B.C.
08-05-2012, 07:35 PM
This is my current MUD list, which I feel is very strong against the current metagame:
4 Mishra's Workshop
4 Wasteland
4 Buried Ruin
4 Ancient Tomb
1 Tolarian Academy
1 Strip Mine
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
1 Mana Crypt
1 Sol Ring
1 Mana Vault
1 Mox Opal
4 Lodestone Golem
4 Phyrexian Metamorph
4 Phyrexian Revoker
3 Triskelion
2 Karn, Silver Golem
4 Tangle Wire
4 Chalice of the Void
3 Crucible of Worlds
3 Ratchet Bomb
1 Trinisphere
SB: 1 Crucible of Worlds
SB: 4 Grafdigger's Cage
SB: 4 Tormod's Crypt
SB: 3 Wurmcoil Engine
SB: 3 Sphere of Resistance
Some notes on the noticeable differences between this build and other common MUD lists:
No Sphere of Resistance main: I go back and forth on this, but I have found that Spheres slow down this deck almost as much as they slow down the opponent. Some stuff in this deck costs a lot of mana (Triskelion), and some of the lands are utility lands (Buried Ruin, Wasteland) rather than big mana producers like City of Traitors.
Triskelion: As a mentioned, it costs a lot, but it is really strong right now. Kills Bob, Delver, Welder, Clique, Revoker, Thalia, Hierarch, Kataki, etc. Can kill Lodestone, Trygon, Jace. Can do wacky awesome stuff against Dredge by stacking shots on Narcomoebas and Bloodghast, then killing itself to remove Bridges.
Ratchet Bomb: A little time intensive, but a good blanket removal spell. One of the only ways to kill an Oath. Good way to kill a bunch of zombie tokens. Not a bad move to just kill some Moxen on the play. Overall, I have been very happy with it.
Buried Ruin: I totally underestimated this card at first, but I am sold on it now. MUD generally doesn't have much of a draw engine unless you run Bottled Cloister or Trading Post. Buried Ruin gives you the ability to gain some card advantage by refilling your hand from your graveyard. Combine this with Crucible of Worlds, and it is a constant source of business.
Potential sideboarding strategies:
Blue-based control w/ not many creatures: -3 Ratchet Bomb, +3 Sphere
Blue-based decks w/ creatures (e.g., RUG Delver): Nothin'
Oath: -4 Revoker, -2 Karn, -1 Triskelion, +4 Grafdigger's Cage, +3 Sphere
Dredge: -4 Tangle Wire, -4 Revoker, -2 Karn, +4 Grafdigger's Cage, +4 Tormod's Crypt, +2 Sphere
Shops: -4 Chalice, +1 Crucible, +3 Wurmcoil Engine
Fish: -4 Chalice, +1 Crucible, +3 Wurmcoil Engine
4 Mishra's Workshop
4 Wasteland
4 Buried Ruin
4 Ancient Tomb
1 Tolarian Academy
1 Strip Mine
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
1 Mana Crypt
1 Sol Ring
1 Mana Vault
1 Mox Opal
4 Lodestone Golem
4 Phyrexian Metamorph
4 Phyrexian Revoker
3 Triskelion
2 Karn, Silver Golem
4 Tangle Wire
4 Chalice of the Void
3 Crucible of Worlds
3 Ratchet Bomb
1 Trinisphere
SB: 1 Crucible of Worlds
SB: 4 Grafdigger's Cage
SB: 4 Tormod's Crypt
SB: 3 Wurmcoil Engine
SB: 3 Sphere of Resistance
Some notes on the noticeable differences between this build and other common MUD lists:
No Sphere of Resistance main: I go back and forth on this, but I have found that Spheres slow down this deck almost as much as they slow down the opponent. Some stuff in this deck costs a lot of mana (Triskelion), and some of the lands are utility lands (Buried Ruin, Wasteland) rather than big mana producers like City of Traitors.
Triskelion: As a mentioned, it costs a lot, but it is really strong right now. Kills Bob, Delver, Welder, Clique, Revoker, Thalia, Hierarch, Kataki, etc. Can kill Lodestone, Trygon, Jace. Can do wacky awesome stuff against Dredge by stacking shots on Narcomoebas and Bloodghast, then killing itself to remove Bridges.
Ratchet Bomb: A little time intensive, but a good blanket removal spell. One of the only ways to kill an Oath. Good way to kill a bunch of zombie tokens. Not a bad move to just kill some Moxen on the play. Overall, I have been very happy with it.
Buried Ruin: I totally underestimated this card at first, but I am sold on it now. MUD generally doesn't have much of a draw engine unless you run Bottled Cloister or Trading Post. Buried Ruin gives you the ability to gain some card advantage by refilling your hand from your graveyard. Combine this with Crucible of Worlds, and it is a constant source of business.
Potential sideboarding strategies:
Blue-based control w/ not many creatures: -3 Ratchet Bomb, +3 Sphere
Blue-based decks w/ creatures (e.g., RUG Delver): Nothin'
Oath: -4 Revoker, -2 Karn, -1 Triskelion, +4 Grafdigger's Cage, +3 Sphere
Dredge: -4 Tangle Wire, -4 Revoker, -2 Karn, +4 Grafdigger's Cage, +4 Tormod's Crypt, +2 Sphere
Shops: -4 Chalice, +1 Crucible, +3 Wurmcoil Engine
Fish: -4 Chalice, +1 Crucible, +3 Wurmcoil Engine