck that crack opened Memory Jar and eventually got banned in Urza block, that Standard season, Extended (and Legacy).
While Memory Jar is not legal in Modern (because it got printed before 8th Edition, and it will be too broken), a new Miracle card from Avacyn Restored Reforge the Soul might be a great alternative for it.
Reforge the Soul aka Miracle Wheel allows the player to discard his/her hand and draws seven cards.
"But wait a second... it doesn't discard those 7 at the end of their turn...."
Yes, but with a full hand (and enough acceleration), you can then try to chain Reforge the Soul, making your opponent discard his/her seven cards, dealing more damage to your opponent.
The original iteration of the deck was piloted by Randy Buehler (who broke a lot of Magic cards back in his day):
Lands:
3 Ancient Tomb
4 City of Brass
2 Gemstone Mine
3 Underground River
4 Underground Sea
Spells:
4 Brainstorm
4 Dark Ritual
4 Defense Grid
4 Lion's Eye Diamond
4 Lotus Petal
4 Mana Vault
1 Megrim
4 Memory Jar
4 Mox Diamond
1 Mystical Tutor
4 Tinker
4 Vampiric Tutor
2 Yawgmoth's Will
While the list above is the who's-who of broken cards (not to mention that 11 cards are legal in Modern), there can be substitutes to make in order for the deck to work.
Miracle Wheel is one of them. Chaining is key for winning. Conveniently in Modern, a lot of Ritual spells have been shifted to red (Seething Song, Pyretic Ritual to name a few)
While Modern lacks tutors, this can be substituted with filter spells. While Ponder and Preordain has already been banned, red offers "looting" spells such as Faithless Looting and Burning Inquiry (which conveniently has a synergy with Megrim (and Liliana's Caress).
Lastly, since the format isn't defined by its turn 1 or 2 plays, hand disruption spells might be needed to protect your hand while you sculpt it for combo (and it also conveniently combos with Megrim/Caress)
So far, this is just the projected list that I am crafting:
18-21 Lands
4 Reforge the Soul
4 Pyretic Ritual
4 Desperate Ritual
4 Seething Song
4 Burning Inquiry
4 Faithless Looting
4 Liliana's Caress
2 Megrim
3 Inquisition of Kozilek
3 Duress
3 Infernal Tutor
2 Past in Flames
Granted, this is just a rough list and is still on the goldfishing process. The deck is still up for major changes.
Any ideas are definitely welcome as the deck is still under development.
Megrim + Memory Jar
The main purpose of the deck is to get Megrim online and active a series of Memory Jar to deal enough damage to the opponent. Arguably, this was the deck that crack opened Memory Jar and eventually got banned in Urza block, that Standard season, Extended (and Legacy).
While Memory Jar is not legal in Modern (because it got printed before 8th Edition, and it will be too broken), a new Miracle card from Avacyn Restored Reforge the Soul might be a great alternative for it.
Reforge the Soul aka Miracle Wheel allows the player to discard his/her hand and draws seven cards.
"But wait a second... it doesn't discard those 7 at the end of their turn...."
Yes, but with a full hand (and enough acceleration), you can then try to chain Reforge the Soul, making your opponent discard his/her seven cards, dealing more damage to your opponent.
The original iteration of the deck was piloted by Randy Buehler (who broke a lot of Magic cards back in his day):
Lands:
3 Ancient Tomb
4 City of Brass
2 Gemstone Mine
3 Underground River
4 Underground Sea
Spells:
4 Brainstorm
4 Dark Ritual
4 Defense Grid
4 Lion's Eye Diamond
4 Lotus Petal
4 Mana Vault
1 Megrim
4 Memory Jar
4 Mox Diamond
1 Mystical Tutor
4 Tinker
4 Vampiric Tutor
2 Yawgmoth's Will
While the list above is the who's-who of broken cards (not to mention that 11 cards are legal in Modern), there can be substitutes to make in order for the deck to work.
Miracle Wheel is one of them. Chaining is key for winning. Conveniently in Modern, a lot of Ritual spells have been shifted to red (Seething Song, Pyretic Ritual to name a few)
While Modern lacks tutors, this can be substituted with filter spells. While Ponder and Preordain has already been banned, red offers "looting" spells such as Faithless Looting and Burning Inquiry (which conveniently has a synergy with Megrim (and Liliana's Caress).
Lastly, since the format isn't defined by its turn 1 or 2 plays, hand disruption spells might be needed to protect your hand while you sculpt it for combo (and it also conveniently combos with Megrim/Caress)
So far, this is just the projected list that I am crafting:
18-21 Lands
4 Reforge the Soul
4 Pyretic Ritual
4 Desperate Ritual
4 Seething Song
4 Burning Inquiry
4 Faithless Looting
4 Liliana's Caress
2 Megrim
3 Inquisition of Kozilek
3 Duress
3 Infernal Tutor
2 Past in Flames
Granted, this is just a rough list and is still on the goldfishing process. The deck is still up for major changes.
Any ideas are definitely welcome as the deck is still under development.