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astormbrewing
01-22-2013, 05:59 PM
A combo deck that can win turn 2?

Land:
3 City of Brass
4 Gemstone Mine
2 Island
3 Misty Rainforest
3 Scalding Tarn
2 Steam Vents
1 Tolaria West
2 Watery Grave

Instant:
3 Pact of Negation
4 Pact of the Titan
4 Remand
3 Seething Song
2 Slaughter Pact
3 Spell Pierce
1 Spoils of the Vault

Sorcery:
4 Serum Visions
4 Sleight of Hand

Creature:
1 Ethereal Usher
4 Simian Spirit Guide

Enchantment:
4 Hive Mind

Artifact:
3 Pentad Prism

Sideboard:
3 Combust
4 Leyline of Sanctity
2 Mindbreak Trap
3 Pyroclasm
3 Vexing Shusher

Okay, so turn 2 is rare, and turn 3 is tough, but turn 4 is quite easy.

I've streamlined the deck as much as I currently can, and would love some input.

jarvisyu
01-23-2013, 09:27 AM
I feel as though you gain value from splitting R pacts.

(1 summoner's pact, maybe 1 intervention pact + 2 red pact).

spoils is weird, but probably fine depending on your metagame.

Telling Time isn't the worst, but also isn't very good, and I'm not really sure why we have Spell Pierce.

astormbrewing
01-23-2013, 11:27 AM
I see the value of splitting Pacts, but it also makes Spoils of the Vault worse.

Do you think having both Remand and Spell Pierce is too much? Is it better to keep Remand? If less counters is better, what cards could we add? Telling Time?

jarvisyu
01-23-2013, 11:30 AM
I see the value of splitting Pacts, but it also makes Spoils of the Vault worse.

Do you think having both Remand and Spell Pierce is too much? Is it better to keep Remand? If less counters is better, what cards could we add? Telling Time?

I think Remand is better, especially since a lot of the creature decks are higher on the curve (see Pod and Twin).

Pierce -> Time or Redundant Tolarias makes sense to me.

Also I think you want the 4th Pentad Prism.

astormbrewing
01-23-2013, 12:18 PM
Adjusted List:

Land:
3 City of Brass
4 Gemstone Mine
2 Island
3 Misty Rainforest
3 Scalding Tarn
4 Steam Vents
2 Tolaria West

Instant:
1 Intervention Pact
3 Pact of Negation
2 Pact of the Titan
4 Remand
3 Seething Song
2 Slaughter Pact
1 Summoner's Pact
2 Telling Time

Sorcery:
4 Serum Visions
4 Sleight of Hand

Creature:
1 Ethereal Usher
4 Simian Spirit Guide

Enchantment:
4 Hive Mind

Artifact:
4 Pentad Prism

Fizzeler
01-25-2013, 07:41 AM
I recommend Izzet Charm over telling time, it pierces and can kill creatures/Loot, that or See Beyond

astormbrewing
01-28-2013, 10:25 AM
With Seething Song banned, I am no longer pursuing this deck.