astormbrewing
01-22-2013, 05:59 PM
A combo deck that can win turn 2?
Land:
3 City of Brass
4 Gemstone Mine
2 Island
3 Misty Rainforest
3 Scalding Tarn
2 Steam Vents
1 Tolaria West
2 Watery Grave
Instant:
3 Pact of Negation
4 Pact of the Titan
4 Remand
3 Seething Song
2 Slaughter Pact
3 Spell Pierce
1 Spoils of the Vault
Sorcery:
4 Serum Visions
4 Sleight of Hand
Creature:
1 Ethereal Usher
4 Simian Spirit Guide
Enchantment:
4 Hive Mind
Artifact:
3 Pentad Prism
Sideboard:
3 Combust
4 Leyline of Sanctity
2 Mindbreak Trap
3 Pyroclasm
3 Vexing Shusher
Okay, so turn 2 is rare, and turn 3 is tough, but turn 4 is quite easy.
I've streamlined the deck as much as I currently can, and would love some input.
Land:
3 City of Brass
4 Gemstone Mine
2 Island
3 Misty Rainforest
3 Scalding Tarn
2 Steam Vents
1 Tolaria West
2 Watery Grave
Instant:
3 Pact of Negation
4 Pact of the Titan
4 Remand
3 Seething Song
2 Slaughter Pact
3 Spell Pierce
1 Spoils of the Vault
Sorcery:
4 Serum Visions
4 Sleight of Hand
Creature:
1 Ethereal Usher
4 Simian Spirit Guide
Enchantment:
4 Hive Mind
Artifact:
3 Pentad Prism
Sideboard:
3 Combust
4 Leyline of Sanctity
2 Mindbreak Trap
3 Pyroclasm
3 Vexing Shusher
Okay, so turn 2 is rare, and turn 3 is tough, but turn 4 is quite easy.
I've streamlined the deck as much as I currently can, and would love some input.